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Call of Duty: Black Ops 4 | Blackout Impressions

The next Call of Duty, Call of Duty: Black Ops 4 is releasing on October 12th but fans had a chance to try the game early. There was two betas available, one for multiplayer and one for their new mode, Blackout. On September 14th, Xbox One and PlayStation 4 owners that pre-ordered the game got hands-on with the Battle Royale game mode and it was a pleasant surprise.

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Agents of Shield?

Long-time fans of the Call of Duty series were crushed when they first heard Call of Duty Black Ops 4 wasn’t going to include a single-player campaign. Instead, Call of Duty Black Ops 4 would incorporate the popular Battle Royale game mode which they named Blackout. With the massive success of PUBG and Fortnite the developer, Treyarch, apparently saw a golden opportunity by adding Blackout.

Gigamax Games didn’t have the highest expectations for Blackout. Huge fans of PUBG and Fortnite, it was difficult to understand how Call of Duty could improve on the Battle Royale concept. However, after spending hours playing round after round, Blackout ended up becoming the most anticipated part of the Call of Duty: Black Ops 4 release.

Call of Duty: Black Ops 4 – Blackout [YouTube Stream]

The gameplay above offers an unedited look at the new game mode coming to Call of Duty: Black Ops 4. Blackout felt like a much more refined PUBG but mixed with the high-octane action expected from a Call of Duty game. It ran as well as Fortnite but with more realistic graphics, far surpassing PUBG. Treyarch was able to give gamers the gritty Battle Royale game they wanted as well as the seamless, lag-free gameplay they needed.

Call of Duty: Black Ops 4 – Blackout Impressions

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LFG – Blackout Teammate

The games started out like any traditional Battle Royale game when landing in a secluded area. Blackout was slow in the beginning and most of the start was spent looting buildings to find gear, but when the circle began to shrink, the chaos kicked off.  It was strange at first, strategizing with the team, meticulously choosing how to flank an enemy when an enemy was spotted. This isn’t always possible in a traditional Call of Duty multiplayer game. Yet, when the shooting started, it was instantly apparent that Blackout was still very much a Call of Duty. Fast-paced, running around, feeling like that kill was yours only to be dead after the exchange (level 3 armor is broken), this take on Battle Royale was able to stay true to the Call of Duty franchise.

Get To The Chopper!

PUBG and Fortnite both have vehicles but Blackout took this idea to an entirely new level. Gamers can find helicopters scattered across the map. They can transport troops and are a fantastic way to quickly loot entire sections of the map. At first, the Gigamax Games crew thought they were going to be a game breaker but that wasn’t the case. There are anti-air weapons included in Blackout and the pilot doesn’t have access to any kind of large caliber machine guns or missiles. Instead, they are primarily for troop transport but those riding along can still lay down fire from the open cabin. Find the right guns and a helicopter can be turned into a flying death machine but it’s a huge plus that they aren’t nearly as overpowered as expected.

Of course, no impression article of Call of Duty: Black Ops 4 – Blackout would be complete without mentioning the different points on the map which are populated with zombies. Zombie Mode is a staple of Treyarch’s Call of Duty and they seamlessly incorporated these decaying creators throughout the Blackout map. Classic Call of Duty Zombie Mode maps can be found all around the area of operation and in these locations, players can find the Mystery Box which is filled with high-quality loot and even has a chance to drop the Ray Gun. However, the best way to find the nearly unstoppable Ray Gun is just by killing zombies until one drops it.

What We Want and What Comes Next

The map brought back memories with every named location being based on previous Black Ops games. The picture below shows off the multiplayer maps they incorporated into Blackout. the Call of Duty: Black Ops franchise has had so many incredible multiplayer maps throughout its history, there’s no telling how Blackout’s map will evolve over its lifetime.

