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Borderlands 2 VR: Pandora Is Back in a Big Way!

Coming December 14th, 2018, PlayStation VR owners can pick up a copy of Borderlands 2 VR. 2K and Gearbox Software announced that Borderlands 2 VR will bring the beloved game to the revolutionary virtual reality platform for the very first time. The critically-acclaimed shooter-looter on PlayStation VR will bring this lively world even closer to gamers hearts.

Borderlands 2 VR Makes an Old Game Feel Fresh

The news broke yesterday, 10/9/18, that Borderlands 2 would be getting yet another release. Except, this time it is going to be just a bit more exciting. Borderlands 2 gave gamers endless hours of enjoyment and bringing it into VR has the potential to refresh Pandora and make this 6-year-old game feel exciting all over again.

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Well, this is exciting!

Experience the Borderlands universe like never before. Players can open life-size chests filled with treasure, guns, and have the chance to inspect the world from every angle. The real-world aiming system will completely immerse anyone wearing that PlayStation VR headset in Borderlands 2. There’s no telling how intense the action will get when the world on the screen comes to life all around you.

New Perspective and Features

Borderlands 2 VR includes additional features not found in the original. One that has the potential to transform how players experience Borderlands 2 VR, besides the game actually being in VR, is the new “Bad Ass Mega Fun Time” (BAMF Time) ability. Gamers will be able to slow down time in order to give them the opportunity to set up their next attack. Players will also have access to a Teleport option, allowing them to transport themselves across Pandora with ease. However, even with the Teleport option being included, it doesn’t seem as though the world is going to be any less extraordinary to explore on foot or in a vehicle.

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Claptrap… in VR!

2K and Gearbox Software enhanced the Borderlands 2 VR experience as well, adding a first-person perspective when driving vehicles. Players will be able to navigate the landscape, accelerate and steer with the joystick and use their headset to aim the vehicles weapons. Furthermore, if players use motion controllers, they can interact with the menu systems in an entirely new way. Point, click, drag and drop, seamlessly flow through the menu system to save time so more can be spent playing Borderlands 2 VR.

Virtual Reality Gaming – The Future?

There are high hopes for the future of Virtual Reality in gaming and the technology is still only in its infancy when it comes to consumer headsets like the PlayStation VR. However, the headset is still capable of delivering a thrilling experience. Borderlands 2 is a massively popular title and bringing it to the PlayStation VR seems like it’s going to be a perfect match.

Stop by in December to find Borderlands 2 VR gameplay. Find out how it performs on Sony’s consumer VR headset. Let’s hope it lives up to expectations or at least comes close. 



Reports Suggest New Switch Hardware On The Way

According to a recent report from the Wall Street Journal, a new version of the extremely popular Nintendo Switch is making its way to gamers next year. This report is backed by suppliers and others in the industry with direct knowledge of the company’s plan for the console.

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Big Moves for the Switch!

Along with the news came a few details on what fans can expect from the new Nintendo Switch hardware: “The current Switch uses a lower-end liquid-crystal display without some technologies that are standard in more recent smartphone LCDs,” said the report. “Updating the display with these technologies would make it brighter, thinner and more energy-efficient. The updated Switch isn’t expected to adopt the organic light-emitting diode or OLED panels used in Apple Inc.’s iPhone X series.”

Nintendo has already managed to sell 20 million units around the world since the console launched back in 2017 and this move is probably intended to keep sales numbers up as the system grows in age. Fans can expect the new iteration of the hardware in the second half of 2019, most likely around the holiday season to really capitalize on the biggest sales months of the year. This news isn’t terribly surprising considering that Nintendo not only wants a console in every home, but it wants every member of a home to own a version of the hardware.

Nintendo Entertainment System Update Gameplay

“The biggest attraction of Nintendo Switch is that the console can be carried around and used easily for competitive gameplay via local wireless connection,” said Shigeru Miyamoto during a financial briefing earlier in the year. “If consumers come to take it for granted that everybody has a Nintendo Switch, then we can create new and very Nintendo genres of play, and Nintendo Switch can have a life apart from smart devices and other video game systems. Expanding the Nintendo Switch world this way is a means of eliminating risk.” (

We would love to see a new version of this amazing portable console and will certainly try to have whatever Nintendo releases on day one, so be sure to keep checking back here at for all the latest detail on the company’s future plans!



