During Bethesda’s E3 conference last week, the developer surprised fans with the gameplay reveal of their upcoming title Fallout 76. On top of the trailer, which showed off a game that looks very much like the Fallout fans have come to know and love, Bethesda also announced that it will be an always-online multiplayer game. While players can still decide to play solo, the other characters fans will run into are human controlled.
Where There Are Gamers, There Are Griefers
Many have expressed concern after the conference about the new direction the studio is taking for Fallout 76. The key issue is how other players will interact with each other in the open world of West Virginia. What if a hostile player decides to make another character their target and begins griefing them? The gaming publication, Gamespot, recently sat down with Bethesda’s Senior Vice President, Pete Hines, to discuss how the company is going to preemptively handle potential trolling issues.
“When you see a person in the world, they’re a real person, and now you have to figure out [what role they play]…maybe they’re being super helpful, maybe they’re wandering the world as a trader and just trading with people, maybe they’re being a bad guy and they’re part of a raider group,” Hines explained. “[We allow] for that sort of tension but with systems in place that keep it from being abusive. So you can’t be harassed by somebody who just keeps chasing you around the world and keeps killing you over and over again; the game literally doesn’t allow that to happen to you.” (https://bit.ly/2t1r0ES)
Crawl out through the Fallout… With friends!
Death Isn’t All Doom and Gloom
He continued, “Death isn’t supposed to be a super negative thing. You don’t lose your progression, you don’t lose all your stuff, somebody can’t kill you and then take everything in your inventory [and then you have to] start over.” (https://bit.ly/2t1r0ES)
Hines also went on to discuss how the company is making sure PVP doesn’t become a toxic mess. “Think of PvP more like issuing a challenge to somebody as opposed to just, ‘no matter what I want to do to somebody, I can,'” he explained. “The game only lets that go so far before you can basically say, ‘I don’t want to participate in this challenge anymore.'” (https://bit.ly/2t1r0ES)
What Do People and a Deathclaw Have in Common?
Bethesda compared PVP in Fallout 76 to falling victim to a Deathclaw in one of the single player games. They explained that when a player dies, you can either decide to go take on the challenge again or move onto something else. This is how it should work with human players. They can’t keep coming after you just like a Deathclaw will stop chasing you if you manage to evade the creature for long enough.
GIANT MUTANT SLOTH! Just one of the many new creatures wandering the wasteland.
While plenty of details are sure to follow this news in the following months, Bethesda assured fans that they will be constantly tweaking and supporting the game over its lifespan. Hopefully, dedicated players can’t find ways to circumvent Fallout 76’s troll blocks because we here at Gigamax are very excited to enjoy an uninterrupted journey through the wasteland.
After over a decade of anticipation, Square Enix finally set a release date for the long-awaited game, Kingdom Hearts 3. This title will mark the conclusion to the main trilogy that follows the adventures of Sora, Donald, and Goofy through Disney themed worlds with a splash of Final Fantasy thrown in for good measure.
The third game has big plans to expand the scope of the universe and prove that they still have what it takes to blend eastern and western characters. Kingdom Hearts 3 will release on both the Xbox One and PS4 on January 29th, 2019. Immediately following the announcement, Square Enix revealed a new trailer for the game during Microsoft’s E3 press conference.
The World is Stunned
Many were shocked at the sudden nature of this announcement, with the official Kingdom Hearts Twitter account revealing the release date with no build up or celebration on the first day of E3 2018. While fans of the series are aware that Kingdom Hearts 3 has been in development for years, series creator Tetsuya Nomura said at last year’s D23 event that the game’s release date was planned for 2018. During a fan event for the game in May, he had announced that a final release date for the game would be made public very soon.
Fans can still expect to visit Disney themed worlds throughout their journey to save the universe from being consumed by darkness. Although, this time around Pixar is making their debut in the beloved series. As of now, Square Enix confirmed that Frozen, Tangled, Big Hero Six, Hercules, Toy Story, and Monsters Inc. levels are all present in Kingdom Hearts 3.
