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EA Plans to Launch New Game Streaming Service

EA Plans to Launch New Game Streaming Service

Seeing the success of streaming services like Netflix and Hulu inspired some of the leading game companies to emulate the idea. Sony used their own game streaming service, PS Now to some extent to show that it is possible, but more work needs to be done to make it a viable application. While speaking at the UBS Global Technology Conference this week, EA’s CFO Blake Jorgensen said you can expect the company to launch its unannounced streaming service within the next 2-3 years. According to Jorgensen, the company doesn’t plan on doing this alone and is working with an undisclosed partner.

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The Time Is Now To Do It Right

Jorgensen also said one of the variables holding back streaming in recent years was the lack of widespread data centers. If your home is located relatively far from one of these facilities, then your streaming quality immediately goes down. He credited the work of companies like Microsoft, Amazon, Facebook, Google, and Apple, saying that thanks to these companies and the data centers they’ve created, EA now has the confidence to build their own game streaming service.

The CFO also noted a host of other issues that needed to be addressed while they develop their platform. He added that internet speeds were going up in a lot of places, but not everywhere. This fact is one of the biggest downfalls of streaming services. Jorgensen also made it very clear that he doesn’t see game streaming replacing console gaming anytime soon if not ever.

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The Idea Is Building Steam

Interestingly enough head of Xbox, Phil Spencer, has been openly discussing Microsoft’s own plans to release a game streaming service. Maybe not so coincidentally, the company stated that their service will launch around 2020 as well. This would match up with EA’s timeframe also indicating that these two gaming powerhouses could be working on perfecting the medium.

With streaming becoming the norm for most peoples TV and movie watching, it is no surprise that gaming companies would want to get in on the action. Ultimately, this work could pay off big time if the service hammers out the issues that currently plague services like PS Now. An incredible amount of effort is needed, but we’re confident EA has the resources to put together a decent game streaming service (whether or not you agree with their sometimes shady business practices). We’ll be keeping a close eye on their work so be sure to check back with GigamaxGames.com for all the latest in gaming news and industry updates!

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Very Early Impressions: The Darwin Project

Very Early Impressions: The Darwin Project

After spending a long chilly night with The Darwin Project, we’ve determined that the future for this new indie survival experience look bright, but there is obviously much work is left to be done. Scavengers Studio was kind enough to send us an Alpha key for their upcoming Battle Royale style game and the small team of 17 has pulled off quite an impressive feat. They have managed to build an original experience in a genre that seemed doomed to 100 player rounds on massive islands. This was achieved through focusing on the survival and crafting features that are often times ignored in this style of game. Could The Darwin Project be the title that steers the genre in a new direction?

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Let’s Take A Closer Look

From the start, this game is a much more contained experience. Seven competitors enter the ring to fight for their lives in a very “Hunger Games” like situation. Much like PUBG and Fortnite, players are dropped into a lobby that allows those participating some time to converse and get a feel for the competition while also given full freedom to hit each other with axes and arrows. After the countdown is up those competing are dropped into a ring that is made up of seven hexagons each representing a zone. Players are spawned in on their own portion of the map (hexagon) and the games begin. Right off the bat players will realize that to survive the harsh frozen climate, they will need a fire. This is where The Darwin Project distinguishes itself from the main players in the genre.

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It’s All About Survival 

Survival is at the forefront of this experience and if ignored, you can never hope to see the end of a match. As of now, chopping down wood and tearing apart leather sofas is the primary means of collecting resources. These actions result in materials that can be fashioned into a variety of tools that can be used to get ahead of the competition. Craftables include axe/bow upgrades, jackets to prevent freezing to death, speed improvements, and a variety of “tech” that needs the elusive electronic resources. These bizarre future upgrades can be made by collecting a piece of technology that randomly spawns around the map at various times throughout the match. The only catch to this is players are all made aware of the spawn location turning the hunt into a race, for this game-changing resource. Some examples of tools that can be fashioned out of this equipment are turrets, over shields, and teleporters.

