The independent developers, Studio MDHR have brought the world, Cuphead. This indie game offers a host of unique features that made it truly stand out. Hand-drawn, it looks like something straight out of the 1930’s and this is not the only aspect of the game that caught people’s attention. Cuphead is one of the most challenging platformers the Gigamax crew has had the chance to play.
Warning: Hard More
Even though it’s incredibly difficult, the unique art style and exciting gameplay makes it easy to keep on playing. In the beginning, it opens with the player walking through a tutorial to get them comfortable with the controls. After this brief introduction to the game, it sends the gamers off on an adventure. Cuphead is tasked with fending off the sentient vegetables and other whacky creatures around the world. Navigating the overworld allows the player to freely choose missions and bonus levels. Shops and other locations are scattered around this overworld and it adds another level of adventure to Cupheads’ quest.
Overall, the game delivers an incredible experience through and through. From the amazing art and graphics to the challenging platforming along with the difficult 2D shooting mechanics, Cuphead earns its spot as one of the best Indie Spotlights this year.
Cuphead: Indie Spotlight on YouTube
Thank you so much for taking the time to watch! More Cuphead episodes will be coming soon. This game is unlike anything else out right now and it absolutely deserves a playthrough. Because of how challenging this indie game actually is, it will take some time to make it to the end. Come offer some support with a Like or Comment!
Layoffs Hit The Chinese Room as Studio Plans to Go Dark
Unfortunate news from The Chinese Room has reached media outlets today. According to a blog post from founder Dan Pinchbeck, the studio laid off most of its staff and has plans to go dark. The independent games creator is most famously known for works like Dear Esther, the Amnesia series, and Everybody’s Gone to the Rapture. Now the company is facing an uncertain future but there is still hope for this small studio.
Pinchbeck detailed in his post that he had suffered from a non-life-threatening health condition back in June, which gave him and his team time to reflect on the condition of the company. This was following the development of their latest game, So Let Us Melt, and negotiation meetings for the next project the team was planning.
The Bottom Line
“To cut a long story short, the situation–between financial pressures, trying to keep the lights on for the employed team, the stress of end-of-development, health issues–just wasn’t a tenable thing anymore. It was time to take a break, recharge, recover, and have a good think about the future,” Pinchbeck said in the blog post.
Ultimately, this led to the decision to lay off the development team. “So we let our team go,” Pinchbeck continues “Layoffs are never pleasant, particularly when you’re all trying to wrap a game. We did our best to try and help the team secure new positions, and then we all–the whole team–threw everything we had at wrapping the game. It didn’t feel fair to anyone, least of all people who had spent a year working on a project, to have its completion and release overshadowed by news about the studio closing, so we’ve held off on the announcement until we felt we were clear of all of that.” (http://bit.ly/2ftvjFo)
Time To Reflect and Recover
The developer also detailed that he was not the end of The Chinese Room, merely a small break to recollect their thoughts and goals. As of now the games currently released will stay on sale as well as merch and the fantastic soundtracks that accompany their projects. Currently, the studio has been downsized to just three people, they are working on a game known as the 13th Interior and will bring on a bigger team when the time is right. As for the future, Pinchbeck said the studio has secured funding for a follow-up game called Little Orpheus and is expected for prototyping by the end of 2017.
Pinchbeck finished the post with “Is it the end of The Chinese Room? No, I don’t think so. But it’s the end of a chapter, and we hope you can all be patient with us whilst we figure out what happens next.” Hopefully, this statement rings true because this studio is one of the most talented and has created some of the most beautiful stories in gaming. It is never easy for a studio to downsize like this but unfortunately that is the nature of the industry. An official media meeting is expected to take place later this week so keep your eyes peeled for more information.
Uppercut Games was generous enough to offer the Gigamax crew a beta key to try out their latest Rogue-Like game, City of Brass. This Indiana Jones meets Bioshock adventure was something special from the very beginning. The environments and simplistic gameplay mixed with sneaky traps and dangerous enemies kept things interesting every step of the way. City of Brass may be simple at heart but the level design is spectacular.
