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How to Best Listen to Your Gaming Community to Create a Better Gaming Experience as a Game Designer

How to Best Listen to Your Gaming Community to Create a Better Gaming Experience as a Game Designer

As a game developer, you are surely aware that the market is constantly changing and developing. The gaming community is very vocal in what they want and expect out of a video game, and they are not hesitant to express when they are displeased – for instance, when the game No Man’s Sky came out, many individuals expressed just how disappointed they were with the lack of expected features, and it caused the game’s overall success rate to drop drastically.

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Therefore, you have to consider your impact, as a developer, on the gaming community. Many individuals will express what they want, what they expect, and how they want to utilize the new and improving gaming platforms. You have to consider your client base when developing your games. If you don’t, your new, shiny game, will ultimately flop. Below are tips on how to listen to the gaming community, on a whole, and begin to understand exactly what they want and expect.

1) Read reviews of other games

This might sound silly, but this is one of the best ways to gain insight from the community. Gamers are very specific in what they want – they will complain about the graphics quality, or the character design, or they will say how much they like the story of particular games, or the ability to customize your characters. Look at what individuals have wanted in a game, and know what to add to see to it that you are successful. If you don’t read the reviews, you don’t really learn what gamers are looking for at the time of release.

2) Know your audience

Knowing who you are marketing your video game to will make a world of difference. This is because, at the end of the day, different gamers have different expectations in the quality of their games. Individuals playing first-person shooters, for instance, may find that they don’t even want a realistic campaign to play in conjunction with the game, they want only the ability to run around and fight other people on multiplayer. Similarly, if you are coding an MMORPG, it would be vastly important to ensure you provided a detailed background story and an immersive world. Without these, you will slowly begin to lose your audience.

3) Keep up with technology trends

With new, better, more powerful machines coming out every year, it is more important than ever to follow technology trends. Knowing what new processors are coming out will help you understand what your clients want in a video game – for instance, a high end, very detailed game would be perfect for release alongside the newest up and coming graphics card and processor. Timing your game releases to match up and coming technology trends will ensure your community feels heard, resulting in more satisfaction overall.

4) Stay on top of updates

As with all games, there will be bugs. There will need to be patches, as well as upgrades in game. Be sure to listen to what people say after the game launches – if they want a particular type of update, be sure to implement it in an upcoming patch. This will ensure that your clients feel as though they’re being heard, and it will create a better fan base for any games you develop in the future, as you have branded yourself as a reliable, dependable developer.

While these are, most certainly, not the only ways to ensure you are listening to the gaming community to ensure you are creating the best gaming experience possible, these methods do ensure that your clients feel heard. You will stay up to date with current technology trends, ensure that your games remain up to date, and provide what your player base wants as far as a game experience goes. Realistically speaking, in knowing what they are expecting from games at the moment, you will be providing them with a great experience. Adding these small steps, however, will provide them with a top-notch experience and ensure you maintain a player base for years to come.

Special Guest Blog submitted by the Creator of HDD Mag.

Creator of HDD Mag, lover of comic books (Especially Dr. Strange), horror movies and video games. In my spare time, I’m either reading them, watching them or playing them!

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No Man’s Sky Next Update Adds Multiplayer and More

No Man’s Sky Next Update Adds Multiplayer and More

The developer behind the indie title No Man’s Sky, Hello Games, outlined a substantial update coming to the game that will add a variety of features fans have been requesting since launch. The open world space exploration experience is about to be transformed. Hello Games called this the Next update and it will be available for free on PS4, Xbox One, and PC starting July 24th.


The biggest of all the additions making their way to the game is multiplayer, which will allow players to group up in small teams and explore the universe together. Gamers will also have the option to join up with random members from the community.

It’s Finally Here

“You can help friends to stay alive, or prey on others to survive,” the studio explains. “You can build tiny shelters or complex colonies that are shared for all players. Fight as a pirate or a wingman in epic space battles with friends and enemies. Race exocraft across weird alien terrains, creating race tracks and trails to share online. The character customization allows you to personalize your appearance.” (https://bit.ly/2uuESrI)

No Man’s Sky is also set to receive a massive visual overhaul, that according to the studio, will add “dramatically improved planetary terrain generation, ground textures, water, and clouds.” Additionally, there’s “also significantly more detail added to ships, NPCs, and buildings.” (https://bit.ly/2uuESrI) New planetary rings and improved space visuals will be making their way into the game as well. In a dramatic move, Hello Games is letting players to explore the world in third person mode, too.

