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For Love of the Game: Superhot Review

Superhot is the most innovative shooter I’ve played in years.

Designed by the Superhot Team from Poland, Superhot was initially created for 7DFPS in 2013 before being worked into a more fleshed out game by the aforementioned

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Superhot has you enter a matrix-like grey-scaled world where the only bits of color are the endless hordes of Red dudes. The gameplay is centered around controlling the passage of time with key presses (or the lack thereof), time still flows even if you are not pressing any buttons or looking around, albeit at a pace even a snail would find painfully slow. Essentially, you will feel like you are playing through a John Woo movie. This is a game where you can literally dodge bullets. You can even, if you so choose, play the game like a stock-standard FPS game by pressing your movement keys constantly keeping the flow of time active rather than relatively inert. Superhot is easily the most stylised shooter that I have ever played, every level is black and white, all the Bad Dudes are Red, and your Dude is Black. All of the various Dudes are made of a crystalline substance that chips, cracks, and eventually shatters when hit by various objects ranging from baseball bats to pool balls, monitors, bottles, to bullets.

An Interesting Start

The game starts you off staring at a reasonable facsimile of MS-DOS.

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There is a surprising array of options for a game like this (Or any game in recent memory, really), some of them quirky (my favorite is the Chat Room), and a couple “games within a game” one of which is very self-referential. There is also a few easter eggs that are only accessible once you have completed the main game. The tree chopping mini-game is pretty charming.

I could honestly see that Superhot was a labor of love for the Superhot Team, and I can really appreciate the effort that they have put into it.

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The campaign is roughly two hours long, without spoiling anything important (Is there a way to spoil a two-year-old game?). The campaign starts you off with a text conversation with a friend, who after extolling the virtues of the same, sends you a copy.

Memorable and Engaging

I found Superhot’s campaign to be pretty engaging as a whole, or at least engaging enough that I played through it in a single sitting, even if Superhot is somewhat predictable.

There are a few really memorable set pieces as you progress through the game, which I want to talk about, but I would rather not tarnish the experience for those of you who have yet to play through Superhot.

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The Endless Mode moniker is a case of “What’s on the tin, is what’s in the tin.”, and is unlocked after completing the main game. The Endless Mode gives you the ability to play through a selection of stages you played through on the main game, albeit with endless waves of Red Dudes coming at you from every angle until you are taken out and repeat the process. Killing a fixed number of Red Dudes on a given stage unlocks further permutations of that stage, such as Time Attack, or “Katana Only” challenges, the number is cumulative so you don’t have to worry about doing it in one go, as I had initially thought was required.  I think my only complaint is that there’s too much focus on the gunplay in the Endless mode as a whole, you’ll see ARs and Shotguns in the second and third waves rather than a gradual introduction of better-armed opponents. It’d be fun for it to be primarily melee with the occasional pistol wielding Red Dude for the first 5-10 waves. I bet there’s a mod out there that accomplishes just that.

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Simple Is Beautiful 

Although simplistic, the graphics are able to convey the world that they wanted to show you in a manner that fits the narrative of the game. There are reasonable facsimiles of real-world objects (Cars, Bar Counters, Pool Tables, Toilet Stalls). There are Red Dudes, and various items that you can pick up and throw, use to beat or shoot the Red Dudes until they shatter. The Katana is a personal favorite, cleaving Red Dudes in twain and the way that the Katana sticks into the ground after you throw it is oddly satisfying.

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If you want to try a shooter that is as unique as it is stylistic, give it a shot.

If you are leery about trying it, grab it on a Steam sale.

Now For a Joke

A joke made by one of the streamers I watch on the regular made is that there is a hidden challenge mode in trying to beat the game before you can return it on Steam. I enjoyed the game enough that I did not return it, and have sunk a few hours into the Endless Mode.

Really, if you enjoy shooters in any fashion you should give the game a shot. I feel like you will not be disappointed. I know I was not, I just wish I had played the game when it was new rather than waiting a couple of years due to unfounded misgivings. Superhot is one of those games that really makes me love indie game developers.

The Author has not played the VR version of Superhot, as such this review is not applicable to that version of the game. Find the Superhot VR review from Gigamax Games!

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For Love of the Game: Sea of Thieves Review

For Love of the Game: Sea of Thieves Review

Review by, William Griston – Gigamax Games Contributor 

Rare always managed to excite my imagination, starting with their entries in the Donkey Kong Franchise on the Super Nintendo Entertainment System. Goldeneye, Perfect Dark, and the Highly Underrated(amongst people who haven’t played it, that is) Conker’s Bad Fur Day on the Nintendo 64. When Microsoft acquired Rare from Nintendo in the early 2000s, I was pretty disheartened. I had expected the monolithic Microsoft to utterly destroy the Rare I knew. I am sure many of you have experienced the same palpable dread from time to time when it comes to this hobby.  With Bethesda’s acquisition of id Software, those fears were proven immature with the eventual release of Doom(2016). Easily one of the best shooters I’ve played in the last decade.