Destiny 2’s Masterwork Cores Getting Reworked

Bungie finally confirmed that they are solving issues many fans are having with Destiny 2. Just before the Forsaken Expansion, a patch was implemented that increased the importance of the “Masterwork Cores” resource. The company acknowledged that the system is currently flawed and reassured fans that a fix was on the way.

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Masterwork Core Rework on the Horizon

Before the patch was made live, Masterwork Cores were solely used for upgrading a weapon into their Masterwork version. These weapons have increased stats and add a variety of perks to the gun, but obtaining the resource necessary to make this transformation isn’t a simple task.

Now that Forsaken is out, Masterwork Cores are an essential ingredient for Destiny 2’s Infusion system, which allows players to boost their Light Level by deconstructing weapons. This was initially intended to make the choice of Infusion more difficult so Guardians would have to utilize a wider variety of weapons. Now that this resource is needed in two separate but important systems, fans believe the drop rate is too low.

This was one of the talking points for Bungie’s most recent blog post which acknowledged the player feedback and promised to fix it. The post detailed the two main problems: “Masterwork Cores have a misleading name. When they were created, the definition of a pinnacle item put the emphasis almost entirely on Masterworking. We expanded that definition in Forsaken, but didn’t update the currency. [Also], there are not enough reliable sources to earn Masterwork Cores, which can make deciding what to spend them on too difficult.” (

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Destiny 2 currently only offers a few ways to obtain Masterwork Cores: breaking down Legendary gear, purchasing them from the vendor on the Tangled Shore, or using a Consumable that causes bosses to drop them. On top of the update to cores, Bungie is modifying Exotic drop rates so that players are less likely to earn weapons or armor they’ve already received.

This certainly wouldn’t be the first time Bungie changed a system that fans had complaints about. It’s reassuring to see their open-mindedness when it comes to taking advice from fan feedback. Make sure you keep track of all Destiny 2’s changes by checking back here with us here at



Valve Opens In House Steam Comment Moderation

Valve announced their plan to officially start moderating comments on individual game discussions on their popular gaming platform, Steam. Before today’s development, Valve was only moderating Steam’s screenshots, artwork, guides, user profiles, community groups, and user reviews.

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Live look at Valve taking down toxic comments

Valve Sick of Toxic Comments

The company made the statement via a Steam blog post which read: “In the past, we’ve been hesitant to get involved in the moderation of individual game discussions, as we didn’t want to step on the toes of game developers that want to have their own style of communication with players and their own set of guidelines for behavior. But over time, we’ve been hearing from more and more game developers that would actually prefer for us to take a more active role in discussion boards, at least to the extent of handling posts that are reported by other players.”

This does not mean Valve will be actively scanning forums and various comment threads for comments that break their terms of service and community guidelines. The company will rely on reports from users on the platform in order to ensure all of their rules are being followed. This is to make sure developers that joke around with their community and are rude on purpose don’t get taken down by an automated system. Valve will only target comments that have been reported.

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Actual picture of a Steam troll

All of this news follows a year of numerous changes to Steam’s policies on censorship, which have been met with backlash by users. Earlier in the year, Valve announced that everything and anything could go up on Steam as long as it wasn’t illegal or a blatant attempt to troll potential buyers. It will be interesting to see how long this new system performs considering the company’s nature of going back and forth on decisions, but Gigamax Games will be sure to keep every gamer updated on the latest changes and Steam updates!



Assassin’s Creed Odyssey Has Gone Gold

The company behind Assassin’s Creed Odyssey, Ubisoft, formally announced in a Tweet that development of the game has officially wrapped up. The message came from the official account representing the developer and it states that Odyssey has “gone gold” which is industry slang for the end of base game development.

“We hope you’ll be enjoying playing the game as much as we did developing it and can’t wait to see which paths you’ll choose,” Ubisoft said in the message to fans.