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The Next update has base building in its sights along with all the other updates coming to No Mans Sky. Now, players will have the ability to build more than one base on a planet. Crafted items are now more complex and the size limitations have been reduced. On top of all that, the Next update added a couple of new base parts as well.

Last but not least, players will now be able to command freighters, which includes assembling and upgrading an entire fleet of frigates. Commanders can send them out into the universe or have them provide assistance as they explore systems. This is all done from a freighter, which behaves like a capital ship. Friends can be invited aboard the ship where they’ll be able to embark on multiplayer missions from Galactic Commission Station, located on the bridge. For more information on what’s available in the Next Update, check out the trailer above for an in-depth look.

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Darkest Dungeon Let’s Play Page

The Nintendo Switch is now home to Darkest Dungeon and besides the wacky menu system on the hybrid console, it’s extremely entertaining. This is one of those indie games that keeps on bringing people back. Known for its challenging dungeon crawling elements, the Gigamax crew wasn’t too familiar with the title. A request brought it back to the attention of Gigs and Mack so it was about time to explore the dangerous depths of Darkest Dungeons.

Darkest Dungeon Gameplay on YouTube with Gigamax Games

Caught off guard with the clumsy menu system the game uses for the Nintendo Switch, the intro to Darkest Dungeon was interesting, to say the least. After the crew got those hiccups out of the way, it was time to start slaying. Going in relatively blind, Gigs and Mack limped through a dangerous dungeon. It may not have been pretty but the Gigamax crew got the job done…. kinda.

The Future Looks Dark

Are you a fan of Darkest Dungeon? If so, be sure to leave a comment at the bottom of this page or on the video! The Gigamax crew is dying to release even more gameplay.

This will be the place to find all the latest Darkest Dungeon gameplay. Thank you all so much for taking the time to stop by this Let’s Play Page! It means the world to everyone here at Gigamax Games.

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INSIDE Review: For Love of the Game

INSIDE Review: For Love of the Game

Review by, William Griston, For Love of the Game – Gigamax Games Contributor

INSIDE is the spiritual successor to Playdead’s previous game, LIMBO, and it wears that mantle well. INSIDE was released on Steam, PS4, and Xbox One in 2016 by Playdead. This game is a “trial and death” game much like what Playdead had labeled LIMBO. Thematically both games are dark, but most of LIMBO’s grit comes from the ambiance, whereas INSIDE’s melancholy is tied to the themes that it presents.

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At its’ base, INSIDE is a side-scrolling 2.5D puzzle game with the story being told through set pieces that you encounter on your journey through the remarkably detailed world. While it’s not as difficult as its’ predecessor, INSIDE has a few new mechanics that keep things fresh.

Much like the previous game LIMBO, INSIDE starts off with a small boy running through a forest. After a short trek through the bush, you burst out into a clearing, where you learn that your character is trying to evade some NPCs(Non-Player Characters) armed with flashlights and tranquilizer guns.

INSIDE Gets Dark

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As you venture further and further into the game, the NPCs get more aggressive. The world itself takes a dystopian twist, each death functioning as a checkpoint as you stumble blindly through Playdead’s wonderfully crafted and terrifying world. You’ll find yourself holding your breath as you attempt to evade NPCs, pulling your hair as you try to figure out the path you’re supposed to take and a surge of joy when you finally solve an especially difficult puzzle. Much like LIMBO, there’s also a modicum of macabre humor to be found within the venue that Playdead has granted us. The sad state of the protagonist’s world is told through both the extremely creative set pieces as well as the beautiful art style. You will die, a lot.

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INSIDE’s graphics are not as rudimentary as the previous game. LIMBO was a black silhouette on a black landscape, INSIDE’s world is one of color, still draped in an atmospheric shadow and somber grays. The oppressive landscape serving as a terrifying backdrop to the gameplay, the story of the wheres and whyfors playing out in the background and sometimes in the foreground as you attempt to surmount the plethora of nefarious puzzles that have been placed in your path.

