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Month: September 2017 (page 1 of 2)

Layoffs Hit The Chinese Room as Studio Plans to Go Dark

Layoffs Hit The Chinese Room as Studio Plans to Go Dark

Unfortunate news from The Chinese Room has reached media outlets today. According to a blog post from founder Dan Pinchbeck, the studio laid off most of its staff and has plans to go dark. The independent games creator is most famously known for works like Dear Esther, the Amnesia series, and Everybody’s Gone to the Rapture. Now the company is facing an uncertain future but there is still hope for this small studio.

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Pinchbeck detailed in his post that he had suffered from a non-life-threatening health condition back in June, which gave him and his team time to reflect on the condition of the company. This was following the development of their latest game, So Let Us Melt, and negotiation meetings for the next project the team was planning.

The Bottom Line

“To cut a long story short, the situation–between financial pressures, trying to keep the lights on for the employed team, the stress of end-of-development, health issues–just wasn’t a tenable thing anymore. It was time to take a break, recharge, recover, and have a good think about the future,” Pinchbeck said in the blog post.

Ultimately, this led to the decision to lay off the development team. “So we let our team go,” Pinchbeck continues “Layoffs are never pleasant, particularly when you’re all trying to wrap a game. We did our best to try and help the team secure new positions, and then we all–the whole team–threw everything we had at wrapping the game. It didn’t feel fair to anyone, least of all people who had spent a year working on a project, to have its completion and release overshadowed by news about the studio closing, so we’ve held off on the announcement until we felt we were clear of all of that.” (http://bit.ly/2ftvjFo)

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Time To Reflect and Recover

The developer also detailed that he was not the end of The Chinese Room, merely a small break to recollect their thoughts and goals. As of now the games currently released will stay on sale as well as merch and the fantastic soundtracks that accompany their projects. Currently, the studio has been downsized to just three people, they are working on a game known as the 13th Interior and will bring on a bigger team when the time is right. As for the future, Pinchbeck said the studio has secured funding for a follow-up game called Little Orpheus and is expected for prototyping by the end of 2017.

Pinchbeck finished the post with “Is it the end of The Chinese Room? No, I don’t think so. But it’s the end of a chapter, and we hope you can all be patient with us whilst we figure out what happens next.” Hopefully, this statement rings true because this studio is one of the most talented and has created some of the most beautiful stories in gaming. It is never easy for a studio to downsize like this but unfortunately that is the nature of the industry. An official media meeting is expected to take place later this week so keep your eyes peeled for more information.

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Marvel vs. Capcom Infinite Playlist

Marvel vs. Capcom Infinite Playlist

It’s been 5 years since the release of the last Marvel vs. Capcom game and finally, Marvel vs. Capcom Infinite is here. Surrounded by controversy, this Marvel vs. Capcom game has confused many gamers. X-Men aren’t included and the character models have been making headlines because of their odd appearances. Even with these issues, the game still delivers as an exciting fighting game.

Marvel vs. Capcom Infinite, marvel v capcom, gigamax games, youtuber, youtube, gigamax, latest games, new releasesThere have been a few changes to the fighting mechanics, removing the high, medium and low attacks with something a little more streamlined. Combos’ seem easier to pull off and the other than the character models, the graphics and environments are spectacular. The mixed reactions about the quality of the game still don’t outshine the fact that Marvel vs. Capcom Infinite is still a great fighter and welcomed addition to the Marvel vs. Capcom franchise.

Local Gamers Go Head To Head

Recently, Gigamax attended a Marvel vs. Capcom Infinite Tournament hosted by Mid-Tier Summit Gaming in Long Island, New York. It was amazing to see local gamers pull off some professional moves and stun the crowd with action-packed battles. You can learn more about MTS’s latest tournament, here. 

Marvel vs. Capcom on YouTube 

You can find the Marvel vs. Capcom playlist below. Even though Gigs and Mack couldn’t get past the wonky character modes, take a look at the gameplay and see if it’s the right game for you! You be the judge and let us know your impression of the game in the comments!

