QuakeCon 2018: Rage 2 Gameplay and New Story Details
Bethesda isn’t holding back on new game announcements at this year’s QuakeCon 2018. On top of breaking the news about the next title in their DOOM franchise, DOOM Eternal, the company had a ton of new reveals for their other FPS, Rage 2. Fans can expect to see this title hit PS4, Xbox One, and PC in 2019. Unfortunately, the developer’s love for the Nintendo Switch will not be extended to Rage 2 like it has been for DOOM Eternal.
Rage Fans Like What They See
Fans of the original Rage will certainly be pleased with the gameplay demo Bethesda revealed during the Keynote. The new game keeps up the high paced action the series is known for with plenty of explosions, fast cars, guns, and murder to keep players entertained. The video points out a number of story details like who your character is and why they’re going out of their way to kill off an entity simply called “The Authority”. Another detail made clear during the demo was that Rage 2 is set 30 years after the first game.
Players will be surprised to see that the desert world from Rage has been replaced by a newly budding planet with pockets of flora and fauna spread across the sprawling landscape. Thankfully, traversing this beautiful open world will be a breeze thanks to the lack of any loading screens and the multitude of vehicles to drive and fight in.
Who’s Ready for Some Combat?
Enemies are broken up into actions in Rage 2 and the video showed off the different ways enemies will engage with the protagonist throughout their mission. The first group of marauders the demo featured was the Goon Squad, which use ultra-violent and aggressive tactics that will surely keep players on the move. Bethesda then showed off The Shrouded, another group of bandits that managed to get their hands on some fancy military grade technology.
For a more detailed look into how Rage 2 will operate, check out the gameplay demo above. We here at Gigamax Games are big fans of the first Rage and can’t wait to see what Bethesda has planned for the upcoming sequel. Be sure to keep checking back for more updates.
Everything Announced in the Super Smash Bros. Ultimate Direct
On Wednesday, August 8th Nintendo held a Direct for their upcoming game Super Smash Bros. Ultimate. Needless to say, the entire gaming community was waiting in anticipation for whatever the company was ready to announce. Nintendo certainly didn’t hold back any punches during the direct, revealing more than enough information to keep the hype train moving faster than ever before.
Those that missed the direct can watch it below or look at our collection of the biggest announcements made throughout the presentation.
Luigi is Dead… JK! Simon and Richter Belmont Join the Fight
That’s right! Super Smash Bros. Ultimate isn’t just getting the first protagonist of the popular side-scroller Castlevania, it’s also adding Richter Belmont from the title Castlevania: Rondo of Blood. While Richter is currently being considered the echo fighter to Simon, Super Smash Bros. developer Sakurai clarified that they both use moves unique to their games so it is hard to tell who is echoing the other. The characters utilize a host of different items from their Dracula killing adventures including: The signature whip, crosses, axe, and holy water. Their move sets include a variety of long ranged tactics that can absolutely devastate the competition.
To keep the Castlevania theme going strong, Nintendo revealed that Simon’s stage would be Dracula’s castle and include 34 tracks from the collection of games set in this famous location. Different villains and bosses from Castlevania will hop in to disrupt the fight and leave chaos in their wake, even Dracula himself will sometimes grace the battlefield with his presence.
Finally, to wrap up the Castlevania news, Nintendo revealed that the hero Alucard would be joining Super Smash Bros. Ultimate as an assist trophy. The character uses his abilities from Castlevania: Symphony of the Night to take out foes and dodge attacks. Don’t worry, he can still be knocked out, but it will certainly take some skill.
Chrom and Dark Samus are Ready for Battle
Two more highly anticipated fighters are joining the fight. Both Chrom and Dark Samus are making their way to the battlefield in the form of echo fighters for Lucina and Samus respectively. Fans have been asking for these characters for quite some time so it’s no surprise that Nintendo included them on the roster.
Chrom fights identically to Lucina with a few extra tricks thrown in and he appears to be faster than the character he’s based on.
Dark Samus seems to be a much more mobile version of Samus with a move set that utilizes the dark tools at the villains’ disposal. Also, the creature floats in its idle animation!
SO MANY STAGES!
Nintendo revealed that Super Smash Bros. Ultimate will have a staggering 103 stages, This number doesn’t even include the omega and battlefield version that each map can be transformed into. Every stage can be played with up to eight players, and, for the first time, Nintendo is allowing players to turn off stage hazards to fight without any interruptions. Take a look at all the returning and new stages they revealed below!