INSIDE is great, but LIMBO is better

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While INSIDE is a great game, I think LIMBO is the much stronger title out of the two.

If we’re being totally honest, I feel like INSIDE would probably feel more original if I hadn’t touched LIMBO first.

In the end, I’d say that if you like platformers and Puzzle games: Pick up both LIMBO and INSIDE. If you have to choose between the two, I’d get LIMBO because the puzzles feel less labored than they do in INSIDE. I just did not get as much from INSIDE as I did LIMBO, it’s still a great game, it’s just not as fantastic as the previous outing by Playdead.

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Agony on YouTube with Gigamax Games

Agony on YouTube with Gigamax Games

Agony caught the attention of gamers a couple years back when the trailer made its rounds on a bunch of social media platforms. This was where Gigs and Mack first heard about this upcoming horror adventure game. It seemed as though it was going to deliver a unique and exciting experience but what the world ended up receiving was far from expectations.

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This game was anything but enjoyable. Screen tearing pledged the playthrough and the rough character models and the subpar world quickly eliminated any excitement surrounding Agony. Instead, gameplay turned into pure agony.

Agony Playlist on YouTube – PS4 Gameplay

Just because a game doesn’t have the best graphics doesn’t always mean its a flop. However, everything else that the game would have needed to deliver in order to overshadow its rough aesthetics fell short as well. This playlist shows off the first few minutes of Agony on PlayStation 4 and it quickly becomes clear why the game reviewed so poorly. Even though the game was a flop, the gameplay is absolutely worth investigating. It’s almost surprising that the developers were able to get away with distributing this game to the world.

You Be The Judge

Have a look for yourself, the Gigamax crew wants to know your impressions. What did you think about, Agony? Are you going to give it a try? Leave a comment at the bottom of this page or on the Agony video on YouTube

Thank you from Gigamax Games!

Thank you so very much for taking the time to stop by. It means the world to everyone here at Gigamax Games. If you liked the video and want to see more, don’t forget to Like, Comment, and Subscribe for new videos every Tuesday and Thursday. If articles are more your speed, GigamaxGames.com releases new video game news, reviews, and discussions every Monday, Wednesday, and Friday!

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Bloodstained: Curse of the Moon YouTube Playlist

Bloodstained: Curse of the Moon YouTube Playlist

Bloodstained: Curse of the Moon is a Kickstarter stretch goal for Bloodstained: Ritual of the Night. Ritual of the Night will be a spiritual successor to Castlevania’s non-linear, RPG-style entries and it seems as though the world is excited to get their hands on it. Bringing in a considerable amount of attention, the developers promised an interim game, Bloodstained: Curse of the Moon if one of their Kickstarter goals were met. Keeping their promise, PC and Switch gamers are now able to get their hands on the 8-bit Curse of the Moon.

Bloodstained: Curse of the Moon – Gigamax Games on YouTube

Holding true to the feel of an old-school Castlevania game, Bloodstained: Curse of the Moon is infectious. The simple yet exciting gameplay is addicting and challenging. It continues to bring the Gigamax crew back and the choice of difficulty makes it enjoyable for gamers of all skill levels. Whether someone is looking to breeze through an 8-bit masterpiece or if they are searching for their next challenge, Bloodstained: Curse of the Moon is built to deliver both.

Graphics, Gameplay, and Indie!

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The graphics are beautiful, especially for its 8-bit art style and the gameplay mechanics are all incredibly smooth. Overall the game is an enjoyable and exciting precursor to the full, Bloodstained: Ritual of the Night which is expected to release this year. Any indie game lover on the PC or Switch might want to consider picking up Curse of the Moon if the wait for Ritual of the Night is becoming too difficult to bear. Beyond just holding gamers over, this game is an absolutely beautiful experience for anyone that enjoys this kind of 8-bit style non-linear RPG.

Thank you from, Gigamax Games!

Thank you so much for taking the time to stop by the Bloodstained: Curse of the Moon Playlist page on Gigamax Games. This will be the place to find all the latest episode of this 8-bit indie game. If you enjoyed the playlist and want to see more, leave a comment at the bottom of this page or on any of the videos on YouTube.