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After a few rounds, the entire Gigamax Games crew started imagining just how this game mode will change over time. When taking a look at PUBG and Fortnite, it is apparent that gamers can get bored playing in the same environment over and over. Both of these Battle Royale games are able to keep players interested by updating the map or adding new maps entirely. With the massive budget Treyarch and Activision have at their disposal, the possibilities could be endless. This was a primarily “want” from the Gigamax Games crew. These powerhouse companies need to continue supporting Blackout, especially in the absence of a single-player campaign in order to keep the game mode fresh, feeling new, and exciting.

The Gigamax Games crew had low hopes going into the beta but after putting hours dropping out of that helicopter and working their way across the map, expectations are high for the full release. Call of Duty: Black Ops 4 – Blackout was absolutely a pleasant surprise and Treyarch did a fantastic job making it their own but at the same time staying true to Call of Duty.

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Modded Controller Review: Are Evil Controllers Worth The Money?

There’s an incredible world waiting for console gamers looking for more control over their video game experience.  Evil Controllers is a company that manufactures modded controllers for Xbox One and PlayStation 4 and they offer a wide variety of options. Recently, Gigamax Games discovered the magic that is a modded controller. Adding paddles or buttons on the back of a controller can have a massive impact on how games are played. 

Evil Controllers – PlayStation 4 Modded Controller Review

I was curious to see what all the fuss was about when it comes to these additional paddles on the back of a controller. I already had a cheap controller with extra buttons for my Xbox One and it was pretty cool but Evil Controllers looked like they were offering a substantial product. With an entire spread of mods to choose from, their services were much more in-depth than the knock-off pro-Xbox One controller I was already using.

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Looking through Evil Controllers customization menu, it quickly became clear that this was going to be an investment that would improve the overall console gaming experience. The controller pictured above includes a custom faceplate, reprogrammable back paddles without sensitive buttons, standard grip, no “Master Mod”, OEM thumbsticks, custom colors and D-Pad and X, O, △, and ☐ buttons.

The paddles on the back of the controller aren’t exactly paddles but aren’t buttons either. Evil Controllers blends the two technologies making a larger, raised paddle-shaped button. This gives the gamer a large area to press, and they’re also covered in rubber to improve grip. However, these larger, protruding button/paddles are extremely noticeable when picking up the controller for the first time. It had me worried about clicking extra buttons by accident but that concern ended up not being a huge issue. For reference, the back paddles take around as much force as pressing the X button.

Modded Controllers: Creating Comfortable Gameplay

Besides giving gamers an edge, modded controllers like the ones from Evil Controllers create a more comfortable gaming experience. Some MMO’s require gamers to use a “claw grip”, contorting their hands in order to reach all the buttons they need. Having extra paddles allows the gamer to hotkey their desired commands, all while using a standard grip. Not having to stretch to run through an entire rotation drastically improves gameplay. Also, there are obvious benefits for first-person shooters. Hotkeying lean right and lean left, switch weapons, and crouch in Rainbow Six Siege is nothing short of spectacular. Once the added controls become second-nature, it can have a monumental impact on performance.

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There were plenty of other modifications to choose from, however, since it was the first time using this kind of controller on my main console, I didn’t want to over customize a controller to the point of it not being functional. Some of the other mods include custom thumbstick sizes, also known as “EVIL STICKS”. EVIL STICKS are designed to increase aim by reducing over correction and come in three sizes, 11mm, 15mm, and 18mm. Evil Controllers also offers a specialized Fortnite controller, designed to make building easier and includes weapon hotkeys.

Know What You’re Buying

The Gigamax Games controller doesn’t include “Master Mod”. This mod would make the controller not legal to use in tournaments because it enhances the controllers’ software to improve gameplay. The Master Mod includes mods like Adjustable Rapid Fire, Drop Shot, Tactical Rapid Fire, Auto-Aim, Auto-Run, Fast Reload, Auto-Scope, Auto-Spot, and a bunch of other mods compatible with games like CoD, PUBG, GTA and many others. I chose not to add on the Master Mod because it sounded too much like cheating. 

