Bethesda Reveals December 4th Fallout 76 Patch Notes
Bethesda recently announced that a big patch was heading to Fallout 76 on December 4th, and now the developer has revealed exactly what's coming to the open world RPG.
One of the biggest changes coming to the game is a huge increase to stash space from 400 to 600 that could go even increase later. The update is also set to include a host of stability improvements to the client and servers that will ultimately improve the game's overall experience.
Fallout 76 Impressions and Gameplay
Fallout 76 will be receiving a variety of balance changes such as increasing the number of loot drops from boss type enemies and automatic weapon damage is being boosted by 20% to help players feel more powerful while traversing the wasteland.
There are also plenty of bug fixes in the massive update. One fixes an issue where an infinite loading screen would occur if a player got signed out of their console while playing. On Xbox One specifically, the patch repairs an issue that would crash the game upon accepting team invites. Bethesda has also added some UI, survival, and perk changes. For a look at all the changes being implemented to Fallout 76, you can find the full patch notes from Bethesda's website.
Fallout 76 & Black Ops 4 Did Not Meet GameStop Sales Projections
The latest GameStop earning report revealed that two of the year's biggest releases failed to meet the company's sales projections. Both Fallout 76 and Black Ops 4 did not sell as well as the major video game retailer expected and Gamestop had some answers on why that could be.
CFO of GameStop, Rob Lloyd said that Black Ops 4 was "Not as successful as we had hoped." As for Fallout 76, the executive attributed the poor sales to the negative review scores the open world RPG received. "Obviously, you can see in the market what the Metacritic scores are around Fallout 76, and that's impacted its sell-through. I'll probably just leave it at that."
Some of the big name sports games that were released also failed to meet the company's expectations in regards to sales. While Lloyd didn't mention any names, Madden NFL 19, Fifa 19, NBA 2K19, and NHL 19 were all released between August and September of this year.
It's Not All Bad...
Not all of the news from the earnings report was negative, though. According to the CEO, both Red Dead Redemption 2 and Spider-Man PS4 were GameStop's highest selling games. Even though Black Ops 4 did not meet their sales expectations, the game releasing in October instead of November helped boost Gamestop's overall games sales for the quarter by 10%.
GameStop's total global sales which include hardware, software, accessories, and more, rose by 4.8% to $2.1 billion for the quarter, which ended on November 3rd. New hardware sales rose 12.8% due to increased sales from PS4 and Xbox One. Games sales had a massive jump of 10.9% and accessories sales had the biggest gain of 32.6%. Despite these sizable increases, pre-owned sales dropped by 13.4%.
The company posted a loss of $488.6 million for the quarter, which compares to a profit of $59.4 million in the same quarter last year. GameStop says that this loss was attributed to an impairment charge that was worth $587.5 million that it paid as a result of the "sustained decline in the company's share price."
It seems as if the trend in gaming from physical to digital purchases is impacting GameStop in a big way. Physical sales and reselling were once the money maker for the games retailer, but now the company must focus on finding new ways of generating revenue in online markets. We'll be sure to keep a close eye on the future of GameStop, so be sure to keep checking back with GigamaxGames.com for all the latest information.
The highly anticipated open world survival RPG, Fallout 76, is only a month from being released, but some dedicated fans will have a chance to experience Bethesda's next hit title in the near future. This beta follows the recent stress test held to prepare servers for the demo, which is starting off on Xbox One on October 23rd. PS4 and PC will be receiving the trial the following week. Players that have qualified to enter the beta can now begin pre-loading it onto their Xbox consoles.
Fallout 76's beta can only be accessed by those that have pre-ordered the title, although not all players will be able to access the trial at the same time. Bethesda is sending out invites into the beta in waves to ensure that everyone has a smooth experience. Players will also need to have a subscription to PlayStation Plus or Xbox Live Gold in order to play the demo.
Fallout 76 Beta Dates and Times
The first beta session is set to begin on October 23rd at 4 PM PT/ 7 PM ET and will run until 8 PM PT / 11 PM ET. Bethesda has not announced any other beta dates or times but they have said that they will run on targeted time frames. According to Bethesda, the beta is intended to stress test and break the game so players should expect some game functions to be a little buggy. The beta will run on and off until the game is released in November.
