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Bethesda Explains How PVP Works In Fallout 76

Bethesda Explains How PVP Works In Fallout 76

During Bethesda’s E3 conference last week, the developer surprised fans with the gameplay reveal of their upcoming title Fallout 76. On top of the trailer, which showed off a game that looks very much like the Fallout fans have come to know and love, Bethesda also announced that it will be an always-online multiplayer game.  While players can still decide to play solo, the other characters fans will run into are human controlled.

Where There Are Gamers, There Are Griefers 

Many have expressed concern after the conference about the new direction the studio is taking for Fallout 76. The key issue is how other players will interact with each other in the open world of West Virginia. What if a hostile player decides to make another character their target and begins griefing them? The gaming publication, Gamespot, recently sat down with Bethesda’s Senior Vice President, Pete Hines, to discuss how the company is going to preemptively handle potential trolling issues.

“When you see a person in the world, they’re a real person, and now you have to figure out [what role they play]…maybe they’re being super helpful, maybe they’re wandering the world as a trader and just trading with people, maybe they’re being a bad guy and they’re part of a raider group,” Hines explained. “[We allow] for that sort of tension but with systems in place that keep it from being abusive. So you can’t be harassed by somebody who just keeps chasing you around the world and keeps killing you over and over again; the game literally doesn’t allow that to happen to you.” (https://bit.ly/2t1r0ES)

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Crawl out through the Fallout… With friends!

Death Isn’t All Doom and Gloom

He continued, “Death isn’t supposed to be a super negative thing. You don’t lose your progression, you don’t lose all your stuff, somebody can’t kill you and then take everything in your inventory [and then you have to] start over.” (https://bit.ly/2t1r0ES)

Hines also went on to discuss how the company is making sure PVP doesn’t become a toxic mess. “Think of PvP more like issuing a challenge to somebody as opposed to just, ‘no matter what I want to do to somebody, I can,'” he explained. “The game only lets that go so far before you can basically say, ‘I don’t want to participate in this challenge anymore.'” (https://bit.ly/2t1r0ES)

What Do People and a Deathclaw Have in Common?

Bethesda compared PVP in Fallout 76 to falling victim to a Deathclaw in one of the single player games. They explained that when a player dies, you can either decide to go take on the challenge again or move onto something else. This is how it should work with human players. They can’t keep coming after you just like a Deathclaw will stop chasing you if you manage to evade the creature for long enough.

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GIANT MUTANT SLOTH! Just one of the many new creatures wandering the wasteland.

While plenty of details are sure to follow this news in the following months, Bethesda assured fans that they will be constantly tweaking and supporting the game over its lifespan. Hopefully, dedicated players can’t find ways to circumvent Fallout 76’s troll blocks because we here at Gigamax are very excited to enjoy an uninterrupted journey through the wasteland.

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Devil May Cry 5 Launches in 2019

Devil May Cry 5 Launches in 2019

Devil May Cry 4 came out a decade ago and fans are finally getting a true sequel after 10 long years. Microsoft revealed during their E3 2018 press conference that Devil May Cry 5 will hit consoles and PC in spring of 2019. Along with the big reveal and release date announcement, the company offered fans a look into what the latest iteration of the series is all about.

As shown in the trailer above, Devil May Cry 5 plans on featuring more of the slick and stylish combat system rather than the hack and slash style that comes to mind when thinking about Devil May Cry. The director of the game, Hideaki Itsuno, walked on stage to speak about Capcom’s efforts to improve both the combat and controls of the beloved series. All of the game’s development is being handled internally at Capcom and as the trailer showed, Nero will be making his way back into the game with his trusty sword, Red Queen from Devil May Cry 4.

Get Ready To Be Impressed 

Capcom also stated that the studio is working around the clock to create world-class visuals that are sure to impress both long-time fans and newcomers alike. Itsuno also pointed out that Devil May Cry 5 is a true sequel to the last numbered game in the series and is the best action experience Capcom has developed yet.

