Gigamax Games

Video Gaming Is What We Do! Let's Plays, Streaming, Podcast and Industry News

Author: Gigamaxgames (page 1 of 62)

Fans Recreating The Elder Scrolls IV: Oblivion in Skyrim Engine

The Elder Scrolls IV: Oblivion is one of the most popular TES games to ever be released, with many fans hailing it as the best entry in the series. Now, a decade after the game first came out, a new mod wants to capitalize on fans love of the game by bringing the entire experience into The Elder Scrolls V: Skyrim's engine. The mod is being called Skyblivion and is being created by a group of volunteers known as TESRenewal with their goal being to bring Oblivion to a new generation of gamers and to revive the game for veteran fans. They plan on doing this by rebuilding the entirety of Elder Scrolls IV: Oblivion and its corresponding DLC into the engine used in The Elder Scrolls V: Skyrim and Skyrim: Special Edition. This means that players will have to own Skyrim, Oblivion, and all DLC for both games otherwise Skyblivion will be inaccessible. Those interested that meet those requirements can access the mod by downloading it from Nexus, Steam Workshop, or Bethesda Mods. After downloading the mod players will need to launch Skyrim and create a new character, then Skyblivion and all of its rebuilt assets including Oblivion's creatures, locations, quests, create a class system, spell making mechanics and more will be available. Also players will be able to freely travel between Skyrim, Morrowind, and Cyrodiil. Elder Scrolls Currently, there is no set release date for Skyblivion, but it will be completely free when it eventually does come out on PC. Although, due to the size of the mod, TESRenewal has stated that it will not be releasing on consoles. Progress is moving along at a steady pace, with the exterior map already finished. We'll be sure to keep an eye on this fascinating project so be sure to check back with us here at for all the latest details!




Who’s the Boss? Dead Cells Update Goes Live

Dead Cells, the 2D roguelike metroidvania action-platformer received yet another update. Six new mobs join the fray in Update 14 which Motion Twin and Evil Empire are calling, Who’s the Boss. 

Who’s the Boss is live right now on PC but the official press release mentioned that the Xbox One, PlayStation 4, and Nintendo Switch version will be coming soon. It brings brand-new enemies, a variety of weapons, Graphics/UI and quality of life improvements. Motion Twin and Evil Empire released a gameplay video showing off a few of the new weapons and monsters. Each weapon and every new mob is incredibly unique and the gameplay video below shows some in action. 

Who’s the Boss Dead Cells - New Weapons and Mobs Gameplay

Seven new weapons have been added in the new update. Five of those weapons are thematically tied to the bosses players will encounter in this latest version of the game. Essentially, Who’s the Boss is more of an expansion rather than a simple update. All six mobs are thematically tied to the bosses and each one of those bosses is sure to bring an entirely new layer of frustration and aggravation. 

A substantial update isn’t complete without a few tweaks to the foundation of the game. Beyond all the exciting new content Dead Cells received, Who’s the Boss includes plenty of community suggested improvements. Color scaling has been modified, and there have been some bestiary changes to limit “unfair deaths”. Level design and Graphics/UI was another focus of Who’s the Boss. A substantial amount of minor bug fixes were also included in the update. The developers posted the full patch notes for those looking for all the gritty details. 

This indie game has come a long way since it was first released in 2017. Dead Cells was nominated for dozens of Game of the Year awards in 2018 and were awarded took home Action Game of the Year. There is even a mobile version available for Android and Apple devices. With all the attention the game received during the Game Awards in 2018, and the high-quality nature of the content itself, it doesn’t look like the developers are going to stop adding to Dead Cells any time soon and the audience is only expected to grow.

Be sure to keep checking back on to keep up with all the latest Dead Cells announcements. 





Remake of XIII Delayed Until 2020

The upcoming remake of XIII, which was originally announced for a 2019 release date back in April, has been pushed back until 2020. XIII, southend interactive, remakes, xiii remake

XIII: The Cult Classic

This unique shooter quickly became a cult hit when it was released on PS2, Xbox, Gamecube, and PC back in 2003, now the remake set to update the game for a modern audience. The new game will be releasing on Nintendo Switch, PS4, Xbox One, and PC in 2020. François Coulon, Head of Production at publisher Microïds, announced in a press release that they were thrilled with the work that the developer, PlayMagic, has put into the game but more work is necessary for the game to be at the level of quality they want to deliver to fans. At this time no release window has been specified within 2020. The original XIII was published by Ubisoft and developed by Ubisoft Paris and Southend Interactive. The plot follows Thirteen, an amnesiac enigma that has been accused of murdering the President, who must figure out who he is and the wider conspiracy he's attached to. The concept art that has been posted on the Playstation Blog offers fans an idea of the game's massive visual overhaul. Although, PlayMagic has not yet shown any footage of the remake so it's unclear how extensive the visual update will be. XIII, southend interactive, remakes, xiii remake While many were critical of XIII when it was originally released, it built quite the cult following due to its ambitious story and unique cell-shaded art style. We'll be sure to have all the latest updates on the XIII remake so be sure to keep checking back with us here at!