My brand new Evil Controller ended up being a dream come true. I was hesitant at first because I didn’t want to be accidentally clicking buttons in the middle of a game. Also, I’m not the most coordinated person in the world so the fear of not becoming comfortable with using four extra fingers while gaming was a serious concern. I quickly discovered that not only did these extra, reprogrammable paddles improve my Overwatch and Rainbow Six Siege performance, playing MMOs like Neverwinter and Elder Scrolls Online became much more comfortable. 

A Few Hours Is All It Takes

After a few hours of gaming, I already created my programmable paddle layouts to fit the way I game. Quickly I realized that my hands were actually conforming to the new controller layout as well. It only took a few games of Overwatch and Rainbow Six Siege before having extra paddles felt natural and turned into second nature. The programmable option allowed me to essentially turn some additional paddles off to avoid any accidental clicks as well. The ability to reprogram the R2 and L2 paddles is something I haven’t found a use for yet, but excited to give that a try if a game calls for it.

Accidental clicks can happen, usually when putting the controller down. The placement of the paddles along with the way they’re shaped and raised causes whatever you’re resting the controller on to press the paddle down. This was only an issue when watching Netflix. When I would move the controller to grab a drink or get comfortable, I noticed I kept pressing down the back paddles. To avoid this slight annoyance, I used the reprogrammable feature to clear all the back paddles so they weren’t hotkeyed to a button. 

The Cold Hard Facts

Evil Controllers aren’t cheap. No high-end modded controller is going to be inexpensive but the controller showcased in this article came in at $219.74. It is a bit pricey, but the controller feels like a high-end piece of technology. The paddles feel sturdy and the faceplate, custom decal, and custom D-Pad and X, O, △, and ☐ buttons just look great.

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The order for the Evil Controller was placed on August 19th and the controller showed up at my door on August 31st. Not only was the delivery time great, creating the controller was actually a great time, too. Evil Controller uses a comprehensive customization menu that makes the process easy and exciting. When it arrived, opening up that box and holding the same exact controller you created on their website was extremely satisfying. One concern I had was that “Gigamax” overlapped over the D-pad in the customization menu but it ended up coming out perfect.

Evil Controllers and Gigamax Games

Gigamax Games is an affiliate of Evil Controllers so every sale made through this link, Gigamax Games gets a commission. The Gigamax Games crew wanted to make sure that this company was selling quality merchandise before recommending their products to the Gigamax Games audience. After a long weekend with the PS4 Evil Controller, the controller lived up to expectations.

Be sure to stick around for another modded controller review from a different manufacturer. Gigs purchased an entirely different take on a modded controller so gamers will have an idea of the different options that are out there.

Review by: Mack from GigamaxGames.com

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Radical Heights Gameplay First Impressions

Radical Heights Gameplay First Impressions

Gameplay from Boss Key Productions new Battle Royale game, Radical Heights is beginning to surface. The early access is now available for free on Steam and gamers have a lot to say about it. Boss Key Productions is a relatively new developer, founded in 2014 and their most well-known game so far was Lawbreakers. The underwhelming sales and performance of Lawbreakers has gamers uncertain whether or not Radical Heights will be able to catch the gaming world’s attention.

Gameplay from GameSpot

A Redemption Story

Lawbreakers fell flat against other hero based shooters like Overwatch or Rainbow Six Siege to name a couple. Now Radical Heights is going up against monstrous Battle Royale games this time around. Fortnite and PUBG have absolutely stole the world’s attention when it comes to the Battle Royale genre and the indie game ‘Darwin Project’ has also captured the imaginations of gamers. Huge hits like Grand Theft Auto V, Overwatch, and the Division all have or had at one time rumors circulating that they’re exploring a Battle Royale mode. Even the highly anticipated Red Dead Redemption 2 has seen its share of Battle Royale rumors. Boss Key is up against some heavy hitters and the jury is still out if Radical Heights will be able to find its own spot in this competitive genre.

