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Radical Heights Gameplay First Impressions

Radical Heights Gameplay First Impressions

Gameplay from Boss Key Productions new Battle Royale game, Radical Heights is beginning to surface. The early access is now available for free on Steam and gamers have a lot to say about it. Boss Key Productions is a relatively new developer, founded in 2014 and their most well-known game so far was Lawbreakers. The underwhelming sales and performance of Lawbreakers has gamers uncertain whether or not Radical Heights will be able to catch the gaming world's attention.

Gameplay from GameSpot

A Redemption Story

Lawbreakers fell flat against other hero based shooters like Overwatch or Rainbow Six Siege to name a couple. Now Radical Heights is going up against monstrous Battle Royale games this time around. Fortnite and PUBG have absolutely stole the world's attention when it comes to the Battle Royale genre and the indie game ‘Darwin Project’ has also captured the imaginations of gamers. Huge hits like Grand Theft Auto V, Overwatch, and the Division all have or had at one time rumors circulating that they’re exploring a Battle Royale mode. Even the highly anticipated Red Dead Redemption 2 has seen its share of Battle Royale rumors. Boss Key is up against some heavy hitters and the jury is still out if Radical Heights will be able to find its own spot in this competitive genre.

boss key productions logo, boss key radical heights

Exploring the gameplay that’s coming in, Radical Heights has some interesting features that make it stand out. The 80’s game show themed setting gives the entire game a different feel when compared to the other massively popular Battle Royale games on the market today. PUBG’s gritty shooter experience and Fortnite’s cartoony graphics don’t come close to the experience Boss Key Productions created with Radical Heights. If it’s better or worse, that still remains to be seen. However, unique is absolutely the word to describe the setting Boss Key created.

Something A Little Different 

The waiting lobby lets player race with BMX bikes, creating a little more of an interesting pre-game experience. When the match starts and gamers jump into the relatively small map, one of the first things they’ll notice is landing is a bit rougher than Fortnite or PUBG. There is no parachute and instead, the character does a classic 80’s combat roll on landing. It is yet to be seen if this will only be a feature during early access but it actually adds a bit of excitement to the game. Forgoing the parachute allows gamers to get on the ground and into the action quicker. Beyond these interesting additions, the gameplay itself stands out among the current Battle Royale environment.

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One of the most exciting features that are unlike the aforementioned Battle Royale games is the cash system. Around the map, there are cash registers and other objects that can be broken open and cash comes falling out. Players accumulate cash to buy guns and gear from vending machine-like objects located around the map. Instead of collecting all the equipment around the map, this new mechanic is an exciting feature. These vending machines have the potential to be a focal point of action and epic battles. There are still health packs and even food that can be found around the map but gear to win games will all come from the vending machines. 

Not only can people buy equipment with the cash they pick up, they can save it for later matches. Players can withdraw or deposit cash at any time during a map at one of the Cash Back machines and can also use the money they earn to purchase cosmetic items in between rounds.

Combat and Final Impressions

The combat is intense, violent, and exhilarating. Fast-paced, the game doesn't have some of the long lulls that can be found in PUBG’s original two maps. Even though it’s in its early access, the game runs relatively smooth and seems to be put together well. The inside of buildings are a bit bare but the shooting mechanics and gunplay seemed tight and responsive.

Overall Boss Key Productions may have missed the mark with Lawbreakers but Radical Heights has a great chance of leaving a strong impression on the gaming community. Going up against international hits seems to be Boss Key Productions play and if Radical Heights hits big it could redeem the young developer.

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Lawbreakers Launches Huge New Patch

Lawbreakers All-Star Update

An update has just released for the Anti-Gravity FPS Hero Based Multiplayer experience, Lawbreakers, and it's a big one. As of now the update for Cliff Bleszinski's new game is available on PS4 and PC. The patch adds a ton of new content, most notably Boss Leagues, a new ranked mode that fans have been anticipating since the game launched.

Even though Boss Leagues is now live, it seems like the first season is a bit of a test. Season 0 is what the studio named this "beta season" and plans on gathering feedback so they can improve future seasons. Currently, there are three game modes in Season 0: Blitzball, Uplink, and Occupy, which don't allow doubling up on roles, much like the ever popular, Overwatch. The studio also made it easier to find players by extending matchmaking parameters.