World of Warcraft Classic – For Love of the Game

Review by, William Griston, For Love of the Game – Gigamax Games Contributor

World of Warcraft: Classic launch is about a month away as of the time of this writing, and I haven’t been this excited for a game to release since Cyberpunk 2077 was first announced. The hype is, in fact, real. It makes me think about where I was in my life when Vanilla WoW first released. I first played WoW New Years Eve/Day of 2004, I didn’t get my own copy of it until April or May of 2005, just after Maraudon was added. WoW was in its’ infancy. There were no Battlegrounds, no arena, no Honor System. Nobody knew anything. If you wanted to PVP, you went and found it and it felt more visceral for it. 

First Time With an MMORPG

At the behest of one of my friends I started playing on a PVP server, I hadn’t played an MMORPG(not including betas or alphas) since the first Asheron’s call, which I’d only played for a month. I was still relatively new to the whole “pc gaming” thing, never having a powerful PC, or at least one powerful enough to run the games that I wanted to play. I played Vanilla WoW on a  PIII 800 with 384MB of RAM. Beastly, my rig was not, it struggled to reach 15 FPS in the cities, it was in short a piece of shit and I was lucky to see 40 FPS in the middle of somewhere suitably empty like Arathi Highlands. 

world of warcraft classic, world of warcraft classic review, world of warcraft classic expectations, wow classic review

I rolled a Dwarf Priest, even though I had really wanted to play a Warrior and play as the Horde. Real-life friends sometimes choose games/factions for you, plus my friend was already preparing to do raids and I was told I could probably have a spot if I played as a Dwarf priest. In that era each priest’s racial spell was affected by race, so only dwarf priests could learn Fear Ward making them slightly more valuable for a specific raid boss, which meant absolutely nothing to me. I just wanted to play the game. Being a complete noob, as well as bull-headedly against both my friend’s and my guild’s suggestion that I level with shadow, I said: “I’m gonna be Holy at 60, I should learn how to play it.”.

35 horrific levels later, I switched to Shadow and got so mad that I had wasted so much time struggling to do much of anything as Holy. At the time Holy was the worst of the three talent trees for priests, Disc/Holy was the build used for dungeons/raiding. I want to say it was because of mana-regeneration, but I can’t say for sure. I eventually relented and switched to Shadow and it was so much easier/faster to kill things that I got so mad that I switched to leveling another warrior on a different server and quit the priest for a good six months. 

Early Issues and Discoveries

At this point I had managed to anger the self-proclaimed “Best EverQuest 2 guild in the world” declaring that my server “belonged to them” and that “anyone who dared kill one of their guild members would be camped until they stopped playing that character.”, so I posted a screenshot of me killing one of their members in Stranglethorn Vale(we were both level 28-34ish.). I was immediately hunted down, and ganked by one of their similarly leveled characters a rogue. KIlled him pretty much every time he tried to jump me, sometimes the mob I was fighting would get me, sometimes it wouldn’t. Eventually, he called in one of his higher level guildmates and he managed to kill me, they got about 20 people to sit around my corpse while I sat there in spirit form waiting for a chance to make a break for Grom’Gol, my heart was pounding. I had gotten away, I posted a really shity AVI of the whole thing set to some really shitty metal. They ended up getting so so mad that they made a second account just to talk shit to me(and track my location), which was hilarious at the time. After a week or so, I bitched out and went to the GMs and asked them for a name change.

world of warcraft classic, wow classic, world of warcraft classic review, wow classic review, wow classic 40 man raid

They left me alone after that, but it killed the fun for me on that server. I guess they held true on their threat, even though I stopped playing the character after the camping had already stopped. 

