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Radical Heights Gameplay First Impressions

Radical Heights Gameplay First Impressions

Gameplay from Boss Key Productions new Battle Royale game, Radical Heights is beginning to surface. The early access is now available for free on Steam and gamers have a lot to say about it. Boss Key Productions is a relatively new developer, founded in 2014 and their most well-known game so far was Lawbreakers. The underwhelming sales and performance of Lawbreakers has gamers uncertain whether or not Radical Heights will be able to catch the gaming world’s attention.

Gameplay from GameSpot

A Redemption Story

Lawbreakers fell flat against other hero based shooters like Overwatch or Rainbow Six Siege to name a couple. Now Radical Heights is going up against monstrous Battle Royale games this time around. Fortnite and PUBG have absolutely stole the world’s attention when it comes to the Battle Royale genre and the indie game ‘Darwin Project’ has also captured the imaginations of gamers. Huge hits like Grand Theft Auto V, Overwatch, and the Division all have or had at one time rumors circulating that they’re exploring a Battle Royale mode. Even the highly anticipated Red Dead Redemption 2 has seen its share of Battle Royale rumors. Boss Key is up against some heavy hitters and the jury is still out if Radical Heights will be able to find its own spot in this competitive genre.

boss key productions logo, boss key radical heights

Exploring the gameplay that’s coming in, Radical Heights has some interesting features that make it stand out. The 80’s game show themed setting gives the entire game a different feel when compared to the other massively popular Battle Royale games on the market today. PUBG’s gritty shooter experience and Fortnite’s cartoony graphics don’t come close to the experience Boss Key Productions created with Radical Heights. If it’s better or worse, that still remains to be seen. However, unique is absolutely the word to describe the setting Boss Key created.

Something A Little Different 

The waiting lobby lets player race with BMX bikes, creating a little more of an interesting pre-game experience. When the match starts and gamers jump into the relatively small map, one of the first things they’ll notice is landing is a bit rougher than Fortnite or PUBG. There is no parachute and instead, the character does a classic 80’s combat roll on landing. It is yet to be seen if this will only be a feature during early access but it actually adds a bit of excitement to the game. Forgoing the parachute allows gamers to get on the ground and into the action quicker. Beyond these interesting additions, the gameplay itself stands out among the current Battle Royale environment.

radical heights top gunz, radical heights, new steam games, latest games, early access

One of the most exciting features that are unlike the aforementioned Battle Royale games is the cash system. Around the map, there are cash registers and other objects that can be broken open and cash comes falling out. Players accumulate cash to buy guns and gear from vending machine-like objects located around the map. Instead of collecting all the equipment around the map, this new mechanic is an exciting feature. These vending machines have the potential to be a focal point of action and epic battles. There are still health packs and even food that can be found around the map but gear to win games will all come from the vending machines. 

Not only can people buy equipment with the cash they pick up, they can save it for later matches. Players can withdraw or deposit cash at any time during a map at one of the Cash Back machines and can also use the money they earn to purchase cosmetic items in between rounds.

Combat and Final Impressions

The combat is intense, violent, and exhilarating. Fast-paced, the game doesn’t have some of the long lulls that can be found in PUBG’s original two maps. Even though it’s in its early access, the game runs relatively smooth and seems to be put together well. The inside of buildings are a bit bare but the shooting mechanics and gunplay seemed tight and responsive.

Overall Boss Key Productions may have missed the mark with Lawbreakers but Radical Heights has a great chance of leaving a strong impression on the gaming community. Going up against international hits seems to be Boss Key Productions play and if Radical Heights hits big it could redeem the young developer.

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Very Early Impressions: The Darwin Project

Very Early Impressions: The Darwin Project

After spending a long chilly night with The Darwin Project, we’ve determined that the future for this new indie survival experience look bright, but there is obviously much work is left to be done. Scavengers Studio was kind enough to send us an Alpha key for their upcoming Battle Royale style game and the small team of 17 has pulled off quite an impressive feat. They have managed to build an original experience in a genre that seemed doomed to 100 player rounds on massive islands. This was achieved through focusing on the survival and crafting features that are often times ignored in this style of game. Could The Darwin Project be the title that steers the genre in a new direction?