A new way to play your favorite maps is heading to the next entry in Super Smash Bros. Stage Morph is exactly what it sounds like, during the duration of a match one stage will turn into another which the players choose at the beginning. As shown in the screenshot above, this style of play comes with plenty of options to experience and is perfect for the group that just can’t agree on what map to play. (But let’s be honest, winner’s choice is the only way to play!)
Nintendo Heard You Like Their Music
800 songs, over 1000 including fanfare/soundtracks, and 24 hours of total music. This is the boisterous claim that Nintendo made during the Direct. Fans that have a hankering for some tunes from their favorite video games have the ability to listen to any song in the game whenever they feel like it.
Players are even allowed to make playlists of their own. During fights, each maps soundtrack is now based on the series it represents instead of each having their own individual playlist. Much like the last entry, players can go into the options and adjust the frequency at which each song plays on an individual map.
The Rules Are Changing
The order that players set up their matches is also changing in Super Smash Bros. Ultimate. Instead of it being player select followed by map selections it now goes: Rules, Map, Fighters. Nintendo says this makes things more organized and even allows fans to make their own rule sets for quick selection.
On top of time and stock battle, Super Smash is now treating stamina battle as a standard option due to the intense nature of these fights. Sudden Death has been made more nail-biting with the addition of a screen that constantly moves closer to the combatants in order to speed up the finale. Nintendo also added an option that allows players to charge their final smash throughout the course of a match, which results in a weaker version of the ultimate move.
New Battle Modes
A host of new and returning game modes are available for players looking for new ways to take on their friends or play alone including: Squad Strike, Tourney, Smashdown, Training Mode, and Classic Mode. The one mode that players may not recognize here is Smashdown, which is a brand new way to play that eliminates chosen fighters after a match, making players choose a new character after every round.
Items, Pokemon, and Assist Trophies… OH MY!
Super Smash Bros. is certainly no stranger to items, but Ultimate has the largest collection of wacky extras the series has ever seen. A new variety of items has been added and Nintendo showed plenty of them off during the Direct. Take a look at all the new stuff they revealed in the gallery below!
King K. Rool is Ready to Throw Down
To end the Direct on a big note, Nintendo revealed that the infamous Donkey Kong villain, King K. Rool, was joining the ever-growing roster. This alligator king is a heavy character much like Bowser or King DeDeDe and uses a variety of the moves fans will recognize from Donkey Kong Country and Donkey Kong 64.
The start date for the Nintendo Switch Dragon Ball FighterZ open beta is right around the corner and Bandai Namco shared a few details of the event. The beta is set to start next weekend and will give owners of Nintendo’s hit console their first opportunity to play the critically praised fighting game before the full release launches in September.
Dragon Ball FighterZ Open Beta – Nintendo Switch
Players that want to take part in the trial version are required to download the open beta from the eShop or Nintendo’s website. The beta begins on August 10th at 12 A.M. ET and August 9th at 9 P.M. PT. The beta runs through the weekend and will conclude on August 11th at 11:59 P.M. PT.
Those that have downloaded Dragon Ball FighterZ’s beta will have the chance to try four different types of game modes including, Practice Battle Tutorial, Arena Match, Ring Match, and Ring Party Match. Players will also have the chance to try the entire starting roster for the game, along with Super Saiyan Blue Goku and Super Saiyan Blue Vegeta, for a grand total of 23 playable fighters. Don’t forget to check out the full beta roster below.
Dragon Ball FighterZ officially launches on the Nintendo Switch this September 28th. Bandai Namco revealed that the Switch version will include some new options for local multiplayer, specifically an offline six player Party Match mode and 2v2 and 1v1 type matches. Although, Bandai Namco has yet to clarify if these changes will be coming to the PS4, Xbox One, and PC versions of the game.
There are some cool bonuses for pre-ordering the game, including immediate access to both Super Saiyan Blue Goku and Vegeta. Additionally, those that commit to the game before launch will receive a digital Japanese copy of Dragon Ball Z: Super Butoden, a rare Super Famicom that has never been released in North America.
Grand Theft Auto 5 released four years and ten months ago but that doesn’t mean this giant money train slowed down. It was recently revealed that GTA 5 is still a big earner for both Rockstar Games and their parent company Take Two Interactive.
Take Two announced today that GTA 5 has now shipped nearly 100 million units. This number is up from the 95 million figure that they announced back in May. According to Take Two, the game has outperformed their expectations for the quarter. To give a little context to the game’s insane success so far from its launch, GTA 5 was the number 3 selling game in the United States during June. It managed to outsell a number of new big name releases like The Crew 2.