Assassin’s Creed Odyssey: New Opportunites

The company was referencing the series new take on the adventure, an open world RPG instead of the action game most remember. Fans noticed this path start to take hold in Origins with the improved combat and number/color based gear, which critics praised in reviews. Assassin’s Creed Odyssey features a new dialogue system as well which allows players to choose responses in conversation much like in many other famous open world games like Mass Effect and Fallout.

Although work on the base game may be complete, the team behind Assassin’s Creed Odyssey is still hard at work, developing post-release patches and content. Multiple expansions are already planned for the title in both free and paid forms, and those that purchase the season pass will gain access to a remastered version of Assassin’s Creed III, the game that took players to early America and put them in the shoes of the Native American turned assassin, Connor.

Assassin’s Creed Odyssey: Power of Choice Trailer

Ubisoft has already clarified that there will be no new addition to the Assassin’s Creed series in 2019, so hardcore fans will have to make the most of Odyssey and its various expansions. Assassin’s Creed Odyssey officially launches on October 5th on PS4, Xbox One, and PC so be sure to keep checking back here at for more on this highly anticipated title.



My Hero One’s Justice Let’s Play Page

My Hero One’s Justice is available in North America in October 2018 but the Gigamax Games crew didn’t want to wait. Find early gameplay in the My Hero One’s Justice Let’s Play page with Gigs and Mack.

My Hero One’s Justice Gameplay Playlist on YouTube

This fighting game incorporates characters from My Hero Academia and the Gigamax crew wanted to see if the fighting game lives up to expectations. Unlocking the Japanese version on a North American Switch allowed Gigs and Mack to play the game early. The language barrier isn’t the biggest issue in the world and instead, this is a great time to make first impressions of the game without getting too distracted.

First Impressions and Gameplay

Overall the game doesn’t include too many fighters which is a bit of let down. With such a massive universe to pull from, My Hero One’s Justice would have been much more exciting if they incorporated more characters from My Hero Academia. The combat is flashy and the destructible environments keep the battles interesting but the move list being in Japanese limited Gigs and Macks ability to get into the intricacies behind the fighting mechanics. It’s not the best fighting game on the market today, but any My Hero Academia fan might love taking control of their favorite heroes.

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Once the English version is available, the Gigamax Games crew will need to give My Hero One’s Justice another try. Playing the game in Japanese is a great way to get an early look but Gigs and Mack can’t help but feel like they’re missing some crucial elements that would make the fighter stand out.

Thank You For Watching!

This will be the place to find all the My Hero One’s Justice gameplay. Thank you so much for taking the time to stop by and watch! It means the world to everyone here at Gigamax Games.

Do you want to see more of My Hero One’s Justice? Leave a comment on the video or at the bottom of this page!

Please Like, Comment, and Subscribe to Gigamax Games on YouTube and stay up to date with the latest videos.

Have a game request? Let Gigs and Mack know and they’ll be sure to add it to their list!

Return To Let’s Play List



Call of Duty: Black Ops 4 Blackout Gameplay Reveal Trailer

Gamers may be starting to get sick of hearing Battle Royale, but that hasn’t stopped one of the biggest shooters in the world from adding the game mode to their upcoming release, Call of Duty Black Ops 4. The new mode is called Blackout and it has people talking. While Activision and Treyarch didn’t offer the public too many details regarding their take on this insanely popular game type, the most recent trailer for the experience certainly clears up a lot of confusion.

Official Call of Duty: Blat Ops 4 – Blackout Battle Royale

In typical Call of Duty fashion, the trailer offers big explosions, firefights, and serious teamwork all set behind a hype-building song. Although, fans that look deeper will see a collection of details that offers the most in-depth look into Blackout yet. The gameplay footage shows a number of different tools and weapons being used by soldiers decked out in skins representing a multitude of characters long-time Call of Duty fans will recognize. Various scenes portray players utilizing the copious amount of vehicles at their disposal including helicopters, pick up trucks, ATVs, and boats.