With the release of World of Warcraft Classic looming over the gaming world,  I sincerely hope that many people are able to make memories like that which I’m dubious about due to the sizes of the realms that were used then, compared to now. They said they weren’t going to have phasing, but there is going to be “layers” or something to stop an area from being overpopulated. Which you know, was part of the experience. In that era, there was more of a sense of community than there is in modern WoW, especially in early Vanilla when there was only one city that had an auction house per faction, which put a sizable part of the server in the same place at the same time. In this era of the game, once you got known you didn’t get away with anything. If you were an asshat in trade chat, people noticed and blacklisted you. If you were a ninja, you got blacklisted. Guild jumper? Blacklisted. I think that was a big part of the appeal to me back in the day.

What We Want from Blizzard

I really hope Blizzard doesn’t fuck it up and I’m hoping that the popularity of classic causes them to release expansions on-top of it, taking the story in a completely different direction. Think about that for a second. Two different chains of WoW going, one with Modern’s gameplay and one modeled after Classic with entirely different storylines. Thoughts like that excite me to my core, but I know it’s just my imagination carrying me away. At best, we’ll see Burning Crusade: Classic with an option for a paid transfer from Vanilla to Burning Crusade.

The sad part is that the era of WoW is dead. We’re in the era of Twitch*, Memes**, and eSports***, we’ll see servers of popular streamers get flooded with hordes of fans. Maybe the Twitch community will all choose the same servers and leave the rest alone, unimpeded. 

All in all, I guess I’m pretty excited about the launch/release of Classic WoW, but a part of me doubts that they’re going to manage to rekindle that magic. It’s been almost 15 years since the release of the game and modern MMOs are a different breed of game than Classic is going to be. I expect a lot of the younger crowd that wasn’t around before Blizzard changed everything will like the game as much as we did, or as much as most of us will when it goes live at the end of August.


*Woe be unto us all for the end times have come! Repent! Repent! The streamers are coming! The end is nigh!

** Memes have been around since the 90s, if not earlier, but they didn’t have the reach they do now.

*** eSports have been around since the birth of gaming, but they didn’t really enter the mainstream until the last few years.

Anthem’s Cataclysm Expansion Is Available Now

Anthem may not have had the smoothest of launches, but the developers over at Bioware are keeping their commitment to release the planned post-launch content, including the first major world event, Cataclysm. Although the studio never committed to a specific time-frame for the event, it was released alongside a major patch that included tweaks and bug fixes. Anthem, cataclysm, anthem bioware, anthem update, bioware

Anthem Cataclysm - Changes Incoming

The biggest change in the update is the inclusion of brand new story missions in the endgame's Cataclysm event. Players can access the new missions from the Expedition screen if they've completed the Incursion mission in the main story. The update also introduces modifiers to take on special missions, a seasonal store with new seasonal currency, and leaderboards. Another major changes include inversions, which modify how your Javelin reacts to the environment and enemies, and changes to how the Luck and Alliance system works. Also included was a variety of bug and weapon balancing patches that are aimed at improving the overall player experience. It seems as if the changes are aimed at providing more variety for players in the endgame and more accessible loot grinding experience. For those interested EA has also released a companion Guild app for IOS and Google Play. Anthem, cataclysm, anthem bioware, anthem update, bioware The CEO of EA recently shared his thoughts on the state of Anthem and some of the game's struggles at launch but assured fans that the game still has the potential to turn into something special. For those interested, the full patch notes can be found here. For all the latest on Anthem be sure to keep checking back with us here at!





New Dragon Ball FighterZ Trailer Highlights Janemba and Gogeta

Bandai Namco officially revealed that the next downloadable character heading to Dragon Ball FighterZ is Janemba, although this is no surprise considering the various leaks leading up to the announcement. The big reveal was held at the end of the Dragon Ball Fighter Z Grand Finals'  Evo 2019 fighting game tournament.

Janemba - Control Over Matter

The amount of detail put into Janemba seems to be just as good as every other character currently in the game, with lots of animations pulled from the anime to ensure the villain looks and feels authentic. Janemba utilizes his control over matter and dimensions to put characters in difficult setups that will test even the best of players. The character also utilizes his iconic red sword to deal out serious damage to the opposition. Fans can expect Janemba to hit Dragon Ball Fighter Z on August 8th. Bandai Namco also surprised fans with a look at Gogeta at the end of the trailer. Gogeta SSGSS is the fifth planned DLC character for the second Fighter Pass, while the Dragon Ball Super version of Broly is the sixth scheduled release. The Producer behind Dragon Ball FighterZ, Tomoko Hiroki, said that the studio would have more information on Gogeta soon. Dragon Ball FighterZ, Janemba, dragon ball fighterz characters, dbz characters, dbz gameplay, dbz updates Currently, the second DLC pass for Dragon Ball FighterZ runs fans $25 and as of now contains Jiren, Videl, and GT Goku. Each of the characters can be purchased individually for $5. We're excited to see the already sizable roster for Dragon Ball FighterZ grow larger, especially with lesser-known characters only featured in movies or filler arcs. We'll be sure to have videos and articles on all the latest content so remember to keep checking back with us here at





