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Bethesda Announces Massive Fallout 76 Expansion, Wastelanders

Bethesda's Fallout 76 new updates adds NPC's to the game. Players actions will have consequences that change how the game progresses.

Bethesda's always online Fallout 76 is about to feel a lot more like a traditional game from the series. The upcoming update, which is being called Wastelanders, is set to add human NPC's. Furthermore, how players interact to them will impact the game moving forward.

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Fallout 76: Wastelanders Brings More to the Table

Bethesda made the big announcement during their E3 2019 press conference. The Wastelanders content update will include a full new story quest line for fans to complete, and the NPC's those players meet throughout the wasteland will play a major part in the journey. These interactions will offer branching dialogue choices as well.

Bethesda stated during their time at E3 2019, the first year of Fallout 76 was about leaving the vault, Wastelanders will be about reclaiming the wasteland from the terrors that now roam it. The choices players make on their journey will have a long-lasting impact on the story of the expansion, and the perks and skill points fans have invested in will offer them different options for solving problems.

On top of the new story and characters, Fallout 76's big update will contain plenty of fresh loot for players to get their hands on. Bethesda plans on launching Wastelanders is in the fall of 2019 for free.



Bethesda also revealed that Fallout 76 is getting its own battle royale mode called Nuclear Winter. This 52 player fight to the death has players competing to be the new Overseer of Vault 51. The mode includes all of Fallout 76's weapons and other mechanics, like C.A.M.P, perk cards, and nuclear weapons.

We've certainly played a lot of Fallout 76 here at Gigamax Games, so we're looking forward to any new content Bethesda adds to the wasteland. Be sure to keep checking back with us here at GigamaxGames.com for all the latest details!

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Bethesda Details Rage 2 PC Requirements

Rage 2 is the next big title from Bethesda and the developer confirmed that the game will be ready soon. The game officially releases on May 14th and to celebrate, Bethesda announced that the game has gone gold for PS4, Xbox One, and PC. The company also revealed the PC specs necessary to run Rage 2.



Rage 2 Goes Gold

When a developer says a game has "gone gold" it means work on the initial version of the game is finished. Rage 2 was developed by the studio behind Just Cause, Avalanche Studios, with support from both Bethesda and id Software.

For fans that will be playing on the PC, the minimum specs for running Rage 2 will require a 64-bit OS running Windows 7, 8.1, or 10. Players will require an Intel Core i5-3570 or AMD Ryzen 3 1330X or better processor, along with 8 GB of RAM. The minimum specs also mention that players will need Nvidia GTX 780 3G, AMD R9 280 3GB, or better for a graphics card. Rage 2 demands 50 GB of hard drive space. Those interested can find the full minimum and recommended settings below.

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Bethesda detailed Rage 2's resolution and frames rate across all versions of the game. The PS4 edition of the game will run at 1080p/30FPS, Xbox One clocks in at 900p/30FPS. Both the PS4 Pro and Xbox One X will run at 1080p/60FPS. Rage 2 will have no limit on the frame rate when played on more substantial PC's as well.

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PC Recommended Settings

  • Requires a 64-bit processor and operating system
  • OS: Win7, 8.1, or 10 (64-Bit versions)
  • Processor: Intel Core i7-4770 or AMD Ryzen 5 1600X
  • Memory: 8GB RAM
  • Graphics: Nvidia GTX 1070 8GB or AMD Vega 56 8GB
  • Storage: 50 GB available space

PC Minimum Specifications

  • Requires a 64-bit processor and operating system
  • OS: Win7, 8.1, or 10 (64-Bit versions)
  • Processor: Intel Core i5-3570 or AMD Ryzen 3 1300X
  • Memory: 8GB RAM
  • Graphics: Nvidia GTX 780 3GB or AMD R9 280 3GB
  • Storage: 50 GB available space

Additional Visual Features

  • FOV Slider (50 to 120 degrees)
  • Show HUD (on/off)
  • Reticle Style (default/simple/none)
  • Motion Blur (on/off)
  • Depth of Field (on/off)
  • Ultra-wide (21:9) and Super Ultra-wide (32:9) display support (PC)