Keep Those Fingers Crossed
Hopefully, this will actually be the final release date for the game. With the amount of gameplay and details the developer has revealed, people have high hopes it will happy. Everyone at Gigamax Games is big fans of the Kingdom Hearts series and plenty of coverage for the game is on its way as the release date draws closer. So be sure to keep checking back at GigamaxGames.com!
Rainbow Six: Siege’s Operation Para Bellum has made its way to both consoles and PC. The new update adds a new map, Villa, for everyone and two new operators, Maestro and Alibi, which are exclusive for season pass holders for a week. This new DLC signals the launch of Siege’s second season of the game’s third year, and is one of the largest updates Rainbow Six has seen.
Welcome New Operators
The duo of new operators are members of the Italian G.I.S. and will automatically be unlocked for any players that have Siege’s Year 3 pass. Alibi has a Prisma ability which allows her to create a holographic copy of herself in an idle position. If Alibi places the equipment outside, attackers will receive an “operator outside” briefing. No matter where the hologram is deployed, Alibi will be alerted when her double is attacked and the operator that shot the gadget will be marked for a short time.
Maestro has a deployable gadget known as the Evil Eye, which is a remote-controlled camera that can see through smoke and fire shock beams. The turret acts as a bulletproof camera until Maestro decides to open fire exposing the core that attackers can destroy.
Ready For A New Map?
Villa is Rainbow Six: Siege’s 20th map and will replace Tower in ranked mode. Ubisoft said that the map is an Italian home that housed a local crime syndicate and their illegal activities. According to the story, Team Rainbow is approaching the house as the family is on the retreat.
Operation Para Bellum Gameplay
Operation Para Bellum contains a host of other changes. In the Custom Games category, players will be able to take advantage of the new Pick and Ban system. Ubisoft described this mode as an extra layer of strategy between teammates as both teams try to coordinate which operators to ban. The latest patch also adds deployable bulletproof cameras, a new animation for a diffuser taking out a bomb, adjustments to both drop shotting and operators speed, new observation tool management, buffs for the operator echo and map Clubhouse, as well as a new discovery playlist.
There are a host of changes coming along with Operation Para Bellum. Rainbow Six: Siege continues to evolve and Gigamax Games will continue watching this popular first-person shooter closely. Keep checking back for the latest gaming news, reviews, and updates.
According to recent reports, the original Borderlands could be getting a second chance on the latest generation of consoles. The game initially launched back in 2009 on PS3, Xbox 360, and PC. At the time, the shooter managed to put a new twist on the genre by adding RPG elements to an FPS. Fans who’ve only had the chance to play the later games through the Handsome Jack Collection could finally have the complete series.
Video Game Publication, Gematsu, reports that the Korean Game Ratings Board rated a title named Borderlands: Game of the Year Edition. While this has not been officially confirmed, the news indicates a remake of the game is heading to PS4, Xbox One, and PC in at least South Korea.
Could Boardlands Be Coming Back?
The first Borderlands launched to critical acclaim almost a decade ago. Critics praised multiple facets of the game including gunplay, loot, characters, and its cartoon-like cel-shaded art style. Although, many disliked the game’s bland setting which was a barren desert for most of the experience. The game also introduced the series unique weapon design that randomizes millions of different guns into the world.
Unfortunately, the developer behind the series, Gearbox, said Borderlands 3 will not be making an appearance at this year’s E3 press conference. Even though over the past couple of years, there have been many hints that suggest the next game may not even be named “Borderlands 3”, which would suit the series’ sarcastic sense of humor.
We here at Gigamax are big fans of the Borderlands series and can’t wait to see an official reveal for the remaster. Hopefully, Gearbox will show up to E3 with at least some news about a sequel. Until then, it looks like we’ll have to rely on the games we know and love to hold us over.