GTA 5 Blowing Away Expectations
Not only did the base game do exceptionally well, but GTA Online had also managed to exceed Take Two’s expectations. “Grand Theft Auto Online continued to exceed our expectations in the first quarter, as it has in every period since its release,” Take-Two explained. (https://bit.ly/2LKazYG)
The main reason the online portion of GTA 5 is doing well and continues to be so successful is because Rockstar consistently releases new and interesting content. The most recent substantial update was GTA Online: After Hours which Take Two said: “had a bigger week-one audience than last December’s Doomsday Heist, which went on to be a record-breaking update.” (https://bit.ly/2LKazYG)
Looking toward the future, the company says it has more innovative content planned for GTA Online in upcoming weeks and months. A big part of this online mode is the game’s plethora of microtransactions which have been performing extremely well. During an earnings call, The CEO of Take Two, Strauss Zelnick, said: “recurrent consumer spending” (microtransactions) performed better-than-expected this quarter.
GTA V continues to thrive and it doesn’t seem like there is an end in sight. The Gigamax Games crew is excited to continue following this incredible franchise and for the latest news, be sure to stop by GigamaxGames.com.
The last battles of the Overwatch League Finals have been fought. Its outcome sparked both cheers and tears, filling the Barclays Center in Brooklyn, New York. London Spitfire’s took home the trophy for the first, in what will hopefully be a long history of championship rounds.
Cosplay at Overwatch League Finals Barclays Center NY
While there was plenty of hype surrounding the competitive superstars and their superb skills, the other side of Overwatch’s fandom made a strong appearance at the finals. The spectacular cosplay highlighted the awe and dedication that has made the series so famous. These cosplayers spend countless hours putting together costumes to show their love for the colorful cast of characters the game has to offer.
Image Source: https://bit.ly/2Ajlweq
Cosplay Spotted at Overwatch League Finals
Gigamax Games was lucky enough to attend the final matches of the Overwatch League. Besides the impressive scale of this massive video game tournament, the cosplay stood out.
The arena was packed full of dedicated fans and you didn’t have to go far to find someone dressed up in a very accurate representation of their favorite hero. One of the many amazing Cosplays we saw was a Widowmaker donning an outfit that replicated the character’s Black Lily skin. It is immediately evident that a ton of commitment was put in to accurately portray the purple villain. With body paint, an elegant dress, high heels, and even the signature sniper/automatic rifle this Cosplay was a perfect example of one fans love for Overwatch.
One Shot, One Kill
Other Cosplayers made full suits of armor for their costumes, dedicating time and effort to make sure every piece matched up to its virtual counterpart. Another fantastic cosplay we saw roaming the halls of the Overwatch League Finals was a Brigitte dressed in the colors of the New York Excelsior’s. Of course, cosplaying comes with its fair share of struggles, mainly being surrounded by people who want a picture with the character and to learn about the hard work that went into making the costume. But this only goes to show how integral Cosplayers are to the Overwatch League experience and getting fellow fans excited for the festivities.
Rally To Me!
An insanely detailed portrayal of Junkrat made an appearance. This would make any fan stop and double take to make sure the fictional Australian criminal wasn’t there. Blizzard certainly showed these fans love on the final day of the event, pulling some of the best Cosplayers there during one of the intermissions between matches.
With the Overwatch League Finals come and gone, we already can’t wait to see what Blizzard has planned for next year’s grand event. More importantly, we are hyped to see what Cosplayers put together for their costumes, hopefully, we’ll finally see an Orisa!
Halo Infinite will be a joint development project from 343 Industries and Skybox Labs. The Vancouver based game studio has a long history of working with 343 Industries. They were the development team behind Halo 5 Forge Mode on Windows 10 and added the Xbox One X enhancements to the title. Although, this time around it sounds like their work on Halo Infinite will be much more substantial.
Skybox and 343 Going All In
In a press release, Skybox said that it will work together with 343 on “features across the game including AI, gameplay, networking, and cutting-edge graphics features.” (https://bit.ly/2LpycWh)
Halo FPS studio head, Chris Lee, mentioned in a statement that he believed Skybox is already doing great work on Halo Infinite. Meanwhile, Skybox’s co-founder Steven Silvester said that their studio is energized by Halo’s new art direction and engine which is being called, SlipSpace.
Skybox also clarified in their statement that most of their 100-plus developers are currently working on Halo Infinite’s development. The studio has been growing over the past couple of years and that hasn’t stopped the team looking for talented game developers with experience in a number of different disciplines.
