Nintendo Switch Lifecycle May Extend Past 5-6 Years
The lifecycle of a typical console is around 5-6 years. With a few exceptions, this has been the standard for the big three video game companies Microsoft, Nintendo, and Sony. Although Nintendo now believes that their latest addition to the console market, the Nintendo Switch, could potentially be around longer than previously expected.
During an investor Q&A, Nintendo’s Sigeru Miyamoto expressed that he believes the Nintendo Switch could be around longer due to the unprecedented hybrid nature of the console. He also feels that Nintendo’s efforts to create unique and original content for the platform could keep it on store shelves for years to come.
The Nintendo Switch Breakthrough
“When you think about what can be done with the Nintendo Switch as a device that can be taken on the go and that every person has in their hands to play, you realize it has many features not available on any other hardware to date,” Miyamoto said. “Nintendo also has a system in place whereby the software developers focus on these hardware features in their development efforts for the continuation of the Nintendo Switch business.” (http://bit.ly/2CeDsCZ)
Miyamoto went on to say “Up until now, the hardware lifecycle has trended at around five or six years, but it would be very interesting if we could prolong that life cycle, and I think you should be looking forward to that.” (http://bit.ly/2CeDsCZ)
Nintendo director Shinya Takahashi added that the company had junior level developers working closely with higher management to create a multitude of interesting products that are both fun to play and can reach a wide audience.
Nintendo Changing The Game
“Behind the unceasing stream of Nintendo Switch software releases to date is an approach to development that concentrates on development, itself the fruit of efforts several years ago to integrate the software development teams, which has made it easier to organize teams.” (http://bit.ly/2CeDsCZ)
To give some perspective, Nintendo released their previous console, the Wii U back in 2012 and ended production in January 2017. The Switch launched in March 2017 and already outsold the Wii U’s lifetime sales in a 10 month period. If Miyamoto’s beliefs hold true, the company could have the console on the market until 2023 or beyond.
As of now, some of Nintendo’s biggest IP’s already made its way to the console with plenty more on the way. The company previously stated that they want to see all of their games come to the Switch, but the biggest fans are holding out for word on a new Animal Crossing and Super Smash Bros. Hopefully, the console’s popularity doesn’t falter and the community can continue to enjoy this system for as long as Nintendo sees it is a contender.
Mario + Rabbids: Kingdom Battle is unlike any kind of Mario or Rabbids game to come before it. This latest title for the Nintendo Switch is truly something special. Resembling an X-COM game, universes collide and Mario is flung into an unfamiliar world forced to fight in an unconventional manner. Using what looks like a mega-buster, Mario and his Rabbids friends blast their way through the incredible levels and exciting puzzles.
Low Hopes For A Big Hit
Everyone had low hopes for this game, dismissing it expecting another cheap let down. Rabbids has a complicated history but that was all put aside for this latest title. Mario + Rabbids: Kingdom Battle delivers an incredible gaming experience and some true challenges as well. When it was released, people just couldn’t believe what the developers actually brought to the table.
The playlist below is where you can find all the latest Mario + Rabbids: Kingdom Battle episodes from Gigamax Games. Be sure to stick around for more, there is so much more of this game to see. With DLC’s expected in the future and more story to play, this game has a lot to offer.
Mario + Rabbids: Kingdom Battle – YouTube PlayList
Thank you all so much for taking the time to stop by. Don’t forget to Like, Comment and Subscribe for more videos. You can always keep up with the Mario + Rabbids: Kingdom Battle series and see if Gigs and Mack have what it takes to blast their way through to the end!
E3 2017 has finally wrapped up but in its wake are plenty of huge games to be excited for in the coming months. Between Sony, Microsoft and Nintendo, it’s hard to decide which company had the best conference between these big 3 and we certainly can’t forget Bethesda or EA. That’s why we’ve decided to pick the biggest announcements and pile them into a convenient list. Don’t forget to let us know your favorite E3 announcements in the comments below!
Xbox One X
Right off the bat, Microsoft wanted fans to know that they were going to make up for last year’s lackluster performance. Announcing that the Xbox One X is more powerful than the PS4 Pro was a big move on the company’s behalf and it paid off. They immediately followed this up with 44 games that were all impressive, indicating that software is going to be a huge focus for the new console and more importantly improving their sad list of exclusives. (RIP Scalebound)
Initially revealed during EA’s press conference, Microsoft raised the hype to unprecedented levels by showing this beauty of a gameplay trailer. Exoskeletons, an environment that has its own ecosystem, loot, friends… THIS GAME IS GOING TO BE GREAT! Zip through the sky in your custom exoskeleton and show nature what missiles feel like or go on dungeon like instances with your party. We can’t wait to play this game. Did we mention there’s loot.
