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Fallout 76: Taking Inventory of Vault 76

Fallout 76: Taking Inventory of Vault 76

Fallout fans all over the world were ecstatic to find out about Fallout 76, Bethesda’s upcoming online survival RPG. Taking a step away from their traditional single-player role-playing games they’re so well known for, Fallout 76 is going to be something entirely different. The renowned developer did mention that there will be more information at E3 2018. E3 is taking place on June 12th but this is what the world knows about the mysterious new Fallout game so far.

Fallout 76 Official Teaser Trailer

What We Know

Fallout 76 is expected to release on PC, PS4, and Xbox One. According to PCGamer, Amazon’s pre-order page leaked a possible release date, July 31st of this year. As of now, this still remains unconfirmed and Amazon’s current page lists the release date as December 31st, 2019. 

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Kotaku reported last Wednesday (5/30/18), a day after the official announcement was first made, that Fallout 76 will be a completely experimental new entry to the Fallout series. It is hinted that the new Fallout will have quests and a story, just like every other Bethesda Game Studios creation that came before. Base-building, similar to the mechanic that Fallout 4 uses, will also be included.

Players will take the part as a Vault Dweller in the new title. Emerging from Vault 76, the world will be much different than any of the previous games. The new game was named after lore that was mentioned in both Fallout 3 and Fallout 4, Vault 76. This vault was intended to be opened only 20 years after the nuclear war, which could lead to a much less “civilized” setting.

What’s Next?

There aren’t many more details floating around about Fallout 76. The good news for gamers is that Bethesda has plans to open up the curtain at E3 2018, which is only a few days away. With the incredible reception the announcement received, there’s no doubt that Bethesda will command a considerable amount of airtime.

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Stay up to date with all the latest news surrounding Fallout 76 and checking back on Gigamax Games. The crew will be watching E3 in its entirety and report all of the details Bethesda decides to share with the world.

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Impressive Fallout New Vegas Mod “Fallout: New California” Out Soon

More than five years of work have gone into Fallout: New California, a mod that completely transforms Fallout: New Vegas. After putting in a ton of time and effort, the talented developers behind the project, Radian-Helix Media has announced that the project will be available on October 23rd for Windows PC.

Impressive Fallout New Vegas Mod “Fallout: New California” Out Soon

The team recently celebrated the fifth anniversary of the project which began June 1st 2013, although some work had gone into the game beforehand, with a brand new trailer. The mod is intended to be a prequel story to Fallout: New Vegas which was initially developed by Obsidian back in 2010. Players will start their journey in Vault 18 as an outsider to the dilapidated Los Angeles where the facility is located.

Upon surfacing, players will immediately find themselves caught in a three-way power struggle between The New California Republic, Survivalist Army, and the Super Mutant. This is the preface for the NCR’s invasion and eventual control of the Mojave Desert. The story takes place in the year 2260 which is quite a bit of time before Fallout: New Vegas.

A Long and Winding Road

Back in 2015, the head of the project Brandan Lee said that New California’s narrative would feature two main paths, two subpaths, and eight companion characters, which lead to many branching paths that took the development team a lot of time to get right. Initially, they wanted the mod to release before Fallout 4 but now they are trying to beat Fallout 76’s launch.

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According to the mod team, the game’s features are all set and art assets are locked in, but they are taking a few months to fine tune all the side quests. “You hit this story with huge replete branches 16,000 lines of dialogue long you expect some little moments with characters off to the side of the big arcs, and there just aren’t any,” Lee explained on the mod’s moddb.com page. “I’d also like to take time to revise some plot holes and gaps in the open possibilities that appeared in testing.”

The Fallout: New California Team will be opening beta sign-ups in July for fans that want to test it out early, which will give a look at the main quest line and the setting. As of now the launch scheduled for October 23rd is being called a Beta 2.00 release, but that does not change the excitement Fallout fans are feeling to revisit the west coast of post-apocalyptic America.