Another massive bit of information that was revealed in the trailer is the addition of zombies, making Blackout the first major Battle Royale mode to incorporate the undead into the festivities. This obstacle will only appear in sections of the map, themed after the arenas players fought these creatures in past Call of Duty titles. The trailer shows a squad utilizing the classic Monkey Bomb to summon the creatures to an opposing team’s location in an arena that looks reminiscent to the classic Asylum Zombie Mode map.

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Call of Duty Fans Dream Come True

Blackout looks like a true love letter to the Call of Duty series. It has skins based on previous characters, guns from almost every generation, and even references to their most popular game modes. A Beta has been announced for the mode that will begin on September 10th on PS4 and September 14th on Xbox One/PC. In order to access the Beta, those interested in playing on console will need to pre-order Black Ops 4, although PC players don’t need to buy the game to try out Blackout mode during the beta.

The Gigamax Games crew will be sure to capture gameplay of Call of Duty Blackout the second it’s available. Check back on soon to see for yourself what Call of Duty Blackout really brings to the table.



Rocket League Gets New Progression System

Rocket League may have come out three years ago, but that fact certainly hasn’t slowed down Psyonix’s regular updates for the radically popular indie game. The most recent patch to hit the game is called the Progression Update and it certainly does what the title suggests. On top of a new leveling system, Psyonix added achievements/trophies, in-game clubs, and fixes for a number of problems fans had with the online multiplayer. Also included in the update is the game’s first Rocket Pass, which offers exclusive rewards, but it will cost you.

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The biggest change to hit the game is of course the progression system. XP can now only be earned through casual and ranked online matches and now instead of experience being tied to performance it now almost solely depends on match length. In order for players to earn any experience, a match will need to go on for at least 60 seconds. Experience will then be earned every second after that until eventually maxing out at 20 minutes of gameplay time. Players will still earn a small amount of experience for every goal they score, being MVP, playing multiple games in a row, and replacing a bot in a match.

Psyonix has also removed the level cap from Rocket League as well as removing the Rookie and Semi-Pro titles. The developer adjusted the ranks Veteran through Rocketeer to line up with their other changes:

  • Veteran: Level 20
  • Expert: Level 40
  • Master: Level 60
  • Legend: Level 80
  • Rocketeer: Level 100

Their are additional titles to earn after hitting level 100, but new titles are only earned every 100 levels. Although this may sound like a monumental task, it is made easier thanks to the XP cap the game hits after level 20.

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On top of the massive progression system overhaul, their are additional trophies/achievements for players to earn. All six of these can be earned through the game’s new online tournament mode or club feature. Clubs can be up to 20 players big and come with customizable names, tags, and color schemes. When entering a match, the stadium will change to reflect the Rocket League club’s colors. Players also have the option to verify their club so that it can’t be copied by anyone else.

Of course, these are only the major changes that made their way to Rocket League. For a more detailed look at the other updates, don’t miss Psyonix’s blog post that goes over every fix that has been patched into the game.



Cyberpunk 2077 Gameplay Demo Impressions and Breakdown

Nudity, action, RPG elements, and sci-fi tech, the Cyberpunk 2077 gameplay demo had it all. CD Projekt Red, the developers behind Cyberpunk 2077, finally released their first bit of gameplay to the world. It was extremely well received by the video game community. The gameplay, story, in-depth world and incredible visuals all came together in the first hour of Cyberpunk 2077 and stunned audiences around the world. Cyberpunk 2077 is straight out of a dystopian future, reminiscent 90’s sci-fi movies like Judge Dredd and even has a little bit of The Fifth Element vibe as well.

Cyberpunk 2077 – Official 48 Minute Gameplay Reveal

The game has no release date and CD Projekt Red made it clear they will not be rushed to unveil their futuristic first-person RPG. CD Projekt Red did say they are aiming for a 2019 release but the game is still in its early stages of development as of now.

Cyberpunk 2077 Gameplay Demo Impressions and Breakdown

The gameplay demo offered not only a look at the mechanics of the game but a brief overview of the world itself. It was stressed throughout the gameplay demo that everything was subject to change since Cyberpunk 2077 is still early in its development. However, they made some promises that amped fans up.