It begins with the character spawning in and it’s all on from there. With no quests or missions, the goal is to make it to the end of the level and advance to the next stage. Each stage is riddled with booby traps, skeleton enemies, and treasures beyond your wildest dreams. The treasure is used to purchase upgrades from the genies located throughout the map. Players have an objective arrow that will guide them to the end of the level, they’re also timed so it’s important to keep moving.
City of Brass Is A Hidden Gem
This hidden gem of a game didn’t get much attention by the media. This is surprising considering it was developed with the help of ex-Bioshock developers. Overall the game came out great and the Gigamax crew is excited to keep on working their way through the unique levels and fight the bosses along the way. There’s no telling what other secrets are hidden throughout the City of Brass. As any fan of Rogue-like games knows, there is always a new, exciting experience to be had.
Be sure to stick around as the Gigamax Crew continues adding to this exciting games playlist. Both Gigs and Mack can’t wait to jump back in and see what else the City of Brass has to offer.
Thank you so much for taking the time to watch and for visiting GigamaxGames.com. It really does mean the world to us. If you can think of any way we can improve the content, please let us know at GigamaxGames@gmail.com. Also, if you have a game you want to watch us play, just reach out and we’ll jump right on it!
It has been a little over a week since Hellblade: Senua’s Sacrifice was released and the developers are already patching a variety of bugs that have been plaguing players. While the independently developed game was praised as one of the best games to come out this year, it certainly had its issues. That’s why the developer, Ninja Theory, rushed to get this patch out detailed here on their blog.
There were bugs that would break the game or stop character progression entirely and these were the first to be addressed. They also fix a variety of collision issues that would send the player out of the game world and make it impossible to proceed. PC players will also be happy to hear that an issue involving the menu not loading has been patched.
There’s No Stopping Ninja Theory
Ninja Theory doesn’t plan on stopping either. The blog post also detailed that they’re still hard at work looking into bug reports so expect more updates in the near future. One patch, in particular, is the performance issues that PC players with AMD GPUs have experienced.
Below we have a full list of the patch notes that you can also find on Ninja Theory’s blog. While releasing broken games should never be acceptable, it’s hard for a small development team to take care of all the issues right at launch, sometimes it takes time for the community to find the problems and aid in pointing out where they are. Hellblade was an excellent game that should be in every gamers library especially after the patch. Gigamax managed to beat the game while only encountering one game breaking bug. If you’ve had issues make sure you report it to email@example.com.
-Fixed a crash that could happen if two Keep Guard enemies are standing close to each other and one dies.
-Russian subtitles for the Hellblade feature have been added.
-Fixed an issue where the audio would be out of sync with the Hellblade feature if it has been paused for an extended period of time.
-Fixed an issue where the Baldr Masks in the Tower Shard level are white on the inside.
-Fixed scenarios resulting in unlit geometry after reloading from checkpoint.
-Fixed a potential progression stopping bug in the Fenrir Cave by the ‘M’ rune door puzzle.
-Fixed potential progression stopping bug in Fenrir Cave due to check pointing after skipping a lit region.
-Fixed potential progression stopping bug in Fenrir Cave if player fails to collect floor rune after combat and subsequently dies.
-Fixed collision issues that could allow players to unintentionally exit the game world.
-Fixed audio cut-out issues.
-Added audio cues for hidden faces.
-Fixed audio hard cut at the end of various cut scenes.
-Fixes for audio lip sync issues.
-Audio balancing fixes.
-Various subtitle localisation fixes across a number of languages.
-Adjusted automatic difficulty enemy health scaling and Senua’s damage taken/given modifiers.
-Increased damage value of certain combo finisher attacks.
-Adjusted rate of combat focus resource build-up in Hard difficulty mode or higher.