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Borderlands Remastered Rumored To Be On The Way

According to recent reports, the original Borderlands could be getting a second chance on the latest generation of consoles. The game initially launched back in 2009 on PS3, Xbox 360, and PC. At the time, the shooter managed to put a new twist on the genre by adding RPG elements to an FPS. Fans who’ve only had the chance to play the later games through the Handsome Jack Collection could finally have the complete series.

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Video Game Publication, Gematsu, reports that the Korean Game Ratings Board rated a title named Borderlands: Game of the Year Edition. While this has not been officially confirmed, the news indicates a remake of the game is heading to PS4, Xbox One, and PC in at least South Korea.

Could Boardlands Be Coming Back?

The first Borderlands launched to critical acclaim almost a decade ago. Critics praised multiple facets of the game including gunplay, loot, characters, and its cartoon-like cel-shaded art style. Although, many disliked the game’s bland setting which was a barren desert for most of the experience. The game also introduced the series unique weapon design that randomizes millions of different guns into the world.

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Unfortunately, the developer behind the series, Gearbox, said Borderlands 3 will not be making an appearance at this year’s E3 press conference. Even though over the past couple of years, there have been many hints that suggest the next game may not even be named “Borderlands 3”, which would suit the series’ sarcastic sense of humor.

We here at Gigamax are big fans of the Borderlands series and can’t wait to see an official reveal for the remaster. Hopefully, Gearbox will show up to E3 with at least some news about a sequel. Until then, it looks like we’ll have to rely on the games we know and love to hold us over.

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On The Eighth Day, Iguana Created Turok…

For Love of the Game: Turok: Dinosaur Hunter

Review by, William Griston – Gigamax Games Contributor

Originally released on the Nintendo 64 in 1997, Turok: Dinosaur Hunter was one of the first FPS games designed explicitly with a console in mind. While it did receive a port to the PC, it was not as well received as the N64 version. Turok: Dinosaur Hunter was crafted by the now defunct Iguana Entertainment and subsequently published by the now equally defunct Acclaim Entertainment. Turok: Dinosaur Hunter was given new life on the PC in December of 2015 and on Xbox One in March of 2018 by Nightdive Studios

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Nightdive has succeeded in bringing a beloved game from many of our childhoods into the modern era. They seem to have a penchant for bringing old games from defunct studios back from the dead, and I feel that we all owe them for this great service. Keep fighting the good fight Nightdive.

The Setting

Taking on the role of Tal’Set as the current Turok(in the later games of the original series, you play the role of Joshua Fireseed). All Turoks function as protectors of the barrier between the Lost Lands and Earth as well as participating in an unending struggle to stem the tide of the nefarious Campaigner’s bid to rule the multiverse. Based upon a comic book series that ran from the mid-‘50s to the early ‘80s, the Turok games are one of the few game series to feature a Native American protagonist. It’s the only one to feature a pure-blood one, which is somewhat surprising given the rich lore in their culture. I would love to play through a game similar to the setting/events in the movie Apocalypto as an example. Pre-European conquest Tomb Raider? Yes, please.

The Gameplay

While the gameplay is fairly rudimentary by modern standards, that is, you point guns at bad guys and press fire until they die. Strafing in circles is your best strategy for almost every enemy in the game with few exceptions. You can also attempt to make your foes attack each other, a feat that is much easier with the ranged enemies than it is with the melee based enemies. The caveat here is that like enemies will not attack each other, except for humanoids armed with guns. That is, Raptors won’t fight Raptors, Pur-Lin won’t fight Pur-Line.

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You are given access to a veritable cornucopia of weapons with to dispatch the various flora and fauna of the Lost Lands. Most of them are stock standard FPS fare but there are few standout weapons like the Particle Accelerator, easily one of the most unique weapons in the game, hell, in any FPS game that I have played. The Particle Accelerator charges up before automatically discharging, or you can unleash a torrent of directed plasma in front of you and most enemies hit by it will be burned to a crisp before finally exploding flinging giblets every which way.