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After a faltering start on both the Original Xbox and the Xbox 360, those misgivings were finally assuaged with Sea of Thieves. Sea of Thieves is a return to form for the legendary Rare. the world is brimming with soul, passion, and character. Often criticised for its’ lack of content, the much-maligned Sea of Thieves quickly endeared itself to me. I wasn’t a “day one” player like much of the initial player base, but I did get into the game shortly after it was released(about a week), and was quite enamored with the world that Rare managed to craft.

From The Beginning

Sea of Thieves offers a rather large oceanic sandbox with a plethora of well designed and unique islands to explore by yourself or with a cadre of like-minded scoundrels of the sea.

The game opens up inside a fairly nondescript tavern with a bevy of pirates for you to choose as your avatar, you can lock specific models and generate more if you so choose. After choosing your pirate, you’re greeted with a screen giving you the option of playing on a Galleon(3-4 Player Vessel) or a Sloop(1-2 Player Vessel).

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The names of the various islands and outposts have a pirate-y feel to them(Keel Haul Fort, Shark Fin Camp, Skull Keep, Tri-Rock Isle). The dearth of Ocean to explore is both a blessing and a curse, with a tailwind you can cross the map in short order. With a headwind, you’re in for a slow trek across what seems to be an endless sea pocked with little bits of adventure. The RNG factor of the Wind led my crew and me to name our vessel “The Br(e)aking Wind” because you’re never too old for fart jokes.

The weakest part of the game is definitely the PVE(Player vs Environment) aspect of the game, as you’re limited to four different kinds of radiant quests given to you from one of three factions.

The Gold Hoarders, The Merchant Alliance, and finally The Order of Souls.

I am partial to the Gold Hoarders quest line, which has the stereotypical pirate’s map with an X marks the spot mechanic as well as cryptic poems of the riddle maps which start of with something like “Crescent has riches vast, from forgotten stories in the past.”

Next is the Merchant Alliance Quests, which are in essence timed fetch quests.

Go collect 300 chickens and go to this island before a fixed amount of time has passed. I found these quests to be pretty mundane if we’re being honest.

Finally, we have the Order of Souls quests, which give you a single quest or a series of quests to find and eliminate a crew of skeletons and claim the skull of the Captain.

The faction quests are akin to the quests that you are given in Skyrim, in that they generally target islands in fairly close proximity to each other, and if you pray to RNGesus, your vessel.

Where Sea of Thieves Shines

Where the game truly shines is the PVP(Player Versus Player) aspect, assuming you can find a crew of individuals with the few things required for success in Sea of Thieves: A working mic,  ears, and a couple thumbs. Sarcasm aside, with a properly crewed and run Galleon, you can rule the seas with nary a vessel to challenge your prowess. I have had the most fun trying to hit the other vessels with a Gunpowder Barrel, or simply firing myself over in a Cannon and attempting to wreak as much havoc as I can while my shipmates send a barrage of lead. The cacophony of cannons playing a boisterous dirge for the soon to be doomed ship. Something my crew and I try to do is start off our play with a Skull fort, after which we try not to visit an outpost until someone has to log off, we find that having a belly full of loot makes the PVP that much more exciting.

You play a bit harder when you have something to lose.

The meat and potatoes of the game is definitely the sailing aspect, and you are going to be doing a lot of it. Steering the vessel is done on the poop deck with the wheel, which will turn one or two full revolutions left or right depending on whether or not you’re on a Sloop or a Galleon

On each side of the ship, there are controls to raise, lower, and rotate the sails. Which controls operate which sail are pretty obvious even to a neophyte. The main key to traversing the seas is catching the wind as much as possible, otherwise, you are in for a long voyage.

Final Thoughts

Graphically, Sea of Thieves has the best looking and most realistic water effects I’ve ever seen in a video game. The character models are cartoony and have that stylised Rare feel to them, as do much of the Islands, vessels, and buildings themselves. Assuming you’re on a PC, even on the lowest graphical settings, you’ll have a gorgeous well-designed game to play.

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If you’re looking for a sandbox pirate game with enough content to keep you going for at least a week or two at a casual pace, and you enjoy PVP interactions, you’ll love Sea of Thieves.

If a set goal with a clear road of advancement is more your speed, I’d give Sea of Thieves a pass.

