PUBG may need to compete with Fortnite, Call of Duty: Black Ops 4, and Battlefield V in the Battle Royale Space but that hasn’t stopped Bluehole from staying current with their take on the genre. The most recent update adds plenty of new stuff and fixes an extensive amount of bugs. Referred to as Update 21, this patch brings a new mode, weapon, vehicle, weapon attachment, and reward system.
Update 21 Answers Requests
Update 21 also adds a much-requested feature to the game, a training mode that allows players to practice with the collection of tools available in multiplayer matches. This training area is set on a small island based map and contains fourteen zones for practicing different situations. Some of these areas include ramps, roads with sharp turns, gun ranges, a parachute practice zone, a location for rooftop free running, and an explosives range.
Bluehole added a new gun to all three multiplayer maps called the MK47 Mutant as well. This rifle takes 7.62 ammo and has a 20 round magazine. The gun also has two firing modes which include single shot and two round burst. Almost all rifle attachments can be affixed to the rifle, except stocks.
The jungle island based map, Sanhok, will be receiving a new three-person motorcycle known as the Tukashai. While not the fastest vehicle in the game, it handles offroad better than any other bike.
Update 21 contains an objective system that adds rewards for completing a variety of different tasks such as picking up teammates or damage dealt with a single attack. Players will now have the ability to mark points on the compass so their squad has a better idea of where callouts are located. A new laser sight has also made its way to PUBG that fits on the bottom of rifles. Like in most games, it increases accuracy, but those with it equipped risk giving up their position.
For a full look at what Update 21 changed, find the full patch notes on the Steam message board. With PUBG out on Xbox One, there’s sure to be plenty more updates in the future so be sure to keep checking back with us here at GigamaxGames.com for all the details!
Nudity, action, RPG elements, and sci-fi tech, the Cyberpunk 2077 gameplay demo had it all. CD Projekt Red, the developers behind Cyberpunk 2077, finally released their first bit of gameplay to the world. It was extremely well received by the video game community. The gameplay, story, in-depth world and incredible visuals all came together in the first hour of Cyberpunk 2077 and stunned audiences around the world. Cyberpunk 2077 is straight out of a dystopian future, reminiscent 90’s sci-fi movies like Judge Dredd and even has a little bit of The Fifth Element vibe as well.
Cyberpunk 2077 – Official 48 Minute Gameplay Reveal
The game has no release date and CD Projekt Red made it clear they will not be rushed to unveil their futuristic first-person RPG. CD Projekt Red did say they are aiming for a 2019 release but the game is still in its early stages of development as of now.
Cyberpunk 2077 Gameplay Demo Impressions and Breakdown
The gameplay demo offered not only a look at the mechanics of the game but a brief overview of the world itself. It was stressed throughout the gameplay demo that everything was subject to change since Cyberpunk 2077 is still early in its development. However, they made some promises that amped fans up.
CD Projekt Red explained they are creating a living, breathing open world with no loading screens and nearly limitless ways to explore Night City. They claim to have created the most believable city in an open world game to date. Night City comes with NPCs that live their lives and a day/night cycle improves immersion. In a city where crime is commonplace, massive bursts of action and criminal activity aren’t just isolated to night time, either.
Its dialog system is entirely in-game driven, reacting to the situation at hand. This feature offers the gamer responses that make sense and are completely dependent on any situation the player might find themselves facing. Having a situationally based dialog system comes into play in Cyberpunk 2077 in a huge way. There are nearly limitless ways to progress through the story, and each action, inquest and out, has a direct impact on how future events unfold.
Combat and Special Powers
One of the most anticipated aspects of Cyberpunk 2077 was the preview of combat, powers, and quest mechanics. The first real mission they showed off in the gameplay demo highlighted the fact that there are multiple angles gamers can take when approaching a quest. There are both non-violent routes, violent options, and a mix of both. As in real life, no matter the choice, there is an opposite reaction. Every action, in mission and out, will change the way the game progresses. Anger the wrong group of people and a mid-afternoon car to car fire-fight might just be waiting for you around the next corner.