The Darwin Project, latest games, alpha games, early access, gigamax, gigamax games, gameplay

Let’s Take A Closer Look

From the start, this game is a much more contained experience. Seven competitors enter the ring to fight for their lives in a very “Hunger Games” like situation. Much like PUBG and Fortnite, players are dropped into a lobby that allows those participating some time to converse and get a feel for the competition while also given full freedom to hit each other with axes and arrows. After the countdown is up those competing are dropped into a ring that is made up of seven hexagons each representing a zone. Players are spawned in on their own portion of the map (hexagon) and the games begin. Right off the bat players will realize that to survive the harsh frozen climate, they will need a fire. This is where The Darwin Project distinguishes itself from the main players in the genre.

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It’s All About Survival 

Survival is at the forefront of this experience and if ignored, you can never hope to see the end of a match. As of now, chopping down wood and tearing apart leather sofas is the primary means of collecting resources. These actions result in materials that can be fashioned into a variety of tools that can be used to get ahead of the competition. Craftables include axe/bow upgrades, jackets to prevent freezing to death, speed improvements, and a variety of “tech” that needs the elusive electronic resources. These bizarre future upgrades can be made by collecting a piece of technology that randomly spawns around the map at various times throughout the match. The only catch to this is players are all made aware of the spawn location turning the hunt into a race, for this game-changing resource. Some examples of tools that can be fashioned out of this equipment are turrets, over shields, and teleporters.

Currently, the survival aspect is very fun but needs to be fleshed out more and while the combat can be exciting it feels a little too quick and sporadic for the slow and steady nature of the hunting and gathering you do before engaging an opponent. Luckily survival isn’t all that sets this game apart.

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Show Director Mode

The other major way Scavengers Studio is making The Darwin Project its own idea is through the game’s “Show Director Mode.” The eighth player is not a competitor on the battlefield, but instead a robot that can fly around the arena and cause havoc for the fighters. Some examples of their powers include swapping players positions or dropping bombs that disrupt the action from time to time. Overall, it is a nice twist that is still in its early stages but has a lot of potentials to truly set the game apart and maybe create a new sub-genre.

While The Darwin Project may still be very early in development, its Alpha seemed more fleshed out than most Betas that are released today. The graphics style is original and gameplay has plenty of room to become something great. This indie game has tons of potential and we can’t wait to see how the talented team at Scavengers Studio refines their experience, especially when the Battle Royale genre has grown so stagnant. Gameplay footage Gigamax recorded will be available soon so be sure to keep your eye on GigamaxGames.com for more information on The Darwin Project!

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Wolfenstein II: The New Colossus – E3 Blowout

Wolfenstein II: The New Colossus – E3 Blowout

This game has made quite a splash at Bethesda’s E3 2017 event. The latest from MachineGame’s portion of the Wolfenstein series, long times fans have an exciting adventure on the horizon. This isn’t just for those that have played the 2014 Wolfenstein: The New Order and the 2015 prequel, the absolute bombshell of a reveal had nearly everyone counting the days until they get their hands on the new title.

Get ready to explore Roswell, New Mexico; a flooded New Orleans; and a toxic mess of New York City among other exciting locations in this latest installment. Expected to release on October 27th for Xbox One, PlayStation 4 and PC, take a look at the trailer below to see what’s in store!

Thank you so much for stopping by! Be sure to check back soon for more E3 coverage.

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Outlast 2 Impressions & Expectations with Gigamax

Outlast 2 – Impressions and Expectations

Upcoming horror game Outlast 2 is making great strides to set itself apart from the first entry. While the core of the game remains very much the same, this sequel certainly feels very different than the original.

Outlast 2, new games, review, gameplay, footage, videos

The first Outlast took place in a dilapidated insane asylum that sent players down various dark corridors that ultimately left players feeling very confined. Outlast 2 remedies this problem by sending players to a rural community in Arizona that is having some issues with a local cult. While the walk through the desert seems like a linear journey, the open landscape feels much less confining than the Mount Massive insane asylum.




Opening Up The World

The long treks in between story moments are filled with tense atmosphere and ambient noises, which are sure to stop the easily frightened. These are a necessity in Outlast 2’s run and hide survival horror style that makes encountering enemies even more terrifying. Armed only with a night vision camcorder, players will have to keep the batteries charged while avoiding danger, much like the first game.

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It is no surprise that the camera makes a return but this time it has a few more tricks than before. The most useful new feature is an audio detection system that lets players know exactly how close they are to their demise. Another addition is the ability to record and watch those moments later. While this feature isn’t very functional for survival, it does manage to suck players deeper into the world.