One of the biggest things stopping us from using mods in Skyrim and Fallout is that you lose the opportunity to gain trophies or achievements. Bethesda has officially announced their remedy to that situation and it is called creation club. Install mods without fear and earn all the satisfaction possible. The only downside to this is that these “certified” mods will cost you and they are not always cheap, bringing back a model that did not go well when implemented on PC.
Monster Hunter World
Sony surprised us all when it announced that the popular Monster Hunter series would be returning to Playstation consoles. Nintendo has long held a monopoly on these games and it’s time for the big boys to get it back. A flashy trailer was shown off to make sure the crowd was excited and the later gameplay demos confirmed that this title will have us obsessed. Also there are no more loading screens in the hunting zones (YES!).
Super Mario Odyssey
We’ve long been Nintendo fan boys here at Gigamax so this Number 1 E3 2017 announcement may be a little biased. But did you see Mario become that T-Rex with his hat?! Super Mario Odyssey looks like an amazing next step for our overall wearing friend and we could not be more pleased with his new mind control powers. Nintendo is approaching the open world a little differently this time around by having Mario enter the real world and mingle with us in the big city. This is our favorite announcement from E3 and definitely are most anticipated title of this year!
As fans watched closely, Nintendo officially showed off its newest console The Nintendo Switch. This new piece of hardware will hit store shelves on March 3rd. The Treehouse Live Event, held on January 12th, was filled with both satisfaction and disappointment. While hardcore Nintendo fans are boasting about the impressive selection of launch content, many can’t help but feel disappointed with the lack of new content. One thing the veteran video game developer did deliver on is a ton of new details on its highly anticipated console.
As expected, the Nintendo Switch is a “hybrid” console. What this means is that it can be used at home on a television or be removed from a docking station and used as a portable device. The process of changing between the mode is seamless and can be done on the fly, hence the name “Switch”. When operating the console at home players will take the new “joy-con” controllers and plug them into a controller named the “joy-con grip”. Then the consoles center snaps into a base station which is plugged into a TV or PC Monitor. To go back to portable, all that needs to be done is remove the joy-con controllers from the side and the game will switch screens.
Time For The Gimmick
The on-the-go version of the console is a tablet like device very similar to the Wii U gamepad. It offers two analog sticks, four face buttons, four directional buttons, and two triggers. Nintendo did not confirm, but it is speculated that most of the game’s processing power is located in the tablet device.
The Joy-Con controllers allow for a multitude of different control schemes. The two separate controllers can be snapped together to form one more traditional control but they can be kept apart if it feels more comfortable. The controllers also come with detachable wrist straps much like the Wii controller (avoiding a sizable broken TV litigation). Things start to take an interesting turn with the tech inside the controllers. The right controller contains an infrared camera which can tell distances and simple hand gestures. In the live stream event, Nintendo showed a quick game of “Rock, Paper, Scissors” to demonstrate the power of the IR technology.
It appears as though Nintendo is trying to build a more successful online community. Much like the PS4 and Xbox One, the Nintendo Switch will include a share button that will let players instantly upload photos and eventually videos online. For fans of local split screen co-op, Nintendo had some good news. Each of the joy-con controllers can be turned on their side to make individual controllers that are very reminiscent to the Wii Classic Controller. When playing alone on the road, users will be able to put a kickstand up on the back of the console so a more traditional control scheme can still be used and holding it does not become an inconvenience.
Also shown off was the new “Pro” controller, which looks identical to a Xbox controller. Fixing a common complaint about the Wii U Pro Controller, Nintendo made the new one with off-set joysticks. This will absolutely appeal to old school fans that are tired of the gimmicky controllers the company is famous for making. A huge downside to this amazing news is that it will not come bundled with the console. In fact, this controller will not even be available at release and when it is out, the price is a whooping $70. This isn’t surprising considering the price of just one Joy-con controller is $80. The touchscreen on the console itself is a multi-touch screen much like that of the popular 3DS console.
Many noticed that a lot of aspects of the new console mimicked those of Nintendo’s older hardware. The reason behind this, as Nintendo was quick to detail, was because a lot of the design philosophy was centered around using the best parts of all their old systems.
Shortly after the live event, Nvidia made a blog post detailing that the Nintendo Switch will use a custom version of their Tegra chipset. Nintendo had commented on multiple occasions that the console would be as powerful undocked as it was in the dock but that now seems like rhetoric. If the chips that are reported to be in the console actually are, the Nintendo Switch’s processing power would fall just a little behind that of the PS4 and Xbox One. This of course would still not be comparable to the PS4 Pro or Project Scorpio.
Unfortunately, Nintendo did not delve too deep into the Hardware aspect of their new console (hopefully not because it is underpowered). They did say that the battery life is somewhere between 2 and a half, to 6 and a half hours, depending on the game being played. The device will be charged via a USB Type-C cable so that outside cords can be used.