Bungie Delays Destiny 2: Shadowkeep and Free-To-Play Version

Bungie announced that they need to push back the launch window for their major fall releases for Destiny 2, including both the New Light free-to-play version and Shadowkeep expansion. Although, the company still plans on releasing their new cross save system this month, and will not be pushing that update back. Destiny 2, Shadowkeep, shadowkeep expansion, destiny 2 news, destiny 2 update

Destiny 2 New Independent Team

"Being independent means that the future of Destiny 2 is entirely on our team," Destiny 2 director Luke Smith and general manager Mark Noseworthy wrote in a blog post. "It also means that we're agile enough to choose to do what's best for the game and our players, even if it's the hard choice."

The expansion was previously slated for release on September 17th, but the date for both Shadowkeep and New Light has been pushed to October 1st. Due to the delay, many other release dates for Destiny 2 have been pushed back as well. The next raid, Garden of Salvation, will now be open to fans on October 5th. The game's limited time event Moments of Triumph is extended through September 17th, providing players more time to complete the challenges. Bungie has plans for another Iron Banner, but that will not take place until September 17th. Destiny 2, Shadowkeep, shadowkeep expansion, destiny 2 news, destiny 2 update A date has yet to be set on cross-save, but Smith and Noseworthy assured fans that it would release a good amount of time before Shadowkeep. While the lead producer on Destiny 2, Jared Berbach,  recently tweeted that cross-save would launch this month. "We didn't make this decision lightly," Smith and Noseworthy wrote. "We know for some of you (us too), Destiny releases are events where you take time off of work or develop a sudden sickness that keeps you from school or work (we get it, a bunch of our team takes some time off to go on their own Destiny Jacket Quest)." The pair also announced that more information will be available next week.





Ready for the Apex Legends Preseason Invitational?

Electronic Arts and Respawn Entertainment have announced the upcoming Apex Legends Preseason Invitational. The esports competition will take place between September 13 - 15 and features 80 teams from around the world. 

Apex Legends Preseason Invitational is Official

Electronic Arts and Respawn Entertainment have announced the upcoming Apex Legends Preseason Invitational. The esports competition will take place between September 13 - 15 and feature 80 teams from around the world. 

Apex legends, Apex legends preseason invitational, Apex legends world competition, apex legends news, apex legends ranked, apex legends esports, apex legends ea, apex legends event, apex legends game

The Apex Preseason Invitational will take place in Krakow, Poland where 80 teams (three players per team) compete for a piece of the $500,000 prize pool. Battle Royale games like PUBG, Fortnite, and Apex Legends have found their niche in the esports arena. Recently, a 16-year-old gamer came in first at the Fortnite World Cup final and took home $3 million. A $3 million prize is a mere fraction of the money Fortnite generated for Epic Games, and Electronic Arts along with Respawn Entertainment are looking to emulate this success. 

“When we started the EA Competitive Gaming Division, we had a vision to Make Stars of All Our Players as we build an entertainment spectacle that captivates millions of players and spectators,” Todd Sitrin, SVP, and GM of the EA Competitive Gaming Division stated in the official press release. “Today we officially expand EA Competitive Gaming through the addition of Apex Legends, owner of one of the biggest game launches in history that continues to be powered today by a passionate global community. The Apex Legends Preseason Invitational is the key next step in our esports journey.”

Get Your Invitation to Compete

Gamers that want an invite to compete in the Apex Legends Preseason Invitational can email and must include their Origin ID and associated email address. 

Apex Legend’s Preseason Invitation is a double-elimination tournament. All teams begin in the winners' bracket and each round their performance will determine if they continue in this bracket, be placed in the losers bracket, or eliminated. When there are only 20 teams left, this group will compete for the title and the largest piece of the $500,000 prize pool.

Apex legends, Apex legends preseason invitational, Apex legends world competition, apex legends news, apex legends ranked, apex legends esports, apex legends ea, apex legends event, apex legends game

Apex Legends Preseason Invitational rules and eligibility requirements can be found here:

Anyone interested in attending the event as a spectator in Krakow, Poland will have to wait. EA and Respawn mentioned that an announcement regarding in-person spectators will come at a later time. 