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In a press release that came out after the press conference, Capcom revealed more details on the upcoming action game. “A brand-new entry in the legendary over-the-top action series comes to Xbox One in spring 2019, complete with its signature blend of high-octane stylized action and otherworldly and original characters the series is known for. Years have passed since the legions of hell have set foot in this world, but now a new demonic invasion has begun, and humanity’s last hope will rest in the hands of three lone demon hunters, each offering a radically different play style. United by fate and a thirst for vengeance, these demon hunters will have to face their demons if they hope to survive. The devil you know returns in the most over the top, technically advanced, utterly insane action experience of this generation.” (https://bit.ly/2sYj72R)

Be sure to keep checking back on GigamaxGames.com to stay up to date with all the biggest announcements from E3 2018. There was so much gaming news to break during this massive conference. What games are you most excited to play? Let the Gigamax crew know in the comments below!

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E3 2018: Top 5 Biggest Nintendo Direct Announcements

E3 2018 is receiving mixed reviews but there’s no denying there have been some incredible announcements and reveals. Nintendo was the last major gaming company to hold their press conference and they did it in the classic Nintendo style. Hosting a Nintendo Direct on June 12th, they stunned the gaming community with some massive gaming news.

These top 5 biggest announcements from the Nintendo Direct were both a cause of excitement and utter disbelief. After reviewing some of the best announcements from Nintendo’s press conference, be sure to jump to the bottom of the page for the even more Nintendo news from E3 2018.

Splatoon 2 The Octo Expansion Available Today!

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In a big surprise to every Splatoon 2 fan, Nintendo told the world the first paid expansion will be available today, Wednesday, June 13th. This news broke yesterday, a classic move by the world-renowned game company. The Octo Expansion is a new single-player adventure and includes over 80 new missions. Taking on the role of Agent 8, players will use this new character to fight their way through an underground facility to make it to the surface of Inkopolis. The Octo Expansion will cost $19.99 on the Nintendo eShop.

Fortnite Battle Royale Available on Switch

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Following speculation and leaks, Epic Games confirmed their monstrous smash hit, Fortnite, will immediately be available on the Nintendo Switch. Nintendo loves their last-minute announcements and Fortnite is no exception. Unfortunately, there was no mention of Nintendo-exclusive skins or content but it wouldn’t be a stretch to imagine a Link or Mario skin making it to the Nintendo version. Fortnite is a fantastic shooter for the hybrid console and having the option to go mobile is a perfect fit for this specific Battle Royale game. As of now, there is no cross-play with PS4 Fortnite players and PS4 gamers can’t even transfer over their progress.

Super Smash Bros. Ultimate – Character Roster – Ridley Request Granted

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The wait is finally over and the latest Super Smash Bros. announcement was well worth it. Dubbed, Super Smash Bros. Ultimate, the game will include all the characters from the series’ history. That’s over 60 fighters people will have the chance to play. Super Smash Bros. Ultimate is an entirely new game, not a port. They completely redesigned all the characters, even the classics like Metal Gear Solid’s Snake, to improve their look and the way they play. The Nintendo Direct even let fans know the highly requested, Ridley from Metroid, whom fans have been asking Nintendo to include for over a decade will make it to the upcoming Super Smash Bros. Ultimate. The game will be available on December 7th of this year.

Super Mario Party

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This fall, Nintendo fans will be able to play a brand new Mario Party on the Switch. Called, Super Mario Party, the E3 2018 Nintendo Direct presentation offered some impressive gameplay and additional details. Super Mario Party invites Switch players to get together with other Switch owners to play a kind of local multiplayer. This modern version of a LAN party gave Super Mario Party the ability to feature minigames that encourage secret collaboration between players, working together to take down the competition, unbeknownst to the other individuals using their own Switch console.  The world can expect to dive right into the newest addition to the Mario Party family on October 5th, 2018. 

