The National Federation of State High School Associations and the eSports company, PlayVS are teaming up to create eSports programs for the association’s 19,000 partnered schools. This news is followed by a joint announcement from the two companies last Thursday (April 26th).
NFHS Partners with PlayVS to Create High-School Level eSports Programs
The NFHS will begin working with its member high-schools to bring eSports tournaments hosted by PlayVS at the beginning of October. School districts interested in joining the program will need to pay a $16 monthly membership fee as well as provide computers and internet infrastructure necessary for participating in the event. The CEO of NFHS, Mark Koski, said that they’re projecting 18 to 19 states to take part in the 2018-19 season.
“There are states that are ‘show me’ states that will want to see something happen over the next year or two,” Koski said, “and as things are successful, the goal will be to have all 51 in the long run.” (https://es.pn/2JZrceo)
PlayVS competitions will run in two separate seasons during the districts school year. The first season will run from the beginning of October through January, with the second period of time running from February to May. The individual tournaments will all feed into playoff bracket,s eventually leading to a State Championship.
Gaming All Summer Long
The startup company also plans on running summer tournaments for students not in school, but these competitions will not be weighed in the State Championship Race. The companies also haven’t set a name for these competitions yet but the CEO of PlayVS, Delane Parnell explained its participant’s ages are still being considered.
“We focus less on game and more on genre,” Parnell said. “First off, we’re doing no shooting games: no third-person, not first-person shooting, no battle royale, as much as that sucks, because the contents of the games are not friendly in a high school environment. We’re sensitive to all of the issues around violence in schools, and we do not want to promote that for the foreseeable future. We are very much focused on multiplayer online battle arenas, fighting and sports. We think those genres work, and there will be other genres we expand to as new genres grow within eSports. Our entire system is designed to be plug-and-play, so as new games come out, we can plug that game in.” (https://es.pn/2JZrceo)
Image Source: https://bit.ly/2I0ewG4
What Comes Next?
The league could also turn into a feeder program as well. About 65 colleges across the United States have expanded to offer scholarship sponsored eSports programs. Another consideration is that various game developers like Riot Games, Blizzard, and various other companies have hosted their own college level tournaments for their collection of competitive games.
This league sounds like an amazing opportunity for students that want to pursue a career in gaming or just want to leverage their passion and talent for something productive and constructive. Hopefully, this becomes a country wide tournament that helps remove some of the stigma surrounding the gaming industry. For more information regarding the upcoming NFHS high-school eSports league,, you can visit their website.
Game: The Invisible Hours
Developer: Tequila Works Publisher: GameTrust/Tequila Works Platforms: PC, PS4, Xbox One, HTC Vive, Oculus Rift, PlayStation VR Genre: Spherical Narrative Players: Single-player
Tequila Works was absolutely successful in delivering a unique experience with The Invisible Hours. Now available for non-VR, the flat-screen version of the game is still able to remain immersive and unbelievably exciting. The second Tesla’s body was discovered, the intricate story begins to unfold in a spectacular way. This noir is truly an experience to remember.
Watch the Review Preview on YouTube!
Following this game since its release on VR, the only thing to hold me back from actually picking up The Invisible Hours was the thought of getting sucked into a game and needing to play it on PlayStation VR all the way through. This piece of tech is awesome but it can get a bit cumbersome when gaming for hours with this hunk of plastic on your head.
Now that Tequila Works was releasing their flat-screen version, I was extremely excited to get my hands on a copy. I’m not a big noir fan, and honestly, a conversation heavy game with little to no action or incredible cinematics doesn’t often catch my attention. However, there was something a bit different about The Invisible Hours.
The Cinematic Experience Begins
Following the footsteps of Nikola Tesla and getting to the bottom of his gruesome murder felt like the right combination to catch my interest. Tequila Works sent over a review copy and I couldn’t wait to get started. They marketed The Invisible Hours as a “Spherical Narrative” something that just seemed to be clever marketing language to catch gamers attention. But it actually turned out to be so much more than that.