Source: https://bethesda.net/en/article/6y9pozm34bp07uV7zFBJOp/rage-2-has-gone-gold

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Fallout 76 Patch 6: Better Servers, Less Springs and More Stash Space

Fallout 76 had a turbulent release, facing stiff criticism from fans and critics. Yesterday, 2/19/19, the multiplayer-only Fallout 76 received Patch 6 that took a bite out of fans concerns with the game. Bethesda Game Studios published patch notes which highlighted some of the most sought after updates. These updates include an increase to stash size, balance and design changes, bug fixes and server stability improvements.

Fallout 76 Patch - Highlights

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Increased Stash Limit

When it comes to a Fallout game, Stash size is everything. Surviving in a post-apocalyptic world isn’t easy and the more supplies a person has, the better off they’ll be. Fallout 76 started off with 400 pounds of Stash space, that was increased to 600. Both of these felt like just too little. Patch 6 is boosting Stash size to 800 which should make surviving the wasteland a little more manageable.

Balance and Design

Survivors have a reason to celebrate when looking at the latest update to Power Armor crafting. Bethesda Game Studios “significantly reduced” the amount of springs needed to craft and repair level 25, 35, and 45 Excavator Power Armor Legs. Springs are like gold in the nuclear wasteland that once was West Virginia. Reducing the amount of springs required to craft and repair any Power Armor is a great step in the right direction.

Bug Fixes

There are three main focus areas for Fallout 76 bug fixes in Patch 6. Loading issues, Performance issues, and the all improtable stability issue. Players that open the Pop-Boy immediately after encountering a loading screen will no longer risk having their controls lock up. Three different infinite loading screen bugs have also been addressed. Players that quit to the main menu immediately after joining a world; when multiple players on a team join the world at the same time on PC; and if there is any kind of inventory discrepancy won’t have the chance of causing that game-breaking glitch.

Individual players will now not be able to impact server performance when scrapping a large number of items. Rapidly crafting multiple items will force a delay of 1 second between this action but only after the first few items are scrapped. Another performance improvement corrected an issue that caused frame rates to drop when multiple players were shooting their guns at once in the same area.

Some gamers were experiencing a crash when interacting with Power Armor Stations while wearing Power Armor. Patch 6 addresses this issue to help create a smoother running experience.

Full Patch Notes

This is just a small taste of the massive Patch 6 for Fallout 76. C.A.M.P, crafting, workshops, arts, graphics, enemies, PvP and so much more all experienced updates. From quality of life to subtle changes, Patch 6 covered the gambit.

The full patch notes are available right here.

Fallout 76 has a special place the Gigamax Games family. Understanding its obvious shortcomings and experiencing plenty for themselves,  the Gigamax Games crew continued to push through in order to see what this groundbreaking Fallout game really had to offer. However, plenty of work is still left to do.

Watch one of these infuriating glitches in the video below.



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Bethesda Details New PVP Mode For Fallout 76

Bethesda already made it clear that they're committed to Fallout 76 and now they've detailed their plans for expanding their currently watered down PVP experience. The developer recently revealed this new mode along with an early look at the next update on a blog post via their website.

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Named Survival Mode, this new take on player vs. player combat was made to answer negative feedback regarding the current system. "Since the launch of Fallout 76, we've received lots of feedback from some of our more competitive players who requested greater challenge, fewer restrictions, and more incentives when it comes to PVP combat," Bethesda wrote. "With this in mind, we began developing Survival mode, which will bring a new way for you to engage in even more demanding, high-stakes, and deadly adventures in Fallout 76."

Fallout 76 Survival Mode Coming Later This Year

When Bethesda launches Survival Mode later this year, players will be given the choice to enter a Survival or Adventure mode (the standard Fallout 76 expereince) server upon logging in. Both of these choices will contain the same quests, items, events, and story but Survival gets rid of the restrictions that were previously placed on PVP. All players that are not on your team are marked as hostile and can engage you in combat at any time.