Xenoblade Chronicles 2 DLC

Nintendo’s E3 2018 press conference revealed that the latest Xenoblade Chronicles 2 DLC will work off of a pair of previous updates the game received in March. Xenoblade Chronicles 2: Torna The Golden Country will be available to season pass holders late this summer. Gamers will have a chance to pick up a stand-alone retail package of the new storyline on September 21st. Season pass holders will be able to explore this legendary new adventure as early as September 14th.

Now for More from the E3 2018 Nintendo Direct!

Hollow Knight is now available on the Nintendo Switch.

Daemon Machina, a new mech-based action game, will release on the Nintendo Switch in 2019.

Fire Emblem: Three Horses, a brand-new Fire Emblem was announced during the Nintendo Direct.

The original arcade eSport, Killer Queen Black has been given new life and this multiplayer action/strategy platformer will be making its way to the Switch.

Mario + Rabbids Kingdom Battle Donkey Kong Adventure is coming!

Fallout Shelter can be played on the Nintendo Switch right now!

Octopath Traveler, from Square Enix, is coming exclusively to the Nintendo Switch on July 13th. A demo will be available on the Nintendo eShop on June 14th.

Dragonball FighterZ is coming to the Switch this year!

Captain Toad Treasure Tracker will be available on July 13th.

And so much more! Stick around as the Gigamax Games crew continues to reflect back on all E3 2018 had to offer.

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Kingdom Hearts 3 Release Date Finally Set

Kingdom Hearts 3 Release Date Announced 

After over a decade of anticipation, Square Enix finally set a release date for the long-awaited game, Kingdom Hearts 3. This title will mark the conclusion to the main trilogy that follows the adventures of Sora, Donald, and Goofy through Disney themed worlds with a splash of Final Fantasy thrown in for good measure.

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The third game has big plans to expand the scope of the universe and prove that they still have what it takes to blend eastern and western characters. Kingdom Hearts 3 will release on both the Xbox One and PS4 on January 29th, 2019. Immediately following the announcement, Square Enix revealed a new trailer for the game during Microsoft’s E3 press conference.

The World is Stunned

Many were shocked at the sudden nature of this announcement, with the official Kingdom Hearts Twitter account revealing the release date with no build up or celebration on the first day of E3 2018. While fans of the series are aware that Kingdom Hearts 3 has been in development for years, series creator Tetsuya Nomura said at last year’s D23 event that the game’s release date was planned for 2018. During a fan event for the game in May, he had announced that a final release date for the game would be made public very soon.

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Fans can still expect to visit Disney themed worlds throughout their journey to save the universe from being consumed by darkness. Although, this time around Pixar is making their debut in the beloved series. As of now, Square Enix confirmed that Frozen, Tangled, Big Hero Six, Hercules, Toy Story, and Monsters Inc. levels are all present in Kingdom Hearts 3.

Keep Those Fingers Crossed

Hopefully, this will actually be the final release date for the game. With the amount of gameplay and details the developer has revealed, people have high hopes it will happy. Everyone at Gigamax Games is big fans of the Kingdom Hearts series and plenty of coverage for the game is on its way as the release date draws closer. So be sure to keep checking back at GigamaxGames.com!

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Operation Para Bellum Now Live in Rainbow Six: Siege

Operation Para Bellum

Rainbow Six: Siege’s Operation Para Bellum has made its way to both consoles and PC. The new update adds a new map, Villa, for everyone and two new operators, Maestro and Alibi, which are exclusive for season pass holders for a week. This new DLC signals the launch of Siege’s second season of the game’s third year, and is one of the largest updates Rainbow Six has seen.

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Welcome New Operators

The duo of new operators are members of the Italian G.I.S. and will automatically be unlocked for any players that have Siege’s Year 3 pass. Alibi has a Prisma ability which allows her to create a holographic copy of herself in an idle position. If Alibi places the equipment outside, attackers will receive an “operator outside” briefing. No matter where the hologram is deployed, Alibi will be alerted when her double is attacked and the operator that shot the gadget will be marked for a short time.