The spherical nature became clear in the first hour of the game. It is built, unlike anything I’ve ever played before. A story unfolding and the player doesn’t have any direct impact on the events taking place. Instead, the main character isn’t really the main character. Gamers control what seems to be a “fly on the wall” kind of entity that has the ability to fast-forward, rewind, and stop time. This primary mechanic is the gem that truly makes this game shine, taking the gamer on a circular journey back and forth to get to the bottom of this mystery.
It All Starts Coming Together
Taking place on Nikola Tesla’s private island, the playable character appears without much backstory. The only option is to start walking up the winding steps in front of you. With a large body of water behind you and a sheer cliff face to your right, the steps guide you up to a large gate bearing the letters, “NT”.
A crying woman that pays no attention to your presence and a gigantic mansion are the only things of immediate interest after reaching the top of the steps. Leaving the crying woman alone, feeling slightly offended she didn’t pay any attention to me, it was time to explore the mansion. This is when the body of the famous inventor is first discovered and things start to heat up.
As the drama unfolds, tensions flare and conversations start breaking out. From the moment Tesla’s body is discovered, the game truly comes alive. What seemed like an empty mansion soon started filling with characters from all walks of life. Famous historical inventors, actors, along with people that history would have never mentioned all begin to appear from seemingly nowhere. Each of the characters plays a vital role in the stories development. All have a unique perspective on the situation that’s unfolding all around them as well as develop intricate back stories that only become clear as time goes on.
The Invisible Hours Stands Out
The feature that makes The Invisible Hours stand out and what created such a unique experience is the time control feature. Being able to rewind, fast-forward, and stop time along with the fact that your playable character is completely invisible allows Tequila Works to create that cinematic feel while still allowing gamers to have some kind of control.
As characters appear, you can follow them with the rewind function to see where they came from in the mansion and what they were up to. You can even rewind to the point before everyone was notified of the murder and fast forward to after the large group breaks up and see what they are doing in their room when they think they’re alone. It gets a bit creepy, but all throughout the game, it feels like a playable movie so it’s really not as weird as it sounds.
Each character had an unbelievably in-depth backstory, their complex emotions that The Invisible Hours is able to portray while they were alone with their thoughts is enthralling. Hanging on every word while also anxiously waiting for their monologues to end so I could go back and follow someone else around.
Less than 30 minutes in game time went by and I already put hours into the game. Every minute that passed in game felt like it caused a chain reaction, sending me off on a wild hunt for clues, collectibles, bits of conversation, and story. It is strangely exhilarating, especially being someone who usually finds themselves losing interest in dialog heavy games.
Overview and Wrapup
The only real complaint about the game is the fact that you had to wait for the rewind and fast-forward mechanic to wind up in order for it to go faster. It would start off slow and gradually increase in speed. This is a bit annoying since it played such an important role throughout the game. It would have been nice to have the option to have control of how fast time rewound or moved forward, instantly.
Overall the game is an interesting introduction to the Spherical Narrative genre. Tequila Works did a great job bringing this VR game to flat-screen as well. The story is fascinating and kept my attention every second I was playing. I didn’t want to miss a word and at one point I advanced to chapter 2 but didn’t want to move forward because I didn’t have a chance to follow someone back to their room and see what they were up to. It was nice that Tequila Works included a quicker way to time travel through the start menu so I was able to jump right back to the beginning of the game.
There are a lot of secrets hiding in Nikola Tesla’s mysterious mansion and the journey to uncover the truth about his death is filled with mind-blowing realizations and tense interactions. Tequila Works did a fantastic job putting this story together. I’m excited to go back and see what other secrets The Invisible Hours has in store.
Dungeons & Dragons Creator’s Unpublished Work Will See New Life as Video Games
Gary Gygax, co-creator of Dungeons & Dragons may be gone but the Gygax family is ready to bring his legendary game back to life. It’s been 10 years since Gary Gygax’s death but his family and youngest son, Alex Gygax are taking the first steps to bring a new generation into the world Dungeons & Dragons. Bankrolled by the Gaygax Trust, the Gygax family wants to take Gary’s unpublished works and turn them into video games.