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Survival Mode also offers a new set of penalties and rewards for those willing to take on the new challenge. Bethesda is going to actively alter the rules as players offer their feedback on the experience, but when the mode first launches players will not be able to use the "seek revenge button." Instead they'll be able to respawn back at their C.A.M.P or Vault 76. For those that score the kill, they'll be offered double the caps and a chance to gain the enemies Aid inventory.

The current launch window for the Survival beta is in March. Before that, Bethesda will be launching a new patch at the end of January that will fix another massive round of bugs, along with some quality of life upgrades. For more on Fallout 76 be sure to check back with us here at GigamaxGames.com.

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Bethesda Reveals December 4th Fallout 76 Patch Notes

Bethesda Reveals December 4th Fallout 76 Patch Notes

Bethesda recently announced that a big patch was heading to Fallout 76 on December 4th, and now the developer has revealed exactly what's coming to the open world RPG.

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One of the biggest changes coming to the game is a huge increase to stash space from 400 to 600 that could go even increase later. The update is also set to include a host of stability improvements to the client and servers that will ultimately improve the game's overall experience.

Fallout 76 Impressions and Gameplay

Fallout 76 will be receiving a variety of balance changes such as increasing the number of loot drops from boss type enemies and automatic weapon damage is being boosted by 20% to help players feel more powerful while traversing the wasteland.

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There are also plenty of bug fixes in the massive update. One fixes an issue where an infinite loading screen would occur if a player got signed out of their console while playing. On Xbox One specifically, the patch repairs an issue that would crash the game upon accepting team invites. Bethesda has also added some UI, survival, and perk changes. For a look at all the changes being implemented to Fallout 76, you can find the full patch notes from Bethesda's website.

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Fallout 76 & Black Ops 4 Did Not Meet GameStop Sales Projections

Fallout 76 & Black Ops 4 Did Not Meet GameStop Sales Projections

The latest GameStop earning report revealed that two of the year's biggest releases failed to meet the company's sales projections. Both Fallout 76 and Black Ops 4 did not sell as well as the major video game retailer expected and Gamestop had some answers on why that could be.

CFO of GameStop, Rob Lloyd said that Black Ops 4 was "Not as successful as we had hoped." As for Fallout 76, the executive attributed the poor sales to the negative review scores the open world RPG received. "Obviously, you can see in the market what the Metacritic scores are around Fallout 76, and that's impacted its sell-through. I'll probably just leave it at that."

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Some of the big name sports games that were released also failed to meet the company's expectations in regards to sales. While Lloyd didn't mention any names, Madden NFL 19, Fifa 19, NBA 2K19, and NHL 19 were all released between August and September of this year.

It's Not All Bad...

Not all of the news from the earnings report was negative, though. According to the CEO, both Red Dead Redemption 2 and Spider-Man PS4 were GameStop's highest selling games. Even though Black Ops 4 did not meet their sales expectations, the game releasing in October instead of November helped boost Gamestop's overall games sales for the quarter by 10%.

GameStop's total global sales which include hardware, software, accessories, and more, rose by 4.8% to $2.1 billion for the quarter, which ended on November 3rd. New hardware sales rose 12.8% due to increased sales from PS4 and Xbox One. Games sales had a massive jump of 10.9% and accessories sales had the biggest gain of 32.6%. Despite these sizable increases, pre-owned sales dropped by 13.4%.

The company posted a loss of $488.6 million for the quarter, which compares to a profit of $59.4 million in the same quarter last year. GameStop says that this loss was attributed to an impairment charge that was worth $587.5 million that it paid as a result of the "sustained decline in the company's share price."

What's Next?

It seems as if the trend in gaming from physical to digital purchases is impacting GameStop in a big way. Physical sales and reselling were once the money maker for the games retailer, but now the company must focus on finding new ways of generating revenue in online markets. We'll be sure to keep a close eye on the future of GameStop, so be sure to keep checking back with GigamaxGames.com for all the latest information.