Maestro has a deployable gadget known as the Evil Eye, which is a remote-controlled camera that can see through smoke and fire shock beams. The turret acts as a bulletproof camera until Maestro decides to open fire exposing the core that attackers can destroy.

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Ready For A New Map?

Villa is Rainbow Six: Siege’s 20th map and will replace Tower in ranked mode. Ubisoft said that the map is an Italian home that housed a local crime syndicate and their illegal activities. According to the story, Team Rainbow is approaching the house as the family is on the retreat.

Operation Para Bellum Gameplay 

Operation Para Bellum contains a host of other changes. In the Custom Games category, players will be able to take advantage of the new Pick and Ban system. Ubisoft described this mode as an extra layer of strategy between teammates as both teams try to coordinate which operators to ban. The latest patch also adds deployable bulletproof cameras, a new animation for a diffuser taking out a bomb, adjustments to both drop shotting and operators speed, new observation tool management, buffs for the operator echo and map Clubhouse, as well as a new discovery playlist.

There are a host of changes coming along with Operation Para Bellum. Rainbow Six: Siege continues to evolve and Gigamax Games will continue watching this popular first-person shooter closely. Keep checking back for the latest gaming news, reviews, and updates.

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Surviving Mars Review – For Love of the Game

Review by, William Griston, For Love of the Game – Gigamax Games Contributor

Surviving Mars was created by the Bulgarian Haemimont Games and published by Paradox Interactive from Sweden. It was released on Windows, OS X, Linux, PlayStation 4 and Xbox One on March 15, 2018. The game follows in the footsteps of Cities: Skylines (Another Paradox game) and SimCity (Maxis).

Not quite what I was expecting

After spending almost a hundred hours on the indie company Magruda Works’ Planetbase, another game that’s eerily similar to what Haemimont and Paradox have offered with Surviving Mars, to say I was excited for the game would be an understatement. I pre-ordered Surviving Mars, I never pre-order games anymore. I have been burned one too many times, this game was not any different. While Surviving Mars had originally piqued my interest because the game looked like it was Planetbase++, that is, Planetbase with more substance.

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What I got was a flashy game with very little substance. Which honestly should not have surprised me considering that it was published by Paradox, the kings of DLC. Paradox has a habit of releasing half-assed games and then making them better over time with DLC (See: Hearts of Iron IV, Crusader Kings II). Don’t get me wrong, I like Paradox games (I’ve played the shit out of both Hearts of Iron IV and Stellaris, as well as dabbling with the extremely complicated Crusader Kings II), I just I don’t like their business model.

Various Shades of Boring, with a side of Ho-Hum

Gameplay wise, you will spend a few hours collecting materials and then building windmills and solar panels so you can generate air and water and drop your first dome. After that, you call in your first batch of colonists which aren’t enough to staff all of your structures. Later on, when the games design to allows you to recruit more colonists it will automatically assign people to the jobs, but they are not assigned correctly. It assigns Engineers to the Farms, and Botanists to the hospital, and so on. This leads to a lot of tedious micromanagement with you attempting to track down individual colonists and telling them what building to work on.

For some inexplicable reason, the colonists sometimes ignore those commands and go back to the job they were working before, even though you’ve eliminated that shift which leads to even more tedious micromanagement. There honestly isn’t a lot to Surviving Mars. It’s basically SimCity/Cities: Skylines on Mars with a stricter ruleset. Graphically, the game isn’t really all that spectacular, either. Granted, the setting is Mars, which means that the terrain is various shades of red and brown.

Hot Garbage

In the end, I would honestly pick up Planetbase instead it is half the price of Surviving Mars. Even with the wonky AI in Planetbase, I had more fun within the first 3 hours than I did with the eight I put into Surviving Marts. I hate to trash on a game, but, Surviving Mars was a disappointment.