“D&D: Curse of Strahd”
The Trust recently announced a new partnership with the crowdfunding and investment website Fig. The goal is to work together and start a global search for video game developers that will capture Gary Gygax spirit and carry his legacy on to a new generation of gamers.
In order for all this to happen, the Gygax Trust had to bring back Gygax Games and named Alex Gygax as CEO. Alex seems like the right fit to take the position. Gaming since he could walk and talk, both digitally and tabletop, he has a passion for his fathers work.
There is an open call to developers who want to propose content or ideas. Anyone interested can send reach out through email@example.com and they’ll be reviewed by Figs green-light committee and Alex Gygax.
A Young Adventure Sets Off On A Quest
“My first D&D adventure I’d say was when I was four or five years old, running a solo campaign with my father on his work breaks. So I was playing D&D before I knew what any of that was,” said Alex in an interview with Polygon. He continued to explain, “I’ve played everything from Xbox games to computer games, board games, over at my brother’s house or Magic: The Gathering events at the local game store.” https://bit.ly/2qGl9m5
Alex has been working in his hometown in Lake Geneva, Wisconsin as one of the lead bartenders of a local pub. Now he and the Gygax Trust believe he is ready to take his fathers’ masterpiece and bring it into the modern world. His job will be to ensure that any future projects based off of Gary Gygax’s unpublished works retain the spirit of the legendary adventurer and storyteller.
The Trust is currently working on cataloging handwritten materials from Gary’s personal effects which are known to have played a large role in the creation of Dungeons & Dragons. He even said Gygax Games will be using Gary’s personal D&D campaign that was never released to the public.
Gayax Games and Fig have now entered into a licensing agreement according to Fig CEO Justin Bailey. The goal of the agreement is to locate the right developers to pair with the project. Fig’s platform will be utilized to run crowdfunding campaigns to fund the production of the games.
To Breathe New Life Into His Fathers Legacy
“It’s a good opportunity to get some games produced and work with gamers and still be able to have some direction of where some things go,” Alex said, “making sure the spirit, the essence, of Dungeons & Dragons and the RPG Realm is kept in mind.” https://bit.ly/2qEsHWE
Gail Gygax, Gary’s wife has seen first hand the development of her husband’s IP for computer games. They have worked with numerous companies over the years and some even produced incredible games but as she says, “the developers could never quite achieve the vision Gary had laid out,” https://bit.ly/2qEsHWE. Now with the partnership with Fig, the family trusts that they will be able to find the right developers and work with capable enough technology to explore and produce Gary Gygax’s imaginative stories with the depth it deserves.
Any fan of Dungeons & Dragons may be a little rattled that this news is catching so much attention. It isn’t the first time Dungeons & Dragons games have been released. However, there is something a little different about this announcement. Gygax Games partnership with Fig isn’t the only unique factor, either. Reading the words from Gary’s son, Alex, it is hard not to feel his passion. The worlds his father created brought so much enjoyment to millions. Alex even had the chance to enjoy those stories and adventures with the creator, his very own father.
Where Will The Path Lead?
Now Alex is ready to help ensure his father’s work makes it to this new medium while retaining that special something that made Dungeons & Dragons such a spectacular experience. It’ll be exciting to see what direction the new D&D video games take. There’s no telling how the adventure will play out or what kind of commercial success it will see. Only time will tell what comes of these new D&D games but be sure to check back on GigamaxGames.com as the crew continues to follow this story closely.
Fortnite Players Get Freebies Following Server Outages
After Epic Games installed their latest 3.5 updates to Fortnite things quickly took a turn for the worse. Players soon found themselves unable log into the game. Unfortunately, the patch had rendered the game completely unplayable on PC, PS4, Xbox One, and mobile devices. Thankfully, the studio fixed a majority of the issues and is now apologizing to fans with a collection of giveaways. The Guided Missiles have also been temporarily removed since the bug was discovered as well.