Thank you all so much for taking the time to watch and for visiting GigamaxGames.com. Be sure to check back here for new episodes of Marvel vs. Capcom with Gigamax Games. Even though the crew couldn’t get past the character model issue, the game delivered a worthwhile fighting game experience and absolutely deserves a revisit.

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City of Brass – Uppercut Games Playlist

City of Brass – Uppercut Games Playlist

Uppercut Games was generous enough to offer the Gigamax crew a beta key to try out their latest Rogue-Like game, City of Brass. This Indiana Jones meets Bioshock adventure was something special from the very beginning. The environments and simplistic gameplay mixed with sneaky traps and dangerous enemies kept things interesting every step of the way. City of Brass may be simple at heart but the level design is spectacular.

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It begins with the character spawning in and it’s all on from there. With no quests or missions, the goal is to make it to the end of the level and advance to the next stage. Each stage is riddled with booby traps, skeleton enemies, and treasures beyond your wildest dreams. The treasure is used to purchase upgrades from the genies located throughout the map. Players have an objective arrow that will guide them to the end of the level, they’re also timed so it’s important to keep moving.

City of Brass Is A Hidden Gem

This hidden gem of a game didn’t get much attention by the media. This is surprising considering it was developed with the help of ex-Bioshock developers. Overall the game came out great and the Gigamax crew is excited to keep on working their way through the unique levels and fight the bosses along the way. There’s no telling what other secrets are hidden throughout the City of Brass. As any fan of Rogue-like games knows, there is always a new, exciting experience to be had.

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Be sure to stick around as the Gigamax Crew continues adding to this exciting games playlist. Both Gigs and Mack can’t wait to jump back in and see what else the City of Brass has to offer.   

Thank you so much for taking the time to watch and for visiting GigamaxGames.com. It really does mean the world to us. If you can think of any way we can improve the content, please let us know at GigamaxGames@gmail.com. Also, if you have a game you want to watch us play, just reach out and we’ll jump right on it!

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Square Enix Embraces “Games As A Service” Model

Square Enix Embraces “Games As A Service” Model

Square Enix has previously stated that they felt the gaming industry was heading toward a “games as a service” model, saying that the publisher “will approach game design with a mind to generate recurring revenue streams.” In a recent note to shareholders, the President of the company, Yousuke Matsuda,  said that this model is the current way forward in the industry.

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“Gone are the days in which single-player games were of primary status and multiplayer games secondary,” Matsuda said. “Lately, multiplayer games have taken the lead, and it is standard for games to be designed for long-term play.” (http://bit.ly/2fmyhLO)

In terms of a concept, games as a service are nothing new to the industry. Each company has their own way of defining this philosophy and for the Final Fantasy publisher, it means a strong emphasis on long-term user engagement.

Here’s A Bonus!

Square Enix will start making more of an effort to release games that drive the player to engage with a game for a longer period of time instead of a quick completion and moving on. The company believes that this will increase their overall customer satisfaction and create a lifetime value to the games themselves.

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To show their commitment to this style of game, Square Enix added multiplayer to Final Fantasy XV through an upcoming expansion. The company also announced a new shooter this week called Left Alive, which will have a significant online portion to keep players interested. This model makes plenty of sense as a developer can sustain their game over a period of time and sell content and the game for much longer.

Streaming and Shareholders

Matsuda also recognized the importance of streaming in the note to shareholders. He wants the company to place a growing emphasis on the matter and look into using it as a revenue stream.

“An increasing number of our customers around the world enjoy not only playing games themselves, but also watching other gamers play them. You do not actually need to play a game yourself to enjoy it,” Matsuda said. “Watching the advanced techniques of professional gamers and the unique broadcasts of game streamers is another way to enjoy games. Watching gaming is growing into a major form of entertainment thanks to considerable advances in the online streaming environment. It is the presence of e-sports spectators that make this meaningful.” (http://bit.ly/2fmyhLO)

This is big news for any Square Enix fan. It shows that the company is learning from the market instead of sticking to old ideas that gamers are getting sick of. Games like Overwatch and Destiny 2 show that the industry is moving toward a community driven experience that receives new content on a monthly basis instead of something that can be finished in a few hours. Hopefully, this note to shareholders shows the true direction of the company and isn’t just business rhetoric. If you’d like to see the full note you can find it on their website.