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Fallout 76: Taking Inventory of Vault 76

Fallout 76: Taking Inventory of Vault 76

Fallout fans all over the world were ecstatic to find out about Fallout 76, Bethesda’s upcoming online survival RPG. Taking a step away from their traditional single-player role-playing games they’re so well known for, Fallout 76 is going to be something entirely different. The renowned developer did mention that there will be more information at E3 2018. E3 is taking place on June 12th but this is what the world knows about the mysterious new Fallout game so far.

Fallout 76 Official Teaser Trailer

What We Know

Fallout 76 is expected to release on PC, PS4, and Xbox One. According to PCGamer, Amazon’s pre-order page leaked a possible release date, July 31st of this year. As of now, this still remains unconfirmed and Amazon’s current page lists the release date as December 31st, 2019. 

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Kotaku reported last Wednesday (5/30/18), a day after the official announcement was first made, that Fallout 76 will be a completely experimental new entry to the Fallout series. It is hinted that the new Fallout will have quests and a story, just like every other Bethesda Game Studios creation that came before. Base-building, similar to the mechanic that Fallout 4 uses, will also be included.

Players will take the part as a Vault Dweller in the new title. Emerging from Vault 76, the world will be much different than any of the previous games. The new game was named after lore that was mentioned in both Fallout 3 and Fallout 4, Vault 76. This vault was intended to be opened only 20 years after the nuclear war, which could lead to a much less “civilized” setting.

What’s Next?

There aren’t many more details floating around about Fallout 76. The good news for gamers is that Bethesda has plans to open up the curtain at E3 2018, which is only a few days away. With the incredible reception the announcement received, there’s no doubt that Bethesda will command a considerable amount of airtime.

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Stay up to date with all the latest news surrounding Fallout 76 and checking back on Gigamax Games. The crew will be watching E3 in its entirety and report all of the details Bethesda decides to share with the world.

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Impressive Fallout New Vegas Mod “Fallout: New California” Out Soon

More than five years of work have gone into Fallout: New California, a mod that completely transforms Fallout: New Vegas. After putting in a ton of time and effort, the talented developers behind the project, Radian-Helix Media has announced that the project will be available on October 23rd for Windows PC.

Impressive Fallout New Vegas Mod “Fallout: New California” Out Soon

The team recently celebrated the fifth anniversary of the project which began June 1st 2013, although some work had gone into the game beforehand, with a brand new trailer. The mod is intended to be a prequel story to Fallout: New Vegas which was initially developed by Obsidian back in 2010. Players will start their journey in Vault 18 as an outsider to the dilapidated Los Angeles where the facility is located.

Upon surfacing, players will immediately find themselves caught in a three-way power struggle between The New California Republic, Survivalist Army, and the Super Mutant. This is the preface for the NCR’s invasion and eventual control of the Mojave Desert. The story takes place in the year 2260 which is quite a bit of time before Fallout: New Vegas.

A Long and Winding Road

Back in 2015, the head of the project Brandan Lee said that New California’s narrative would feature two main paths, two subpaths, and eight companion characters, which lead to many branching paths that took the development team a lot of time to get right. Initially, they wanted the mod to release before Fallout 4 but now they are trying to beat Fallout 76’s launch.

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According to the mod team, the game’s features are all set and art assets are locked in, but they are taking a few months to fine tune all the side quests. “You hit this story with huge replete branches 16,000 lines of dialogue long you expect some little moments with characters off to the side of the big arcs, and there just aren’t any,” Lee explained on the mod’s moddb.com page. “I’d also like to take time to revise some plot holes and gaps in the open possibilities that appeared in testing.”

The Fallout: New California Team will be opening beta sign-ups in July for fans that want to test it out early, which will give a look at the main quest line and the setting. As of now the launch scheduled for October 23rd is being called a Beta 2.00 release, but that does not change the excitement Fallout fans are feeling to revisit the west coast of post-apocalyptic America.