Currently, the survival aspect is very fun but needs to be fleshed out more and while the combat can be exciting it feels a little too quick and sporadic for the slow and steady nature of the hunting and gathering you do before engaging an opponent. Luckily survival isn’t all that sets this game apart.

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Show Director Mode

The other major way Scavengers Studio is making The Darwin Project its own idea is through the game’s “Show Director Mode.” The eighth player is not a competitor on the battlefield, but instead a robot that can fly around the arena and cause havoc for the fighters. Some examples of their powers include swapping players positions or dropping bombs that disrupt the action from time to time. Overall, it is a nice twist that is still in its early stages but has a lot of potentials to truly set the game apart and maybe create a new sub-genre.

While The Darwin Project may still be very early in development, its Alpha seemed more fleshed out than most Betas that are released today. The graphics style is original and gameplay has plenty of room to become something great. This indie game has tons of potential and we can’t wait to see how the talented team at Scavengers Studio refines their experience, especially when the Battle Royale genre has grown so stagnant. Gameplay footage Gigamax recorded will be available soon so be sure to keep your eye on GigamaxGames.com for more information on The Darwin Project!

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EA Acquires Respawn Entertainment and Titanfall

EA Acquires Respawn Entertainment and Titanfall

Despite working with EA for most of Titanfall’s lifetime, Respawn Entertainment wasn’t actually owned by the gaming giant. As of today, EA announced that it has purchased the California based developer and their mech-based FPS.

EA has been the publisher for all of Respawn’s games so far, which includes last year’s hit Titanfall 2. Also announced today was that the studio is working on a new Titanfall game, a third person Star Wars title, and a VR game that has not been detailed. Not much has been said about the next new Titanfall but Respawn previously expressed interest in continuing the series. Currently, the only details known about the Star Wars title are that it is being directed by Stig Asmussen, who was previously the director of God of War III. This is good news since EA recently shut down Visceral Games, the studio behind Dead Space that was also working on a Star Wars title.

The Offical Word

EA CEO, Andrew Wilson, said in a press release “We’ve seen firsthand the world-class caliber of Respawn as a development studio with incredible vision, deep talent, and an inspiring creative mindset,” He continued “Our longtime partnership is grounded in a shared desire to push the boundaries and deliver extraordinary and innovative new experiences for players around the world. Together, we’ve brought this to life in the Titanfall franchise, and now with the Respawn team joining EA, we have exciting plans to accomplish even more amazing things in the future.” (http://bit.ly/2hoC104)

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Why Did Respawn Sell?

In an open letter on Respawn’s website the CEO, Vince Zampella, detailed the decision to sell the company, which specifically notes that he will remain acting CEO. “While it wasn’t necessary, going with EA made a lot of sense,” he said. “With Titanfall and Star Wars, EA has been a great development partner that supports us and doesn’t interfere with our process for making games or studio culture. EA will provide us with more resources, access to new technologies, and expertise that we can tap into that will help us make better games, and Respawn will retain the same creative freedom and culture we’ve always had. We’ve been talking closely with the leadership at EA and we share their values and vision for the future of being a developer-focused company that puts the players first.” (http://bit.ly/2zK2uNt)

EA was an integral force in getting Respawn Entertainment off the ground after its founders, Zampella and Jason West, were fired from the Call of Duty developer, Infinity Ward. The deal cost EA $151 million dollars in cash and up to $164 million in equity. Performance indicators could also raise the cash figure by another $140 million.

While many may worry that EA will ruin the Titanfall series, it must be remembered that EA was acting publisher for the series already, meaning they made a ton of major decisions for the previous games already. This move makes sure the studio has the resources necessary to continue making great games for fans of their beloved series. It will be exciting to see what the talent at Respawn will make with the vast resources EA has to offer.

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Moira: Overwatch’s Next DPS/Healer

Moira: Overwatch’s Next DPS/Healer

Overwatch is adding another hero to the roster and she goes by the name, Moira. Blizzard also announced a few other new additions to their ultra popular multiplayer game as part of the opening ceremony for BlizzCon 2017. Players can also expect to see a new map that the studio is calling BlizzWorld and draws reference to the studio’s other franchises such as World of Warcraft, Starcraft, and Diablo.