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Local Gamers Take Charge – Are You Ready?

Local Gamers Take Charge – Are You Ready?

The incredible video game industry continues to grow to new heights each day. A lot of this growth is thanks to small gamers like you, taking it uponLocal gamers, small gamers, independent gamers themselves to create communities and share new ideas. One organization that is an excellent example of both these aspects is Mid-Tier Summit Gaming. This small company has set out to create a community of semi-competitive gamers and offers them a place to test their skills in friendly competition.

Find out more about MT Summit Gamings first major tournament!

Background of Mid-Tier Summit

Mid-Tier Summit Gaming is offering something to gamers that they can’t find anywhere else. Building a community focused on semi-competitive gaming, gamers now have events to test their skills against other local gamers.

The semi-competitive idea comes from the fact that these are not toxic environments. Anyone that games, understands that things can get a little overly competitive at times and this is when the harsh words come out.  Gigamax Games was lucky enough to attend the first event they held and it was one of the most peaceful competitive events the crew has ever experienced. Mid-Tier Summit Gaming is currently hosting tournaments in Long Island, New York but there’s no telling how far they can go!

Local gamers, small gamers, independent gamers

Upcoming Event

The next event is a Marvel vs. Capcom tournament and the first prize is something special, a Gold 1TB slim PlayStation 4 console and a Marvel vs. Capcom Infinite Collector’s Edition for PS4. This is right after they gave away a Nintendo Switch at the Super Smash Bro’s Brawl tournament they held in August. These events may be hosted by a small company but they offer some big prizes and draw in some impressive crowds.

More information on Mid-Tier Summit and how to get involved!

Be sure to check out the link below for more information on MT Summit Gaming events and see where you can find them.

Sign-up Now!

Why this all matters

The video game industry started small but soon ended up being dominated by mega-corporations controlling the content and community events. This is a very special time we all live in. Small gamers can now make a big impact on the world. From small media outlets like Gigamax Games to independent event organizers like Mid-Tier Summit Gaming, things are changing fast and for the better.

 

Do you create content? Articles, videos or graphics? Find out how to get involved with Gigamax Games!

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Friday the 13th Developer Provides DLC Roadmap

Friday the 13th Dev Provides DLC Roadmap

Fans of the very popular Friday the 13th game will be happy to hear that the developer behind the game, Gun Media, has no plans to abandon the project. In fact, to show players that they are still working hard, the team has provided a “DLC Roadmap” in the form of a colorful infographic that seems like it is intentionally drawn like a camp brochure. The indie developer shared this chart on their forums where they also addressed plans for upcoming single-player content.

While the roadmap itself does not share any dates but does show the long-term goals of the developer and a ton of the DLC’s coming to the game. According to the chart, fans can expect new maps, modes, and a lot of new cosmetic options for Jason and the councilors. Other updates include new emotes, Jason types, and councilors. This all comes in the wake of the developer’s teaser video, released in August, that gave vague details of their DLC plans.

The Roadmap:

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In the forum post, the developers explained their progress for fixing bugs across the various platforms Friday the 13th is available on. Most importantly they laid out plans for getting content onto the Xbox, a process that has been admittedly too slow. According to the developer, this is because of Microsoft’s strict rules and guidelines for updating games.

That’s Not All!

The team also explained that single player was delayed from its previous summer release because they wanted to focus on fixing the core game first. Now that the stability issues have been addressed, the developers are reassigning resources to make sure that this feature gets added as soon as possible, including hiring additional staff. The Roadmap indicates that single-player mode will seemingly be a number of different challenge modes rather than a conventional campaign.

Hopefully, players will start seeing this content soon as the game was relatively bare bones when it first hit consoles. We are big fans of this game over here at Gigamax and are excited to see more DLC come to this exciting indie game. Make sure to keep checking back with Gigamaxgames.com for more on Friday the 13th’s DLC roadmap as information becomes available.