Fallout 76 is ready to launch on November 14th and puts on a new spin on the long-running series. Instead of the single-player experience fans have come to expect, Bethesda is trying their hand at the MMO model and creating a new way to experience the Fallout universe. We here at Gigamax can't wait to try out Fallout 76 so be sure to check back here at GigamaxGames.com for all the latest details on the game.
Back in 2010, Fallout: New Vegas was developed by a company named Obsidian Entertainment. It was not Bethesda Game Studios, the company responsible for creating the open world 3D adventure structure the series uses today. For the most part, fans of Fallout 3 were happy with the direction the outside game developer took and it received praise from critics for the detailed open world and wacky quests players could take part in.
Obsidian made it perfectly clear that they are ready and willing to develop a new Fallout game, but Bethesda's Boss, Todd Howard may have just squashed their dreams. In a recent interview, Howard said that Bethesda would rather handle big games internally from now on.
Bethesda Says Less Mojave More Capital
He explained to The Guardian that as of now they're not ready to say for sure that a Fallout game from a third party won't happen again, but fans should keep their expectations low. "I wouldn't say never," Howard said. "[But] now that our company is so big, it's always better to keep stuff internal ... it becomes less likely, but I could never say never. I thought the Obsidian guys did a fabulous job."
On top of Bethesda's main office in Maryland, they recently opened up a new studio in Montreal back in 2015. Earlier this year, Bethesda rebranded BattleCry Studios as Bethesda Game Studios Austin, which is based in Austin, Texas.
Bethesda Certainly Knows How To Design Monsters
Of course, Howard made these remarks due to Bethesda having a much larger development staff than they did back when Fallout: New Vegas was outsourced to Obsidian. Given how large the Fallout brand has grown since the third entry made its way to gamers, it makes sense that Bethesda would rather keep new entries in-house, as it gives the company much more control over the end product.
Later on this year, Bethesda Game Studios will be launching the next game in the series, Fallout 76, the first multiplayer based entry to the long-running franchise. Following that, the studio will release their new sci-fi game Starfield, and maybe in the next few years, Elder Scrolls VI.
During Bethesda's E3 conference last week, the developer surprised fans with the gameplay reveal of their upcoming title Fallout 76. On top of the trailer, which showed off a game that looks very much like the Fallout fans have come to know and love, Bethesda also announced that it will be an always-online multiplayer game. While players can still decide to play solo, the other characters fans will run into are human controlled.
Where There Are Gamers, There Are Griefers
Many have expressed concern after the conference about the new direction the studio is taking for Fallout 76. The key issue is how other players will interact with each other in the open world of West Virginia. What if a hostile player decides to make another character their target and begins griefing them? The gaming publication, Gamespot, recently sat down with Bethesda's Senior Vice President, Pete Hines, to discuss how the company is going to preemptively handle potential trolling issues.
"When you see a person in the world, they're a real person, and now you have to figure out [what role they play]...maybe they're being super helpful, maybe they're wandering the world as a trader and just trading with people, maybe they're being a bad guy and they're part of a raider group," Hines explained. "[We allow] for that sort of tension but with systems in place that keep it from being abusive. So you can't be harassed by somebody who just keeps chasing you around the world and keeps killing you over and over again; the game literally doesn't allow that to happen to you." (https://bit.ly/2t1r0ES)
Crawl out through the Fallout... With friends!
Death Isn't All Doom and Gloom
He continued, "Death isn't supposed to be a super negative thing. You don't lose your progression, you don't lose all your stuff, somebody can't kill you and then take everything in your inventory [and then you have to] start over." (https://bit.ly/2t1r0ES)
Hines also went on to discuss how the company is making sure PVP doesn't become a toxic mess. "Think of PvP more like issuing a challenge to somebody as opposed to just, 'no matter what I want to do to somebody, I can,'" he explained. "The game only lets that go so far before you can basically say, 'I don't want to participate in this challenge anymore.'" (https://bit.ly/2t1r0ES)
Bethesda compared PVP in Fallout 76 to falling victim to a Deathclaw in one of the single player games. They explained that when a player dies, you can either decide to go take on the challenge again or move onto something else. This is how it should work with human players. They can't keep coming after you just like a Deathclaw will stop chasing you if you manage to evade the creature for long enough.