The final weapon, the Chronoscepter is only available if you find all of the missing pieces scattered across the levels. The Chronoscepter goes boom in the most satisfying of ways, at least for the era that the game came from, for modern games, it’s rather lackluster even with the updated particle effects from Nightdive Studios’ remaster. I think the only major issue I have with the weaponry is how weak the shotguns are, especially on the higher difficulties.

The vast majority of the enemies you will face in Turok are humanoids, but there is a sprinkling of non-humanoids such as the goliath Pur-Lin(Giant Ape-like creatures, that look like angry mutant frogs) and dinosaurs such as Raptors. There’s even a small handful of bosses (Four total). The amount of dinos you face is rather minuscule considering the suffix of the game is “Dinosaur Hunter”, but I guess “Turok: Hunts Dinosaurs Sometimes” isn’t as catchy.

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The enemies are not the only threat you’ll face on your trek through the multitude of interconnected worlds. There are a bevy of hazards sprinkled liberally throughout each level from the mundane and primitive stake traps (Long branches with sharpened stakes attached to them that swing out horizontally), flesh-eating plants that fire spikes at you, and the occasional falling rock, all of which serve to bring life to a mostly empty world.

Inexplicably, there are a series of jump puzzles across a few levels in Turok. Whose idea was it to put platforming into an FPS game? They deserve far more scorn than I can muster, maybe even more scorn than the entirety of gamedom can muster (that’s a lot of scorn for those keeping track).

Exploring The Lost Lands

On your quest to collect all the pieces of the Chronoscepter and defeat the Campaigner will find you venturing through a massive and ancient temple complex. Delve into the claustrophobic depths of a mazelike catacomb, run across bridges through a village high in the trees, trudge through a wasteland filled with fields of lava, and finally the assault the Campaigner’s fortress which is a labyrinth of steel corridors. Every level has a few secret portals that pop up from time to time, given away by the telltale throbbing hum.    

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The journey starts out in the lush* jungles on the outskirts of Lost Lands, which functions as a hub for the game itself. After collecting the first few keys, you’ll find yourself in a giant cave with slightly raised stone floor with a series of stepping stones marked with glyphs that correspond to a specific key for a specific portal on the cave floor leading to an archway that become active portals to each sub-world of the Lost Lands once you insert the needed keys into the corresponding mounting affixed on the central platform.

*There are trees, some vine covered walls, as well as few monkeys, boars, and deer.

Caveat Emptor(Let The Buyer Beware)

This is an old game, that means much of Turok’s content was limited by design choices of the original team (Iguana Entertainment) due to the technological constraints of the system it was created for in the first place (The Nintendo 64). The AI is pretty abysmal, the textures are low res, and the models are janky. The fog was initially used as a stop-gap to keep the framerate at a playable level, but it was put to good use by adding some much-needed atmosphere.

If were not for the fog, you would not be treated to seeing the monolithic structures that poke out of the mists at you as you approach them, nor would you have to tangle with dinosaurs charging at you from unexpected places. Even with Nightdive Studios stellar job bringing this game back from the abyss, there’s only so much polish you can put on a turd. I enjoyed my trip through memory lane, while I am honestly not sure how much of a factor nostalgia was, I expect it did play a rather large role in my enjoyment of the game so there may be some positive bias in my thoughts to the game as a whole.

Play Turok: Dinosaur Hunter if you want to see what helped influence the acceptance of the console FPS. Games like Turok, Goldeneye, and Perfect Dark all laid the foundation for games like Halo and Destiny.

If you want the flashiest of graphics with the gibbiest of gibs, I would just play the new Doom.

This review was written based off of the PC remaster of the game that was released in 2015 by Nightdive Studios and may not be applicable to the Xbox One version of the game.
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Capcom Announces Mega Man 11 and amiibo

Capcom Announces Mega Man 11 and amiibo

Mega Man fans will be excited to hear Mega Man 11 will be released on October 2nd, 2018. Capcom made the announcement on Tuesday, 5/29/18 that their new game will be available on PlayStation 4, Xbox One, Switch, and PC. Mega Man 11 will be the first Mega Man the world has seen since Capcom released Mega Man 10 back in 2010.