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Nintendo Reveals More Details for Pokemon Ultra Sun/Moon

Nintendo Reveals More Details for Pokemon Ultra Sun/Moon

During the most recent Nintendo Direct event the company had plenty of details to share for Pokemon Ultra Sun/Moon, the latest game in the main Pokemon series. The biggest announcement out of the Direct itself was the addition of two new “Ultra Beasts” which are wacky looking creatures from another dimension that took the form of Sun/Moon’s legendaries.

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Details Are Scarce 

Nintendo was sparse on the details for the announcement revealing little other than the code names and pictures for the beasts. The first of the two new Pokemon is UB-Burst, a clown like monster resembling something out of your worst nightmares. Don’t worry, Ultra Moon gets its own monstrosity known as UB-Assembly that is reminiscent of a giant stone tower.

Much like the other Pokemon games third entry, Pokemon Ultra Sun/Moon will focus on the end game Legendary that can be caught. This time around it’s Necrozma and he has a problem with Solgaleo and Lunala not being under his mind control. Fortunately, this means that players will be able to catch new forms of the aforementioned legendaries. In Ultra Sun trainers can catch Dusk Mane Necrozma and in Ultra Moon Dawn Wings Necrozma.

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Wrapping It All Up

To round out their announcements, Nintendo detailed an exclusive move for the preorder bonus Pokemon, Dusk Form Lycanroc. The new Z-Move is known as Splintered Stormshards, this rock type move will be available to all forms of Lycanroc and can eliminate terrain as well as inflict damage. To secure this new Pokemon players will have to preorder Pokemon Ultra Sun/Moon before January 10th to get a special Rockruff that will evolve into Dusk Form Lycanroc.

Pokemon Ultra Sun/Moon releases on November 17th for the Nintendo 3DS. Players who also purchase the virtual console edition of Pokemon Gold/Silver will receive a special edition as a free gift for their copy of Pokemon Sun, Moon, Ultra Sun, or Ultra Moon.

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Destiny 2: Was It Worth The Hype?

Destiny 2: Was It Worth The Hype?

Many players had a strange relationship with the first Destiny. Bungie told people to expect a 10-year game that will continuously grow and improve as time went on. However, this was far from the truth. The original Destiny left a bad taste in many gamers mouths, feeling as though it was disrespecting the players time and just adding enough content to string people along. Some loved the game, but there is no doubt that the game, at its core, was seriously flawed but now all eyes are on Destiny 2.

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The Worry Was Real

This left gamers worried if Destiny 2 had the potential to save the franchise. When people found out all of their hard earned rewards would be stripped away and then be forced to start from scratch, it wasn’t the best introduction. But to the surprise of many Destiny 2 and the developers at Bungie took the community’s criticism of the first game to heart and it shows in a big way.

Destiny 2 – Nightfall Strike [Gigamax PowerHour]

One of the main issues with original Destiny was the lack of rewards and the countless hours spent on repetitive grinding to receive any piece of worthwhile gear. This was far beyond the expected grind in this kind of ‘open’ exploration game. Bungie seemed to put all their chips in the exquisite gunplay and ignore a fully fleshed out campaign or any substance when it came to the grind. Running around a small map searching for chests that spawn in the same location on a timer is not an exciting gaming experience.

Destiny 2 May Have Done It

Destiny 2 is a monumental improvement over the original. Even though players have to start from scratch, the intro of the game provides a nice flashback of their time in the original. Milestones are remembered with a slideshow once a player starts the game, showing off their greatest achievements and even lists the players that were in the group when completed. This short but sweet ode to your original Destiny fireteams was the right kind of send off for the misstep that was Destiny.

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Even those that truly enjoyed the original Destiny have said it felt as though it was just one big beta for Destiny 2. Bungie did it right with this latest installment. Each planet has a more robust environment giving the sensation of being alive, more so than anything the original ever offered. The amount of story, strikes, and content offered at launch puts the original to shame and is an incredible indicator of things to come. The story evoked emotions and NPC’s have relatable personalities. With Bungie stating that they will be adding content much more regularly, one can only imagine where it will go from here. 

