October is here and Halloween is right around the corner. Bungie is celebrating with their annual Festival of the Lost event. The company teased this year’s festivities last week and has recently pulled back the curtain on what new activities and gear fans will be able to take part in and earn while the Halloween themed event is taking place.
Festival of the Lost Details
The biggest addition to Destiny 2 is that the Festival of the Lost brings a new PVE zone named “The Haunted Forest” which can either be tackled solo or with a fire team. Players will be able to take on what Bungie calls “Ghouls and Demons, who are spooking up a storm.” When Guardians jump into the area they will have 15 minutes to make it as far as they can with the difficulty ramping up the further they get.
On the tail end of Festival of the Lost players, will be able to complete a quest that has Guardians investigating the murder of the old Vestian Outpost Cryptarch, Master Ives. This new mission will net fans a Powerful piece of gear, but this quest won’t be available until the weekly reset on the October 30th.
This year’s festivities have been put in the hands of the very capable Amanda Holiday, the Tower’s shipwright. She’s taken her time to decorate the Tower with a ton of Halloween themed flair and most importantly, she’ll hand out bounties which Guardians can complete to earn a new item called, Fragmented Souls. Players will be able to turn in these items for a variety of Festival of the Lost masks and a new Auto Rifle named, Horror Story. There will also be a number of new Triumphs to complete which are all related to the new activities.
Much like the Solstice of Heroes event that took place back in August, players will still be able to earn Steadfast Engrams by filling up their XP Bars, but during the event, they’ll also earn Ephemeral Engrams which give out themed rewards. These new items include sparrows, ships, ghost shells, and emotes. Ephemeral Engrams will also be sold by Tess but require Destiny 2’s paid currency, Silver. Holiday will also have a collection of goodies that players can purchase with Bright Dust.
Guardians will be able to start their haunted adventure when Festival of the Lost kicks off on Tuesday, October 16th. The event will run until November 6th and even those without the Forsaken DLC will be able to participate in the celebration!
Skybound Entertainment, the studio owned and operated by The Walking Dead’s creator, Robert Kirkman, officially announced that they reached a deal with Telltale to complete the game Walking Dead: The Final Season.
“We’ve successfully negotiated with Telltale Games for our company Skybound to come in and see Season 4 of the Telltale game to completion,” said Kirkman during a panel at Comic-Con over the weekend. “We can’t lose Andrew Lincoln and Clementine in the same year.”
Telltale and Skybound Entertainment have always worked together on the Telltale Walking Dead series, but after the studio announced it was closing its doors in September, many fans were concerned about Walking Dead: The Final Season’s fate.
Skybound also confirmed that it was working with a number of former Telltale employees that were originally making Walking Dead: The Final Season, but with over 200 employees laid off, this is a bittersweet announcement. According to reports, none of those fired were given severance and were never told that the company was going to be shut down prior to the day it closed.
While this is certainly an exciting announcement, there are plenty of details that need to be clarified about Skybound’s partnership with Telltale. “We’re currently ironing out some of the details as this is a pretty major deal, so we’ll have more info on the who/what/where/when/how very soon as those details are finalized,” the studio said. (https://bit.ly/2NtaHHX)
“We appreciate your patience during this process. Thank you to the fans for being so supportive of this series and vocal about wanting to see Clementine’s story continue! We’re going to do right by you (and also for ourselves, because WE want to play it too!).” (https://bit.ly/2NtaHHX)
Unfortunately, Walking Dead: The Final Season was far from the only game Telltale was working on and it is hard to forget the poor choices that were made by the studio. Hopefully, some of the profits from the project will be used to properly compensate employees that were left blindsided by this terrible event. We here at Gigamax will continue to follow this story and report any new developments so be sure to keep checking back at GigamaxGames.com.
Bungie finally confirmed that they are solving issues many fans are having with Destiny 2. Just before the Forsaken Expansion, a patch was implemented that increased the importance of the “Masterwork Cores” resource. The company acknowledged that the system is currently flawed and reassured fans that a fix was on the way.
Masterwork Core Rework on the Horizon
Before the patch was made live, Masterwork Cores were solely used for upgrading a weapon into their Masterwork version. These weapons have increased stats and add a variety of perks to the gun, but obtaining the resource necessary to make this transformation isn’t a simple task.