Destructible environments also add to the options gamers have when in the thick of battle. Shoot through walls with specialized weapons, find alternative routes to take down the enemy, and use specialized skills to make their way through a mission. Combat is similar to other first-person RPGs like Fallout. It’s a number based system and special abilities like the ability to slow time give the player unique ways to make their way through the level. Options and possibilities are limitless in Cyberpunk 2077 according to the gameplay demo.
No Limit on Impressive Sci-Fi Tech
Not so surprisingly, Cyberpunk 2077’s gameplay demo showcased some of the most imaginative and impressive sci-fi tech. Spider bots, cool character enhancements, and incredible weaponry are sprinkled throughout the game. The technology doesn’t feel shoehorned in the game, either. Everything in the world looked natural and as though it belonged in the world CD Projekt Red created. Body modifications, which are essentially character upgrades, were more of a surgical procedure rather than just clicking “upgrade” and unlocking a new skill, even further increasing the immersion factor.
Toward the end of the gameplay demo, CD Projekt Red turned on some high-level skills to show off what’s really possible in Cyberpunk 2077. Skills included x-ray-like vision, double-jump, and other game-changing player modifications. The developer also revealed some additional weaponry as well. These new weapons included a street modified shotgun and a “smart” gun. Weapons in this universe are made up of “modules” that allow players to explore an in-depth modification system, ensuring every player finds a weapon that fits their playstyle.
Guns aren’t the only weapon to make an appearance in the Cyberpunk 2077 gameplay demo. The Mantis Blades are basically spikes jetting out of a player’s arms, an awesome melee option that gives the player the ability to hold themselves up on a wall, silently stalking enemies, waiting for the perfect time to strike.
There will also be plenty of different vehicles to use and travel around the city streets. Walk, drive, bike and find vehicles scattered throughout the city as the protagonist lays waste to sci-fi bandits and cyborgs.
CD Projekt Red Has Big Plans for CD Projekt Red
Limits are definitely not in Cyberpunk 2077’s vocabulary. It seems as though CD Projekt Red is taking their time to craft an unforgettable experience in every way possible. From gameplay to the visuals and the unbelievably in-depth open world, Cyberpunk 2077’s gameplay demo unleashed another helping of hype into the video game community. Only time will tell if Cyberpunk 2077 lives up to the expectations of gamers and if CD Projekt Red is able to keep the massive promises they’ve made. Be sure to keep checking back on GigamaxGames.com for any of the latest news coming out of CD Projekt Red and their latest project, Cyberpunk 2077.
Everything Announced in the Super Smash Bros. Ultimate Direct
On Wednesday, August 8th Nintendo held a Direct for their upcoming game Super Smash Bros. Ultimate. Needless to say, the entire gaming community was waiting in anticipation for whatever the company was ready to announce. Nintendo certainly didn’t hold back any punches during the direct, revealing more than enough information to keep the hype train moving faster than ever before.
Those that missed the direct can watch it below or look at our collection of the biggest announcements made throughout the presentation.
Luigi is Dead… JK! Simon and Richter Belmont Join the Fight
That’s right! Super Smash Bros. Ultimate isn’t just getting the first protagonist of the popular side-scroller Castlevania, it’s also adding Richter Belmont from the title Castlevania: Rondo of Blood. While Richter is currently being considered the echo fighter to Simon, Super Smash Bros. developer Sakurai clarified that they both use moves unique to their games so it is hard to tell who is echoing the other. The characters utilize a host of different items from their Dracula killing adventures including: The signature whip, crosses, axe, and holy water. Their move sets include a variety of long ranged tactics that can absolutely devastate the competition.
To keep the Castlevania theme going strong, Nintendo revealed that Simon’s stage would be Dracula’s castle and include 34 tracks from the collection of games set in this famous location. Different villains and bosses from Castlevania will hop in to disrupt the fight and leave chaos in their wake, even Dracula himself will sometimes grace the battlefield with his presence.
Finally, to wrap up the Castlevania news, Nintendo revealed that the hero Alucard would be joining Super Smash Bros. Ultimate as an assist trophy. The character uses his abilities from Castlevania: Symphony of the Night to take out foes and dodge attacks. Don’t worry, he can still be knocked out, but it will certainly take some skill.