Overall Bungie redeemed themselves with Destiny 2. This latest title truly shows that the developers listened to their audience and put some real thought into the new game.  It feels as though this is just the beginning for one of the most highly anticipated shooters in history. If Destiny was able to reach impressive heights with lackluster content, there’s no telling how far the second game can go.

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The Nintendo Switch May Not Make It Home for the Holidays

The Nintendo Switch May Not Make It Home for the Holidays

During a recent speaking event, CEO of Nintendo America Reggie Fils-Aime said that the company could not guarantee the availability of the Switch this Holiday season. As of now, the executive has elaborated further on what he meant by the statement.

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Source: http://bit.ly/2wSvh0h

Speaking to The Financial Times, Fils-Aime said that the console’s supply chain was “complex” going on to say that there are multiple factors that could be considered “choke points.” Some analysts in Japan are calling out Alps Electric in particular, who makes the necessary components for the Joy-Con controller system. Although, the CEO himself wouldn’t clarify which parts of the supply chain were holding production back.

“There is not one choke point, there are multiple choke points,” Reggie Fils-Aime explained. “I won’t go into any more detail but it’s not just one component. I’m going to make millions of these units to flow into the marketplace. But what I don’t know is what the demand is going to be. And there is a potential that demand is going to outstrip supply.” (http://bit.ly/2ePLXLc)

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Source: http://amzn.to/2ma0NS9

Keep Your Fingers Crossed

The executive moved on to say that the company wants to avoid any situation where a consumer wants a Switch and can’t get one. But unfortunately, production realities and the extremely strong demand for the console are making it impossible for him to guarantee that everyone will get their hands on the system.

Fils-Aime finished the interview by stating “We don’t want to have a consumer disappointed by not being able to get one for the holiday season. But managing that complex supply chain is a challenge,” but this has left many Nintendo fans with the feeling that getting a Switch this year is almost hopeless.

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Source: http://bit.ly/2rc2DFA

Nintendo has previously stated their intention was to ramp up production this holiday season but it could prove difficult with suppliers creating issues with previously agreed upon terms.  Currently, the company has modeled 10 million Switch sales for the current fiscal year, which ends in March 2018. As for sales, the latest data shows that the console has sold over 4.7 million units worldwide.

Hopefully, Nintendo is able to increase production enough so that most can get the system but unfortunately not even the CEO can be overly optimistic. The holidays are typically rough on retail and new hardware usually sells the fastest. The bright side of the production issue is that this shows the Switch’s growing popularity and how Nintendo is recovering after the disaster that was the Wii U.

Be sure to check back on Gigamax for the latest updates and details surrounding the Nintendo Switch and it’s availability.

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Mario + Rabbids: Kingdom Battle – Playlist

Mario + Rabbids: Kingdom Battle – Playlist

Mario + Rabbids: Kingdom Battle is unlike any kind of Mario or Rabbids game to come before it. This latest title for the Nintendo Switch is truly something special. Resembling an X-COM game, universes collide and Mario is flung into an unfamiliar world forced to fight in an unconventional manner. Using what looks like a mega-buster, Mario and his Rabbids friends blast their way through the incredible levels and exciting puzzles.

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Low Hopes For A Big Hit

Everyone had low hopes for this game, dismissing it expecting another cheap let down. Rabbids has a complicated history but that was all put aside for this latest title. Mario + Rabbids: Kingdom Battle delivers an incredible gaming experience and some true challenges as well. When it was released, people just couldn’t believe what the developers actually brought to the table.

The playlist below is where you can find all the latest Mario + Rabbids: Kingdom Battle episodes from Gigamax Games. Be sure to stick around for more, there is so much more of this game to see. With DLC’s expected in the future and more story to play, this game has a lot to offer.

Mario + Rabbids: Kingdom Battle – YouTube PlayList

Thank you all so much for taking the time to stop by. Don’t forget to Like, Comment and Subscribe for more videos. You can always keep up with the Mario + Rabbids: Kingdom Battle series and see if Gigs and Mack have what it takes to blast their way through to the end!

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