Epic Makes Big Announcement Concerning Competitive Fortnite
Epic Games recently showed off their latest plans regarding competitive Fortnite. The developer officially revealed that they will provide $100 million in various prize pools for the 2018-2019 season. They clarified this in a small blog post where they shared their thoughts on making competitive Fortnite along with the overall experience of playing and watching the game more inclusive.
“We’re getting behind competitive play in a big way, but our approach will be different,” Epic Games explained. “We plan to be more inclusive, and focused on the joy of playing and watching the game.” (https://bit.ly/2IwOWJM)
More details on how the tournaments will be structured and the platforms they have planned will be revealed in the weeks ahead. (We will be sure to offer an update whenever the company shares what its plans are.)
That’s Big Money
According to the website E-Sports Earnings, the $100 million that Epic Games plans on dishing out more than doubles the $38 million in total prize money that Valve had given out for all of the Dota 2 tournaments that were held through 2017. Valve’s biggest Dota 2 event, The International, paid out what was once the biggest prize pool in gaming history with an astounding $25 million for the one event. To compare another ultra-popular game, Blizzard’s first Overwatch Tournament only has a prize pool of 3.5 million for its entire season.
Fortnite brings in almost $1 million a day from just the mobile version of the game and according to analysts, the PC and console version both make more money than that in a single day. The game may be free, but the industry is quickly embracing the trend of charging for cosmetics that have no impact on gameplay. Most developers see this as a fair revenue source that makes their game both competitive and profitable.
Epic Games currently has a competitive Fortnite competition planned for E3 2018, where celebrities and players will play Duos together.
In other news, Fortnite just received another big update that finally added the long-awaited jetpack into the game. This is shortly after the game’s latest limited time mode, Solo Showdown, which was a competitive version of Fortnites’ famous solo mode. For more information on competitive Fortnite, be sure to keep checking back with GigamaxGames.com!
After a multitude of teases and consistent leaks over the past couple of weeks, Activision finally revealed their latest addition to the Call of Duty series, Black Ops 4. Like the games that have come before it, Black Ops 4 will contain a variety of new and returning game modes such as Call of Duty’s hit zombie mode. This year’s installment to the series will feature Treyarch’s take on the Battle Royale genre.
Currently being called, Blackout, the new mode will have players battling until there is only one left standing much like the popular games PUBG and Fortnite. Blackout sets itself apart from the aforementioned titles by relying heavily on the previous Black Ops titles. Treyarch already stated that it wants to make a Battle Royale mode in their own way and to achieve that, they added elements from the entire series into the mode.
According to the developer, the map that players will drop into is the biggest one the company has ever made and will incorporate locations from previous Black Ops games. Players will also be able to use weapons and items from every entry of the series, including the infamous RC Car. Another new twist that Treyarch is including is land, air, and sea vehicles that will randomly spawn around the map. Finally, players will be able to take control of famous names from the series like Reznov, Hudson, and Mason.
The Reveal Continues
Activision also dropped a bunch of other details about Call of Duties: Black Ops 4 during today’s special reveal event. On top of Blackout, the developer discussed the brand new zombies campaign at length. The mode places a stronger emphasis on mystery and is set across three maps. The company mentioned that Black Ops 4 won’t have a traditional single player campaign, instead, the game will have solo missions that focus on each of its Specialist characters.
Call of Duty: Black Ops 4 will launch on PS4, Xbox One, and PC on October 12th, which is a month earlier than the series typically releases. PC players will need to have a Battle.net account in order to buy the game as it is being exclusively sold through the service. A beta is going to be held for the game but Activision has yet to set a date for the test. Pre-ordering Black Ops 4 will gives gamers a chance to take part in the highly anticipated beta-test.
Be sure to stop by Gigamax Games in October for gameplay as the crew will surely be picking this game up if nothing else out of curiosity.