The new update also includes a brand new map where players can test their skills in Blitzball. It's known as Gateway and is located above the streets of San Francisco. "Gateway, the Blitzball stadium, is a such a marvel, as it floats effortlessly in the sky thanks to Hadronium's anti-gravitational properties," Boss Key says. The studio updated the Redfalls map to contain a Blood Moon that gives the stage an overall creepier vibe, but in terms of gameplay, this new aesthetic does not do much.


Stealth 700 Gaming Headset for PS4

Today's update will add a bunch of new content players can unlock through the loot box system. In total there are more than 120 new items to collect. Lastly, the update adds a much-needed tutorial mode which was a confusing misstep when the game first launched. The full patch notes for the game are below and Gigamax will be keeping a close eye on Lawbreakers developments, so be sure to check back for more information!

LawBreakers PS4 2.0 Patch Notes:

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ROLE CHANGES:

HEALTH REGEN (ALL ROLES) -
  • "We're increasing the out of combat delay so that hopping from engagement to engagement takes more strategy."
  • Increased the time it takes out of combat for health regen to start from 3 → 5 seconds.
ASSASSIN -
  • "With the health adjustments in Patch 1.4, Assassins aren't as squishy and don't need as much help sustaining while in Frenzy. We've cut down on the healing per hit to address this."
  • Arc Blade's healing per hit, while Frenzy is active, has been decreased from 70 → 55.
  • Frenzy replenishes all movement charges upon activation (Patch 1.4 missing note)
BATTLE MEDIC -
  • "We've added more charges to Firefly so that Battle Medics can command the battlefield a bit better. Having the same amount of ammo on both weapons should help their swap timing and make them more viable in skirmish modes."
  • Firefly's number of charges increased from 4 → 6.
  • Increased time between replenishing Firefly charges from 0.2 → 0.25 seconds.
ENFORCER -
  • "Enforcers health has been brought down since previous patches have increased his survivability."
  • Base health reduced from 500 → 475.
GUNSLINGER -
  • "We've added charge multiplier logic to the Omega that increases alongside damage. This should reward high accuracy players and curtail "spam slinger" effectiveness."
  • *NEW* Gunslinger's Omega headshot multiplier will now scale up based upon how long your charge your shots.
  • Omega's min headshot multiplier is now 1.1.
  • Omega's max charged headshot multiplier is now 1.75.
HARRIER -
  • “Harrier's kit inherently makes them extremely survivable, so we've knocked 25 points off of their Base Health. The Shoc-Croc has been adjusted to deal more damage if you can train your weapon on an enemy's head. We've also shortened the length of Convergence to make it less oppressive."
  • Base health reduced from 450 → 425.
  • Shoc-Croc's headshot multiplier increased from 1.5 → 1.75.
  • Laser Tag cooldown visual now changes from red to blue when able to fire.
  • Convergence beam duration reduced from 6 → 5 seconds.
JUGGERNAUT -
  • "Juggernaut needed a bit of help when low on ammo, so Instigator has gotten a reload speed bump. We're working on some bug fixes to reload issues overall in future patches that will help them out."
  • Instigator's reload speed has been sped up by 10%.
  • Holo-Deflector can be manually destroyed by pressing the activation button again (Patch 1.4 missing note).
TITAN -
  • "Titan has gotten some quality of life improvements this patch. They can now perform more actions while in Berserk mode, and we've added our version of a much requested range indicator for Hammerhead rockets."
  • *NEW* Detonation indicator will now appear when a target is within a rocket's explosion radius.
  • Pulverize's max damage increased from 125 → 175.
  • Titan can now kick and jump while Berserk is active.
VANGUARD -
  • "Vanguard's Meteor Shells + Pulsar burst potential has been dialed in a bit and we've made the shell's self damage less punishing."
  • Pulsar's damage radius lowered from 200 → 175.
  • Pulsar's max damage lowered from 120 → 110.
  • Hydra's time it takes to get to full fire rate has been increased by 7.5%.
  • Updated Hydra's primary reticle.
  • Meteor Shells self-damage reduced from 100% → 50%.
WRAITH -
  • "Wraith is getting outdueled and damaged at his intended effective range. We've adjusted the reload speed to help them exchange fire and increased the minimum damage from Wasp to match a default kick. Chrono Switch has also seen an adjustment so that hitting targets with it should be more reliable."
  • Spektor's falloff start distance increased from 600 → 750.
  • Spektor's reload speed has been sped up by 25%.
  • Wasp's minimum stab damage increased from 30 → 75.
  • Chrono Switch's slowing rings travel speed has been increased by 30%.
  • Increased the time between firing Chrono Switch's slowing rings by 10%.