Chrom and Dark Samus are Ready for Battle
Two more highly anticipated fighters are joining the fight. Both Chrom and Dark Samus are making their way to the battlefield in the form of echo fighters for Lucina and Samus respectively. Fans have been asking for these characters for quite some time so it’s no surprise that Nintendo included them on the roster.
Chrom fights identically to Lucina with a few extra tricks thrown in and he appears to be faster than the character he’s based on.
Dark Samus seems to be a much more mobile version of Samus with a move set that utilizes the dark tools at the villains’ disposal. Also, the creature floats in its idle animation!
SO MANY STAGES!
Nintendo revealed that Super Smash Bros. Ultimate will have a staggering 103 stages, This number doesn’t even include the omega and battlefield version that each map can be transformed into. Every stage can be played with up to eight players, and, for the first time, Nintendo is allowing players to turn off stage hazards to fight without any interruptions. Take a look at all the returning and new stages they revealed below!
A new way to play your favorite maps is heading to the next entry in Super Smash Bros. Stage Morph is exactly what it sounds like, during the duration of a match one stage will turn into another which the players choose at the beginning. As shown in the screenshot above, this style of play comes with plenty of options to experience and is perfect for the group that just can’t agree on what map to play. (But let’s be honest, winner’s choice is the only way to play!)
Nintendo Heard You Like Their Music
800 songs, over 1000 including fanfare/soundtracks, and 24 hours of total music. This is the boisterous claim that Nintendo made during the Direct. Fans that have a hankering for some tunes from their favorite video games have the ability to listen to any song in the game whenever they feel like it.
Players are even allowed to make playlists of their own. During fights, each maps soundtrack is now based on the series it represents instead of each having their own individual playlist. Much like the last entry, players can go into the options and adjust the frequency at which each song plays on an individual map.
The Rules Are Changing
The order that players set up their matches is also changing in Super Smash Bros. Ultimate. Instead of it being player select followed by map selections it now goes: Rules, Map, Fighters. Nintendo says this makes things more organized and even allows fans to make their own rule sets for quick selection.
On top of time and stock battle, Super Smash is now treating stamina battle as a standard option due to the intense nature of these fights. Sudden Death has been made more nail-biting with the addition of a screen that constantly moves closer to the combatants in order to speed up the finale. Nintendo also added an option that allows players to charge their final smash throughout the course of a match, which results in a weaker version of the ultimate move.
New Battle Modes
A host of new and returning game modes are available for players looking for new ways to take on their friends or play alone including: Squad Strike, Tourney, Smashdown, Training Mode, and Classic Mode. The one mode that players may not recognize here is Smashdown, which is a brand new way to play that eliminates chosen fighters after a match, making players choose a new character after every round.
Items, Pokemon, and Assist Trophies… OH MY!
Super Smash Bros. is certainly no stranger to items, but Ultimate has the largest collection of wacky extras the series has ever seen. A new variety of items has been added and Nintendo showed plenty of them off during the Direct. Take a look at all the new stuff they revealed in the gallery below!
King K. Rool is Ready to Throw Down
To end the Direct on a big note, Nintendo revealed that the infamous Donkey Kong villain, King K. Rool, was joining the ever-growing roster. This alligator king is a heavy character much like Bowser or King DeDeDe and uses a variety of the moves fans will recognize from Donkey Kong Country and Donkey Kong 64.
Mid-Tier Summit is a company organizing eSports tournaments in and around the Long Island, New York area. They host tournaments that range from Call of Duty: WWII to Smash 4 on Wii U. Primarily focused on fighting games, their events stand out in a few amazing ways.
Tim, Creative Director [Left] – Joe, CEO [Right]
July 14th of 2018 marked their second Smash 4 tournament and it once again proved that Mid-Tier Summit truly wants to create an atmosphere where every competitor feels comfortable and invited.
They cultivated a community of like-minded gamers and created an environment focused on sportsmanship. It would be a challenge to walk around the massive venue and locate a cut-throat gamer starting arguments or putting down other competitors. Instead, a newcomer will find experienced competitors handing out advice and being invited to play friendly matches before it’s time to get serious.
The recent Smash 4 tournament had an impressive prize-pool as well. Along with the friendly atmosphere, Mid-Tier Summit offered a cash prize for the winner and runner-up. Gigamax Games even chipped in $100 to add to the excitement!