Now that Forsaken is out, Masterwork Cores are an essential ingredient for Destiny 2’s Infusion system, which allows players to boost their Light Level by deconstructing weapons. This was initially intended to make the choice of Infusion more difficult so Guardians would have to utilize a wider variety of weapons. Now that this resource is needed in two separate but important systems, fans believe the drop rate is too low.
This was one of the talking points for Bungie’s most recent blog post which acknowledged the player feedback and promised to fix it. The post detailed the two main problems: “Masterwork Cores have a misleading name. When they were created, the definition of a pinnacle item put the emphasis almost entirely on Masterworking. We expanded that definition in Forsaken, but didn’t update the currency. [Also], there are not enough reliable sources to earn Masterwork Cores, which can make deciding what to spend them on too difficult.” (https://bit.ly/2Ioi8PR)
Destiny 2 currently only offers a few ways to obtain Masterwork Cores: breaking down Legendary gear, purchasing them from the vendor on the Tangled Shore, or using a Consumable that causes bosses to drop them. On top of the update to cores, Bungie is modifying Exotic drop rates so that players are less likely to earn weapons or armor they’ve already received.
This certainly wouldn’t be the first time Bungie changed a system that fans had complaints about. It’s reassuring to see their open-mindedness when it comes to taking advice from fan feedback. Make sure you keep track of all Destiny 2’s changes by checking back here with us here at GigamaxGames.com.
Telltale, the developer behind many successful story-based games such as The Walking Dead, Batman, and The Wolf Among us, has released a statement confirming that the studio is at least partially closing down. While the announcement doesn’t include what will happen to their titles that are currently development but the studio did promise more updates in the upcoming weeks. Telltale is now run by a skeleton crew of 25 employees, but it is unclear how long they will be working for the company. You can see the full statement below:
Today Telltale Games made the difficult decision to begin a majority studio closure following a year marked by insurmountable challenges. A majority of the company’s employees were dismissed earlier this morning, with a small group of 25 employees staying on to fulfill the company’s obligations to its board and partners. CEO Pete Hawley issued the following statement:
“It’s been an incredibly difficult year for Telltale as we worked to set the company on a new course. Unfortunately, we ran out of time trying to get there. We released some of our best content this year and received a tremendous amount of positive feedback, but ultimately, that did not translate to sales. With a heavy heart, we watch our friends leave today to spread our brand of storytelling across the games industry.
Telltale will issue further comments regarding its product portfolio in the coming weeks.
Unfortunately, other than this report and some tweets from employees, details surrounding the closure are few and far between. It is always a shame to see a developer of this caliber forced to shut their doors, but in an industry that is quickly growing saturated, it is a sad consequence of having access to a massive amount of quality games. Gigamax Games will be sure to keep an eye out for more details so check back here on GigamaxGames.com for all the latest.
The company behind Assassin’s Creed Odyssey, Ubisoft, formally announced in a Tweet that development of the game has officially wrapped up. The message came from the official account representing the developer and it states that Odyssey has “gone gold” which is industry slang for the end of base game development.
“We hope you’ll be enjoying playing the game as much as we did developing it and can’t wait to see which paths you’ll choose,” Ubisoft said in the message to fans.
The company was referencing the series new take on the adventure, an open world RPG instead of the action game most remember. Fans noticed this path start to take hold in Origins with the improved combat and number/color based gear, which critics praised in reviews. Assassin’s Creed Odyssey features a new dialogue system as well which allows players to choose responses in conversation much like in many other famous open world games like Mass Effect and Fallout.
Although work on the base game may be complete, the team behind Assassin’s Creed Odyssey is still hard at work, developing post-release patches and content. Multiple expansions are already planned for the title in both free and paid forms, and those that purchase the season pass will gain access to a remastered version of Assassin’s Creed III, the game that took players to early America and put them in the shoes of the Native American turned assassin, Connor.
Assassin’s Creed Odyssey: Power of Choice Trailer
Ubisoft has already clarified that there will be no new addition to the Assassin’s Creed series in 2019, so hardcore fans will have to make the most of Odyssey and its various expansions. Assassin’s Creed Odyssey officially launches on October 5th on PS4, Xbox One, and PC so be sure to keep checking back here at GigamaxGames.com for more on this highly anticipated title.