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Exploring the gameplay that’s coming in, Radical Heights has some interesting features that make it stand out. The 80’s game show themed setting gives the entire game a different feel when compared to the other massively popular Battle Royale games on the market today. PUBG’s gritty shooter experience and Fortnite’s cartoony graphics don’t come close to the experience Boss Key Productions created with Radical Heights. If it’s better or worse, that still remains to be seen. However, unique is absolutely the word to describe the setting Boss Key created.

Something A Little Different 

The waiting lobby lets player race with BMX bikes, creating a little more of an interesting pre-game experience. When the match starts and gamers jump into the relatively small map, one of the first things they’ll notice is landing is a bit rougher than Fortnite or PUBG. There is no parachute and instead, the character does a classic 80’s combat roll on landing. It is yet to be seen if this will only be a feature during early access but it actually adds a bit of excitement to the game. Forgoing the parachute allows gamers to get on the ground and into the action quicker. Beyond these interesting additions, the gameplay itself stands out among the current Battle Royale environment.

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One of the most exciting features that are unlike the aforementioned Battle Royale games is the cash system. Around the map, there are cash registers and other objects that can be broken open and cash comes falling out. Players accumulate cash to buy guns and gear from vending machine-like objects located around the map. Instead of collecting all the equipment around the map, this new mechanic is an exciting feature. These vending machines have the potential to be a focal point of action and epic battles. There are still health packs and even food that can be found around the map but gear to win games will all come from the vending machines. 

Not only can people buy equipment with the cash they pick up, they can save it for later matches. Players can withdraw or deposit cash at any time during a map at one of the Cash Back machines and can also use the money they earn to purchase cosmetic items in between rounds.

Combat and Final Impressions

The combat is intense, violent, and exhilarating. Fast-paced, the game doesn’t have some of the long lulls that can be found in PUBG’s original two maps. Even though it’s in its early access, the game runs relatively smooth and seems to be put together well. The inside of buildings are a bit bare but the shooting mechanics and gunplay seemed tight and responsive.

Overall Boss Key Productions may have missed the mark with Lawbreakers but Radical Heights has a great chance of leaving a strong impression on the gaming community. Going up against international hits seems to be Boss Key Productions play and if Radical Heights hits big it could redeem the young developer.

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Very Early Impressions: The Darwin Project

Very Early Impressions: The Darwin Project

After spending a long chilly night with The Darwin Project, we’ve determined that the future for this new indie survival experience look bright, but there is obviously much work is left to be done. Scavengers Studio was kind enough to send us an Alpha key for their upcoming Battle Royale style game and the small team of 17 has pulled off quite an impressive feat. They have managed to build an original experience in a genre that seemed doomed to 100 player rounds on massive islands. This was achieved through focusing on the survival and crafting features that are often times ignored in this style of game. Could The Darwin Project be the title that steers the genre in a new direction?

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Let’s Take A Closer Look

From the start, this game is a much more contained experience. Seven competitors enter the ring to fight for their lives in a very “Hunger Games” like situation. Much like PUBG and Fortnite, players are dropped into a lobby that allows those participating some time to converse and get a feel for the competition while also given full freedom to hit each other with axes and arrows. After the countdown is up those competing are dropped into a ring that is made up of seven hexagons each representing a zone. Players are spawned in on their own portion of the map (hexagon) and the games begin. Right off the bat players will realize that to survive the harsh frozen climate, they will need a fire. This is where The Darwin Project distinguishes itself from the main players in the genre.

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It’s All About Survival 

Survival is at the forefront of this experience and if ignored, you can never hope to see the end of a match. As of now, chopping down wood and tearing apart leather sofas is the primary means of collecting resources. These actions result in materials that can be fashioned into a variety of tools that can be used to get ahead of the competition. Craftables include axe/bow upgrades, jackets to prevent freezing to death, speed improvements, and a variety of “tech” that needs the elusive electronic resources. These bizarre future upgrades can be made by collecting a piece of technology that randomly spawns around the map at various times throughout the match. The only catch to this is players are all made aware of the spawn location turning the hunt into a race, for this game-changing resource. Some examples of tools that can be fashioned out of this equipment are turrets, over shields, and teleporters.