“It’s been no secret that over the past 24 hours we’ve been experiencing issues with our services that have prevented many of you from playing Battle Royale and Save the World. We’re sorry,” Epic Games says in a message on its website. “We know how frustrating this has been. We messed up here.”
Epic Games Says Sorry
To make it up to players and thank them for their patience Epic Games is offering free items that can be claimed for a limited time. This weekend fans will be able to pick up a free Back Bling item, a new customization slot that was added to the locker in season 3. Also available this weekend, Save the World players can pick up a free Troll Stash Llama. Gamers can claim their items by heading to the respective in game stores.
Additionally, Battle Royale players will receive a pack of Battle Stars, which are used to rank up an individuals Seasonal Battle Tier. Save the World players will also get an unidentified amount of seasonal gold. Unlike the freebies given away on the store, these giveaways will take some time to distribute, given out during a planned update later next week (most likely Wednesday night into Thursday Morning).
Epic Games assured fans that they will release a detailed report next week that will go over the problem that occurred this week and their plan to improve services moving forward.
No word was given on when the Guided Missile will return to Fortnite but at least players are able to jump into the game again. As for the 3.5 update, Epic Games added a new Port-A-Fort item that allows players to deploy a fort on the spot. Week 8 challenges are also available to owners of the Battle Pass, unfortunately, the studio had to delay the limited time 50 Vs. 50 Mode until next week due to the server issues.
Catch Up on The Updates!
The Gigamax Games crew keeps up with the latest Fortnite updates and game modes. Stop by for some of the streams with the playlist above!
Gameplay from Boss Key Productions new Battle Royale game, Radical Heights is beginning to surface. The early access is now available for free on Steam and gamers have a lot to say about it. Boss Key Productions is a relatively new developer, founded in 2014 and their most well-known game so far was Lawbreakers. The underwhelming sales and performance of Lawbreakers has gamers uncertain whether or not Radical Heights will be able to catch the gaming world’s attention.
Lawbreakers fell flat against other hero based shooters like Overwatch or Rainbow Six Siege to name a couple. Now Radical Heights is going up against monstrous Battle Royale games this time around. Fortnite and PUBG have absolutely stole the world’s attention when it comes to the Battle Royale genre and the indie game ‘Darwin Project’ has also captured the imaginations of gamers. Huge hits like Grand Theft Auto V, Overwatch, and the Division all have or had at one time rumors circulating that they’re exploring a Battle Royale mode. Even the highly anticipated Red Dead Redemption 2 has seen its share of Battle Royale rumors. Boss Key is up against some heavy hitters and the jury is still out if Radical Heights will be able to find its own spot in this competitive genre.
Exploring the gameplay that’s coming in, Radical Heights has some interesting features that make it stand out. The 80’s game show themed setting gives the entire game a different feel when compared to the other massively popular Battle Royale games on the market today. PUBG’s gritty shooter experience and Fortnite’s cartoony graphics don’t come close to the experience Boss Key Productions created with Radical Heights. If it’s better or worse, that still remains to be seen. However, unique is absolutely the word to describe the setting Boss Key created.
Something A Little Different
The waiting lobby lets player race with BMX bikes, creating a little more of an interesting pre-game experience. When the match starts and gamers jump into the relatively small map, one of the first things they’ll notice is landing is a bit rougher than Fortnite or PUBG. There is no parachute and instead, the character does a classic 80’s combat roll on landing. It is yet to be seen if this will only be a feature during early access but it actually adds a bit of excitement to the game. Forgoing the parachute allows gamers to get on the ground and into the action quicker. Beyond these interesting additions, the gameplay itself stands out among the current Battle Royale environment.
One of the most exciting features that are unlike the aforementioned Battle Royale games is the cash system. Around the map, there are cash registers and other objects that can be broken open and cash comes falling out. Players accumulate cash to buy guns and gear from vending machine-like objects located around the map. Instead of collecting all the equipment around the map, this new mechanic is an exciting feature. These vending machines have the potential to be a focal point of action and epic battles. There are still health packs and even food that can be found around the map but gear to win games will all come from the vending machines.