The Future and History of Apex Legends

“Competition is in the DNA of Apex Legends and this competitive event will showcase the game at its highest level,” Design Director, Chad Grenier said. “This Apex Legends Preseason Invitational advances our vision towards a robust competitive experience with the community at the center. We continue to explore all the entertaining ways both players and spectators can experience Apex Legends and look forward to bringing this event to life.”

Apex Legends popped up seemingly out of nowhere. On February 4, 2019, with minimal publicity and media coverage, it dropped on Windows, PlayStation 4, and Xbox One. In an environment where Fortnite reigned supreme, many assumed Apex Legends would either be a passing Battle Royale fad or the force to dethrone the king. Neither of these realities came to be. Fortnite is still a leader in the Battle Royale space but Apex Legends is maintaining a strong, loyal community of dedicated and competitive gamers. 

As the game continues on its journey with support from Electronic Arts and Respawn Entertainment, there’s no telling how large the game will become. Adding a professional competitive community will play a large part in this growth. Be sure to stick around and check back on to follow along with the Preseason Invitational. 



Generation Zero Review

After returning from an excursion, you discover that everyone is missing. Your family, your friends, the politicians you may or may not have liked before your trip – all gone! There is no real trace of any of them and so it is up to you to find out what happened while you were away.

Who are you? You’re no Sherlock Holmes or Bruce Wayne type investigator. Instead, you play as a teenager that fits into one of several stereotypes associated with the 80s. You could be a jock, a nerd, a goth, etc.

Welcome to the 1989 Swedish countryside, now occupied by killer robots without human insight. Time to get armed and ready to fight.


generation zero, Avalanche Studios, new game reviews, generation zero review, Avalanche Studios games, new Avalanche Studios, latest games, video game news, gaming news

Depending on how you look at it, this is one of those areas where this game either appeals to you or it doesn’t. Apart from the general background information, there is a story in the traditional sense, but there is still one to be told.

generation zero, Avalanche Studios, new game reviews, generation zero review, Avalanche Studios games, new Avalanche Studios, latest games, video game news, gaming news

If you’re looking for a narrative-driven gameplay experience, this isn’t it and that is by design. Remember, this game does come from Avalanche Studios, which is behind games such as the well renowned Just Cause series. If they wanted to tell a story in that way, we’re pretty sure they could.

Instead, the game is built in such a way that the world tells its story and it’s up to you as the player to interpret it and piece it together in any way you see fit. 

Gameplay and Mechanics

With such a unique premise you would expect killer gameplay but that’s not exactly the case. A lot of the gameplay elements in this game are either hit or miss.

You can set out alone or you can experience the thrill with up to four friends. Whichever way you decide to play can be fun, but it’s painfully apparent that the real appeal of this title comes from the multiplayer side of the spectrum.

generation zero, Avalanche Studios, new game reviews, generation zero review, Avalanche Studios games, new Avalanche Studios, latest games, video game news, gaming news

A lot of the gameplay revolves around stealth and the use of your environment, along with various gadgets such as radios to either avoid or ambush your mechanical foes. On paper, this sounds amazing and there are moments when it is, but that’s not always the case and this is for a couple of reasons.

First, the A.I used for the robots is very inconsistent. Sometimes the stealth works and at other times, the enemies see you from light-years away and just make a beeline for you. There’s no apparent reason between why it goes either way. It just sort of… does. Second, if you’re a fan of stealth games, you know there’s fun to be had in spending time moving around meticulously waiting for the opportune time to strike. There are plenty of games that have done this well but here stealth feels unnecessarily slow.

There’s also the exploration aspect which sees you entering and looking around numerous bunkers, cabins, etc. to find essentials to use in your war on machinery. This is a great mechanic to have but it begins to lose its appeal as you realize that many of these houses are just reused assets. In a big open-world (and this is a big open world) that’s never good news.

There are also missions in a sense, but they usually just boil down to heading to a location and looting. However, they do feed very well into that “figure it out” nature of storytelling as there is no hand-holding. The game drops subtle hints but never gives you traditional waypoints which is very cool.

generation zero, Avalanche Studios, new game reviews, generation zero review, Avalanche Studios games, new Avalanche Studios, latest games, video game news, gaming news

Finally, there’s the combat. It’s pretty satisfying to shoot at robots to no end and it feels the way a fight with a robot should. In most cases, you can’t fight alone head on and when you think about it, they are robots so that does make sense. Imagine if a car were sentient and you decided to fight it head-on. Unless your strength is akin to the likes of Brian Shaw or Martins Licis, you’re probably not going to win. In the same way, the robots can deplete your health pool very quickly, so some level of wit is required in battle.