More Than Just A Tournament
Mid-Tier Summit doesn’t only host amazing eSports events, they invite the video game community to get invited. This time around the event organizers invited a 3D artist that works with Bread Machine Games, an independent developer that is releasing Slam Land on August 7th.
Slam Land is coming to Steam, PlayStation 4, and Nintendo Switch. Watch the announcement trailer below!
Spectators and competitors were able to give Slam Land a try and learn a little bit about its development. This experience was invaluable for anyone aspiring to become a part of the video game industry. From seeing how eSports tournaments are run to getting their hands on an unreleased indie game and learn about the development process, Mid-Tier summit has a little bit for everyone.
So Much For Everyone
MId-Tier Summit doesn’t just host an assortment of video game tournaments, they offer a space for gamers to come together and share incredible experiences. Creators of all kinds, indie developers debuting games, people sharing handmade crafts, and artists all elevate the entire experience. Whether someone is competing or just spectating and rooting on their friends, there is something for every gamer in attendance.
There are some big things on the horizon for Mid-Tier Summit. Be sure to stay up-to-date with the latest tournaments, news from their very own eSports team, and exciting collaborations on the Mid-Tier Summit contributor page right here on GigamaxGames.com.
The French game publisher Ubisoft, well known for games like the Assassin’s Creed franchise and the massively popular shooter, Rainbow Six Siege fends off a hostile takeover from Vivendi, integrated content, media, and communications group. Ubisoft and fans are celebrating while Vivendi is forced to address the strategic step back as they pledged to make video games a key pillar of their business.
Vivendi’s two-year battle against the founders of Ubisoft comes to a close. The media group announced they’re willing to sell its 27.3% stake in the in the French video game publisher. Worth over $2.4 billion, Ubisoft made a call to long-time shareholders and new partners to help the publisher buy back the stocks. However, with an initial investment of 750 million Euros (around $919 million US), Vivendi walked away with a massive profit.
Ubisoft Breathes a Sigh of Relief
“The evolution in our shareholding is great news for Ubisoft,” said Ubisoft CEO Yves Guillemot. “It was made possible thanks to the outstanding execution of our strategy and the decisive support of Ubisoft talents, players, and shareholders. I would like to warmly thank them all. The investment from new long-term shareholders in Ubisoft demonstrates their trust in our future value creation potential.” http://bit.ly/2ps0QJo
Even though Ubisoft is a butt of a lot of jokes throughout the gaming community, they have progressed in an amazing way. Constantly restructuring and making a point to address community feedback has taken them to new heights.
New Friends and Money
This decision to end the hostile takeover actually opened up even more opportunities for the publisher. Tencent, Chinese internet conglomerate is one of the major new parties who is helping Ubisoft out of the massive financial void Vivendi left behind. Tencent is well known for their work on major titles including League of Legends, Fortnite, PUBG, and Clash of Clans. They also recently spearheaded the release of the mobile PUBG game that released in China and holds a 48% stake in Epic Games.
“The new strategic partnership agreement we signed [with Tencent] will enable Ubisoft to accelerate its development in China in the coming years and fully leverage a market with great potential,” Guillemot stated. http://bit.ly/2ps0QJo
The decision to align with such a prominent Chinese internet conglomerate has the potential to open entirely new markets for Ubisoft. Western games have a difficult time reaching the massive Chinese audience because of their strict standards. Having a partner that has experience with bringing western games to the Chinese market could be a huge win for the French publisher.
This is sure not to be the end of the big news coming out of Ubisoft. With their new strategic partnership, there’s no telling what’s next for this extremely successful gaming company. The Gigamax Games crew is excited to see Ubisoft stand their ground. The path the publisher has been on in recent years has gamers of all kinds excited about a future where Ubisoft has the final say about the content they release.
Nintendo Switch Lifecycle May Extend Past 5-6 Years
The lifecycle of a typical console is around 5-6 years. With a few exceptions, this has been the standard for the big three video game companies Microsoft, Nintendo, and Sony. Although Nintendo now believes that their latest addition to the console market, the Nintendo Switch, could potentially be around longer than previously expected.