Gamers may be starting to get sick of hearing Battle Royale, but that hasn’t stopped one of the biggest shooters in the world from adding the game mode to their upcoming release, Call of Duty Black Ops 4. The new mode is called Blackout and it has people talking. While Activision and Treyarch didn’t offer the public too many details regarding their take on this insanely popular game type, the most recent trailer for the experience certainly clears up a lot of confusion.
Official Call of Duty: Blat Ops 4 – Blackout Battle Royale
In typical Call of Duty fashion, the trailer offers big explosions, firefights, and serious teamwork all set behind a hype-building song. Although, fans that look deeper will see a collection of details that offers the most in-depth look into Blackout yet. The gameplay footage shows a number of different tools and weapons being used by soldiers decked out in skins representing a multitude of characters long-time Call of Duty fans will recognize. Various scenes portray players utilizing the copious amount of vehicles at their disposal including helicopters, pick up trucks, ATVs, and boats.
Another massive bit of information that was revealed in the trailer is the addition of zombies, making Blackout the first major Battle Royale mode to incorporate the undead into the festivities. This obstacle will only appear in sections of the map, themed after the arenas players fought these creatures in past Call of Duty titles. The trailer shows a squad utilizing the classic Monkey Bomb to summon the creatures to an opposing team’s location in an arena that looks reminiscent to the classic Asylum Zombie Mode map.
Call of Duty Fans Dream Come True
Blackout looks like a true love letter to the Call of Duty series. It has skins based on previous characters, guns from almost every generation, and even references to their most popular game modes. A Beta has been announced for the mode that will begin on September 10th on PS4 and September 14th on Xbox One/PC. In order to access the Beta, those interested in playing on console will need to pre-order Black Ops 4, although PC players don’t need to buy the game to try out Blackout mode during the beta.
The Gigamax Games crew will be sure to capture gameplay of Call of Duty Blackout the second it’s available. Check back on GigamaxGames.com soon to see for yourself what Call of Duty Blackout really brings to the table.
Fans of the hit indie game Binding of Isaac will be excited to hear that another massive expansion is making its way to the title. The upcoming update adds the very popular Anti-Birth mod into the core game and is named The Binding of Isaac: Repentance.
The big announcement was officially made by Binding of Isaac’s developer, Nicalis, and was also shared out by the game’s creator Edmund McMillen only a couple of days ago. Following the teaser, McMillen clarified a few more details about the expansion (in his own charming way of course).
Its official! Binding of Isaac: Repentance is the FINAL (for real this time) DLC for isaac. it will include the amazing Antibirth mod + a ton more content that will make you shit your butts! im working along side @FixItVinh to tweak the mod and make it canon!
The Binding of Isaac: Repentance Revealed at PAX West
Fans were initially confused on what Nicalis could be teasing, considering they already have another title on the way, The Legend of Bum-Bo, that is set to look deeper into the Binding of Isaac’s lore. Although, The Binding of Isaac: Repentance turned out to be a surprise expansion for a game that fans thought was already complete.
Repentance is expected to add a ton of new content into the already jam-packed game. This includes new enemies, items, bosses, and an insane amount of new rooms for fans to fight their way through. On top of all that, a brand new secret ending that will certainly be the toughest challenge the game has ever seen was also included.
You can check out the initial teaser trailer above and for a more detailed look at The Binding of Isaac: Repentance take a look at Gamespot’s off-screen gameplay demo. Always remember to check back with us here at GigamaxGames.com for the latest in gaming news and industry updates!
Rocket League may have come out three years ago, but that fact certainly hasn’t slowed down Psyonix’s regular updates for the radically popular indie game. The most recent patch to hit the game is called the Progression Update and it certainly does what the title suggests. On top of a new leveling system, Psyonix added achievements/trophies, in-game clubs, and fixes for a number of problems fans had with the online multiplayer. Also included in the update is the game’s first Rocket Pass, which offers exclusive rewards, but it will cost you.
The biggest change to hit the game is of course the progression system. XP can now only be earned through casual and ranked online matches and now instead of experience being tied to performance it now almost solely depends on match length. In order for players to earn any experience, a match will need to go on for at least 60 seconds. Experience will then be earned every second after that until eventually maxing out at 20 minutes of gameplay time. Players will still earn a small amount of experience for every goal they score, being MVP, playing multiple games in a row, and replacing a bot in a match.