Meeting Moira

The biggest announcement from the opening ceremony was the addition of Moira. According to Blizzard she’s a shady scientist that has ties to the game’s evil mercenary group Talon and their operative, Reaper. As a former geneticist for the bad guys, she comes with a very unique set of skills that includes healing beams, teleports, and a variety of other bionic skills. Overwatch’s director, Jeff Kaplan, noted that fans want to see more healing based heroes and that’s why her abilities focus on aiding teammates but can also do serious damage when necessary.

A Detailed Look At The New Character

Kaplan also described her as a hybrid character, which is not typical for the game. Adding that he couldn’t wait to see the character in the hands of the players. He also jokingly described the character as “OP AF” on Overwatch’s official website where a detailed description of her specific skills that are outlined below.

  • Bionic Grasp: Using her left hand, Moira expends biotic energy to heal allies in front of her. Her right hand fires a long-range beam weapon that saps enemies’ health, healing Moira and replenishing her biotic energy.
  • Bionic Orb: Moira launches a rebounding biotic sphere; she can choose between a regeneration effect that heals the allies it passes through, or a decay effect that deals damage to enemies.
  • Fade: Moira quickly teleports a short distance.
  • Coalescence: Moira channels a long-range beam that both heals allies and bypasses barriers to damage her enemies.

Moira seems like a fun new addition to Overwatch’s fast growing roster. It is always exciting when Blizzard announces any new content for the game, mainly because everyone knows there won’t be a price tag. Moira is sure to hit the PTR soon so be sure to check back with Gigamax for more info on this interesting character!

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Trailer Sheds Light on Dragon Ball FighterZ Campaign

Trailer Sheds Light on Dragon Ball FighterZ Campaign

With its release date set for early next year, Dragon Ball FighterZ is expected to be one of best-licensed DBZ games to come out since they stopped making the Budokai series. Bandai Namco, the developer behind the title, is definitely well aware of this, teasing character announcements and story details whenever they get the chance. Most recently the company revealed a trailer that shed more light on Dragon Ball FighterZ’s story mode.

The game takes players on a wild journey through an original story crafted specifically for the brawler that takes place in three of DBZ’s story arcs. It starts out with a troop of clones appearing on earth followed almost immediately by the Z-Fighters losing consciousness one by one. When our main hero, Goku, finally awakens he is connected to the player which gives them control over the powerful Saiyan.

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New Characters

A new character making their way into the series through the story mode is Android 21, who Bandai Namco also shows off in the trailer. The villain is a highly intelligent scientist that is compared to the likes of Dr. Gero, whom fans of the series will remember from the Cell Saga. She also has apparent ties to the Red Ribbon Army, which comes as no surprise because all of the other androids were built by the same organization. At one point in the trailer she can also be spotted with the Namekian Eternal Dragon, Porunga, wishing Android 16 back to life.

Much like Goku, the story will link players with a variety of different characters from throughout the series for its different arcs. One of these revolves around Frieza and Goku’s ability to go Super Saiyan, while another gives players control of Android 18 during the Cell Saga. Fighting with the character will let fans develop an in game “bond” as more enemies are defeated. As the bond builds, new conversations will be unlocked that give insight into the character’s back story.

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Dragon Ball FighterZ will be released for PS4, Xbox One, and PC on January 26th. Remember, those that pre order the game digitally on the Xbox One or Playstation Store, will be given special access to the game’s upcoming beta. Pre-ordering also unlocks Super Saiyan Blue Goku and Super Saiyan Blue Vegeta early. Gigamax Games will be keeping a close eye on Dragon Ball FighterZ so be sure to check back for more information!

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World of Tanks Won’t be Getting a Sequel

World of Tanks Won’t be Getting a Sequel

Despite being one of the largest games in the world, World of Tanks will not be getting a sequel according to its developer, Wargaming. Many may recognize this free to play game’s name and that is no surprise considering its massive player base now reaching over 130 million active users. Due to the massive success of World of Tanks, many fans anticipated that a sequel would be arriving in the near future, but that is not the case.