The enemies only come in a few variations, but they do get bigger, stronger, and more violent as you progress so while it can be repetitive, there is some semblance of freshness.


generation zero, Avalanche Studios, new game reviews, generation zero review, Avalanche Studios games, new Avalanche Studios, latest games, video game news, gaming news

The graphics of this game are outstanding. Of course, it’s hard to go wrong when you have the Apex engine on your side, but we do have to give it to the developers for giving us an aesthetic masterpiece.

You can feel the Swedish countryside in the design, the textures in the world are all beautifully rendered, and the design of the robots is as intimidating and as deliberate as intended.

generation zero, Avalanche Studios, new game reviews, generation zero review, Avalanche Studios games, new Avalanche Studios, latest games, video game news, gaming news

It all contributes to the world-building and it’s hard to resist the urge to just stop and take it all in at times though there may be more pressing matters at hand.


This is another area in which the developers nailed it. The music playing in the background is perfectly synonymous with both the time period you’re playing in and the action happening around you.

generation zero, Avalanche Studios, new game reviews, generation zero review, Avalanche Studios games, new Avalanche Studios, latest games, video game news, gaming news

What we do have to mention is the sound effects, which are just perfection. Every texture you interact with sounds exactly the way it should. From moving through the foliage to walking around in a house, it all just sounds superb.

generation zero, Avalanche Studios, new game reviews, generation zero review, Avalanche Studios games, new Avalanche Studios, latest games, video game news, gaming news

We also need to mention the mechanical sound effects of the bots. Whether they’re just patrolling, or scanning, or getting ready to come add you to the list of missing persons, the sounds are exactly what they should be. Not to mention shooting them and hearing the way the bullets impact the metal and the explosions that result from successfully taking a robot down.

The sound is very well done, and we have no complaints there.


The game has a unique premise and it can be loads of fun with friends but quite a few things are holding it back from being a complete masterpiece. We can’t recommend this game for everyone because there are quite frankly some players who are going to find it flat out boring, but it does have its redeeming qualities.

The game isn’t for everyone and while some can find fun in it, others just don’t fancy the experience at all.

Special thanks to OffGamers for the guest blog submission! Read more by OffGamers!


Id Software Reveals Battlemode For Doom Eternal

At the recently held QuakeCon keynote, Bethesda and Id Software detailed the new Battlemode multiplayer for Doom Eternal. Players can take the role of "The Slayer" also known as Doomguy, or one of five Demons that have their own abilities and upgrades.

Doom, Doom Eternal, QuakeCon, Id Software, Bethesda, Battlemode, ps4, xbox one, nintendo switch, pc, gigamax, gigamax games, doom 3 player, multiplayer doom

New Doom 3-Player Mode

This new 3 player mode pits one Slayer against a team of two demons. The player controlling Doomguy has access to an arsenal of guns, mods, and equipment, but needs to kill demons in order to gain back health and ammo. Demons have their own list of unique abilities, like the power to see through walls and summon AI-controlled demons/hazards. After killing one of the player-controlled demons, the Slayer will have 20 seconds to find and kill the other one in order to win the match. Matches are fought to the best of 5, with players upgrading abilities as the match goes on. Over time Demons will also gain the ability to summon more powerful allies and Doomguy can acquire the BFG.

As of now, the demons revealed include the Revenant that uses a jetpack and shoulder-mounted rocket launcher, a pain elemental that can fly and track the Slayer and utilize a rechargeable shield, lastly Id revealed a Mancubus that uses heavy canons and twin flamethrowers for extra lethality at the cost of mobility. At launch, the mode will include 6 maps, but more locations and Demons are planned for later.

Doom, Doom Eternal, QuakeCon, Id Software, Bethesda, Battlemode, ps4, xbox one, nintendo switch, pc, gigamax, gigamax games, doom 3 player, multiplayer doom

The year's QuakeCon marks the last event for Tim Willits, studio director at Id Software, which was celebrated with a farewell to Willits when the event started. This year's QuakeCon has been called "The Year of Doom" to mark the anniversary of the launch of the original game and the upcoming launch of Doom Eternal.





Older posts

© 2019 Gigamax Games

Theme by Anders NorenUp ↑