The most exciting bit of hardware news that came out of the event was that the Nintendo Switch will not be region locked (tear of joy). This is truly surprising considering that their most recent consoles have all been region specific. Ultimately, this new direction fits the on-the-go philosophy of the console. This also means that the first party games that are typically released first in Japan, can be used on a western console.
Viewers of the stream were filled with a mix of happiness, disappointment and confusion when Nintendo showed the games line up. Nintendo has always thrived on its first party development and while that was certainly on display, the company also wanted viewers to know they are fully supporting third party this time around. Bethesda, Telltale and even From Software were all names present on the third party development list. Mainly, a version of Skyrim being played on the portable device was a highlight. If the console can actually run like it did during the event, it will be a truly fascinating piece of technology.
Much to many’s disappointment it was revealed that the console would not be backwards compatible with the Wii U or Wii (guess I’m hanging onto them for smash). Instead, Nintendo showed off their collection of new first party games. Highly anticipated Legend of Zelda: Breath of the Wild was revealed as a launch title, the same strategy used for Twilight Princess when the Wii was released. Also shown was a very uncomfortable look at Mario in a real world setting in Super Mario Odyssey.
Splatoon 2 was another cool detail to come out of the event. The first was a breakout hit and released back in 2015 and Nintendo seems keen to capitalize on its success. A new original IP called “ARMS” was announced as well, which features stretchy armed characters playing a game very reminiscent to Rock em’ Sock em’ Robots. Last but not least, Nintendo showed off the new “Wii Sports” like game. This time around, it’s called 1, 2, switch. This game seems very much like a tech demo instead of a true game, but nonetheless it will probably offer tons of fun in a local group gaming session.
Nintendo also mentioned that Amiibo support will be continued on the Nintendo Switch. This seems like an obvious move considering the toys-to-life figures are a very recent and very successful thing for the company.
As mentioned earlier, the console is coming out on March 3rd. This fits right in with earlier reports that the NX was coming out in March of 2017. The system will set buyers back $300 and come bundled with the two Joy-con controllers, a myriad of accessories (typical), a Joy-con grip, and a USB Type-C adaptor for charging the console.
We here at Gigamax are extremely excited for this console and can not wait to get our hands on it. We will make sure to have plenty of videos, articles and streams featuring this console closer to release. So don’t forget to keep checking back with Gigamax Games for the latest video game industry updates! The links below will direct you to our other content! Also included is the video of the event itself. Thank you all for stopping by!
Nintendo has made it clear they plan on pushing further into the mobile gaming market. With the release of Super Mario Run, it marks the third entry in their collection of smartphone apps and their second game on phones. After Pokemon Go’s success earlier in the year expectations for this running simulator were high. Mario’s debut on the smartphone is a bit of a let down that has a great idea that it doesn’t fully embrace. While this game is fun at its core it never really becomes anything more than a running game with an insane price point.
Super Mario Run has very simple one touch controls that is perfect for long car rides or boring meetings in the office. Before asking you to commit to the $10 price, Nintendo offers the first three levels and a taste of the “multiplayer”. After paying you are given access to the underwhelming 6 worlds comprised of 4 levels each. 24 levels may sound like a lot but it only takes about 2 minutes to complete each, so the main story has about an hour of unique content. The game then encourages you to go back and get the hidden coins and complete the challenges in each of the world’s.
The game also implements a building feature that has the player rebuilding a destroyed Mushroom Kingdom. To earn the toads, the resource necessary for building, you need to play rally mode. This mode is a challenge against the ghost of another player and is the closest thing the game has to a multiplayer. You will have to race and earn the respect of more citizens of the Mushroom Kingdom then your competition. Accomplishing this is as simple as pulling off flashy moves and collecting more coins then the ghost. Although a lot of the pressure is taken away by the fact that a living player isn’t present on the other side. By winning you’ve effectively earned a bigger population for your world and can build more unique buildings.
It was hard not to be let down by the lack of many obvious features that were not present in the game. Mainly the most confusing thing absent is the lack of any ice or water levels. These simple additions seem like easy to add functions that Nintendo totally ignored. Super Mario Run also lacks an infinite running mode and high score leader boards. These simple features are present in even the most simple running games and the absence of them seriously impacts the quality of the game. It also doesn’t help that you need a constant internet connection to even turn it on.
Super Mario Run is a fun but way too brief experience that lacks some fundamental features and obvious level design choices. More was expected from Nintendo especially with their mascot, Mario’s, name being on the line. This game should have been an opportunity to introduce this plumber to a wider audience in a positive way but falls short by charging way too much for a disappointing amount of content. This game is not worth the steep price point and will hopefully be patched into something more worthwhile over time.