If you were a fan of the first three God of War games or the various side stories that were released on the PSP/Vita, the latest entry in the series is a huge departure from what you’ve played before. God of War on the PS4 takes some huge risks that are all ended up being wildly successful. They highlight what a positive change bringing more maturity to a well-known game/character can do for a long-running IP. While many may be turned off by the brutal difficulty the beginning hours of the game may hold, it is important to stick with it and get comfortable with the new mechanics. With an open world, side quests, and actual character development, this is God of War like you’ve never seen it before.
God of War Like Never Before
Fans of the series will immediately notice that the first ten minutes does more to develop Kratos as a character than any game before it. The game opens with Kratos teaching his son, Atreus, the basics of wilderness survival, showing a side of the protagonist that many didn’t believe existed. Instead of just murdering every being in sight, age has brought some restraint to our hero, allowing the game to take an introspective look at how murdering every Greek God weighs on his conscience and how he tries to hide from his demons. That’s not to say Kratos is an open book, in fact, he’s quite the opposite, only revealing his deepest thoughts when speaking to his son and when thrown into moments that shake our previously unshaken hero to his core. God of War is absolutely packed full of these kinds of intense moments.
This game is packed to the brim with monstrous battles. Players will not need to go far to fight their next massive foe or group of enemies. A lot of this is thanks to the new side quest system that is full of unique adventures that are as fleshed out as the optional quests in The Witcher 3. Not only do the side quests offer visual splendor, but they deliver a deeper look into the relationship between Kratos and his son, Atreus. While Kratos may seem more vulnerable emotionally, that does not make him any less of a savage. When pitted against some of the ugliest/scariest monsters Norse mythology has to offer, the Kratos the world has grown to know and love comes out.
The New Combat System
Combat has taken a huge turn in this entry. With every swing, dodge, and block being deliberate and a keen eye necessary to watch the move of every enemy on screen, it’s unlike anything a God of War fan has experienced. Instead of relying on the hack and slash nature of the previous titles, the new game takes a few cues from Dark Souls and puts an emphasis on proper timing, blocking, and dodging.
Every enemy now has a combat level and if pitted against an enemy above a players gear level, the fight will be next to impossible. Even enemies that are at your gear level pose a serious threat and unprepared gamers will quickly learn not to underestimate even the grunts of the fantasy army. Kratos still uses his host of unique finishing moves that will make even the most vetted God of War fans cringe as enemies literally get torn to pieces.
As previously mentioned, gear score is a huge part of moving forward. Completing side quests, exploring, and killing strong enemies will pay out in unique material drops that can be taken to the smithy and be crafted into new armor and weapon upgrades to increase Kratos overall level. RPG fans will recognize the color-coded equipment system with white being common and orange being top tier. Unique items have interesting perks attached to them that add spectacular bonuses to Kratos while in combat. There are even a few different armor sets for Atreus even though he doesn’t have a real health bar. Instead, his equipment makes him better in the different support roles he plays.
God of War doesn’t feel like a sequel, it feels like a perfect restructuring of a series that was quickly growing old and tired in its ideas. This game is essential for any PS4 owner and could easily be a frontrunner for game of the year. The developer took a huge risk in fundamentally changing nearly every aspect of the game but ultimately, it is exactly what the series needed. Hopefully, other reboots will learn from the success of this game and strive to reach the same level of quality.
Game: The Invisible Hours
Developer: Tequila Works Publisher: GameTrust/Tequila Works Platforms: PC, PS4, Xbox One, HTC Vive, Oculus Rift, PlayStation VR Genre: Spherical Narrative Players: Single-player
Tequila Works was absolutely successful in delivering a unique experience with The Invisible Hours. Now available for non-VR, the flat-screen version of the game is still able to remain immersive and unbelievably exciting. The second Tesla’s body was discovered, the intricate story begins to unfold in a spectacular way. This noir is truly an experience to remember.
Watch the Review Preview on YouTube!