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Borderlands Remastered Rumored To Be On The Way

According to recent reports, the original Borderlands could be getting a second chance on the latest generation of consoles. The game initially launched back in 2009 on PS3, Xbox 360, and PC. At the time, the shooter managed to put a new twist on the genre by adding RPG elements to an FPS. Fans who’ve only had the chance to play the later games through the Handsome Jack Collection could finally have the complete series.

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Video Game Publication, Gematsu, reports that the Korean Game Ratings Board rated a title named Borderlands: Game of the Year Edition. While this has not been officially confirmed, the news indicates a remake of the game is heading to PS4, Xbox One, and PC in at least South Korea.

Could Boardlands Be Coming Back?

The first Borderlands launched to critical acclaim almost a decade ago. Critics praised multiple facets of the game including gunplay, loot, characters, and its cartoon-like cel-shaded art style. Although, many disliked the game’s bland setting which was a barren desert for most of the experience. The game also introduced the series unique weapon design that randomizes millions of different guns into the world.

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Unfortunately, the developer behind the series, Gearbox, said Borderlands 3 will not be making an appearance at this year’s E3 press conference. Even though over the past couple of years, there have been many hints that suggest the next game may not even be named “Borderlands 3”, which would suit the series’ sarcastic sense of humor.

We here at Gigamax are big fans of the Borderlands series and can’t wait to see an official reveal for the remaster. Hopefully, Gearbox will show up to E3 with at least some news about a sequel. Until then, it looks like we’ll have to rely on the games we know and love to hold us over.

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On The Eighth Day, Iguana Created Turok…

For Love of the Game: Turok: Dinosaur Hunter

Review by, William Griston – Gigamax Games Contributor

Originally released on the Nintendo 64 in 1997, Turok: Dinosaur Hunter was one of the first FPS games designed explicitly with a console in mind. While it did receive a port to the PC, it was not as well received as the N64 version. Turok: Dinosaur Hunter was crafted by the now defunct Iguana Entertainment and subsequently published by the now equally defunct Acclaim Entertainment. Turok: Dinosaur Hunter was given new life on the PC in December of 2015 and on Xbox One in March of 2018 by Nightdive Studios

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Nightdive has succeeded in bringing a beloved game from many of our childhoods into the modern era. They seem to have a penchant for bringing old games from defunct studios back from the dead, and I feel that we all owe them for this great service. Keep fighting the good fight Nightdive.

The Setting

Taking on the role of Tal’Set as the current Turok(in the later games of the original series, you play the role of Joshua Fireseed). All Turoks function as protectors of the barrier between the Lost Lands and Earth as well as participating in an unending struggle to stem the tide of the nefarious Campaigner’s bid to rule the multiverse. Based upon a comic book series that ran from the mid-‘50s to the early ‘80s, the Turok games are one of the few game series to feature a Native American protagonist. It’s the only one to feature a pure-blood one, which is somewhat surprising given the rich lore in their culture. I would love to play through a game similar to the setting/events in the movie Apocalypto as an example. Pre-European conquest Tomb Raider? Yes, please.

The Gameplay

While the gameplay is fairly rudimentary by modern standards, that is, you point guns at bad guys and press fire until they die. Strafing in circles is your best strategy for almost every enemy in the game with few exceptions. You can also attempt to make your foes attack each other, a feat that is much easier with the ranged enemies than it is with the melee based enemies. The caveat here is that like enemies will not attack each other, except for humanoids armed with guns. That is, Raptors won’t fight Raptors, Pur-Lin won’t fight Pur-Line.

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You are given access to a veritable cornucopia of weapons with to dispatch the various flora and fauna of the Lost Lands. Most of them are stock standard FPS fare but there are few standout weapons like the Particle Accelerator, easily one of the most unique weapons in the game, hell, in any FPS game that I have played. The Particle Accelerator charges up before automatically discharging, or you can unleash a torrent of directed plasma in front of you and most enemies hit by it will be burned to a crisp before finally exploding flinging giblets every which way.