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Latest World From PAX Australia

Recently at PAX Australia the Regional Publishing Director of Wargaming, Alex de Giorgio, was asked during a panel if World of Tanks 2 was on the way. Ultimately, de Giorgio said that the studio did not have plans to make another game in the series, but instead had a bigger plan for their seven-year-old game. He added that Wargaming sees its title as a games-as-a-service, one that will continue to expand and update over time. With that being the case, a sequel will most likely never come out for the game.

De Giorgio explained “It’s this constant evolution; that’s been the hallmark of the game,” he continued saying that adding a sequel to World of Tanks “doesn’t really make sense to us.” (http://bit.ly/2gVGSG0)

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This games-as-a-service model is nothing new in terms of big name games. In fact, Wargaming’s stance on their game falls in line with Psyonix’s stance on Rocket League and what the developer of PUBG, Brendan Greene, has spoken about for his game. Each of these developers believes in updating and evolving their games instead of rushing to put out a sequel.

This belief in continued support of a game has shown success because it gives players a reason to stay invested in a game and spend their money on the experience. Free to play games like World of Tanks need microtransactions to survive, which many people say is a democratic system that helps developers make compelling content because if they don’t, people will just walk away from the game. It’ll be interesting to see how this game evolves. Gigamax will be keeping a close eye on these developments so be sure to check back soon.

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Destiny 2 Seasons Detailed at TwitchCon Panel

Destiny 2 Seasons Detailed at TwitchCon Panel

Bungie recently offered details on the upcoming Destiny 2 seasons after a panel they held at TwitchCon. The company provided some insight into how the new system will work and how players will be able to take advantage of the seasons to get new gear and other rewards. This comes as no surprise considering Bungie has been looking for ways to extend the lifespan of Destiny 2 since the game’s launch in September.

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Source: http://bit.ly/2liYr46

After showing a quick preview of what to expect from next week’s patch, the developer showed viewers an outline of areas it wants to improve throughout the game. As of now, the game has been handed off from the main development team to the Live Team, who are responsible for supporting the game post-launch, much like what was done for the first Destiny. Some of the updates the Live Team have planned include private Crucible matches, improved rewards for high-level activities, and changes to the mod system.

The Details

In a post on the Bungie website yesterday, the game’s director Christopher Barrett said “We’ve been playing the game in the wild for seven weeks, and like the Destiny experiences that have come before, we’re always thinking about where the game is heading next. We’re still planning when a bunch of the improvements listed below are going to make their way into the game, but we wanted to let you know what we’re up to.” Following the statement, he issued a series of areas that Bungie was working on for Destiny 2 seasons.

  • New systems and rewards to give our most engaged players additional, optional pursuits.
  • Better incentives for players who complete challenging Prestige activities.
  • Better rewards and replay value for strikes, adventures, and Lost Sectors.
  • Private matches for the competitive community (we are targeting early 2018).
  • Crucible tuning like adjusted Supremacy scoring and better spawning rules.
  • Better incentives for completing Crucible matches (and penalties for quitting competitive games).
  • Continued improvements to Iron Banner and Faction Rallies, including uniqueness of rewards.
  • Changes to make the mod economy more interesting and impactful.
  • Ongoing improvements to Exotics, including adjustments to reduce instances of duplication.
  • New ways to spend surplus currency and materials (looking at you Legendary Shards).
  • An emote interface that allows players to equip Salty, Spicy Ramen, Six Shooter, and Flip Out all at the same time.
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Source: http://bit.ly/2liYr46

As of now, Bungie only detailed a timetable for private matches. Next week’s update is all about addressing issues with bugs, rather than adding more content. Recently the Iron Banner and Faction Rallies saw a return to the game and the company said that The Dawning will be coming back, but unfortunately there will be no Halloween event this year but the Festival of the Lost will be returning in 2018. It seems as though Bungie has a lot of work ahead of them and hopefully they can roll out some of these additions before too many players depart the game for this the upcoming big releases like Call of Duty WWII. We’ll be keeping a close eye on these changes so be sure to keep checking back as more information becomes available!