“Jim, You Said You Remembered Where We Parked”
Halo Infinite was announced at E3 2018 during Microsoft’s press conference with a flashy trailer intended to show off the SlipsSpace Engine, but 343 has yet to reveal actual gameplay or story details. Although, the world does know for sure that the game’s new direction is meant to be a nod to the original Halo. Microsoft has said that Halo Infinite is bringing the franchise back to its roots with an entry that is bigger and bolder than any previous game in the series.
For more news on the upcoming Halo title be sure to keep checking back with us here at GigamaxGames.com!
Back in 2010, Fallout: New Vegas was developed by a company named Obsidian Entertainment. It was not Bethesda Game Studios, the company responsible for creating the open world 3D adventure structure the series uses today. For the most part, fans of Fallout 3 were happy with the direction the outside game developer took and it received praise from critics for the detailed open world and wacky quests players could take part in.
Obsidian made it perfectly clear that they are ready and willing to develop a new Fallout game, but Bethesda’s Boss, Todd Howard may have just squashed their dreams. In a recent interview, Howard said that Bethesda would rather handle big games internally from now on.
Bethesda Says Less Mojave More Capital
He explained to The Guardian that as of now they’re not ready to say for sure that a Fallout game from a third party won’t happen again, but fans should keep their expectations low. “I wouldn’t say never,” Howard said. “[But] now that our company is so big, it’s always better to keep stuff internal … it becomes less likely, but I could never say never. I thought the Obsidian guys did a fabulous job.”
On top of Bethesda’s main office in Maryland, they recently opened up a new studio in Montreal back in 2015. Earlier this year, Bethesda rebranded BattleCry Studios as Bethesda Game Studios Austin, which is based in Austin, Texas.
Bethesda Certainly Knows How To Design Monsters
Of course, Howard made these remarks due to Bethesda having a much larger development staff than they did back when Fallout: New Vegas was outsourced to Obsidian. Given how large the Fallout brand has grown since the third entry made its way to gamers, it makes sense that Bethesda would rather keep new entries in-house, as it gives the company much more control over the end product.
Later on this year, Bethesda Game Studios will be launching the next game in the series, Fallout 76, the first multiplayer based entry to the long-running franchise. Following that, the studio will release their new sci-fi game Starfield, and maybe in the next few years, Elder Scrolls VI.
Mid-Tier Summit is a company organizing eSports tournaments in and around the Long Island, New York area. They host tournaments that range from Call of Duty: WWII to Smash 4 on Wii U. Primarily focused on fighting games, their events stand out in a few amazing ways.
Tim, Creative Director [Left] – Joe, CEO [Right]
July 14th of 2018 marked their second Smash 4 tournament and it once again proved that Mid-Tier Summit truly wants to create an atmosphere where every competitor feels comfortable and invited.
They cultivated a community of like-minded gamers and created an environment focused on sportsmanship. It would be a challenge to walk around the massive venue and locate a cut-throat gamer starting arguments or putting down other competitors. Instead, a newcomer will find experienced competitors handing out advice and being invited to play friendly matches before it’s time to get serious.
The recent Smash 4 tournament had an impressive prize-pool as well. Along with the friendly atmosphere, Mid-Tier Summit offered a cash prize for the winner and runner-up. Gigamax Games even chipped in $100 to add to the excitement!
More Than Just A Tournament
Mid-Tier Summit doesn’t only host amazing eSports events, they invite the video game community to get invited. This time around the event organizers invited a 3D artist that works with Bread Machine Games, an independent developer that is releasing Slam Land on August 7th.
Slam Land is coming to Steam, PlayStation 4, and Nintendo Switch. Watch the announcement trailer below!
Spectators and competitors were able to give Slam Land a try and learn a little bit about its development. This experience was invaluable for anyone aspiring to become a part of the video game industry. From seeing how eSports tournaments are run to getting their hands on an unreleased indie game and learn about the development process, Mid-Tier summit has a little bit for everyone.
So Much For Everyone
MId-Tier Summit doesn’t just host an assortment of video game tournaments, they offer a space for gamers to come together and share incredible experiences. Creators of all kinds, indie developers debuting games, people sharing handmade crafts, and artists all elevate the entire experience. Whether someone is competing or just spectating and rooting on their friends, there is something for every gamer in attendance.
There are some big things on the horizon for Mid-Tier Summit. Be sure to stay up-to-date with the latest tournaments, news from their very own eSports team, and exciting collaborations on the Mid-Tier Summit contributor page right here on GigamaxGames.com.
