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Bungie Details Destiny 2: Black Armory Launch Plans

Bungie is giving Destiny 2 fans some information on what to expect with their next big paid DLC, Black Armory. The company also detailed issues that players may encounter in the week leading up to the update. Black Armory officially launches on December 4th, and Bungie wants to make sure that Guardians are aware of the changes coming to the popular FPS.

Curtain Lifted Off Destiny 2: Black Armory 

In the most recent Destiny 2 developer blog, the team announced that they were working on a list of temporary changes to keep players informed and encourages fans to post any bugs they encounter on the official help forum so they can get to work on the issue.

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Black Armory will be launched after the start of Destiny 2's next season, Season of the Forge, which begins on November 27th. It will be followed by the Season of the Drifter, which is proceeded by a season that Bungie has yet to reveal. Season of the Forge will add The Dawning event, new crucible content, and a variety of weapons. Holders of the annual pass that access Black Armory will obtain Light and Fury weapons, the new Forges of the Chain activity, a Raid Lair, and new exotics/legendaries.

Are You Ready Guardian? 

Bungie also suggested that the transition into the next year of Destiny 2 will come with a new set of changes and plans for the future. As of now, Bungie has a full year of content planned for the game and hasn't been clear on what comes after.

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"The time has come to begin a new conversation about how the Destiny endgame will continue to thrive in the months to come," says the blog. "What will each Season hold for every player of Destiny 2? How will the Annual Pass add to that experience? These are the questions we want to answer as we introduce you to a whole way to enjoy your hobby as a Guardians with new challenges to conquer and new rewards you’ll want to add to your inventory." (https://bit.ly/2TlxXMz)

This is the first developer update after Activision revealed that Destiny 2: Forsaken failed to meet sales targets. As Bungie moves forward with their plans for the game, they will definitely need to keep their revenue issues in mind. Black Armory is only a couple of weeks away so be sure to keep checking back with GigamaxGames.com for all the latest details on the expansion.

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Destiny 2: Forsaken Did Not Meet Sales Targets

Destiny 2's latest expansion, Forsaken, on Xbox One, PS4, and PC failed to meet Activision's sales expectations and the DLC's ability to re-energize the franchise. This report comes from the most recent Blizzard-Activision earnings call.

"While forsaken is a high-quality expansion with strong engagement and new modes of play, it did not achieve our commercial expectations," Activision Publishing boss Coddy Johnson said during the earnings call. "And there is still work to do to fully re-engage the core Destiny fanbase." (https://bit.ly/2DaAMdt)

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The images we've chosen for the article do not reflect our view of the situation...

Johnson also mentioned during the call that Activision plans on improving the pace of innovation and cadence of in-game content in Destiny 2. The company wants to create new ways for players to engage further with the game and purchase more in-game currency via microtransactions. This statement doesn't only reflect Destiny 2, but all of Activision's current franchises.

According to the company, those that are currently playing Destiny 2: Forsaken are deeply engaged with the content. However, Activision is starting to shift their focus on drawing in old players and bringing in a new audience. This is clearly evident with Activision's recent decision to make vanilla Destiny 2 free on PC for a limited time.

"We have not yet seen the full core re-engage in Destiny, which has kind of led to the underperformance against expectations to date," Johnson said. "Some players we think are still in 'wait and see' mode. If you're in, you're deeply engaged. If you're not, we're hoping now's the time to bring players back in and win them back." (https://bit.ly/2DaAMdt)

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nope definitely not...

Despite not reaching sales goals, monthly active users for Destiny 2 grew quarter over quarter and year over year for the period that ended on September 30th. Activision attributes the increased player figures to the release of Forsaken at the beginning of September.

The next big update to Destiny 2 comes in the form of the Black Armory expansion in December, which hopefully will take the games sales numbers a little closer to their projections. We here at Gigamax Games are big fans of the Destiny franchise so be sure to check back at GigamaxGames.com for all the latest details.

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Microtransactions Pay Off Big For Activision Blizzard

Microtransactions Pay Off Big For Activision Blizzard

Microtransactions are a huge source of revenue for the video game publisher Activision Blizzard. The company announced today in an earnings report that revenue from "in-game net bookings," which contains DLC sales, loot boxes, and in-app purchases on mobile games, reached $4 billion in 2017. The fourth quarter alone secured the company $1 billion for additional content sold.

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Around $2 billion of Activision Blizzard's revenue in 2017 came from in-game net booking's in their mobile subsidiary, King, which owns and operates Candy Crush. The other $2 billion came from Activision Blizzard's console and PC efforts, along with the rest of their mobile ventures like Hearthstone. These two revenue streams were pointed out by Daniel Ahmad, an industry analyst, on Twitter.

More Games, More Money

Call of Duty: WWII offers microtransactions that give players their own in-game currency, Call of Duty Points. These points can then be used to purchase in-game items like loot boxes that net players cosmetics for their avatars. Additionally, Activision recently launched the first paid DLC pack, Resistance, which is being sold at $14.99 USD. In Overwatch, players spend their money on loot boxes that offer a variety of different skins and other cosmetic items. World of Warcraft also offers a vast in-game economy allowing players to spend real-world money on mounts, pets, and a host of other items.

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The Trend Continues

Microtransactions are a growing trend throughout the gaming industry with many companies jumping on the bandwagon. EA recently suffered serious backlash with their title Star Wars Battlefront II, which players believed contained a very hostile microtransaction system.

Not every modern game contains a microtransaction system. However, it is becoming a major profit earner and difficult to ignore for many businesses in the industry. Especially when Activision Blizzard was able to put up numbers like the $4 billion in revenue earned. Hopefully, gamers can continue to fight toxic systems like the one EA tried to put in place and show developers what a proper loot box structure should look like.

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