-Fixed issue with stinger animated cameras popping if the same attack was repeated.
-Warriors now have an increased chance of evading certain heavy attacks.
-Fixed missing sound effects on certain reactions.
-Health values have been lowered.
-Will now remain vulnerable for longer after his shield guard has been broken.
Keep Guard Enemy
-Fixed a potential crash bug if Keep Guard enemies are standing close together and one of them dies.
-Tweaked rotation rate during certain attack windups.
-Fixed missing sound effects on certain attacks.
-Fixed an issue where Surtr was able to throw Senua outside of the arena.
-Fixed an issue where Valravn could not be damaged while in Focus for certain combos.
-Parried projectiles will now remove shadow state on hit.
-Health values have been adjusted.
-Fixed issue where certain attack were not dealing damage correctly to Fenrir.
-Adjusted slide properties for certain attacks.
-Adjusted cooldown for parry and evade defensive actions.
-Parried projectiles will now remove shadow state on hit.
-Fixed an issue where motion blur is applied to object incorrectly during Photo Mode.
-Removed the second slider that did nothing when cycling through the Effects tab.
PC Only fixes
-Fixed an issue where altering master volume would cause no audio to be played during the intro.
-Fixed the lack of vibration with the Steam Controller for the Blindness level
-Fixed an issue where key bindings and run toggle were not being saved between game sessions
-Fixed an issue where looking around with the mouse during the boat intro was not working.
-Fixed an issue where Focus was not able to be assigned to another key.
-Fixed an issue where tabbing out during cut scenes would cause audio to go out of sync.
-Fixed an issue where the menu would not load on start up.
The independent first-person shooter, Verdun is an excellent and action packed look into the World War I French trenches. Weaponry is more historically accurate than the World War I AAA shooter, Battlefield 1 which has an incredible impact on the overall pace of the action. Bolt action rifles, chunky machine guns and two battle lines separated by no man’s land, Verdun does a fantastic job immersing the player in the action.
World War I – Gritty Trench Warfare
Developed by M2H Game Studio and BlackMill Game, Gigamax Games was excited to see what these developers have to offer. Come take a look as Gigs and Mack try out the multiplayer mode, Frontlines. This game-type involves two teams at each side of no man’s land. One team is tasked with defending their trench as the attacking team charges across no man’s land trying to capture the front line. After the attack is successful, the defending team will need to retreat back to another trench. If the attacking team fails to gain a foothold, they need to retreat back and prepare for a counter attack. This action packed shooter is definitely one to pick up if you’re looking for something a little bit different.
Verdun on Tutube with Gigamax Games
Below you can find the first episode of Verdun by Gigamax Games. From beginning to end, see what a match of Frontline looks like and some of the different classes and factions included. Be sure to check back soon for a look at the single player. Verdun’s single-player isn’t extensive but brings with it some interesting gameplay.
Thank you so much for taking the time to watch! Hope you enjoy. Let us know in the comments if you want to see more of Verdun. Also, tell us what your favorite shooter is and we’ll be sure to include some footage soon!
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Indie developer Uppercut Games, a team comprised of former Bioshock developers, has announced their latest adventure ‘City of Brass’. This upcoming first person rouguelite adventure puts an Arabian Nights twist on the genre that’s a welcomed change from the typical dungeon delves. The City of Brass is an extremely dangerous place for wary adventurers but can prove rewarding for those who take on what lies beneath the sand. Players can expect to take on a variety of dangerous spirits and be forced to avoid deadly traps on their quest to achieve wealth beyond their wildest dreams.
The player will take the role of a determined and cunning thief armed only with a trusty scimitar and a whip which can be used to disarm, trip, or stun enemies. Gameplay sounds very much like the Prince of Persia series, requiring the hero to swing across gaps, climb up objects, and destroy barricades in his journey to lay claim to the countless treasures. Traps will also be littered throughout the procedurally generated map including sharp blades to slide under, spears that must be dodged, and the stereotypical arrows coming out of holes in the wall. Players will also have to avoid crumbling ledges and poison gas traps, but all of these obstacles can be used to gain an advantage over enemies, if approached tactically.