Currently, the survival aspect is very fun but needs to be fleshed out more and while the combat can be exciting it feels a little too quick and sporadic for the slow and steady nature of the hunting and gathering you do before engaging an opponent. Luckily survival isn’t all that sets this game apart.

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Show Director Mode

The other major way Scavengers Studio is making The Darwin Project its own idea is through the game’s “Show Director Mode.” The eighth player is not a competitor on the battlefield, but instead a robot that can fly around the arena and cause havoc for the fighters. Some examples of their powers include swapping players positions or dropping bombs that disrupt the action from time to time. Overall, it is a nice twist that is still in its early stages but has a lot of potentials to truly set the game apart and maybe create a new sub-genre.

While The Darwin Project may still be very early in development, its Alpha seemed more fleshed out than most Betas that are released today. The graphics style is original and gameplay has plenty of room to become something great. This indie game has tons of potential and we can’t wait to see how the talented team at Scavengers Studio refines their experience, especially when the Battle Royale genre has grown so stagnant. Gameplay footage Gigamax recorded will be available soon so be sure to keep your eye on GigamaxGames.com for more information on The Darwin Project!

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Wolfenstein II: The New Colossus – E3 Blowout

Wolfenstein II: The New Colossus – E3 Blowout

This game has made quite a splash at Bethesda’s E3 2017 event. The latest from MachineGame’s portion of the Wolfenstein series, long times fans have an exciting adventure on the horizon. This isn’t just for those that have played the 2014 Wolfenstein: The New Order and the 2015 prequel, the absolute bombshell of a reveal had nearly everyone counting the days until they get their hands on the new title.

Get ready to explore Roswell, New Mexico; a flooded New Orleans; and a toxic mess of New York City among other exciting locations in this latest installment. Expected to release on October 27th for Xbox One, PlayStation 4 and PC, take a look at the trailer below to see what’s in store!

Thank you so much for stopping by! Be sure to check back soon for more E3 coverage.

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Outlast 2 Impressions & Expectations with Gigamax

Outlast 2 – Impressions and Expectations

Upcoming horror game Outlast 2 is making great strides to set itself apart from the first entry. While the core of the game remains very much the same, this sequel certainly feels very different than the original.

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The first Outlast took place in a dilapidated insane asylum that sent players down various dark corridors that ultimately left players feeling very confined. Outlast 2 remedies this problem by sending players to a rural community in Arizona that is having some issues with a local cult. While the walk through the desert seems like a linear journey, the open landscape feels much less confining than the Mount Massive insane asylum.




Opening Up The World

The long treks in between story moments are filled with tense atmosphere and ambient noises, which are sure to stop the easily frightened. These are a necessity in Outlast 2’s run and hide survival horror style that makes encountering enemies even more terrifying. Armed only with a night vision camcorder, players will have to keep the batteries charged while avoiding danger, much like the first game.

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It is no surprise that the camera makes a return but this time it has a few more tricks than before. The most useful new feature is an audio detection system that lets players know exactly how close they are to their demise. Another addition is the ability to record and watch those moments later. While this feature isn’t very functional for survival, it does manage to suck players deeper into the world.

Immersing The Fans In Horror

Further immersing fans into the story is the addition of a major character flaw, glasses. The protagonist of Outlast 2 will frequently have his glasses knocked off. This leaves the world in a blur while the hero scrambles to find their bifocals’. These nerve wracking moments are some of the most intense and severe, serving a reminder of how desperate the situation is.

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The horror of this sequel is much more mental than the physical torture that was prevalent throughout the original. This means the game seeks to scare players at their core rather than quick gross mutilations and this has us ready to experience the full game. Make sure to keep checking back with Gigamax Games for videos and a review upon Outlast 2’s release!