Source: https://seekingalpha.com/article/4225543-gamestop-corp-gme-ceo-shane-kim-q3-2018-results-earnings-call-transcript

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Fallout 76 Beta Pre-Load Open on Xbox One

The highly anticipated open world survival RPG, Fallout 76, is only a month from being released, but some dedicated fans will have a chance to experience Bethesda's next hit title in the near future. This beta follows the recent stress test held to prepare servers for the demo, which is starting off on Xbox One on October 23rd. PS4 and PC will be receiving the trial the following week. Players that have qualified to enter the beta can now begin pre-loading it onto their Xbox consoles.

Fallout 76's beta can only be accessed by those that have pre-ordered the title, although not all players will be able to access the trial at the same time. Bethesda is sending out invites into the beta in waves to ensure that everyone has a smooth experience. Players will also need to have a subscription to PlayStation Plus or Xbox Live Gold in order to play the demo.

Fallout 76 Beta Dates and Times

The first beta session is set to begin on October 23rd at 4 PM PT/ 7 PM ET and will run until 8 PM PT / 11 PM ET. Bethesda has not announced any other beta dates or times but they have said that they will run on targeted time frames. According to Bethesda, the beta is intended to stress test and break the game so players should expect some game functions to be a little buggy. The beta will run on and off until the game is released in November.

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Fallout 76 is ready to launch on November 14th and puts on a new spin on the long-running series. Instead of the single-player experience fans have come to expect, Bethesda is trying their hand at the MMO model and creating a new way to experience the Fallout universe. We here at Gigamax can't wait to try out Fallout 76 so be sure to check back here at GigamaxGames.com for all the latest details on the game.

Source:

https://fallout.bethesda.net/faq

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QuakeCon 2018: Rage 2 Gameplay and New Story Details

QuakeCon 2018: Rage 2 Gameplay and New Story Details

Bethesda isn't holding back on new game announcements at this year's QuakeCon 2018. On top of breaking the news about the next title in their DOOM franchise, DOOM Eternal, the company had a ton of new reveals for their other FPS, Rage 2. Fans can expect to see this title hit PS4, Xbox One, and PC in 2019. Unfortunately, the developer's love for the Nintendo Switch will not be extended to Rage 2 like it has been for DOOM Eternal.

Rage Fans Like What They See

Fans of the original Rage will certainly be pleased with the gameplay demo Bethesda revealed during the Keynote. The new game keeps up the high paced action the series is known for with plenty of explosions, fast cars, guns, and murder to keep players entertained. The video points out a number of story details like who your character is and why they're going out of their way to kill off an entity simply called "The Authority". Another detail made clear during the demo was that Rage 2 is set 30 years after the first game.

Players will be surprised to see that the desert world from Rage has been replaced by a newly budding planet with pockets of flora and fauna spread across the sprawling landscape. Thankfully, traversing this beautiful open world will be a breeze thanks to the lack of any loading screens and the multitude of vehicles to drive and fight in.

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Who's Ready for Some Combat?

Enemies are broken up into actions in Rage 2 and the video showed off the different ways enemies will engage with the protagonist throughout their mission. The first group of marauders the demo featured was the Goon Squad, which use ultra-violent and aggressive tactics that will surely keep players on the move. Bethesda then showed off The Shrouded, another group of bandits that managed to get their hands on some fancy military grade technology.

For a more detailed look into how Rage 2 will operate, check out the gameplay demo above. We here at Gigamax Games are big fans of the first Rage and can't wait to see what Bethesda has planned for the upcoming sequel. Be sure to keep checking back for more updates.

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Bethesda Handling Fallout Development Internally For Foreseeable Future

Back in 2010, Fallout: New Vegas was developed by a company named Obsidian Entertainment. It was not Bethesda Game Studios, the company responsible for creating the open world 3D adventure structure the series uses today. For the most part, fans of Fallout 3 were happy with the direction the outside game developer took and it received praise from critics for the detailed open world and wacky quests players could take part in.

Obsidian made it perfectly clear that they are ready and willing to develop a new Fallout game, but Bethesda's Boss, Todd Howard may have just squashed their dreams. In a recent interview, Howard said that Bethesda would rather handle big games internally from now on.