Not only can people buy equipment with the cash they pick up, they can save it for later matches. Players can withdraw or deposit cash at any time during a map at one of the Cash Back machines and can also use the money they earn to purchase cosmetic items in between rounds.
Combat and Final Impressions
The combat is intense, violent, and exhilarating. Fast-paced, the game doesn’t have some of the long lulls that can be found in PUBG’s original two maps. Even though it’s in its early access, the game runs relatively smooth and seems to be put together well. The inside of buildings are a bit bare but the shooting mechanics and gunplay seemed tight and responsive.
Overall Boss Key Productions may have missed the mark with Lawbreakers but Radical Heights has a great chance of leaving a strong impression on the gaming community. Going up against international hits seems to be Boss Key Productions play and if Radical Heights hits big it could redeem the young developer.
Ubisoft may have just released a few Rainbow Six Siege Operators with the launch of Operation Chimera but dedicated fans may have found clues pointing toward the next two. Longtime players already knew that more operators come out with every seasonal expansion, although Ubisoft hasn’t done a great job of keeping these heroes a secret before their named updates are released.
Thank You, Reddit!
This leak comes courtesy of a Reddit user by the name of Mr_Donald_Duck who has found images and names of two Italian operators in the PC version’s files. Thanks to their crafty detective work, fans have a look at placeholder images that show each character and what names, Alibi and Maestro. Alibi is seen surrounded by translucent silhouettes of herself, while Maestro is equipped with a backpack and shotgun shells strapped to his chest.
Before this reveal another Reddit user, Artex3, shared information from the game’s files that may point toward what players can expect from Maestro and Alibi’s gadgets. These notes included references to holograms, decoys, and bulletproof cameras. The first two seem to point toward Alibi’s ability, suggesting that she will be able to trick defensive players operating the cameras with fake versions of herself. Maestro, on the other hand, looks like he will be able to reinforce cameras for the defending team.
Leaks and Rumors
Keep in mind, while leaks like these may be exciting, they are still only rumors. Players may not see these operators in Year 3 or even ever. Things can change at any moment. However, as we mentioned earlier, it’s not unusual for operators to get leaked before Ubisoft has the chance to announce them.
Rainbow Six Siege received their big Operation Chimera update in the begging of March which came packaged with the popular new Outbreak mode that has players returning to the game in droves. Unfortunately, this event ends on April 3rd but it could indicate when players may see a big new announcement. For all the latest on Rainbow Six Siege keep checking back with GigamaxGames.com!
Brigitte Shield Charges to Overwatch on March 20th
The 27th Overwatch hero, Brigitte is heading to all platforms including PS4, Xbox One, and PC on March 20th. Blizzard announced this exciting news today (3/15/18) on Twitter along with an announcement post on their blog. Players that own a PC and want to try her right now, she is currently available on the Public Test Realm.
Blizzard is calling the new hero an “engineer with peerless armor constructing abilities,” and she definitely shows her prowess when deployed on the battlefield. Her primary weapon is known as the Rocket Flail, which extends when used and can hit multiple heroes at the same time.
Along with Brigitte’s flail, she also gets a deployable Barrier Shield, which like Reinhardt can protect allies immediately behind her. She also has the ability to throw Repair Packs to heal teammates, while her passive ability, Inspire, heals all nearby allies when she deals DPS.
Blizzard Picks Up The Pace
Brigitte was officially announced by Blizzard only a couple of weeks ago and right beforehand they revealed a lore database that will host content revealing the backstory of many of their popular heroes. To start Blizzard gave some more insight into how Torbjörn lost his arm in a tear jerking letter to his wife. With the new heroes imminent arrival, we’ll be sure to show her off in action the day she becomes available to the public, so don’t forget to check out our Stream Page so you know exactly when you’ll have a chance to see this exciting new hero!
Rocket Flail – Brigitte’s melee weapon has an extended range, enabling her to strike multiple enemies with a single swing.
Repair Pack – Brigitte throws a Repair Pack that can heal an ally. Any healing over that ally’s maximum health provides them with armor instead.