The impending release of Mega Man 11 wasn’t the only thing for gamers to get excited about. Capcom revealed to Japan a brand-new Mega Man amiibo. It will be included with the Collector’s Package in Japan but Western gamers will need to pick up Mega Man 11 amiibo Edition. The Western version also includes 4 stickers, a Dr. Wily logo patch, a “stage select” microfiber cloth, the game, and the amiibo.

Celebrating 30 Years of Mega Man

Gamers have been enjoying this classic character for 30 years and the developer is making it clear they’re not done yet. In the gameplay above, it’s obvious Capcom made some amazing improvements to this classic world. The easiest change to spot was their move away from the 8-bit art style. Mega Man and the enemies are much more “life-like” in this latest game. The new 3D graphics are stunning but the game still maintains the classic feel of the franchise. Mega Man 11 will feature, what seems to be, high-quality voice acting as well.

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Capcom isn’t just improving the look of their game, they’re adding some new systems as well. The trailer shows off the Double Gear system where players can use new abilities to slow time or make Mega Man stronger. However, there is a limit to the Double Gear system. Using it will cause the overheat bar to rise and if it reaches the top, players will have to wait before using Double Gear again.

Keep Your Eyes Open!

The Gigamax crew are big fans of the Mega Man series and will be keeping a close eye on any future announcements about the new release. For a little look at the previous Mega Man Capcom released in 2010, come take a look at playlist below.

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State of Decay 2 Posts Impressive Player Count in Only Two Days

State of Decay 2 Hits 1,000,000 Players

When the zombie outbreak finally starts, it will take a large group of people working together to fight off the undead horde. Luckily for State of Decay 2 players, this new Xbox exclusive title hit 1 million players in two days after it launched worldwide last Tuesday (5/22/18).

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Although, like Sea of Thieves, it is hard to gauge the number of sales State of Decay 2 received due to the game currently being available with the Xbox Games Pass, Microsoft’s relatively new game streaming service. Those that belong to the service pay a monthly fee to play games while they are available on the service.

Microsoft and Undead Labs also noted a couple of other impressive facts about the recent release. According to the companies, from May 18th to May 22nd players have played a collective 6 million hours and streamed 3.5 million hours on Mixer, Twitch, and Youtube with 41,000 broadcasts.

Survive The Chaos

Gamers surviving the apocalypse have murdered over 675 million undead monsters, distracted the beasts with 6 million firecrackers and fireworks, satiated their hunger on 6 million bags of snacks, gained knowledge from 2 million textbooks, and the average survival rate is three in game days.

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Despite the impressive numbers, State of Decay 2 had a bit of a tough launch. Many reviewers scored the game on the low side due to the amount of bugs they encountered while trying to take on the zombie menace. Critics also spoke poorly about the game’s lack of depth and the amount of systems that go unrealized throughout the experience.

Gigamax Games is currently playing State of Decay 2, but are too early in the game to give a proper impression. Hopefully, Undead Labs can address fans concerns surrounding the number of bugs because too many poor reviews on an exclusive for a system that has very few could really hurt Microsofts sales and the console as a whole.

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Mega Man YouTube Playlist

Mega Man Playlist with Gigamax Games

One of the most challenging platformers out there has come to the Nintendo Switch. The Mega Man Legacy Collection 1 and 2 is here and the Gigamax crew couldn’t wait to give them a try. This will be the place to find all the latest Mega Man videos from Gigamax Games. Come learn more about this classic platformer and find all the Mega Man Nintendo Switch gameplay.

Mega Man on YouTube with Gigamax Games

This game is a challenge all the way through. Frustrating and difficult, it can make even the most capable gamers rage. This ends up being proven time and time again or anytime the Gigamax crew picks up one of these games. Enjoy the playlist above, filled with nothing but Mega Man and raging gamers! Seriously, any gamer looking for a challenge should see how they stack up to the relentless swarm of endearing monsters that can be found all throughout the Mega Man universe. This game is a perfect place to start for any gamer looking to test their skills. 

