Indie games have a special place in the Gigamax crew’s heart. Being an independent organization, developing, producing and publishing a complete video game isn’t easy. These games are usually put together by small teams that pour their heart and soul into their adventures. Every now and then, Gigamax hosts and Indie Week, showcasing some of the classics and new arrival to the indie game scene.
This is a little look at the indie games the Gigamax has celebrated. Be sure to keep checking back for information on upcoming Indie Weeks!
Find the Indie Game playlist below!
Some of the games that make up this playlist include Rocket League, Oxenfree, Cuphead, Enter the Gungeon, The Darwin Project and so many more. With some incredible indie games coming in 2018, you can be sure this playlist will continue to expand!
Time To Celebrate
Let’s celebrate all the hard work that has gone into these works of art. AAA games are of course usually more graphically appealing with larger worlds utilizing their bigger budgets but at the same time, they feel more sterile.
When big corporations get their hands on the creative process of developing a video game, things start to change and often times suffer. Indie games avoid this kind of corporate input and instead, the teams create their own vision without the need to appease their bosses. This is what allows indie developers to truly push the envelope and develop the games they want to make. This kind of passion is worth celebrating and that’s exactly the goal of Indie Week at Gigamax Games.
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Gun Media and IllFonic released their hidden gem Friday the 13th: The Game and things quickly went out of control. Crashing servers and excited gamers unable to logon plagued its release. Though the servers were barring some players from experiencing this unique, asymmetrical online horror game, the excellent and interesting gameplay just about saved it.
All out excitement when playing as Jason, teleporting around the map performing gruesome kills and absolutely thrilling when playing as a counselor, Friday the 13th: The Game has a lot to offer. The game works by putting eight people together in a group, one person is randomly chosen to be Jason while the others play as counselors. The counselors need to survive the 20 minute matches using their wits or the items scattered throughout one of the three maps. Jason’s goal is to hunt the counselors down and stop them from escaping. There really is no win or lose, just survive or die. Server issues are still a concern, but consistent maintenance patches are expected.
Just Too Much
This independent developer was not expecting this kind of interest for Friday the 13th: The Game. The servers they used just weren’t enough to keep up with all the gamers logging in on the same time. Delivering such a well made game with unique mechanics seems like it was a perfect fit for the modern gamer.
You can find the Friday the 13th: The Game playlist below. The first video gives you a look at what it’s like to play as the famous serial killer, Jason! Stay tuned for more gameplay and maybe even a few private games with the Giga-Knights!
Friday the 13th: The Game [Jason Gameplay & Killing Spree] with Gigamax Games
Thank you so much for taking the time to watch! It should be interesting to see where the indie developers take this game in the future. With all the excitement comes a lot of unexpected money. It would be incredible to watch this game grow just as fast as its audience.
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Friday the 13th: The Game brought with it an incredible amount of excitement and it was clear that the indie developers, Illfonic and Publisher Gun Media were not prepared for this level of interest. Right out of the gate people were lining up in matchmaking, waiting to get their chance to play but the servers were just not up for the challenge. Extremely long wait times which sometimes lasted in the area of 10 minutes, were agonizing. Some individuals were even experiencing an error when trying to log into the game, “Database login failure” and couldn’t play at all.
Illfonic quickly followed the release with a statement, “Few of us have slept since Thursday, but I wanted to take a moment to inform all of you as to what’s going on with everything,” writes IllFonic. “We’re having global issues, on all platforms (PC/XB1/PS4).” (http://bit.ly/2qz46Bf) They’re also releasing a patch, trying to assure the public there will be more to come.
Please, Not Again!
Game breaking issues like this leave a bad taste in a consumer’s mouth. A friend of Gigamax was among the unlucky few that had no access to the game after purchasing it on Friday. This lasted up until Monday when he finally had to opportunity to play. He was even considering reaching out for a refund but the thing was, the game was crafted so well he sincerely wanted to play.
This asymmetrical multiplayer horror game brings an experience that is rare to come by in the modern gaming world. Be sure to check back for a deeper look into Friday the 13th: The Game when the full review is released, but the fact that the developers were able to deliver such a fantastic experience that people put up with 10 minute wait times or an entire weekend to actually play shows at least how interesting the game actually is.
Hindsight Is 20-20
It’s hard to imagine having no contingency plans in place for higher than expected game sales and actives players. If there was ever a case where a fantastic game outshines a rocky launch, this may be it. Even with the overwhelming cries from the public, Illfonic was committed to solving the problem and fixing the servers. It shows a lot about a company willing to stand behind their product, but still seems strange that they didn’t take steps to avoid this severely damaging problem.
A large scale, open Beta or Pre-Order seems as though it could have been the right choice to gauge interest. Having nearly no information about the game or release date before it became available on all platforms, it was impossible to tell just how interested the community actually was in Friday the 13th: The Game. With all the backlash the ‘pre-order phenomena’ receives, it seems as though this or a Beta could have been used to avoid this unfortunate situation.
Chaos and Angry Gamers
With an absolutely chaotic launch, Friday the 13th: The Game will be a release to remember. The ones that had the chance to play opening week, for the most part thoroughly enjoyed the game and its originality. Those that were locked out were aching to play and cursing the developers that didn’t anticipate the high level of interest in the title.
Even with the rocky start, the developer delivered a fun, exciting and incredibly unique game to the market. They were quick to act with public statements about the server issues and took full responsibility. It’ll be exciting to see how what will happen with this game as time goes on, however if it doesn’t receive consistent upkeep and regular improvements, this troubled start will be used against them in the future.