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Indie Developers Feeling The Pressure

Indie Developers Feeling The Pressure

Indie games are rising in popularity but the market is becoming saturated with AAA titles, other indie games, and now even video games in-between these two categories. These indie developers are left scratching their heads, wondering how they can make any kind of impact in an industry that’s overwhelmed by all these games releasing at such an impressive pace.

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In the wake of Cliff Bleszinski’s studio, Boss Key Productions closing their doors after three years, the video game industry is paying close attention to this massive misstep. Boss Key Productions’ independently released, “Radical Heights”, failed to make up for the financial void their previous release, Lawbreakers left behind. When a studio led by such a prominent name in the video game industry can close after three short years because of one major failure, indie developers worry if there is any room left in the market for them.

Both a Blessing and a Curse

Indie developers may face shoestring budgets but this is both a blessing and a curse. Development might take longer and the resources they have are limited but one failed game might not sink an indie studio. Boss Key Productions had 65 employees as of September 2017, whereas Studio MDHR, the developers of the indie hit, Cuphead has 15. These smaller developers have much more room to experiment with ideas, fail and bounce back, and remain agile when compared to larger studios.

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Even with the benefits of being an indie studio, the indie market isn’t immune to over saturation. A recent report from SteamSpy’s Sergey Galyonkin showed there were an incredible 7,696 games released on Steam in 2017, up from 4,207 in 2016. This is making it challenging for indie developers to find a spot for their games and get the recognition some of them deserve. Still, time and time again, an indie game will pop up and make waves worldwide just like Cuphead mentioned above or even Illfonic’s Friday The 13th: The Game. Yet, as the video game industry continues to mature, the fear remains that these independent developers might be pushed out of the market by not only AAA developers, but the massive increase of indie games making their way to both consoles and PC.

The Double-Edged Sword

In a previous article on Gigamax Games titled, “The Best Time For Indie Developers” it took a different view on the current state of the industry. Focused on the technologies available and range of marketing methods at indie developers disposal, on one hand, things are looking up for these creators. Now with a studio like Boss Key Production closing their doors, it’s a stark reminder that even having the resources, technologies, big names, and capabilities to create a game like Lawbreakers or their independently publish Radical Heights at the height of Battle Royales popularity isn’t enough to turn a small studio into a major player within the video game industry.

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One thing is certain, the video game industry in its current form is still relatively new and figuring itself out. The popularity of indie games is growing exponentially but all this uncertainty surrounding the market may steer would-be amazing indie creators away from releasing their games to the world. However, when quality content is released to the world, people will notice. Indie games aren’t going anywhere any time soon as they continue to find their place, but Gigamax Games will be keeping a close eye on the market to see how this sector continues to progress.

Are You an Indie Developer?

Are you an indie developer? Let us know your impression of the current indie game scene and if you have a game, post it in the comments below so the Gigamax Games crew can give it a try!

If you’re an indie developer struggling to break into the market, Woodstock Productions might be able to help!

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The Best Time For Indie Developers

The Best Time For Indie Developers

Indie games have continued to generate an incredible amount of interest from the gaming community. They took their first steps out of obscurity in the early 2000’s. Since then, this subsection of the video game industry has only grown in popularity. Indie developers are working with the latest technology to bring the world their creations without input or direction from corporate publishers. By nature, indie developers create some of the rawest forms of artistic expression found throughout the industry. Today is very well the best time to be an independent game developer.

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Now indie games are found on every console and available at an affordable price. These two factors created a boom throughout the gaming world. People continue to flock to the nearly limitless indie games available no matter what platform they own. Coming in every genre and a variety of art styles, there’s an indie game out there for even the pickiest gamers. This opens up an opportunity for passionate game developers to create, market, and sell their creations to the world.

Check out: 6 Tips on How Game Developers Can Market Their Game!”
Check out: “Indie Game Celebration at Gigamax Games!”

Gamers are raving about the latest indie hits. Some of these games are even incredibly successful when looking at revenue. One of the most successful indie games of 2017, CupHead sold over 2 million copies. At around $19.99 per copy and another $9.99 in downloadable content available, that’s a lot of money. These numbers may seem impressive but of course, they don’t come close to the revenue Minecraft generated. The next massively successful indie game could be created by a passionate developer alone in their basement.