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Assassin’s Creed Origins: DLC Plan Announced

Assassin’s Creed Origins: DLC Plan Announced

It is no secret that Ubisoft loves their DLC. So fans of the series were not surprised to see the company announce a host of Assassin’s Creed Origins post-launch content. The game will have a lengthy life cycle, with two major expansions and a number of smaller updates prepared to be released after the game launches later this month.





The two major DLC packs are named The Hidden Ones and The Curse of the Pharaohs. The first will launch in January of 2018 and will feature a war against the Romans many years after the events of the base game. The second involves the protagonist traveling to a mystical realm where they will find mythical creatures and ancient gods. Players will hunt for the cause of a curse that has brought dead pharaohs back to life, this DLC will launch in March 2018.

The Season Pass Has A lot To Offer

Both of these story expansions are part of the Assassin’s Creed Origins season pass, which currently runs fans $40. This also grants access to two smaller add-ons that contains new clothes and weapons. The season pass also gives the player 500 in-game credits on top of an exclusive weapon.

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Assassin’s Creed Origins is also receiving a Gold Edition and a Steelbook Edition that contain the season pass for the increased cost of the copy. However, not all six of the special editions contain the extra content so be sure to read the descriptions carefully before buying. Aside from the season pass, players will receive a bunch of new updates that include a photo and educational mode, along with a horde mode where players will fight in a gladiator-like arena.

The ambitious and long-awaited open-world title releases on October 27th for the PC, Xbox One, and PS4. Ubisoft obviously has high hopes for the title and it will be cool to see all the new content in action when it releases. We will be sure to have both the game and DLC’s so be sure to check back for more on Assassin’s Creed Origins!

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Friday the 13th Developer Provides DLC Roadmap

Friday the 13th Dev Provides DLC Roadmap

Fans of the very popular Friday the 13th game will be happy to hear that the developer behind the game, Gun Media, has no plans to abandon the project. In fact, to show players that they are still working hard, the team has provided a “DLC Roadmap” in the form of a colorful infographic that seems like it is intentionally drawn like a camp brochure. The indie developer shared this chart on their forums where they also addressed plans for upcoming single-player content.

While the roadmap itself does not share any dates but does show the long-term goals of the developer and a ton of the DLC’s coming to the game. According to the chart, fans can expect new maps, modes, and a lot of new cosmetic options for Jason and the councilors. Other updates include new emotes, Jason types, and councilors. This all comes in the wake of the developer’s teaser video, released in August, that gave vague details of their DLC plans.

The Roadmap:

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In the forum post, the developers explained their progress for fixing bugs across the various platforms Friday the 13th is available on. Most importantly they laid out plans for getting content onto the Xbox, a process that has been admittedly too slow. According to the developer, this is because of Microsoft’s strict rules and guidelines for updating games.

That’s Not All!

The team also explained that single player was delayed from its previous summer release because they wanted to focus on fixing the core game first. Now that the stability issues have been addressed, the developers are reassigning resources to make sure that this feature gets added as soon as possible, including hiring additional staff. The Roadmap indicates that single-player mode will seemingly be a number of different challenge modes rather than a conventional campaign.

Hopefully, players will start seeing this content soon as the game was relatively bare bones when it first hit consoles. We are big fans of this game over here at Gigamax and are excited to see more DLC come to this exciting indie game. Make sure to keep checking back with Gigamaxgames.com for more on Friday the 13th’s DLC roadmap as information becomes available.

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Battlefield 1: In the Name of the Tsar

In the Name of the Tsar

The next big update for Battlefield 1 is available now. Aptly named, In the Name of the Tsar, this DLC offers players an opportunity to take part in the Russian civil war. As per usual, the download includes new maps, a new mode, more weapons, vehicles, and a host of various bug fixes. Remember as of now, the update is only available to season pass holders. Without exclusive access, players will have to wait two weeks before they have a chance to play.