GIANT MUTANT SLOTH! Just one of the many new creatures wandering the wasteland.
While plenty of details are sure to follow this news in the following months, Bethesda assured fans that they will be constantly tweaking and supporting the game over its lifespan. Hopefully, dedicated players can't find ways to circumvent Fallout 76's troll blocks because we here at Gigamax are very excited to enjoy an uninterrupted journey through the wasteland.
Fallout fans all over the world were ecstatic to find out about Fallout 76, Bethesda’s upcoming online survival RPG. Taking a step away from their traditional single-player role-playing games they’re so well known for, Fallout 76 is going to be something entirely different. The renowned developer did mention that there will be more information at E3 2018. E3 is taking place on June 12th but this is what the world knows about the mysterious new Fallout game so far.
Fallout 76 Official Teaser Trailer
What We Know
Fallout 76 is expected to release on PC, PS4, and Xbox One. According to PCGamer, Amazon’s pre-order page leaked a possible release date, July 31st of this year. As of now, this still remains unconfirmed and Amazon’s current page lists the release date as December 31st, 2019.
Kotaku reported last Wednesday (5/30/18), a day after the official announcement was first made, that Fallout 76 will be a completely experimental new entry to the Fallout series. It is hinted that the new Fallout will have quests and a story, just like every other Bethesda Game Studios creation that came before. Base-building, similar to the mechanic that Fallout 4 uses, will also be included.
Players will take the part as a Vault Dweller in the new title. Emerging from Vault 76, the world will be much different than any of the previous games. The new game was named after lore that was mentioned in both Fallout 3 and Fallout 4, Vault 76. This vault was intended to be opened only 20 years after the nuclear war, which could lead to a much less “civilized” setting.
There aren’t many more details floating around about Fallout 76. The good news for gamers is that Bethesda has plans to open up the curtain at E3 2018, which is only a few days away. With the incredible reception the announcement received, there’s no doubt that Bethesda will command a considerable amount of airtime.
Stay up to date with all the latest news surrounding Fallout 76 and checking back on Gigamax Games. The crew will be watching E3 in its entirety and report all of the details Bethesda decides to share with the world.
More than five years of work have gone into Fallout: New California, a mod that completely transforms Fallout: New Vegas. After putting in a ton of time and effort, the talented developers behind the project, Radian-Helix Media has announced that the project will be available on October 23rd for Windows PC.
Impressive Fallout New Vegas Mod "Fallout: New California" Out Soon
The team recently celebrated the fifth anniversary of the project which began June 1st 2013, although some work had gone into the game beforehand, with a brand new trailer. The mod is intended to be a prequel story to Fallout: New Vegas which was initially developed by Obsidian back in 2010. Players will start their journey in Vault 18 as an outsider to the dilapidated Los Angeles where the facility is located.
Upon surfacing, players will immediately find themselves caught in a three-way power struggle between The New California Republic, Survivalist Army, and the Super Mutant. This is the preface for the NCR's invasion and eventual control of the Mojave Desert. The story takes place in the year 2260 which is quite a bit of time before Fallout: New Vegas.
A Long and Winding Road
Back in 2015, the head of the project Brandan Lee said that New California's narrative would feature two main paths, two subpaths, and eight companion characters, which lead to many branching paths that took the development team a lot of time to get right. Initially, they wanted the mod to release before Fallout 4 but now they are trying to beat Fallout 76's launch.
According to the mod team, the game's features are all set and art assets are locked in, but they are taking a few months to fine tune all the side quests. “You hit this story with huge replete branches 16,000 lines of dialogue long you expect some little moments with characters off to the side of the big arcs, and there just aren’t any,” Lee explained on the mod’s moddb.com page. “I’d also like to take time to revise some plot holes and gaps in the open possibilities that appeared in testing.”