The team behind the game sounds incredibly passionate about the project with the lead designer, Ed Orman offering more insight into the game, “Developing a game with multiple, interacting systems that players can freely combine feels like a return to our roots, drawing on our experiences working on BioShock and many of our other favorites. Players must learn how to use the traps to kill their foes, and even turn enemies against each other. You’ll perish in the City of Brass – often, and quite horribly – but as your skills improve and you discover new ways to cheat death, you’ll return to fight another day.”
This adventure is expected to release this fall and we here at Gigamax can’t wait to start our journey through the desert. It is always exciting to see a passionate group of indie developers take on a dream project, and that’s exactly what this game sounds like it will be. This title is sure to impress so be sure to keeping check back for more information on City of Brass!
If you can’t get enough of gritty, realistic and explosive first-person shooters, Escape from Tarkov might just make your day. Developed by the independent Battlestate Games studio, those interested will soon have a chance to join in on the closed beta. Beginning in July, Battlestate Games will be hosting a closed beta, only available to those that pre-ordered Escape from Tarkov at any point in time. So if this is the first time you’ve heard of it and the gameplay footage below caught your eye, there’s still time to jump at the opportunity.
According to the official Escape from Tarkov website, it’s currently being developed for PC and Mac. When asked about a release on consoles in 2016, Nikita Buyanov – COO and Lead Designer at Battlestate Games had some interesting words to say. “While we are interested in bringing the game to consoles, PC version is going to be uncompromisingly feature-rich, and console versions will be adapted ports, not the other way around.” http://bit.ly/2seZfdi
Play on your own through a story-driven scenario based walkthrough or have friends join in to complete raids on large compounds. The maps are expansive, offering a detailed look at the city of Tarkov. Lore will be located around the city, filling the player in, further explaining the world.
Using their unique HECS system, standing for – Hazardous Environment Combat Simulor, Battlestate Games wants to deliver a hyper-realistic experience through and through. Weapons are unprecedentedly customizable and players need to keep in mind “real-life ballistics and projectile hit physics.”
They will need to manage their character in a way that’s nearly unheard of in a multiplayer fps. Gamers will be able to monitor their character’s health which consists of hydration, energy, blood pressure, blood loss, fractures, contusions, intoxication, exhaustion tremors and more. All need to be maintained and will have a direct impact on the character’s ability to eliminate their enemies.
More Than Just A Shooter
There is also a great deal of non-combat activities. There will be NPC merchants that will only sell you items once trust is built. A shared economy will react in real-time depending on other players actions and events. You can even become a trader and open up your own store.
It seems like this game has much more to offer than just being another shooter on your hard drive. Escape from Tarkov looks like a welcomed, unique, gritty shooter. If you’re interested in learning more about the game or even want to jump on the closed beta, you can find more on their official website.
The independent studio, Forge Reply just announced that they will be releasing a new PSVR game this summer. The small studio is taking a cinematic approach to VR in their upcoming game, Theseus. This game is built completely for virtual reality, Forge Reply is building a new action adventure game that will make the player feel completely immersed in this new and amazing world.
A Modern Take on The Classics
Theseus is a new and modern take on the classic Minotaur and the Labyrinth myth from ancient Greece. To introduce the game Forge Reply has released an announcement trailer that gives players an intense look into what their game is all about. Check out the reveal trailer below to get a good look into what this upcoming virtual reality experience is all about.
In Theseus, the player wakes up alone in a new and terrifying location with only the voice of a mysterious woman to guide them. The protagonist will wander the halls and alleys of the ancient Labyrinth looking for a way out or meet their demise in the giant maze. Unfortunately they are not alone in the stone hallways, the Minotaur is there and not terribly happy that someone has invaded his home.