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This is just one of those games that require unbelievable hand-eye coordination and a little luck. Gigs and Mack are both only decent at this game but it can still be fun for anyone. It’s amazing to see gamers speedrun this impressively challenging platformer but sometimes, watching someone fail is just as entertaining!

Thank you!

Thank you so much for taking the time to stop by and watch! It means the world to everyone here at Gigamax Games. If you enjoyed what you saw, don’t forget to Like, Comment, and Subscribe for more!

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Donkey Kong Country: Tropical Freeze Playlist

Donkey Kong Country: Tropical Freeze with Gigmax Games

Donkey Kong Country: Tropical Freeze is available for the Nintendo Switch and owners of the portable console couldn’t be more excited. Gamers can take their Donkey Kong Country adventures on the go but that’s not the end of the good news. Nintendo added a brand new playable character, Funky Kong and he is only available on the Switch version. Funky Kong brings with him a bunch of new moves that can have a huge impact on how classic fans of the series make their way through Tropical Freeze.

Donkey Kong Country: Tropical Freeze Playlist on YouTube

This will be the place to find all the latest Donkey Kong Country: Tropical Freeze videos from Gigamax Games. Come and learn more about the new content added to the Switch version and see how the graphics hold up on this hybrid console. Both Gigs and Mack were surprised by how much Nintendo is able to accomplish on this portable system and after playing this latest Donkey Kong on the Switch, it’s clear how much it can actually do.

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Donkey Kong Country: Tropical Freeze might not be a new game but Nintendo added some incredible content to this latest version on the Switch. Before picking it up, make sure it’s the right game for you! Come take a look at some gameplay in the playlist above and see what else this game has in store!

Thank you!

Thank you so much for taking the time to stop by and watch! It means the world to everyone here at Gigamax Games. If you enjoyed what you saw, don’t forget to Like, Comment, and Subscribe for more! 

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Best Improvements Coming To Battlefield V

Best Improvements Coming To Battlefield V

Battlefield is back in a spectacular way. It’s been sixteen years since Battlefield 1942 revolutionized first-person shooters and now DICE wants to shake things up once again with Battlefield V. Set in World War II, Battlefield V brings with it brand new game modes, mechanics, and systems. These changes will excite and possibly even worry some longtime Battlefield fans.

This week, DICE released the official reveal trailer for Battlefield V. Besides being visually stunning, it offered some great insight into what fans can expect in October of this year. 

Free DLC But At What Cost?

DICE officially revealed that Battlefield V DLC’s will be following a similar model to the way Overwatch handles theirs. Any and all DLC’s will be completely free for all players, no Premium Pass required. However, DICE will be relying on a steady stream of income from selling cosmetics that will not impact a players effectiveness in combat. The developer did make it clear that all the cosmetics will be able to be unlocked by playing the game as well.

New game modes – Multiplayer and Singleplayer

Eliminating paywalls isn’t the only way DICE plans on improving their latest Battlefield game. A new cooperative mode called ‘Combined Arms’ is being added. It was designed to bridge the gap between singleplayer and Battlefields in-depth multiplayer. This four-player co-op mode uses a mission generator that gives players the power to customize their experiences easily and can take place in a variety of different environments. If a mission gets out of hand, players will be forced to make a hard choice. They can either choose to keep everything they found up until that point, or push through and complete the mission which pays off in a big way.

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[Image Source: Gameinformer.com]

Operations, the new mode that made its first appearance in Battlefield 1 is returning as ‘Grand Operations”. Not only will the maps evolve throughout the game, the game modes will change throughout the duration of the battle as well.

DICE gave an example of how one of the Grand Operations will play out. Set in Rotterdam, the attacking forces will begin in an airplane and drop down behind enemy lines, tasked with taking out the Defenders long-range artillery cannons. Defenders, in AA cannons, will be targeting these troop-carrying planes. Day two is a classic Operation game mode but it’s now called Breakthrough. Day three, the map transformed into a battle-torn version of Rotterdam. This is where players can see the destruction bombing runs have left behind. If attackers are able to score a decisive victory, the battle will end on day three. The battle will progress to day four if the score is close and that will be the new Last Stand mode. Ammunition is low, vehicles are either far and few between or nonexistent. If a squad is wiped, they cannot respawn so cooperation, revives, and resupplies are essential.