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Bethesda Says Less Mojave More Capital

He explained to The Guardian that as of now they're not ready to say for sure that a Fallout game from a third party won't happen again, but fans should keep their expectations low. "I wouldn't say never," Howard said. "[But] now that our company is so big, it's always better to keep stuff internal ... it becomes less likely, but I could never say never. I thought the Obsidian guys did a fabulous job."

On top of Bethesda's main office in Maryland, they recently opened up a new studio in Montreal back in 2015. Earlier this year, Bethesda rebranded BattleCry Studios as Bethesda Game Studios Austin, which is based in Austin, Texas.

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Bethesda Certainly Knows How To Design Monsters

Of course, Howard made these remarks due to Bethesda having a much larger development staff than they did back when Fallout: New Vegas was outsourced to Obsidian. Given how large the Fallout brand has grown since the third entry made its way to gamers, it makes sense that Bethesda would rather keep new entries in-house, as it gives the company much more control over the end product.

Later on this year, Bethesda Game Studios will be launching the next game in the series, Fallout 76, the first multiplayer based entry to the long-running franchise. Following that, the studio will release their new sci-fi game Starfield, and maybe in the next few years, Elder Scrolls VI.

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Bethesda Explains How PVP Works In Fallout 76

Bethesda Explains How PVP Works In Fallout 76

During Bethesda's E3 conference last week, the developer surprised fans with the gameplay reveal of their upcoming title Fallout 76. On top of the trailer, which showed off a game that looks very much like the Fallout fans have come to know and love, Bethesda also announced that it will be an always-online multiplayer game.  While players can still decide to play solo, the other characters fans will run into are human controlled.

Where There Are Gamers, There Are Griefers 

Many have expressed concern after the conference about the new direction the studio is taking for Fallout 76. The key issue is how other players will interact with each other in the open world of West Virginia. What if a hostile player decides to make another character their target and begins griefing them? The gaming publication, Gamespot, recently sat down with Bethesda's Senior Vice President, Pete Hines, to discuss how the company is going to preemptively handle potential trolling issues.

"When you see a person in the world, they're a real person, and now you have to figure out [what role they play]...maybe they're being super helpful, maybe they're wandering the world as a trader and just trading with people, maybe they're being a bad guy and they're part of a raider group," Hines explained. "[We allow] for that sort of tension but with systems in place that keep it from being abusive. So you can't be harassed by somebody who just keeps chasing you around the world and keeps killing you over and over again; the game literally doesn't allow that to happen to you." (https://bit.ly/2t1r0ES)

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Crawl out through the Fallout... With friends!

Death Isn't All Doom and Gloom

He continued, "Death isn't supposed to be a super negative thing. You don't lose your progression, you don't lose all your stuff, somebody can't kill you and then take everything in your inventory [and then you have to] start over." (https://bit.ly/2t1r0ES)

Hines also went on to discuss how the company is making sure PVP doesn't become a toxic mess. "Think of PvP more like issuing a challenge to somebody as opposed to just, 'no matter what I want to do to somebody, I can,'" he explained. "The game only lets that go so far before you can basically say, 'I don't want to participate in this challenge anymore.'" (https://bit.ly/2t1r0ES)

What Do People and a Deathclaw Have in Common?

Bethesda compared PVP in Fallout 76 to falling victim to a Deathclaw in one of the single player games. They explained that when a player dies, you can either decide to go take on the challenge again or move onto something else. This is how it should work with human players. They can't keep coming after you just like a Deathclaw will stop chasing you if you manage to evade the creature for long enough.

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GIANT MUTANT SLOTH! Just one of the many new creatures wandering the wasteland.

While plenty of details are sure to follow this news in the following months, Bethesda assured fans that they will be constantly tweaking and supporting the game over its lifespan. Hopefully, dedicated players can't find ways to circumvent Fallout 76's troll blocks because we here at Gigamax are very excited to enjoy an uninterrupted journey through the wasteland.

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