This new independently developed virtual reality game looks like an intense experience and we can’t wait to get our hands on it. It’s great to see the new and exciting ways developers are approaching the VR medium. With PSVR being the first consumer level experience for this tech, it is a smart move for Forge Reply to make it the first system to receive Theseus. Expect a lot more information as we get closer to the release date along with gameplay videos to get an even better look into the game. Make sure to keep checking back with Gigamax for more on this interesting VR game!
Shadow Warrior 2 – Let’s Play Page with Gigamax Games
Shadow Warrior 2 is a non-stop, action packed first-person shooter that is sure to catch your attention. The ninja-like melee weapons and countless guns keep things interesting along the way. Not only is this title a fantastic predecessor to the original, the RPG elements take it to a completely different level. The Gigamax crew is here to show off their first impressions of the game and offer a few laughs along the way.
Starting the game from the very beginning, you can see exactly what Shadow Warrior 2 is all about. Gigs has a bit of experience from the first one, but nothing prepared the crew for what they were about to see. This second title has so much more in store than the original. Collect unique weapons and explore the open world, experiencing the countless adventures that await.
One of the aspects that make this game so unique is its sense of humor. Wang jokes and horny rabbit monsters, this game will make you laugh. There’s some interesting information shared throughout this explosive series so be sure to check back soon for more.
Thank You For Watching!
Thank you all so much for taking the time to watch. We here at Gigamax sincerely appreciate your time and hope we can deliver the content you want to see. Have any suggestions? Let us know, you can always reach us at GigamaxGames@gmail.com or on Twitter and Facebook. Hope you all enjoy the Shadow Warrior 2 Let’s Play but remember, we have so much more!
Shadow Warrior 2 – The Entire Playthrough with Gigamax Games
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The Invisible Hours to be at Festival de Cannes 2017
The Invisible Hours is a new complex murder mystery recently announced by the indie developer, Tequila Works. Designed specifically for VR, players will have to solve a crime in a world they are totally immersed in. A recent press release from Tequila Works officially announced that the game will be present at NEXT during Festival de Cannes 2017.
NEXT is focused on innovations in VR technology this year, specifically focused on how the medium impacts a narrative and storytelling. The Invisible Hours will be at the innovation hub from May 17th through May 21st at Palais 1, Aisle 14.
An Intricate Web of Interwoven Stories
The Invisible Hours leads players through a “intricate web of interwoven stories” inside a vast mansion that contains an unnerving truth. On their website, Tequila Works boasts that the game is “one of the deepest narrative experiences in VR to date.” The game contains seven characters that move and exist in the world even if they are not in the player’s line of sight. This means that there are seven intersecting stories that the detective must be concerned about at the same time. The player must consider these seven stories carefully and be at the right place at the right time in order to solve the mystery.
Thankfully for the player the protagonist is invisible (see what they did there) to the seven suspects. This gives investigators complete freedom to observe the character and explore the mansion at their own pace. Tequila Works says that “The game is a gripping mystery, and to find all of its deepest secrets will require careful observation and exploration.”
Big Names Featured
Another piece of exciting news is that the game features a star studded cast of characters from across film, theatre and television. Some of the people behind the game include director Rob Yescombe (Farpoint), and starring Mark Arnold (Desperate Housewives), Katherine Carlton (Downton Abbey), Uriel Emil (Homeland), Grahame Fox (Game of Thrones), Bentley Kalu (Marvel’s The Avengers), Patrick McNamee (Inspector George Gently), Henning Valin (The Killing) and Fiona Rene (Sinister Squad).
The game is going to come out this year and will be available for Oculus Rift, PSVR, and HTC Vive. If you’d like to see more information on the game you can check out Tequila Works website. We here at Gigamax Games are pumped about this upcoming release. Anything involving VR is unique and hopefully this game will be truly innovative. Don’t forget to keep checking back on GigamaxGames.com for more information on The Invisible Hours as it becomes available.