Bethesda already made it clear that they're committed to Fallout 76 and now they've detailed their plans for expanding their currently watered down PVP experience. The developer recently revealed this new mode along with an early look at the next update on a blog post via their website.
Named Survival Mode, this new take on player vs. player combat was made to answer negative feedback regarding the current system. "Since the launch of Fallout 76, we've received lots of feedback from some of our more competitive players who requested greater challenge, fewer restrictions, and more incentives when it comes to PVP combat," Bethesda wrote. "With this in mind, we began developing Survival mode, which will bring a new way for you to engage in even more demanding, high-stakes, and deadly adventures in Fallout 76."
Fallout 76 Survival Mode Coming Later This Year
When Bethesda launches Survival Mode later this year, players will be given the choice to enter a Survival or Adventure mode (the standard Fallout 76 expereince) server upon logging in. Both of these choices will contain the same quests, items, events, and story but Survival gets rid of the restrictions that were previously placed on PVP. All players that are not on your team are marked as hostile and can engage you in combat at any time.
Survival Mode also offers a new set of penalties and rewards for those willing to take on the new challenge. Bethesda is going to actively alter the rules as players offer their feedback on the experience, but when the mode first launches players will not be able to use the "seek revenge button." Instead they'll be able to respawn back at their C.A.M.P or Vault 76. For those that score the kill, they'll be offered double the caps and a chance to gain the enemies Aid inventory.
The current launch window for the Survival beta is in March. Before that, Bethesda will be launching a new patch at the end of January that will fix another massive round of bugs, along with some quality of life upgrades. For more on Fallout 76 be sure to check back with us here at GigamaxGames.com.
During Bethesda's E3 conference last week, the developer surprised fans with the gameplay reveal of their upcoming title Fallout 76. On top of the trailer, which showed off a game that looks very much like the Fallout fans have come to know and love, Bethesda also announced that it will be an always-online multiplayer game. While players can still decide to play solo, the other characters fans will run into are human controlled.
Where There Are Gamers, There Are Griefers
Many have expressed concern after the conference about the new direction the studio is taking for Fallout 76. The key issue is how other players will interact with each other in the open world of West Virginia. What if a hostile player decides to make another character their target and begins griefing them? The gaming publication, Gamespot, recently sat down with Bethesda's Senior Vice President, Pete Hines, to discuss how the company is going to preemptively handle potential trolling issues.
"When you see a person in the world, they're a real person, and now you have to figure out [what role they play]...maybe they're being super helpful, maybe they're wandering the world as a trader and just trading with people, maybe they're being a bad guy and they're part of a raider group," Hines explained. "[We allow] for that sort of tension but with systems in place that keep it from being abusive. So you can't be harassed by somebody who just keeps chasing you around the world and keeps killing you over and over again; the game literally doesn't allow that to happen to you." (https://bit.ly/2t1r0ES)
Crawl out through the Fallout... With friends!
Death Isn't All Doom and Gloom
He continued, "Death isn't supposed to be a super negative thing. You don't lose your progression, you don't lose all your stuff, somebody can't kill you and then take everything in your inventory [and then you have to] start over." (https://bit.ly/2t1r0ES)
Hines also went on to discuss how the company is making sure PVP doesn't become a toxic mess. "Think of PvP more like issuing a challenge to somebody as opposed to just, 'no matter what I want to do to somebody, I can,'" he explained. "The game only lets that go so far before you can basically say, 'I don't want to participate in this challenge anymore.'" (https://bit.ly/2t1r0ES)
Bethesda compared PVP in Fallout 76 to falling victim to a Deathclaw in one of the single player games. They explained that when a player dies, you can either decide to go take on the challenge again or move onto something else. This is how it should work with human players. They can't keep coming after you just like a Deathclaw will stop chasing you if you manage to evade the creature for long enough.
GIANT MUTANT SLOTH! Just one of the many new creatures wandering the wasteland.
While plenty of details are sure to follow this news in the following months, Bethesda assured fans that they will be constantly tweaking and supporting the game over its lifespan. Hopefully, dedicated players can't find ways to circumvent Fallout 76's troll blocks because we here at Gigamax are very excited to enjoy an uninterrupted journey through the wasteland.
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