Immersing The Fans In Horror

Further immersing fans into the story is the addition of a major character flaw, glasses. The protagonist of Outlast 2 will frequently have his glasses knocked off. This leaves the world in a blur while the hero scrambles to find their bifocals’. These nerve wracking moments are some of the most intense and severe, serving a reminder of how desperate the situation is.

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The horror of this sequel is much more mental than the physical torture that was prevalent throughout the original. This means the game seeks to scare players at their core rather than quick gross mutilations and this has us ready to experience the full game. Make sure to keep checking back with Gigamax Games for videos and a review upon Outlast 2’s release!

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Splatoon 2: What To Expect From The Sequel

Splatoon 2: Painting The Town Everything

It’s been 2 years since the launch of Nintendo’s popular new IP, Splatoon, and this series is ready to make a name for itself on the Switch. The game challenged the traditional multiplayer shooter by not focusing on kills, instead the winner was chosen by a whomever had the most paint splattered around the map. Nintendo took a risk by forgoing the mainstream style of combat and it paid off in a big way. Splatoon was one of the most successful games on the Wii U and the sequel will seemingly have the same effect.

Splatoon 2 is adopting the philosophy “If it’s not broken, don’t fix it,” and that certainly isn’t a bad thing. The new entry is adding a whole lot that first definitely should’ve had. New weapons, maps, customization options, local multiplayer and a better single player have this game looking jam packed with content right out of the gate. Nintendo will also be releasing a string of free content updates and patches as time goes on just like they did the first time around.

Global Test Fire

Splatoon 2, the switch, nintendo switch, new switch games

While Nintendo hasn’t offered an official release date for the game but the developer is aiming for a “Summer 2017” release date. Also pointing toward a speedy release is the Global Test Fire multiplayer beta that is going on from March 24th to March 26th at specific times throughout the world. If players would like to try one of the new maps and some of the new guns, they will need to log into the demo during the designated periods of time. While this may seem like a weird system, it is still an opportune time to try the new dual wield paint pistols and new ultimate abilities that look very flashy. If you would like to participate the Test Fire times are below.

Friday, March 24
12-1 p.m. PT / 3-4 p.m. ET
8-9 p.m. PT / 11-11:59 p.m. ET

Saturday, March 25
4-5 a.m. PT / 7-8 a.m. ET
12-1 p.m. PT / 3-4 p.m. ET
8-9 p.m. PT / 11-11:59 p.m. ET

Sunday, March 26
4-5 a.m. PT / 7-8 a.m. ET

Splatoon 2 looks like an awesome new entry for the series and will pair well with the Switch’s portable nature. The first game was a blast and the Global Test Fire is certain to build plenty of hype for the upcoming release. Gigamax will have more details on this colorful shooter as they become available so make sure to keep checking back with this article for more info as the release date approaches.

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Prey – Sci-Fi FPS – Inside Look with GIGAMAX Games

Prey Is Almost Here

Prey is coming May 5th 2017 to Playstation 4, Xbox One, PS3, Xbox 360 and PC. The upcoming sci-fi shooter was developed by Arkane Studios, known for their incredible first person stealth action games, Dishonored and Dishonored 2. Published by Bethesda Softworks, Prey has some big names behind it. There is a host of game footage available and from the video’s it’s clear, Prey shares a lot with their earlier titles.

The game offers multiple paths for the player to choose from, RPG elements and creative puzzle solving. To begin, you choose from a male or female character which can have a slight impact on the perspective the player will experience throughout the game. It delivers some incredible ambiance and music that helps immerse the player in the dangerous world. Prey of course, looks and feels a lot like Dishonored. However, it does share some similarities with Bioshock and Dead Space as well.

A Mash Of Classics

It’s clear Arkane Studios was influenced by other hit sci-fi games while still maintaining its own unique feel. A huge plus is the fact that the game has multiple ways to complete levels. This ensures each player can have a slightly different experience through the campaign. It’s always nice when a single player story game gives the gamer some kind of option when it comes to experiencing the story. It gives some incentive to replay the game while still ensuring a fun and exciting experience the next time around.