The Golden Age of Indie Games

There have been so many break out hits over the past few years. Undertale, Friday the 13th: The Game, Journey, Owlboy, Binding of Isaac, and these are just to name a few. Simply listing the indie games that have had a global impact would warrant an entire series of articles. An indie games ability to strike a chord with the community is unparalleled. The freedom these developers exercise and with no creative limits besides budget allow indie games to deliver the artists vision in its purest form.

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Independent video game developers have so many more options to promote their games and share their art with the world than ever before in the past. The internet offers these creators nearly unlimited access to millions of interested individuals. Social media and amazing organizations are all available to help get these spectacular artists creations to the gamers who love them. As more and more gamers discover what indie games have to offer, there’s no end for these independent creations in sight. Now is the perfect time to act on that dream and start working on the next revolutionary indie game.

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Super Meat Boy Sells Extremely Well on Switch

Super Meat Boy Sells Extremely Well on Switch

Super Meat Boy, the challenging platformer that released back in 2010 by developer Team Meat, launched for the Nintendo Switch last week and owners of the console love it. The game is off to a great start in terms of sales. The studio took to Twitter saying that first-day sales came “shockingly close” to repeating the games sales numbers from when it launched on Xbox 360 in 2010.

The sequel to Super Meat Boy, Super Meat Boy Forever, is on its way to the Switch in the future according to a Nintendo Direct from last year, and the strong debut for the game is a good sign for the studio. Team Meat joked, “Now I’m pretty excited about Super Meat Boy Forever for the Switch…Imma buy @notch’s house.”

To add some context to the above tweet, Notch is the creator of  Minecraft, Markus Persson, who sold Minecraft to Microsoft for around $2.5 billion back in 2014. He used some of that to buy a $70 million mansion in Los Angeles, outbidding Jay-Z and Beyonce.

New Mode!

Super Meat Boy for Switch is available now for $15 on the Switch’s digital store. A physical version will hit store shelves later this year. The Switch edition of the game offers a new mode which is a two-player split-screen challenge named “Race Mode.” You can use this mode for individual levels, an assortment of random ones, or the full game, with options for both light and dark.

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The amazing story of what Team Meat had to go through to create Super Meat Boy was one of the best parts of the independent film Indie Game: The Movie. The game was developed by The Binding of Isaac’s creators Edmund McMillen and Tommy Refenes and debuted on Xbox 360 as part of Microsoft’s Game Feast promotion back in October of 2010. It also came out for PS4, PlayStation Vita, and Wii U.

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Gang Beasts – Servers and Gameplay on YouTube

Gang Beasts – Servers and Gameplay on YouTube

After weeks of trying to stream this ridiculous fighting game, the Gigamax crew gave up and instead put a bunch of gameplay into one video. Anyone that has purchased Gang Beasts knows that the servers aren’t always to most reliable. Random disconnects, long wait times, or the servers not working at all is a common occurrence. Live streaming this simple, silly fighter was next to impossible.

Below is the Gang Beasts playlist on YouTube. Every and any of Gigs and Mack’s Gang Beasts adventures will all be located in there. As the game continues to work through its bugs and fix their unstable servers, be sure to check back for even more Gang Beasts videos. This wacky fighter is nothing but a great time when it actually works.

Gang Beasts with Gigamax Games on YouTube

What’s Gang Beasts All About?

Each map brings a new way to slaughter your ragdoll enemies. From dueling elevators to the speeding trucks, these lovable stumbling sprites find themselves in some extremely dangerous situations. It doesn’t seem to faze them however as they headbutt, punch, and throw their way to victory. The battles can get intense but the laughs never stop. Even with people dying all around you, it just doesn’t matter because if you’re next, it’ll probably just make you laugh.

Thank you all so much for taking the time to stop by. Hope you enjoyed the video and be sure to stick around for more from Gigamax Games! Don’t forget to Like, Comment, and Subscribe to stay up to date.  Be sure to let Gigs and Mack what you want to watch them play. Leave a comment and the Gigamax crew will let you know when they’ll make a video of one of your favorite video games!

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