The final weapon, the Chronoscepter is only available if you find all of the missing pieces scattered across the levels. The Chronoscepter goes boom in the most satisfying of ways, at least for the era that the game came from, for modern games, it’s rather lackluster even with the updated particle effects from Nightdive Studios’ remaster. I think the only major issue I have with the weaponry is how weak the shotguns are, especially on the higher difficulties.

The vast majority of the enemies you will face in Turok are humanoids, but there is a sprinkling of non-humanoids such as the goliath Pur-Lin(Giant Ape-like creatures, that look like angry mutant frogs) and dinosaurs such as Raptors. There’s even a small handful of bosses (Four total). The amount of dinos you face is rather minuscule considering the suffix of the game is “Dinosaur Hunter”, but I guess “Turok: Hunts Dinosaurs Sometimes” isn’t as catchy.

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The enemies are not the only threat you’ll face on your trek through the multitude of interconnected worlds. There are a bevy of hazards sprinkled liberally throughout each level from the mundane and primitive stake traps (Long branches with sharpened stakes attached to them that swing out horizontally), flesh-eating plants that fire spikes at you, and the occasional falling rock, all of which serve to bring life to a mostly empty world.

Inexplicably, there are a series of jump puzzles across a few levels in Turok. Whose idea was it to put platforming into an FPS game? They deserve far more scorn than I can muster, maybe even more scorn than the entirety of gamedom can muster (that’s a lot of scorn for those keeping track).

Exploring The Lost Lands

On your quest to collect all the pieces of the Chronoscepter and defeat the Campaigner will find you venturing through a massive and ancient temple complex. Delve into the claustrophobic depths of a mazelike catacomb, run across bridges through a village high in the trees, trudge through a wasteland filled with fields of lava, and finally the assault the Campaigner’s fortress which is a labyrinth of steel corridors. Every level has a few secret portals that pop up from time to time, given away by the telltale throbbing hum.    

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The journey starts out in the lush* jungles on the outskirts of Lost Lands, which functions as a hub for the game itself. After collecting the first few keys, you’ll find yourself in a giant cave with slightly raised stone floor with a series of stepping stones marked with glyphs that correspond to a specific key for a specific portal on the cave floor leading to an archway that become active portals to each sub-world of the Lost Lands once you insert the needed keys into the corresponding mounting affixed on the central platform.

*There are trees, some vine covered walls, as well as few monkeys, boars, and deer.

Caveat Emptor(Let The Buyer Beware)

This is an old game, that means much of Turok’s content was limited by design choices of the original team (Iguana Entertainment) due to the technological constraints of the system it was created for in the first place (The Nintendo 64). The AI is pretty abysmal, the textures are low res, and the models are janky. The fog was initially used as a stop-gap to keep the framerate at a playable level, but it was put to good use by adding some much-needed atmosphere.

If were not for the fog, you would not be treated to seeing the monolithic structures that poke out of the mists at you as you approach them, nor would you have to tangle with dinosaurs charging at you from unexpected places. Even with Nightdive Studios stellar job bringing this game back from the abyss, there’s only so much polish you can put on a turd. I enjoyed my trip through memory lane, while I am honestly not sure how much of a factor nostalgia was, I expect it did play a rather large role in my enjoyment of the game so there may be some positive bias in my thoughts to the game as a whole.

Play Turok: Dinosaur Hunter if you want to see what helped influence the acceptance of the console FPS. Games like Turok, Goldeneye, and Perfect Dark all laid the foundation for games like Halo and Destiny.

If you want the flashiest of graphics with the gibbiest of gibs, I would just play the new Doom.

This review was written based off of the PC remaster of the game that was released in 2015 by Nightdive Studios and may not be applicable to the Xbox One version of the game.
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