Whip Shot – Brigitte throws her flail a long distance, dealing damage and knocking an enemy away from her.
Barrier Shield – Brigitte deploys a frontal energy barrier to absorb a limited amount of damage.
Shield Bash – Once her Barrier Shield is deployed, she can dash forward to stun an enemy.
Inspire – When she hits enemies with her flail, she also heals nearby allies over time.
Rally – She moves faster and provides all nearby allies with armor that lasts until it’s removed by damage.
Shadow of the Colossus Remake Developer Confirms Next Project Is a Remastered
Austin, Texas-based developer, Bluepoint Games, confirmed that their next project is a remastered. This studio has been responsible for many recent high-profile remasters such as Uncharted: The Nathan Drake Collection, The God of War Collection, and the Shadow of the Colossus remake. They’ve more than proven their talent in moving games to the latest generation of consoles. The president and co-owner of Bluepoint Games, Marco Thrush, recently confirmed the remastered status of the next game in an interview with Eurogamer. The studio was also asked if they would be producing their own game soon, to which Thrush suggested that it’s not happening anytime soon, but definitely not out of the question.
The Final Word
“Well, we could but we’re doing another remake,” Thrush said. “[Shadow of the Colossus] served us as a great point of growing the art team to the point where we can take on a full AAA game major scope of art content. So now our next step is, let’s improve the art pipeline, let’s improve the engine, let’s improve workflow for artists, let’s grow on the art side some more to handle our next project because it’s a bit bigger. And our next focus is, all right, let’s work on design and add new stuff to get to the next remake, because now that can be our sole focus of making sure that’s where we put the time and everybody else, they’re already at a level where we can perform.” (http://bit.ly/2DhcJpz)
Technical director at the studio, Peter Dalton , attributes their success with the Shadow of the Colossus remake to the teams’ growth, in not only literal employment numbers, but skill level as well. He also said that the team is still growing and looks forward to the addition of more staffers in Bluepoint’s weak areas.
Only up from Here
“One area that we’ve not explored very deeply is, What does our design prowess look like? What is our ability to build something original and to expand it, rather than just upgrading something? and so we look at those things and we are constantly trying to enhance and strengthen the studio to get to a point where, yeah, doing original development or whatever comes our way, we’re fully capable of doing it,” Dalton said. (http://bit.ly/2DhcJpz)
Job Opportunities at Bluepoint!
If you’re currently searching for a job in game development, Bluepoint currently has over 10 open positions on their website. The studio was founded in 2006 by members of the team that worked on the original Metroid Prime.
While many consumers disagree with the practice of remasters, they can be a very lucrative opportunity for developers. These games tend to have a low development cost compared to producing a brand new title and they are often times commissioned to an outside studio. A recent example is the Crash Bandicoot: N. Sane Trilogy, which was the best selling PS4 remaster to date.
Last week Blizzard put out an ominous video on Twitter, switching a Diablo night-light on and off. The gaming community instantly associated this with a yet to be announced Diablo 3 Switch release. Hopes and dreams were quickly crushed when Blizzard made an official statement explaining “We can assure you we’re not that clever,” They continued to state, “It was meant to be a fun community engagement piece. We have nothing to announce.” http://bit.ly/2FlY5iT Take a look at the Twitter post by Blizzard that includes the short video which created such a stir.
Now, gamers have a reason to get excited once again. The dream of playing Diablo 3 on the Nintendo Switch could soon become a reality. A Diablo 3 Switch release may have been dismissed at first by Blizzard but reports are coming in from Eurogamer that a project is in production.
Anonymous sources from Eurogamer suggested the game will be a port of Diablo 3. No word on if the Reaper of Souls and Rise of the Necromancer expansions will be included. However, it would seem a bit lazy if Blizzard didn’t bring over the entire game including the new Necromancer character and other recent content.