Regardless, I’ll be continuing my journey.

See you on the Seas, Y’arr. This article was based upon the PC/Microsoft Store version of Sea of Thieves, and may not be applicable to the Xbox One Version in any way shape or form.

Review by: William Griston, games way more than he should, but still not enough.

Want to get involved with Gigamax Games and start contributing your own content? Find out, how!

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Fortnite: New Twist or Blatant Ripoff?

Fortnite: New Twist or Blatant Ripoff?

Video games are constantly evolving. A lot of the time, developers take successful ideas from other games and change it up a bit to make an entirely new title. However, sometimes, a game can be a little too similar to the original title which they took their ideas from. This has been the discussion surrounding Fortnite Battle Royale and PlayerUnknown Battlegrounds.  

Let’s take a look at the similarities between the two games and how they differ. It’s an interesting list and one that might lead to more questions than answers.

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Similarities:

1) 100 person deathmatch and the last one standing is the winner.

2) Squad mode, where players can team up to compete against other squads and the last group standing, wins.

3) Both of the games begin in ‘lobby island’ where all 100 players can run around, shoot guns, and scream loud into the mic.

4) Once the game officially starts, players are flown toward an island and can choose when to jump out of the aircraft.

5) After players jump out of the aircraft, they skydive down to their desired location and eventually float down and land gently.

6) Both only have one map as of now and bear striking similarities.

7) Players start unarmed and must scavenge around the map looking for weapons, ammo, and protective items.

8) The map begins to shrink because of an outside force which continues to close in on the players as the game goes on, forcing them into each other.

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Differences:

1) Cartoony graphics give Fortnite a different feel from the more gritty, realistic PUBG.

2) Fortnite has no prone, changing the stealth aspect when compared to PUBG.

3) Players jump out of a floating bus instead of a plane as in PUBG.

4) Gamers cannot find armor around the map in Fortnite, instead, they pick up ‘Shield Potions’.

5) Fortnite offers no attachments for the guns like in PUBG, what you see is what you get.

6) PUBG has first person servers and an option to aim down the iron sites. Fortnite is stuck in 3rd person. 

7) The feature that separates Fortnite the most from PUBG is the building aspect. Players can collect materials from around the map and build forts and cover. This is the key feature that has the most dramatic effect when it comes to the differences of  Fortnite from PUBG.

Final Thoughts and Your Input

Just from looking at the lists above, it’s clear that there are more similarities than differences. Most of the differences are even just splitting hairs, like not being able to go prone. However, these unique aspects from Fortnite do add some interesting dynamics which PUBG cannot provide. Still, PUBG seems as though it’s the superior shooter but this is not to say Fortnite doesn’t deliver a quality gaming experience. 

The question remains, is Fortnite walking a very fine line between blatant ripoff and unique interpretation? Or did the Fortnite developers, Epic Games, simply steal an innovative idea and implement their mechanics on top of PUBG?

With PlayerUnknown’s Battlegrounds developer, Bluehole, releasing a statement on September 22nd explaining that they felt Fortnite copied their game and might pursue legal action, the world may soon find out.

What do you think? Let us know your thoughts in the comments, we want to see how gamers feel about this complicated situation.

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Gigamax: Weekly Content

Gigamax Weekly Content

With Gigamax officially open for business we’re making sure we keep our viewers entertained with a consistent line of original content.  Make sure you know what to expect from Gigamax with our detailed list down below.

ARTICLES

Every Monday, Wednesday, and Friday we will have an original article written by one of us over here at the Gigamax headquarters or by one of our amazing content contributors. These articles will deal with the most up to date information, reviews, and impressions of the latest releases in the gaming industry. If you would like more information on becoming a content contributor contact us at gigamaxgames@gmail.com!

VIDEOS

If you want to get a good view of a game before committing your hard earned money to the release, check out the Gigamax youtube page every Tuesday & Thursday for insight into the newest games. Our videos come with 100% more sarcasm than your leading source of gaming videos so come ready to laugh and maybe shake your head at our stupidity.

Industry Updates

If you don’t have time to scour the web for all the latest news happening around the gaming world we’ve got your back. Check out our Twitter & Facebook feed every day for links to the biggest news at that moment. We’ll make sure to include content from all corners of the industry so everyone’s interests are covered.

Streams

Our stream schedule is going to be updated on a weekly basis due to the live nature of the content. Have no worry though, we plan on having twitch streams at least three times a week. We want the Gigamax community to take part in our wacky adventures in all games new and old and to make sure things stay interesting, all the coolest gaming swag will be available in our Gigamax Giveaways.

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