No Man’s Sky Next Update Adds Multiplayer and More
The developer behind the indie title No Man’s Sky, Hello Games, outlined a substantial update coming to the game that will add a variety of features fans have been requesting since launch. The open world space exploration experience is about to be transformed. Hello Games called this the Next update and it will be available for free on PS4, Xbox One, and PC starting July 24th.
The biggest of all the additions making their way to the game is multiplayer, which will allow players to group up in small teams and explore the universe together. Gamers will also have the option to join up with random members from the community.
It’s Finally Here
“You can help friends to stay alive, or prey on others to survive,” the studio explains. “You can build tiny shelters or complex colonies that are shared for all players. Fight as a pirate or a wingman in epic space battles with friends and enemies. Race exocraft across weird alien terrains, creating race tracks and trails to share online. The character customization allows you to personalize your appearance.” (https://bit.ly/2uuESrI)
No Man’s Sky is also set to receive a massive visual overhaul, that according to the studio, will add “dramatically improved planetary terrain generation, ground textures, water, and clouds.” Additionally, there’s “also significantly more detail added to ships, NPCs, and buildings.” (https://bit.ly/2uuESrI) New planetary rings and improved space visuals will be making their way into the game as well. In a dramatic move, Hello Games is letting players to explore the world in third person mode, too.
The Next update has base building in its sights along with all the other updates coming to No Mans Sky. Now, players will have the ability to build more than one base on a planet. Crafted items are now more complex and the size limitations have been reduced. On top of all that, the Next update added a couple of new base parts as well.
Last but not least, players will now be able to command freighters, which includes assembling and upgrading an entire fleet of frigates. Commanders can send them out into the universe or have them provide assistance as they explore systems. This is all done from a freighter, which behaves like a capital ship. Friends can be invited aboard the ship where they’ll be able to embark on multiplayer missions from Galactic Commission Station, located on the bridge. For more information on what’s available in the Next Update, check out the trailer above for an in-depth look.
Last month, DICE held an early Alpha for their upcoming game Battlefield 5. This gave players a chance to try out the Arctic Fjord map. The developer released a comprehensive blog post where it discusses the data and feedback they generated from the most recent trial.
Battlefield 5 Alpha: What DICE Needed To Know
One of the main reasons DICE held the Alpha was to test Battlefield 5’s technical component, including backend systems, player scoring rate, and other critical aspects of the game. Another area the developer wanted to focus on was gameplay, more specifically, actually joining matches. Over the course of the Alpha, many issues occurred that were related to matchmaking configuration These issues resulted in players receiving error messages or being placed into less than suitable server locations leading to latency.
According to DICE, over the course of the Alpha, players found it easier to join matches by using the server browser. While many take the manual approach of finding a server, DICE said that it is important that regular matchmaking works reliably as well. Effective matchmaking relies on a multi-layered system that involves things like server location, skill level, and more.
“There are many factors to juggle when it comes to matchmaking: finding players with equal latency and skill level, and more–and these factors all need to co-exist,” DICE said. “Getting the best possible matchmaking is a challenge of balance; we want to match you into the best possible server and experience, which may take a few moments of waiting, but at the same time not have you waiting too long to deploy.” (https://bit.ly/2LbIm8O)
DICE also reported that they found many issues in keeping squads together during matches. The developer wanted to assure fans that these problems would be fixed by launch, as they said: “keeping you and your squad buddies together is a big priority for us.” (https://bit.ly/2LbIm8O)
More Fixes Incoming!
On top of on working on various improvements to stability and matchmaking. DICE is finding time to work on improving the queue system, minimizing toxicity with a non-cross-faction chat room, and taking care of strange bugs.
Here is a look at some of the gameplay issues DICE is addressing after the Battlefield 5 Alpha:
Revives will feel “less clunky.”
Buddy revive will be 2.5 seconds faster.
Starting ammo will remain limited, but some changes are being made for “optimal balance.”
The use of “reinforcement” weapons–which are really powerful and are meant to help turn the tide of battle–will be toned down in some regards.
DICE will continue to tweak Time to Kill (TTK) values with things like tuning the amount of camera shake when you’re hit. The developer will consider making weapon damage changes, too, if its current efforts aren’t enough.
Recoil for some weapons will be tweaked
Battlefield 5 is set to launch on October 19th, but subscribers to EA/Origin Access can start their war on October 11th. Fans that purchase the Deluxe Edition will be able to play on October 16th. If anyone is a big fan of Battlefield, definitely look into the various ways to play early.