Take a Step Back Blizzard
It seems Blizzard was taken aback by the reaction from fans and the gaming community from their short, abstract video. Nintendo has a tendency to hold off game release announcements until they’re nearly ready for market. Especially when it comes to third-party Switch games, early announcements are not typical for Nintendo. A Diablo 3 Switch release may be in the works but Blizzard could have been asked to take a few steps back by Nintendo since the short video seemingly tipped fans off.
Diablo 3 would make be a great fit for Nintendo’s hybrid console. Judging from the reaction of the gaming community, it looks like it would be a money maker as well. Gigamax Games will continue to keep an eye on how this story progresses. Don’t forget to keep checking back for the latest updates and announcements surrounding Blizzards potential Nintendo Switch teaser.
A brand new update for the Xbox One version of PUBG is now available and it brings along some impressive changes. Included in the sizable patch are a variety of bug fixes, Game DVR support and, the biggest change so far, the removal of the 100 player starting island that let people size up their competition before the match.
PUBG will now have multiple pre-match starting locations. The developer found an issue with 100 players starting in the exact same area. When everyone starts a match together PUBG’s performance dropped on both the server and client sides. Additionally, all weapons have been removed from the starting locations.
But That’s Not All
Other changes are aimed at making driving a little easier as well as lowering the amount of damage that is done to the driver when running into trees, rocks, and other obstacles. On top of that, squad members colors are now easier to spot. Gamers also now use the right stick to rotate your character at the customization menu to get a better picture of what your avatar will look like in-game.
A host of bug fixes can with the update, too. Water sound effects have been fixed, although most never noticed they were broken in the first place. Additionally, the bug that would cause a player to teleport to another random location on the map upon landing has been corrected. The update will also patch an issue that caused some objects to float in the air.
Full Patch Notes
Introduced multiple pre-match starting locations in order to optimize both server and game client performance
Weapons are removed from the starting island prior to the match starting
Game DVR is now supported for automatic recording of gameplay highlights. This feature must be enabled within the Options / Settings menu.
We continue to listen to your vehicle feedback and have lowered the damage taken from objects throughout the world such as rocks, trees, and uneven terrain
Adjusted the sound effects of both water and red-zone bombing
Party matchmaking is now influenced by the player’s MMR
Adjusted long-range blood VFX back to the original colors
Improved visibility of squad member colors (yellow, orange, blue and green)
Players can use the right thumbstick to rotate their character model during customization
When customizing character appearance, the D-Pad can be held to switch between menus
Preview is supported when customizing appearance or creating a new character
Updated the design of the energy drink
Fixed water sound effects
Fixed Red Zone disappearing immediately after it starts
Fixed random character teleportation following initial landing
Fixed an issue where some doors could not be entered despite appearing open
Fixed issue of recovery and boost items being able to be used when underwater
Fixed the character animations when transitioning from jump-prone to standing
Fixed unexpected character death caused by falling while moving
Fixed areas of fencing where specific sides could not be penetrated by bullets
Fixed buildings with missing stairs
Fixed bug which caused objects to float in the air
Fixed areas of terrain which were causing player characters to become stuck
Fixed an issue which prevented team members being displayed following acceptance of an invite
Fixed the issue of revive being canceled unintentionally
Fixed hand animations when reloading/shooting the Kar98 in a prone position
Fixed the issue limiting peak parachuting speed in FPP mode
Fixed character animations when moving from prone to entering a vehicle
Optimized textures, landscapes and buildings throughout the island to improve performance
Fixed a crash occurring when HDR was enabled
Fixed a frozen character issue when reconnecting following a crash
Fixed a crash occurring when the player opened their inventory
Fixed a crash occurring when the spectated player was using a scope
Applied new Russian, Japanese and Chinese (simplified/traditional) fonts
Japanese only: Adjusted the Katakana font
Japanese only: Fixed incorrect order of wording during object interactions
Portuguese only: Fixed the display of height meter when parachuting
B button incorrectly displayed to cut parachute cable; this should be X
When viewing the map, the X, Y, and B buttons are fully functional – please be aware that this can cause you to exit the plane or vehicle whilst in motion. Please only use the map button to return to gameplay until this is resolved.