Following this game since its release on VR, the only thing to hold me back from actually picking up The Invisible Hours was the thought of getting sucked into a game and needing to play it on PlayStation VR all the way through. This piece of tech is awesome but it can get a bit cumbersome when gaming for hours with this hunk of plastic on your head.
Now that Tequila Works was releasing their flat-screen version, I was extremely excited to get my hands on a copy. I’m not a big noir fan, and honestly, a conversation heavy game with little to no action or incredible cinematics doesn’t often catch my attention. However, there was something a bit different about The Invisible Hours.
The Cinematic Experience Begins
Following the footsteps of Nikola Tesla and getting to the bottom of his gruesome murder felt like the right combination to catch my interest. Tequila Works sent over a review copy and I couldn’t wait to get started. They marketed The Invisible Hours as a “Spherical Narrative” something that just seemed to be clever marketing language to catch gamers attention. But it actually turned out to be so much more than that.
The spherical nature became clear in the first hour of the game. It is built, unlike anything I’ve ever played before. A story unfolding and the player doesn’t have any direct impact on the events taking place. Instead, the main character isn’t really the main character. Gamers control what seems to be a “fly on the wall” kind of entity that has the ability to fast-forward, rewind, and stop time. This primary mechanic is the gem that truly makes this game shine, taking the gamer on a circular journey back and forth to get to the bottom of this mystery.
It All Starts Coming Together
Taking place on Nikola Tesla’s private island, the playable character appears without much backstory. The only option is to start walking up the winding steps in front of you. With a large body of water behind you and a sheer cliff face to your right, the steps guide you up to a large gate bearing the letters, “NT”.
A crying woman that pays no attention to your presence and a gigantic mansion are the only things of immediate interest after reaching the top of the steps. Leaving the crying woman alone, feeling slightly offended she didn’t pay any attention to me, it was time to explore the mansion. This is when the body of the famous inventor is first discovered and things start to heat up.
As the drama unfolds, tensions flare and conversations start breaking out. From the moment Tesla’s body is discovered, the game truly comes alive. What seemed like an empty mansion soon started filling with characters from all walks of life. Famous historical inventors, actors, along with people that history would have never mentioned all begin to appear from seemingly nowhere. Each of the characters plays a vital role in the stories development. All have a unique perspective on the situation that’s unfolding all around them as well as develop intricate back stories that only become clear as time goes on.
The Invisible Hours Stands Out
The feature that makes The Invisible Hours stand out and what created such a unique experience is the time control feature. Being able to rewind, fast-forward, and stop time along with the fact that your playable character is completely invisible allows Tequila Works to create that cinematic feel while still allowing gamers to have some kind of control.
As characters appear, you can follow them with the rewind function to see where they came from in the mansion and what they were up to. You can even rewind to the point before everyone was notified of the murder and fast forward to after the large group breaks up and see what they are doing in their room when they think they’re alone. It gets a bit creepy, but all throughout the game, it feels like a playable movie so it’s really not as weird as it sounds.
Each character had an unbelievably in-depth backstory, their complex emotions that The Invisible Hours is able to portray while they were alone with their thoughts is enthralling. Hanging on every word while also anxiously waiting for their monologues to end so I could go back and follow someone else around.
Less than 30 minutes in game time went by and I already put hours into the game. Every minute that passed in game felt like it caused a chain reaction, sending me off on a wild hunt for clues, collectibles, bits of conversation, and story. It is strangely exhilarating, especially being someone who usually finds themselves losing interest in dialog heavy games.
Overview and Wrapup
The only real complaint about the game is the fact that you had to wait for the rewind and fast-forward mechanic to wind up in order for it to go faster. It would start off slow and gradually increase in speed. This is a bit annoying since it played such an important role throughout the game. It would have been nice to have the option to have control of how fast time rewound or moved forward, instantly.