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CD Projekt Red explained they are creating a living, breathing open world with no loading screens and nearly limitless ways to explore Night City. They claim to have created the most believable city in an open world game to date. Night City comes with NPCs that live their lives and a day/night cycle improves immersion. In a city where crime is commonplace, massive bursts of action and criminal activity aren’t just isolated to night time, either.

Its dialog system is entirely in-game driven, reacting to the situation at hand. This feature offers the gamer responses that make sense and are completely dependent on any situation the player might find themselves facing. Having a situationally based dialog system comes into play in Cyberpunk 2077 in a huge way. There are nearly limitless ways to progress through the story, and each action, inquest and out, has a direct impact on how future events unfold.

Combat and Special Powers

One of the most anticipated aspects of Cyberpunk 2077 was the preview of combat, powers, and quest mechanics. The first real mission they showed off in the gameplay demo highlighted the fact that there are multiple angles gamers can take when approaching a quest. There are both non-violent routes, violent options, and a mix of both. As in real life, no matter the choice, there is an opposite reaction. Every action, in mission and out, will change the way the game progresses. Anger the wrong group of people and a mid-afternoon car to car fire-fight might just be waiting for you around the next corner.

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Destructible environments also add to the options gamers have when in the thick of battle. Shoot through walls with specialized weapons, find alternative routes to take down the enemy, and use specialized skills to make their way through a mission. Combat is similar to other first-person RPGs like Fallout. It’s a number based system and special abilities like the ability to slow time give the player unique ways to make their way through the level. Options and possibilities are limitless in Cyberpunk 2077 according to the gameplay demo.

No Limit on Impressive Sci-Fi Tech

Not so surprisingly, Cyberpunk 2077’s gameplay demo showcased some of the most imaginative and impressive sci-fi tech. Spider bots, cool character enhancements, and incredible weaponry are sprinkled throughout the game. The technology doesn’t feel shoehorned in the game, either. Everything in the world looked natural and as though it belonged in the world CD Projekt Red created. Body modifications, which are essentially character upgrades, were more of a surgical procedure rather than just clicking “upgrade” and unlocking a new skill, even further increasing the immersion factor.

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Toward the end of the gameplay demo, CD Projekt Red turned on some high-level skills to show off what’s really possible in Cyberpunk 2077. Skills included x-ray-like vision, double-jump, and other game-changing player modifications. The developer also revealed some additional weaponry as well. These new weapons included a street modified shotgun and a “smart” gun. Weapons in this universe are made up of “modules” that allow players to explore an in-depth modification system, ensuring every player finds a weapon that fits their playstyle.

Guns aren’t the only weapon to make an appearance in the Cyberpunk 2077 gameplay demo. The Mantis Blades are basically spikes jetting out of a player’s arms, an awesome melee option that gives the player the ability to hold themselves up on a wall, silently stalking enemies, waiting for the perfect time to strike.

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There will also be plenty of different vehicles to use and travel around the city streets. Walk, drive, bike and find vehicles scattered throughout the city as the protagonist lays waste to sci-fi bandits and cyborgs.

CD Projekt Red Has Big Plans for CD Projekt Red

Limits are definitely not in Cyberpunk 2077’s vocabulary. It seems as though CD Projekt Red is taking their time to craft an unforgettable experience in every way possible. From gameplay to the visuals and the unbelievably in-depth open world, Cyberpunk 2077’s gameplay demo unleashed another helping of hype into the video game community. Only time will tell if Cyberpunk 2077 lives up to the expectations of gamers and if CD Projekt Red is able to keep the massive promises they’ve made. Be sure to keep checking back on for any of the latest news coming out of CD Projekt Red and their latest project, Cyberpunk 2077.




Gamescom 2018 Major Announcements & Livestreams

Gamescom 2018 is celebrating its 10th year in operation. This massive video game conference is held in Koelnmesse, Cologne, Germany and 50 countries from all over the world take part in this incredible celebration. The event takes place from Sunday, August 21st – August 25th and brings together gamers, some of the most highly respected developers, and product supplies on Earth. Attendees will have a chance to experience some of the most highly anticipated video games and hardware.