New Mechanics

DICE wants to put more emphasis on squad cooperation. Players will only get a limited amount of ammo and grenades and players can’t regenerate back to full health after being shot. This will make medics and classes with ammo resupply gadgets absolutely vital. Gamers can also pick up ammo from downed enemies or regenerate health on a flag position. Resupplying at a flag point is only possible if one was constructed.

All of this could have a massive impact on the way snipers play the game. So before a sniper finds that perfect hiding spot far away from the front lines, they’ll need to either have a buddy there with supplies or go around and collect enough ammunition to hold them over. This could address those frustrating moments where it seems like there’s just no place to hide from an ace sniper in a well-fortified position.

Fortifications and Improvements To The Frostbite Engine

Speaking about fortified positions, every player will be capable of making fortifications. They will even be able to rebuild parts of broken down structures. This new mechanic isn’t just isolated to the inside of buildings, gamers can deploy sandbags out in the open, set up anti-tank obstacles, barbed wire, and even resupply centers near flag positions.

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[Image Source: Gameinformer.com]

The Frostbite Engine has been a staple of the battlefield games. Being able to destroy buildings and cover not only changes the landscape but it can also force the opposing team to change their strategy. However, in Battlefield V, DICE takes it even a step further. Now, the broken parts of buildings aren’t just rendered objects, they are actually the “real” pieces of the structure. If an artillery shell hits the outside of the building, debris will be launched inwards and vice-versa. Furthermore, pieces of a destroyed wall might even be hanging on by a thread, only to fall after a nearby explosion shakes the Earth.

Towing Weapons and Grenade Spam 

Coming to Battlefield V is the ability to move around those once stationary AA guns or the mighty .50 cal. Tanks can tow these tide-turning weapons around the combat zone, absolutely transforming how these weapons will be utilized. Repositioning these heavy-hitting weapons to where they will be most useful, either to defending important objectives or use them as a means of attack. Players can use the towed AA guns or .50 cals while attached to the tank. Tanks can fire the main gun as soldiers on the towed AA or .50 caliber guns launch a barrage of lead at the enemy. 

The issue with grenade spam is something DICE has been working to address for quite some time. Their response to this is letting players shoot grenades out of the air and if they react quick enough, throw grenades back.

Character Environment Interaction

The way characters interact and affect the environment has also been upgraded in a massive way. Not only have the graphics taken a massive step forward, the environment reacts to gamers being present in the landscape. Adding an incredible layer of realism, when players are wading or running through water, they will lift their legs higher. Soldiers can even slip when running on mud or rocks. Characters will also charge to cover will all their might, aggressively throwing and banging their bodies on the cover when running to the new position. High grass will respond to gamers movements, potentially giving away their position to the enemy.

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[Image Source: Ign.com]

Character Customization

Character customization has become incredibly popular throughout the gaming community. DICE took a good hard look at Battlefield V and invested in the trend. Gamers can now customize their soldiers head to toe. Face paint, facial features, hair, pants, upper torso, and accessories are all in play. This new mechanic will give players a chance to truly make their soldier their own. Female soldiers can also be found around the battlefield. DICE announced they are always willing to sacrifice historical accuracy for fun and having the option to choose and customize their character to their liking always makes a game more enjoyable.

There are so many impressive improvements and changes coming to Battlefield V. The Gigamax crew are all huge fans of the series and cannot wait to get their hands on DICE’s next game. The new WWII is expected to release on October 19, 2018, but if this seems like an unbearable weight, there’s always some Battlefield 1 gameplay below.

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For Love of the Game: Superhot Review

Superhot is the most innovative shooter I’ve played in years.