Below is a great video that walks through the first 45 minutes of gameplay. *Spoiler Warning*; A big twist is given away in the first 15 minutes. So if you want a completely fresh experience, we suggest you get hyped about the little bit of info we offered and pass on the video until having the chance to play it for yourself. If you’re on the fence about buying it, we highly recommend you check it out. Just from the first 45 minutes, we’re on the edge of our seat waiting for Prey to drop.

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Sources:

http://www.ign.com/articles/2017/02/15/prey-first-hands-on-impressions-a-system-shock-of-the-best-kind

https://www.cnet.com/news/prey-hands-on-preview-release-date/

Diablo 3: Rise of the Necromancer Q&A Recap – GIGAMAX

Necromancer, Back From The Dead

Blizzard kept the hype train for their upcoming Necromancer DLC rolling last night. In a Facebook live event they released a ton of details on how the new class will behave. Unfortunately no release date was announced, but the term “near future” was thrown around quite a bit. Another downside to the event was the lack of gameplay or screenshots, although the developers said that was  something players could expect to see soon.

Source: http://blizz.ly/2fKMNMS

Right off the bat it was asked how close the Diablo 3 Necromancer will feel to the one from Diablo 2. Lead FX artist, Julian Love and Sr. Game Designer, Travis Day were speaking on behalf of the team. They ensured it would keep the true spirit of the class which was exciting. When asked how they would operate with the lack of corpses in Diablo 3, the devs clarified that they added enemy corpses when a necromancer is on the map. They also mentioned that the poison aspect of the class will be removed but the Necromancer will still have the bone skill tree.



Next up was whether or not a melee focused Necromancer would be possible. Thankfully it is still a viable option. There will be plenty of gear added for a melee build . The class is also keeping its popular revive and corpse explosion abilities. Necromancers are able to hold any weapon that’s not class specific as well as their own unique weapon, the two handed scythe.

Source: http://blizz.ly/2fKMNMS

Golems Are Back!

The popular summon, Golems, will also make a return. As of now, they have 3 Golems designed and they’re adding new ones themed toward Diablo 3. Blizzard also assured that they are adding multiple different types of play styles for the class. Mostly centered around pets, auras and melee abilities, the class seems as though it will have a familiar feel from those in Diablo 2.  They also addressed the similarities between the Witch Doctor and Necromancer saying that the classes are very different and that fans shouldn’t worry. Two of the biggest differences are Necromancers  will have skills revolving around self damage and have a lack of damage over time abilities.

Seasons Coming To Consoles

One more piece of exciting information that did not pertain to the Necromancer, was that seasons are coming to consoles. The popular “ladder” like event that gets new challenges every couple of months has long been absent from console versions of the game. In the comments section of the stream, the official Diablo account said that players can expect more information on the console season themed patch soon.

Source: http://blizz.ly/2fKMNMS

This was not all the information shared, if you’d like to hear all the info check out the video of the live Q&A embedded below! Since there is no gameplay or screenshots, it can be turned on and listened to like a podcast in the background. We are pumped to finally have more information on this famous class and can’t wait to get our hands on it. Make sure to check back with Gigamax Games when the class is officially released for videos, articles, and streams pertaining to the Necromancer.

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Resident Evil 7: Biohazard – First Look with GIGAMAX

Resident Evil 7: Biohazard – First Look with GIGAMAX

Resident Evil 7: Biohazard has finally graced us with its presence. Long time Resident Evil fans have been waiting anxiously for Capcom’s highly anticipated revival of the series. Designed with PlayStation VR technology in mind and with a feel that brought the player right back to the classics, the game was expected to deliver. Set in the Resident Evil universe and creating a familiar yet unique atmosphere, it’s eerie right off the bat.

resident evil 7 ethan

First making its public debut at E3 2016, the community was excited to get their hands on it. The past few Resident Evil games left fans with a bad taste in their mouth. Granted, they were entertaining games but far from the stomach wrenching, fear inducing, horror feast that the originals delivered. Many thought this was just going to be another nail in the coffin for the franchise.

Another potential concern was the fact that it was developed specifically for the PlayStation VR. This could have been a risky move on Capcom’s’ part. A lot of games end up becoming a bit gimmicky when they release for a new technology. However, Resident Evil 7 is able to be played without VR so it greatly expanded their available audience. Even though players don’t have to use VR, it really does an amazing job to enhance the experience.

This game has already provided incredible atmosphere and unimaginable horror. From vivid visuals to an abstract story, it really offers interesting dynamics.