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There isn’t going to be a massive list of major press conferences taking place at Gamescom 2018. The industry saw its fair share of announcements in June at E3 2018. Major press outlets will most likely be discussing major developments with publishers and developers in private. However, that doesn’t mean the public is going to be left completely in the dark. 

Recommended Article:

Blizzard Gamescom 2018: Wednesday – August 22nd

Today, August 22nd, Blizzard takes the main stage at 4:30am ET. They are showcasing new content for Overwatch, Island Expeditions in World of Warcraft, and Tychus Findlay Co-op Commander gameplay for StarCraft. To watch Blizzard at Gamescom 2018, take a look at the stream below.

Nvidia and Microsoft hosted more traditional press conferences at Gamescom 2018. Find all the details these companies announced in the livestreams below!

Major Nvidia Announcements and Livestream – August 20th

CEO Jen-Hsun Huang quickly put to rest rumors that were circulating about Nvidia’s new line of GPUs. Kicking off Gamescom 2018, Nvidia released the specs of the new Turing-based GeForce GPUs, the RTX 2080 and RTX 2080 Ti and will be available on September 20th. The company also revealed the $500 RTX 2070 which tech lovers can pick up in October.

Non-Founders Editions will also be released by Nvidia. People can pick up the $1,000 GeForce RTX 2080Ti, $700 GeForce RTX 2080, and the $500 GeForce RTX 2070.

IGN was live at Gamescom 2018 covering the Nvidia press conference. Jump to 1:26:00 and catch it the very beginning.

Major Microsoft Announcements and Livestream – August 21st

PUBG 1.0 is finally ready for its debut on Xbox One and gamers can expect the massively popular battle royale game to transition out of early access on September 4th.

Three Battlefield V Xbox One bundles made an appearance as well. Players can pick up either the $300 One S version or $500 1TB Xbox One X bundle. The One S version includes the game, wireless controller and 14-day Xbox Live Gold trial. The One X bundle comes with the game, wireless controller, one-month EA Access pass, and a 14-day Xbox Live Gold trial.

Battlefield V Gold Rush special edition for Xbox One X was the true show stopper. $500 will get gamers the console with an exclusive gray-and-gold color scheme and matching controller, but that’s not all. Battlefield V Gold Rush special edition also comes with the Battlefield V Deluxe Edition, a download code for Battlefield 1943, a month of EA Access and Xbox Game Pass as well as a 14-day Xbox Live Gold trial.

Check out the full Inside Xbox: Gamescom 2018 Special below. The action starts at 35:00.

Everything Else Gamescom 2018

As stated at the beginning of this article, a large majority of the breaking video game news was released at E3 2018. Developers like Sony, Ubisoft, Activision, Bethesda, Nintendo, and EA are present at Gamescom 2018 but primarily either behind the scenes with the press or giving gamers a first look at their upcoming games.

Ubisoft’s Assassin’s Creed Odyssey is releasing later this year but attendees can find it on the showroom floor.

Bethesda isn’t going to be showing off a playable version of Fallout 76 but will have Rage 2 on display.

Nintendo fans at Gamescom 2018 will be excited to hear that Super Mario Party will be available to try. Diablo III Eternal Collection and even more upcoming Nintendo Titles will be available at their stand, too.

The Full List of Gamescom 2018 Exhibitors

  • 1C Publishing EU
  • AimControllers
  • Amazon
  • Armatus
  • Atlangames
  • Bandai Namco
  • Boxelware GmbH
  • Chibi Akihabara
  • CyberLink
  • Cybershoes
  • Easy Payment Gateway
  • Electronic Arts
  • Exor Studios
  • getDigital
  • Hasbro Deutschland GmbH
  • Kalypso
  • Kujumi GmbH
  • Microsoft
  • Nintendo Perfect World
  • Playful People
  • RDGA Romanian Game Developers Association
  • Soedesco
  • Streamelements HQ
  • Team6 Game Studios BV
  • Trust Gaming
  • Ubisoft
  • Wootbox


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