The Fallout: New California Team will be opening beta sign-ups in July for fans that want to test it out early, which will give a look at the main quest line and the setting. As of now the launch scheduled for October 23rd is being called a Beta 2.00 release, but that does not change the excitement Fallout fans are feeling to revisit the west coast of post-apocalyptic America.
Virtual reality was once a gimmick, often found in arcades or hefty home systems with few games to play. From Nintendo's first step into this medium to today's Hololens and Playstation VR, the technology has come a long way. With E3 2017 offering so much information on new games, technology and consoles, it also helped support the idea that VR is becoming much more than a novelty. Rather this technology has now gotten to the point where fully fleshed out games will be available to a mass market and available completely in virtual reality.
Modern virtual reality gaming is a far shot from the early days with the Nintendo 'Virtual Boy'. With hopes of becoming more than just another expensive gimmick, Sony and the other major virtual reality headset manufacturers want to turn VR into the future of gaming. However, success depends largely on video game developers willingness to take the time and craft games with virtual reality in mind.
Imagine for a second, wandering the wasteland of Fallout 4 in virtual reality. A complete Fallout experience but the only thing different is that you're actually right there, in the thick of the nuclear waste. With the snippets of gameplay Bethesda showed off, it's hard to get a full picture of how incredible this game could actually be with this technology. Any time a game is showed off for a VR console, it can be difficult to get a true idea of just how immersive the game becomes. Nearly everyone that trys on a VR headset, no matter how much research they've done on the subject is blown away the first time they see how real that virtual world becomes. Having the ability to play Fallout 4 in its entirety on VR has the potential to be the beginning of something great.
Fallout 4 at E3 Trailer
Different kinds of games are coming out for Virtual Reality, not just large open world RPG’s. Those with a need for something a little more shoot-em-up got their fix this E3. DOOM will be coming to PSVR and it looks like a new spin on a classic shooter. Fast paced and gruesome as ever, DOOM VFR looks as though it is absolutely ready to deliver a wild ride.
DOOM VFR at E3 Trailer
Now rewind to a world without nukes and instead walking through the expansive world of Skyrim, completely immersed in virtual reality. Skyrim will soon be coming to virtual reality. This game has been released so many time it’s almost starting to get funny. However, even though this release may not include a Master Sword, it will allow a player to get up close and personal like never before with this incredible world. One thing that was clear from the E3 footage, graphics will suffer as they do with almost every VR game out there but the experience may overshadow this drawback.
Skyrim VR at E3 Trailer
Skepticism is high that virtual reality, especially home consoles like the PlayStation VR will take off. This isn’t the first spout of VR consoles to hit the market, but the technology has come so far. Video games have been taken to the next level and VR headsets are able to deliver that immersive experience gamers were always chasing. It’ll take some time before we see what the future may hold for Virtual Reality gaming but E3 offered the community some hope.
Be sure to check back soon as we breakdown even more announcements from E3 and take a closer look at the Tech, Games and Updates to make the big screen.
Bethesda Game Studio’s announced their plans to take on Fallout 4’s wasteland and create a fully playable Virtual Reality experience. The project was announced at Bethesda’s 2016 E3 press conference with not much information leaking after the fact. Imagine, Fallout 4 playable in VR from start to finish. Now, some new information is available and producer Todd Howard assures us, “VATS in VR is awesome.”. http://bit.ly/2kJT7pU
No VR games on the market today are anywhere near the size and depth of Fallout 4. Usually linear or arcade like, a fully open world with all the complexities Fallout 4 has to offer will surely be an industry first. This Bethesda hit has already offered countless hours of highly immersive gameplay. The option to play in VR will surely bring us right back to this incredible game.
The release is still to be determined for Playstation VR, but it seems to be an obvious choice for Bethesda. Fallout 4 sold over 640,000 console digital copies on the first day. Nearly a third of their total units sold on launch. It would be a shame to leave out a third of their audience when offering such an incredible experience. However, there could be some performance issues when it comes to the Playstation VR. This consumer level VR device is substantially less powerful than most PC setups.