GENERAL ADDITIONS/IMPROVEMENTS:

  • *NEW* Multi-region Queue has been added to place players with acceptable latency in matches from all around the country and/or world.
  • *NEW* First Win of the Day XP Bonus has been added for getting your first win in any mode.
  • *NEW* Progression UI Widget has been added to the bottom right to show current Account / Boss Leagues progression, as well as a current creds total.
  • *NEW* Customizable reticle options in the Settings menu now include a Simple Dot, Simple Circle, and Simple Crosshair plus color options.
  • Increased the amount of XP awarded in all modes for time played. This means quicker account progression for everyone.
  • Added in text for score amount awarded on scoring events.
  • Added in major text announcements for carriers picking up the objective object in Blitzball, Overcharge, and Uplink.
  • Crosshairs now draw on top of all HUD elements.
  • Made it so that text chat does not switch sides during death cam.
  • General Spectator improvements to overall visuals, clarity, and bug fixes.
  • Added in a ton of stat tracking for different weapons, abilities, and scoring events for roles that are displayed on the statistics page of the player profile.
  • Improved hit registration by speeding up smoothing on replicas to make positions more accurate.
  • Added latency compensation logic to improve Arc Blade grapple hit detection.
  • Titan rocket air detonation has latency compensation (so if you detonate it when you see it near somebody, it should deal damage, even at higher pings)
  • Redesigned the "Play" mode selection screen.
  • Added bonus XP when backfilling into and completing a match that was missing players.
  • Don't count a match as a loss for a player that joined late and filled in a missing player's spot.
  • Visual improvements for full-screen effects like Distortion Field and Chrono Switch's slowing effect.

BUG FIXES:

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UI -
  • Fixed framerate drop issues in the main menu.
  • Fixed issues related to Blitzball carrier's status not updating for people who just joined a match in progress.
  • Fixed an issue where a teammate's name would sometimes appear red when you first see them.
  • Fixed a host of in-game scoreboard alignment issues dealing with Twitch status, icons, and text placement.
  • Fixed multiple issues during the end of match podium not rendering appropriately on 21:9 aspect ratio monitors.
  • Fixed a bug where being stabbed and killed by TAC knife would cause death cam to break.
  • Fixed overtime text announcement not showing in Blitzball.
  • Fixed multiple match history issues related to missing player names and stats for matches played.
SOUND -
  • Fixed error sound not playing issue when attempting to equip a locked account portrait.
GAMEPLAY -

Gunslinger

  • Fixed an issue where shooting the Alpha while blindfiring Omega would interrupt Omega's animation.

Juggernaut

  • Fixed issues that improve the transition from sprint super jumping into blindfire,

Wraith

  • Fixed wall jump occasionally triggering on stairs and other unintended surfaces.

Turf War

  • Tiebreaker overtime rules in Turf War fixed, so you have to capture 2 zones to win.
  • Fixed crashes occurring directly after killing an objective carrier with a kick.
  • Fixed an issue where players could potentially cycle to a new match and see a black screen during character select, they would not be able to play without restarting.
  • Fixed an issue where not all assist based scoring events were tracking for achievements.
SETTINGS -
  • Fixed a bug where holding left d-pad and left stick would cause settings to adjust twice as fast.

Sources:

http://lawbreakers.nexon.net/en/news/article/25813/

http://lawbreakers.nexon.net/en/news/article/25768/introducing-the-all-star-update

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