Overall the game is an interesting introduction to the Spherical Narrative genre. Tequila Works did a great job bringing this VR game to flat-screen as well. The story is fascinating and kept my attention every second I was playing. I didn’t want to miss a word and at one point I advanced to chapter 2 but didn’t want to move forward because I didn’t have a chance to follow someone back to their room and see what they were up to. It was nice that Tequila Works included a quicker way to time travel through the start menu so I was able to jump right back to the beginning of the game.
There are a lot of secrets hiding in Nikola Tesla’s mysterious mansion and the journey to uncover the truth about his death is filled with mind-blowing realizations and tense interactions. Tequila Works did a fantastic job putting this story together. I’m excited to go back and see what other secrets The Invisible Hours has in store.
Destiny 2’s Warmind Expansion Brings Back the Grind
In the most recent developer update from Bungie, Destiny 2’s senior designer, Daniel Auchenpaugh, discussed how the power level grind will be changed in the upcoming Warmind expansion. This will be the second major update the game is receiving and there are some major changes on the horizon. Basically, what this means is that it will be much harder for Guardians to max out their power levels once Warmind drops in May.
Where Did The Rewards Go?
Auchenpaugh also explained that the new public events won’t hold the lucrative rewards they have been known for recently. Clan engrams also won’t help players progress through levels on their own anymore. Warmind’s soft level cap is currently set at 340, which means that players will only be able to move up 10 power levels from Curse of Osiris’ max level with the help of open world drops. Although, it was also stated that the hard level cap for Warmind is 380.
For gamers that have been playing Destiny 2 since launch, the grind from 340 to 380 may sound simple, but Bungie assured fans that the process will go much slower than anything they’ve released before. Auchenpaugh also stated that even players that complete every end-game activity a week will still need to wait for several resets in order to reach the new cap. As per usual, the best rewards drop from Raids and Trials while low tier gear can be earned through clan engrams.
The Grind is Real!
Players should also prepare for the grind from 370 to 380, which is set to test the patience of even the most seasoned Destiny veterans. All of these changes are to help address fans concerns that Destiny 2 had been streamlined to the point where it became too easy. With all of these updates, the longevity of Warmind is sure to be much better than both the base game and the Curse of Osiris expansion.
It should also be noted that all of the numbers mentioned above are assuming that no legendary mods are installed. Bungie is set to reveal more about the next expansion during a live stream on April 24th, before the expansion drops on May 8th.
The latest Capcom crossover event for Monster Hunter World is now available. While players can still take part in the Spring Blossom Festival event that’s currently going on, there’s a new quest available on PS4 and Xbox One. It allows fans to get their hands on the crafting materials necessary to make the Palico gear set.
The Event Quest is called “A Rush of Blood”, and to complete the mission players must hunt two Odagarons in the arena. The twist is that one of the monsters is a very cute miniaturized version of the species, other than that though the quest is a standard 7 star quest that has a time limit of 50 minutes and allows players a maximum of three faints. Completing the event will award challengers with Mega Man Tickets, which is one of the resources necessary for making the gear. To craft the full set, players will need to complete the mission several times.
Time to Get Forging
When fans have collected enough tickets to make the gear, they will need to head to the Smithy and scroll to the Forge Palico Equipment section and click Full Armor Sets. Select Mega Man gear to craft the two pieces of High Rank armor consisting of the Mega Man Helmet and Mega Man Suit, which costs 3 Mega Man Tickets.
Can’t Forget Weapons!
To make the weapon, players will need to head to the Standard Equipment section of the Forge Palico equipment tab. The Mega Buster can be found toward the bottom of the High Rank weapons area. This piece of gear costs an additional two Mega Man Tickets, which means to craft the full set players will need to collect a total of five tickets.
One of the most interesting aspects of the Palico gear set that was teased during its initial announcement is the different classic Mega Man tunes that will play as the Hunters fight. However this will only happen during the event quest, unfortunately, players won’t hear the music during their regular adventures.
Hunters only have a short time to complete the gear set as the event ends on April 27th. Players that are interested in the Spring Blossom Fest greatsword and armor only have until April 19th to get the spring themed gear.