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Splatoon 2: What To Expect From The Sequel

Splatoon 2: Painting The Town Everything

It’s been 2 years since the launch of Nintendo’s popular new IP, Splatoon, and this series is ready to make a name for itself on the Switch. The game challenged the traditional multiplayer shooter by not focusing on kills, instead the winner was chosen by a whomever had the most paint splattered around the map. Nintendo took a risk by forgoing the mainstream style of combat and it paid off in a big way. Splatoon was one of the most successful games on the Wii U and the sequel will seemingly have the same effect.

Splatoon 2 is adopting the philosophy “If it’s not broken, don’t fix it,” and that certainly isn’t a bad thing. The new entry is adding a whole lot that first definitely should’ve had. New weapons, maps, customization options, local multiplayer and a better single player have this game looking jam packed with content right out of the gate. Nintendo will also be releasing a string of free content updates and patches as time goes on just like they did the first time around.

Global Test Fire

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While Nintendo hasn’t offered an official release date for the game but the developer is aiming for a “Summer 2017” release date. Also pointing toward a speedy release is the Global Test Fire multiplayer beta that is going on from March 24th to March 26th at specific times throughout the world. If players would like to try one of the new maps and some of the new guns, they will need to log into the demo during the designated periods of time. While this may seem like a weird system, it is still an opportune time to try the new dual wield paint pistols and new ultimate abilities that look very flashy. If you would like to participate the Test Fire times are below.

Friday, March 24
12-1 p.m. PT / 3-4 p.m. ET
8-9 p.m. PT / 11-11:59 p.m. ET

Saturday, March 25
4-5 a.m. PT / 7-8 a.m. ET
12-1 p.m. PT / 3-4 p.m. ET
8-9 p.m. PT / 11-11:59 p.m. ET

Sunday, March 26
4-5 a.m. PT / 7-8 a.m. ET

Splatoon 2 looks like an awesome new entry for the series and will pair well with the Switch’s portable nature. The first game was a blast and the Global Test Fire is certain to build plenty of hype for the upcoming release. Gigamax will have more details on this colorful shooter as they become available so make sure to keep checking back with this article for more info as the release date approaches.

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Prey – Sci-Fi FPS – Inside Look with GIGAMAX Games

Prey Is Almost Here

Prey is coming May 5th 2017 to Playstation 4, Xbox One, PS3, Xbox 360 and PC. The upcoming sci-fi shooter was developed by Arkane Studios, known for their incredible first person stealth action games, Dishonored and Dishonored 2. Published by Bethesda Softworks, Prey has some big names behind it. There is a host of game footage available and from the video’s it’s clear, Prey shares a lot with their earlier titles.

The game offers multiple paths for the player to choose from, RPG elements and creative puzzle solving. To begin, you choose from a male or female character which can have a slight impact on the perspective the player will experience throughout the game. It delivers some incredible ambiance and music that helps immerse the player in the dangerous world. Prey of course, looks and feels a lot like Dishonored. However, it does share some similarities with Bioshock and Dead Space as well.

A Mash Of Classics

It’s clear Arkane Studios was influenced by other hit sci-fi games while still maintaining its own unique feel. A huge plus is the fact that the game has multiple ways to complete levels. This ensures each player can have a slightly different experience through the campaign. It’s always nice when a single player story game gives the gamer some kind of option when it comes to experiencing the story. It gives some incentive to replay the game while still ensuring a fun and exciting experience the next time around.

Below is a great video that walks through the first 45 minutes of gameplay. *Spoiler Warning*; A big twist is given away in the first 15 minutes. So if you want a completely fresh experience, we suggest you get hyped about the little bit of info we offered and pass on the video until having the chance to play it for yourself. If you’re on the fence about buying it, we highly recommend you check it out. Just from the first 45 minutes, we’re on the edge of our seat waiting for Prey to drop.