Psyonix has also removed the level cap from Rocket League as well as removing the Rookie and Semi-Pro titles. The developer adjusted the ranks Veteran through Rocketeer to line up with their other changes:
Veteran: Level 20
Expert: Level 40
Master: Level 60
Legend: Level 80
Rocketeer: Level 100
Their are additional titles to earn after hitting level 100, but new titles are only earned every 100 levels. Although this may sound like a monumental task, it is made easier thanks to the XP cap the game hits after level 20.
On top of the massive progression system overhaul, their are additional trophies/achievements for players to earn. All six of these can be earned through the game’s new online tournament mode or club feature. Clubs can be up to 20 players big and come with customizable names, tags, and color schemes. When entering a match, the stadium will change to reflect the Rocket League club’s colors. Players also have the option to verify their club so that it can’t be copied by anyone else.
Of course, these are only the major changes that made their way to Rocket League. For a more detailed look at the other updates, don’t miss Psyonix’s blog post that goes over every fix that has been patched into the game.
Over the years video game fans have continually gotten frustrated at the amount of DLC game developers try to force on them. Even with this frustration growing, it certainly hasn’t stopped Bandai Namco from adding day one DLC to their upcoming fighter, Soulcalibur VI which they revealed at this year’s Gamescom event. In a bold move, the company is adding the character Tira as a purchasable option. Along with the fighter reveal, a second trailer also detailed another unique story mode where players create their own custom character.
Close Look at Tira
Tira is a bi-polar fighter that was introduced to the series back in Soulcalibur III and has since appeared in Soulcalibur IV and Soulcalibur V. Throughout the course of the series’ history her fighting style has evolved to match her personality. This unique character has two different fighting states known as Gloomy, which allows her to dish out devastating attacks at the cost of her own health, and Jolly, which allows players to take a faster but weaker approach to combat. These styles can be switched on the fly or when certain moves are used.
Soulcalibur VI Campaign Details
The new story mode that Bandai Namco detailed is known as Libra of Soul and features a custom character trying to fulfill his destiny. Character creation certainly isn’t new to the Soulcalibur series, Bandai added this mode back in Soulcalibur III and it has appeared in every subsequent game. As usual, players will be able to alter their character’s appearance and choose how they fight opponents.
We here at Gigamax Games can’t wait to try Soulcalibur VI when it releases on October 19th of this year. Make sure to check back with GigamaxGames.com for more details on this highly anticipated sequel as they become available!
It feels like just yesterday Rainbow Six Siege players were given access to two operators by the names of Alibi and Maestro with the Operation Para Bellum update. However, Ubisoft isn’t slowing down with their regular addition of new content. Last week the company teased the next update coming to the popular shooter, Operation Grim Sky, promising two more operators that are from Britain and the U.S. Now, the company has finally revealed what fans should expect on the battlefield in the near future.
Tom Clancy’s Rainbow Six Siege – Operation Grim Sky Gameplay Trailer
Rainbow Six Siege New Operators Explained
The first operator goes by the callsign Clash and is the first defender to have access to a bulletproof shield (Editors Note: SO CHEAP). Unfortunately for the attackers, the shield is always fully extended. This means that she will never have access to a gun while the shield deployed. Although to offset not having a firearm, the shield is able to deal electric shocks to opponents that stun and hurt enemies for a small amount of damage. Clash is perfect for going out and marking enemy locations while they’re on the hunt and being a literal human shield for her teammates.
The second operator is an attacker whose callsign is Maverick and he comes equipped with a blowtorch for silently opening up reinforced walls. This new tool is absolutely devastating when mixed with Glaz’s thermal scope because of how quick it can open up little kill holes. Those that want a big enough opening for players to fit through will need to practice patience. Cutting through metal silently in a wide area is no easy feat.
Ubisoft is also making changes to two maps that have been causing complaints. Operation Grim Sky will see a new take on the Consulate map. It will feature some new walls and places to take cover. The most massive map change is coming to Hereford Base. The company says it is now unrecognizable from its last iteration. As of now, there is no word on when Operation Grim Sky will hit Rainbow Six Siege, but the update is heading to test servers on August 20th.