During an investor Q&A, Nintendo’s Sigeru Miyamoto expressed that he believes the Nintendo Switch could be around longer due to the unprecedented hybrid nature of the console. He also feels that Nintendo’s efforts to create unique and original content for the platform could keep it on store shelves for years to come.
The Nintendo Switch Breakthrough
“When you think about what can be done with the Nintendo Switch as a device that can be taken on the go and that every person has in their hands to play, you realize it has many features not available on any other hardware to date,” Miyamoto said. “Nintendo also has a system in place whereby the software developers focus on these hardware features in their development efforts for the continuation of the Nintendo Switch business.” (http://bit.ly/2CeDsCZ)
Miyamoto went on to say “Up until now, the hardware lifecycle has trended at around five or six years, but it would be very interesting if we could prolong that life cycle, and I think you should be looking forward to that.” (http://bit.ly/2CeDsCZ)
Nintendo director Shinya Takahashi added that the company had junior level developers working closely with higher management to create a multitude of interesting products that are both fun to play and can reach a wide audience.
Nintendo Changing The Game
“Behind the unceasing stream of Nintendo Switch software releases to date is an approach to development that concentrates on development, itself the fruit of efforts several years ago to integrate the software development teams, which has made it easier to organize teams.” (http://bit.ly/2CeDsCZ)
To give some perspective, Nintendo released their previous console, the Wii U back in 2012 and ended production in January 2017. The Switch launched in March 2017 and already outsold the Wii U’s lifetime sales in a 10 month period. If Miyamoto’s beliefs hold true, the company could have the console on the market until 2023 or beyond.
As of now, some of Nintendo’s biggest IP’s already made its way to the console with plenty more on the way. The company previously stated that they want to see all of their games come to the Switch, but the biggest fans are holding out for word on a new Animal Crossing and Super Smash Bros. Hopefully, the console’s popularity doesn’t falter and the community can continue to enjoy this system for as long as Nintendo sees it is a contender.
Monster Hunter: World to get Street Fighter 5 Content
Fans of the latest Monster Hunter release will be excited to find out that Capcom is offering Street Fighter 5 crossover content for Monster Hunter: World. The DLC will let players earn armor skins that will have them looking like the Street Fighter characters Ryu and Sakura. The update announced on the Capcom Unity Blog detailed that players with a Street Fighter 5 save file will also be able to take on the Ryu quest before everyone else.
It’s Almost Here
“In just a few weeks, we’ll be featuring the quest to get Ryu’s set as an exclusive early opportunity to PS4 players that also have a save data file from Street Fighter V (including Street Fighter V: Arcade Edition),” Capcom explained in the blog post. (http://bit.ly/2DSERnj)
Players that have the save data will receive a quest “Down the Dark, Muddy Path.” After hunters take on the hunt, they will receive “SFV Tickets” as a reward. These tickets are to be taken to the Smithy along with a variety of other materials found in the wild to fashion themselves the Ryu armor set.
No Street Fighter? No Problem!
Capcom explained that those without the Street Fighter data won’t have to wait much longer for the DLC. While the armor set will go back into rotation soon, a specific date has yet to be announced by the developer. When the time comes, two new event quests will be added to the rotation which will let all players earn the Ryu and Sakura armor on both PS4 and Xbox One.
Along with the character models, Capcom is including a bunch of premium gestures and chat stamp sets to purchase. This set will feature the iconic Hadoken and Shoruken. All of the prices are listed below.
Guild Card: Bonus Stage (Free)
Achievements: Rival, Destined, Living Legend and Bandana Girl (Free)
Pose: Shoryuken & Hadoken (Free)
Gesture: Street Fighter V Hadoken ($3.99)
Gesture: Street Fighter V Shoryuken ($3.99)
Stamp Set: Street Fighter V Set – ($1.99)
This DLC will be the second crossover between the two Capcom titles. Street Fighter V recently received Monster Hunter skins for some of their fighters to celebrate the launch of Monster Hunter: World.
Capcom seems to be fully supporting Monster Hunter: World and hopefully this means we’ll be seeing many more crossovers in the future. We here at Gigamax Games are big fans of Monster Hunter: World so check back soon for all the latest updates for the game.