Maps

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  • Galicia – An entrenched fight across a war-torn river valley.
  • Brusilov Keep – A small village high in the Carpathians braces for a Russian siege.
  • Albion – German ships invade the West Estonian Archipelago.
  • Tsaritsyn – Old and new Russia clash in the war-torn streets of Tsaritsyn.
  • Volga River – An epic tank battle along Volga River.

Maps for this update try to capture the severity and brutality of the Russian Civil War in the early 1900’s. The locations range from blown apart tundras to cities in all out war barely being held together. Dice also made sure In the Name of the Tsar had big vehicle battles where No Man’s Land is a death sentence for anyone outside of the metal behemoths.

Game Mode

Supply Drop is the newest way to experience Battlefield 1. Made to capture the impact planes had on resupplying across the WW1 battlefields. Players will have to rush for supplies that fall from the skies and defend the box until it’s empty and the team that comes out with the most supplies is the victor.

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New Operations

Fans of the Operations game mode, which recreates battles from WW1 in a conquest style fight, will be happy to hear that two new battles will be available.

  • Brusilov Offensive – The Russian army deploys new tactics on the Eastern Front in 1916.
  • Red Tide – The Russian Red Army and White Guard clash in civil war during 1919.

Weapons and Vehicles

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While Dice didn’t detail all of the weapons and vehicles they provided a full list of the technology included in the update.

Vehicles

  • Putilov Garford
  • Ilya-Muromets
  • Y-lighter
  • 305/52 O Coastal Gun
  • Hussar Cavalry Unit

Weapons

Assault

  • Model 1900
  • SMG 08/18

Medic

  • FA Automatic Rifle
  • General Liu Rifle

Support

  • Parabellum MG 14/17
  • Perino Model 1908

Scout

  • Mosin Nagant M91
  • Vetterli Vitali M1870/87

Pilot

  • C93 Carbine

Sidearm

  • Nagant Revolver
  • Obrez Pistol

Melee

  • Cossack Dagger
  • Dud Club

Bug Fixes

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UI

  • Fixed issue where the wrong rank icon was displayed on the Kill Card for Rank 110.
  • Fixed issue where some weapons were not being fully customizable from the front end.
  • Replaced shortcuts on Home Screen with dynamic Battlepacks and Service Assignments widgets.
  • The name filter now trims empty filter texts in the Server Browser.
  • Game servers with custom configuration are now designated as CUSTOM in the Server Browser.
  • Fixed issue accessing Options menu after leaving the server queue.
  • Fixed an issue in the End of Round screen where all Class Rank icons were gold instead of the corresponding Gold, Silver, or Bronze Rank value.

Vehicles

  • Bombers should no longer take multiple damage pings from a single bullet.
  • Changes to stationary weapon repair and respawn – if not repaired for two minutes, the QF1 AA, FK96 Field Gun, and 305/52 O Coastal Gun will be restored to full health. Players can still use a repair tool to get them back into action faster.
  • Fixed issue where dismounting a horse while it was jumping would cause it to get stuck in the jump animation.

Weapons

  • Fixed issue where it was possible to spawn with duplicate gadgets.

Maps and Modes

  • Fixed collision on staircase in Fort de Vaux to allow players to climb them while prone.
  • The Best Squad screen will now appear after an operation is completed.
  • Fixed issue where character models would appear blurry in the Best Squad screen.
  • Improved loading of the Customize Soldier screen on the main menu.
  • Fixed issue where the kill card would sometimes not show while spectating other players.

Other than a few other minor changes that is everything that is added with the In the Name of the Tsar expansion. This DLC gives the perfect excuse to hop back into the game and test out all the new equipment available. This is not the end of Battlefield’s expansions though, two more are currently planned with no confirmed release date. Make sure to keep checking back with GigamaxGames.com for more information when it becomes available!

Image and Content Source:

https://www.battlefield.com/news/update-notes/in-the-name-of-the-tsar-update

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