We will have a more detailed review next week. Also, we have a Let’s Play available for Resident Evil 7:Biohazard now!

Enjoy the E3 trailer below!

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ARMS: A Look at Nintendo’s New IP with GIGAMAX

Boy Are My ARMS Tired

One of the most exciting bits of information from Nintendo’s Treehouse Live showing of the Switch was a new IP named ARMS. The old time developer is still managing to innovate with this unique fighting game that looks like a cross between “Punch-Out” and “Rock-Em Sock-Em Robots”. Many were skeptical at the beginning of the trailer. By the end were excited about its potential and judging by the gameplay demos, this game is shaping up to be a hit at launch.

ARMS fighter

When first seeing this game in action, the first thought that pops up is “Wii Boxing”. Upon further investigation, it goes much deeper than a party boxing game. Using the Joy-Con motion sensing controllers, players will throw gloved punches at competitors in this 3rd person arena fighting game. After just two matches of this adrenaline fueled game it starts to show its truly competitive colors. The first match is spent learning the basics punching, blocking and movement. However, during the second match the meta starts to open u. Finding unique character counters; parrying and timing grapples all become part of this deceptively tough experience.

Of course the core of the game is just plain old punching, but player’s ARMS are able to shoot ten feet in front of them. If necessary, the character can also add a curve to get around blocks. Every single punch is able to be blocked, if a block is timed right the opponent’s arm can be knocked to the ground and left useless for a short amount of time. Blocking is not a surefire method for success though, every block can be broken by a well timed grapple. These moves are performed by moving both the Joy-Con controllers forward at the same time, miss this though and the player is open for a rapid fire assault.

The Core Mechanics

The five characters shown offer a look at the further complexity of the game. They range from your basic light, medium and heavy classes but each has the choice of three different weapons. These weapons can be different on each fist, giving every fighter a multitude of options. They also each have a unique ability for example Ninjara. The ninja themed fighter uses a dash to disappear and reappear in short distances.

With accurate motion controls and very interesting mechanics ARMS has the ability to be the next big competitive fighting game. The demo was an interesting look at this unique experience but as of now, more content is necessary for this game to truly fit the $60 price point. With Nintendo’s recent interest in listening to the community, we are sure that this game will offer plenty of excitement and make the Switch even more worth the money. Hopefully this game doesn’t turn into another gimmick, but as of now it is shaping up to be quite the opposite.

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The Binding of Isaac: Afterbirth+ | Gigamax Inside Look

The Binding of Isaac: Afterbirth+

Today 1/3/16, marks the release of The Binding of Isaac Afterbirth+. It would be fair to say this game has had a long 5 year journey and it keeps on going. This rogue like dungeon crawler is an insane adventure that has captivated so many. The game certainly has it’s quirks, but it is all part of the creepy aesthetic developer Edmund Mcmillen was going for. Afterbirth+ is the fourth and final expansion for the series but adds tools that will let the community keep the game alive.

Burning basement in afterbirth+

Originally intended to be a simple update to Afterbirth, Afterbirth+ slowly transformed into a full fledged add on. Coming in at $9.99 the expansion certainly doesn’t hold back on content. In a series of blog post the developer detailed everything new that was coming to the game. With 67 new items, 27 new trinkets, and over 10 new pickups for players to fool around with, their will also be a ton of new enemies, transformations and challenges to discover and conquer.

new enemies in afterbirth+

Mod Tools

The biggest addition that hardcore fans are ecstatic for are the mod tools. Edmund Mcmillen is moving onto other projects so he’s tasked the community with filling the void in his place. A full mod kit has been released for players to design and implement their own features into the game. Not only are the mods downloadable, but every month a mod will be selected to be a permanent fixture in The Binding of Isaac. One extensive mod, already available for download, is The Binding of Isaac: God Mode. This mod is essentially a brand new game that overhauls almost every aspect including enemies, items, and floors. Some major additions are new HUD designs and huge story details with fleshed out animations.

Flooded basement in afterbirth+

The Binding of Isaac: Afterbirth+ is an awesome low cost update to an already extensive experience. This game has had an amazing lifespan for something that started out as a simple flash game on Newgrounds.

Indie developers keep the industry fresh with new ideas that challenge the norm and can keep their initial vision without publisher’s interfering. Right now, fans can pick up the update on Steam for Mac and PC but there isn’t much word on when console players can expect play. Hopefuly we will see it on console soon.

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