Producer Opens Up
“Fallout is going great. There’s a lot of work to be done, but it’s super exciting. We are doing the whole game. You can play it start to finish right now, and the whole thing really works in terms of interface and everything.” Producer Todd Howard explains. He continues on, “I will say that Fallout works because of the interface. The Pip-Boy is on your wrist and we’ve been able to present so that it works the way you expect. You look and there it is. The fact that the gunplay is a bit slower than in a lot of games has certainly helped us but we have VATS, so you can pause or slow down the world. I assure you, VATS in VR is awesome. We love it.” http://bit.ly/2kJT7pU
This move offers some hope about the future of VR. Instead of becoming a gimmick, it seems as though developers are willing to take the chance. The newly refined VR systems are beautiful pieces of technology and Bethesda's move to create this experience for Fallout 4, is a refreshing sign.
We'll keep a close eye on the latest developments surrounding Fallout 4 in Virtual Reality. Check back soon for more!
Once a common feature in many video games, cheat codes have seemingly disappeared from the mainstream gaming scene. These helpful tools were meant to make a game more accessible to those that may not have had the skill to beat the experience as intended. Or for some that just wanted to have some fun after beating the game. As time went on, developers slowly stopped including these in their games and not many gamers have questioned why. Cheat codes can still be found in some rare cases but for the most part these unique workarounds are almost extinct.
Cheat codes are split into many different categories that would change a player's experience depending on how they wanted to play. Some codes were intended to make the game simpler, they would give the character unlimited health or lives and make them invincible. Other cheats would make an experience tougher by giving the enemies better weapons or increasing their aggressiveness. In a lot of cases cheat codes could fundamentally change a game experience by replacing character models or adding in content that didn’t make the final cut.
The Early Days
During the early Nintendo days, it was common to see a game with cheat codes. Without the internet readily available, players would have to experiment with different button combinations to find the hidden gems. After discovering a code the only way it was shared was between friends or in the occasional gaming magazine. Eventually books were made that contained a list of games and their corresponding codes. Taking it a step further were pieces of tech like the Game Shark or Game Genie. These tools would essentially mod your game on the fly and were typically frowned upon by developers. This did not stop thousands of people from modding old school console games and making awesome workarounds the original creators never intended. For example, throwing a Game Shark into an old school Gameboy and modding Pokemon let the player get unreleased monsters like Mew.
When the PS3, Xbox 360, and Wii were released these easy to use mod tools disappeared and supported cheat codes were slowly being phased out. This could have been for many reasons, one being that games were becoming easier. With the internet becoming a larger gaming resource, gamers could look up guides and “how to” videos. The internet also increased the competitive nature of the industry. Gamers could now compare high scores and compete in online multiplayer matches and cheat codes would ruin these experiences. Achievements and trophies also saw life during this era. These bragging rights are show-offable milestones that have a specific task and value accompanied with them. Typically a player is unable to earn these awards when a cheat code is used, so most would avoid the use of them all together.
Slowly Fading Away
As the years went on, it seems that many developers took note of their fan base’s hesitance to use the cheat codes and stopped including the option. This could also be because story became a much bigger part of games. Games aren’t sprites running across a screen anymore, they are fully fleshed out worlds with epic stories attached to the experience. Maybe game creators fear the game could be broken by the use of potentially toxic codes. Although games like Grand Theft Auto still embrace the retro cheat code.
The new age cheat code seems to be mods, not like the ones mentioned earlier that were accessed by a device. These mods are created by hard working coders that will design their own experience inside a game. Many developers support mods, especially on PC and will release development kits to the public so that they can create all they want with no restriction. The mod community is slowly making its way to consoles with the help of Bethesda and their games Fallout 4 and Skyrim. Hopefully more developers add mod support to their games and gamers can see a new cheat code revolution.
It would be awesome to see more games include cheat codes. Making videos showing off wacky experiences would be great but it is not hard to understand why developers wouldn’t make them an option. It can be scary to let someone experience a game differently than originally intended. This can draw unwarranted criticism but ultimately I think more would appreciate the extra option.