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Sources:

http://www.ign.com/articles/2017/02/15/prey-first-hands-on-impressions-a-system-shock-of-the-best-kind

https://www.cnet.com/news/prey-hands-on-preview-release-date/

Diablo 3: Rise of the Necromancer Q&A Recap – GIGAMAX

Necromancer, Back From The Dead

Blizzard kept the hype train for their upcoming Necromancer DLC rolling last night. In a Facebook live event they released a ton of details on how the new class will behave. Unfortunately no release date was announced, but the term “near future” was thrown around quite a bit. Another downside to the event was the lack of gameplay or screenshots, although the developers said that was  something players could expect to see soon.

Source: http://blizz.ly/2fKMNMS

Right off the bat it was asked how close the Diablo 3 Necromancer will feel to the one from Diablo 2. Lead FX artist, Julian Love and Sr. Game Designer, Travis Day were speaking on behalf of the team. They ensured it would keep the true spirit of the class which was exciting. When asked how they would operate with the lack of corpses in Diablo 3, the devs clarified that they added enemy corpses when a necromancer is on the map. They also mentioned that the poison aspect of the class will be removed but the Necromancer will still have the bone skill tree.



Next up was whether or not a melee focused Necromancer would be possible. Thankfully it is still a viable option. There will be plenty of gear added for a melee build . The class is also keeping its popular revive and corpse explosion abilities. Necromancers are able to hold any weapon that’s not class specific as well as their own unique weapon, the two handed scythe.

Source: http://blizz.ly/2fKMNMS

Golems Are Back!

The popular summon, Golems, will also make a return. As of now, they have 3 Golems designed and they’re adding new ones themed toward Diablo 3. Blizzard also assured that they are adding multiple different types of play styles for the class. Mostly centered around pets, auras and melee abilities, the class seems as though it will have a familiar feel from those in Diablo 2.  They also addressed the similarities between the Witch Doctor and Necromancer saying that the classes are very different and that fans shouldn’t worry. Two of the biggest differences are Necromancers  will have skills revolving around self damage and have a lack of damage over time abilities.

Seasons Coming To Consoles

One more piece of exciting information that did not pertain to the Necromancer, was that seasons are coming to consoles. The popular “ladder” like event that gets new challenges every couple of months has long been absent from console versions of the game. In the comments section of the stream, the official Diablo account said that players can expect more information on the console season themed patch soon.

Source: http://blizz.ly/2fKMNMS

This was not all the information shared, if you’d like to hear all the info check out the video of the live Q&A embedded below! Since there is no gameplay or screenshots, it can be turned on and listened to like a podcast in the background. We are pumped to finally have more information on this famous class and can’t wait to get our hands on it. Make sure to check back with Gigamax Games when the class is officially released for videos, articles, and streams pertaining to the Necromancer.

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Resident Evil 7: Biohazard – First Look with GIGAMAX

Resident Evil 7: Biohazard – First Look with GIGAMAX

Resident Evil 7: Biohazard has finally graced us with its presence. Long time Resident Evil fans have been waiting anxiously for Capcom’s highly anticipated revival of the series. Designed with PlayStation VR technology in mind and with a feel that brought the player right back to the classics, the game was expected to deliver. Set in the Resident Evil universe and creating a familiar yet unique atmosphere, it’s eerie right off the bat.

resident evil 7 ethan

First making its public debut at E3 2016, the community was excited to get their hands on it. The past few Resident Evil games left fans with a bad taste in their mouth. Granted, they were entertaining games but far from the stomach wrenching, fear inducing, horror feast that the originals delivered. Many thought this was just going to be another nail in the coffin for the franchise.

Another potential concern was the fact that it was developed specifically for the PlayStation VR. This could have been a risky move on Capcom’s’ part. A lot of games end up becoming a bit gimmicky when they release for a new technology. However, Resident Evil 7 is able to be played without VR so it greatly expanded their available audience. Even though players don’t have to use VR, it really does an amazing job to enhance the experience.

This game has already provided incredible atmosphere and unimaginable horror. From vivid visuals to an abstract story, it really offers interesting dynamics.

We will have a more detailed review next week. Also, we have a Let’s Play available for Resident Evil 7:Biohazard now!

Enjoy the E3 trailer below!

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