Review by, William Griston – Gigamax Games Contributor 

Designed by the Superhot Team from Poland, Superhot was initially created for 7DFPS in 2013 before being worked into a more fleshed out game by the aforementioned

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Superhot has you enter a matrix-like grey-scaled world where the only bits of color are the endless hordes of Red dudes. The gameplay is centered around controlling the passage of time with key presses (or the lack thereof), time still flows even if you are not pressing any buttons or looking around, albeit at a pace even a snail would find painfully slow. Essentially, you will feel like you are playing through a John Woo movie. This is a game where you can literally dodge bullets. You can even, if you so choose, play the game like a stock-standard FPS game by pressing your movement keys constantly keeping the flow of time active rather than relatively inert. Superhot is easily the most stylised shooter that I have ever played, every level is black and white, all the Bad Dudes are Red, and your Dude is Black. All of the various Dudes are made of a crystalline substance that chips, cracks, and eventually shatters when hit by various objects ranging from baseball bats to pool balls, monitors, bottles, to bullets.

An Interesting Start

The game starts you off staring at a reasonable facsimile of MS-DOS.

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There is a surprising array of options for a game like this (Or any game in recent memory, really), some of them quirky (my favorite is the Chat Room), and a couple “games within a game” one of which is very self-referential. There is also a few easter eggs that are only accessible once you have completed the main game. The tree chopping mini-game is pretty charming.

I could honestly see that Superhot was a labor of love for the Superhot Team, and I can really appreciate the effort that they have put into it.

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The campaign is roughly two hours long, without spoiling anything important (Is there a way to spoil a two-year-old game?). The campaign starts you off with a text conversation with a friend, who after extolling the virtues of the same, sends you a copy.

Memorable and Engaging

I found Superhot’s campaign to be pretty engaging as a whole, or at least engaging enough that I played through it in a single sitting, even if Superhot is somewhat predictable.

There are a few really memorable set pieces as you progress through the game, which I want to talk about, but I would rather not tarnish the experience for those of you who have yet to play through Superhot.

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The Endless Mode moniker is a case of “What’s on the tin, is what’s in the tin.”, and is unlocked after completing the main game. The Endless Mode gives you the ability to play through a selection of stages you played through on the main game, albeit with endless waves of Red Dudes coming at you from every angle until you are taken out and repeat the process. Killing a fixed number of Red Dudes on a given stage unlocks further permutations of that stage, such as Time Attack, or “Katana Only” challenges, the number is cumulative so you don’t have to worry about doing it in one go, as I had initially thought was required.  I think my only complaint is that there’s too much focus on the gunplay in the Endless mode as a whole, you’ll see ARs and Shotguns in the second and third waves rather than a gradual introduction of better-armed opponents. It’d be fun for it to be primarily melee with the occasional pistol wielding Red Dude for the first 5-10 waves. I bet there’s a mod out there that accomplishes just that.

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Simple Is Beautiful 

Although simplistic, the graphics are able to convey the world that they wanted to show you in a manner that fits the narrative of the game. There are reasonable facsimiles of real-world objects (Cars, Bar Counters, Pool Tables, Toilet Stalls). There are Red Dudes, and various items that you can pick up and throw, use to beat or shoot the Red Dudes until they shatter. The Katana is a personal favorite, cleaving Red Dudes in twain and the way that the Katana sticks into the ground after you throw it is oddly satisfying.

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If you want to try a shooter that is as unique as it is stylistic, give it a shot.

If you are leery about trying it, grab it on a Steam sale.

Now For a Joke

A joke made by one of the streamers I watch on the regular made is that there is a hidden challenge mode in trying to beat the game before you can return it on Steam. I enjoyed the game enough that I did not return it, and have sunk a few hours into the Endless Mode.

Really, if you enjoy shooters in any fashion you should give the game a shot. I feel like you will not be disappointed. I know I was not, I just wish I had played the game when it was new rather than waiting a couple of years due to unfounded misgivings. Superhot is one of those games that really makes me love indie game developers.

The Author has not played the VR version of Superhot, as such this review is not applicable to that version of the game. Find the Superhot VR review from Gigamax Games!

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