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Fallout 4: Walking Through The Wasteland In Virtual Reality

Fallout 4 in Virtual Reality

Bethesda Game Studio’s announced their plans to take on Fallout 4’s wasteland and create a fully playable Virtual Reality experience. The project was announced at Bethesda’s 2016 E3 press conference with not much information leaking after the fact. Imagine, Fallout 4 playable in VR from start to finish. Now, some new information is available and producer Todd Howard assures us, “VATS in VR is awesome.”. http://bit.ly/2kJT7pU

No VR games on the market today are anywhere near the size and depth of Fallout 4. Usually linear or arcade like, a fully open world with all the complexities Fallout 4 has to offer will surely be an industry first. This Bethesda hit has already offered countless hours of highly immersive gameplay. The option to play in VR will surely bring us right back to this incredible game.

The release is still to be determined for Playstation VR, but it seems to be an obvious choice for Bethesda. Fallout 4 sold over 640,000 console digital copies on the first day. Nearly a third of their total units sold on launch. It would be a shame to leave out a third of their audience when offering such an incredible experience. However, there could be some performance issues when it comes to the Playstation VR. This consumer level VR device is substantially less powerful than most PC setups.

Producer Opens Up

video games, vr, virtual reality, gaming, gigamax, gigamax games, fallout, fallout 4

Source: http://bit.ly/2kXxQEe

“Fallout is going great. There’s a lot of work to be done, but it’s super exciting. We are doing the whole game. You can play it start to finish right now, and the whole thing really works in terms of interface and everything.” Producer Todd Howard explains. He continues on, “I will say that Fallout works because of the interface. The Pip-Boy is on your wrist and we’ve been able to present so that it works the way you expect. You look and there it is. The fact that the gunplay is a bit slower than in a lot of games has certainly helped us but we have VATS, so you can pause or slow down the world. I assure you, VATS in VR is awesome. We love it.” http://bit.ly/2kJT7pU

This move offers some hope about the future of VR. Instead of becoming a gimmick, it seems as though developers are willing to take the chance. The newly refined VR systems are beautiful pieces of technology and Bethesda's move to create this experience for Fallout 4, is a refreshing sign.

We'll keep a close eye on the latest developments surrounding Fallout 4 in Virtual Reality. Check back soon for more!

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Sources:

http://wwg.com/2017/02/21/fallout-4-will-be-playable-from-start-to-finish-in-virtual-reali/
http://www.psu.com/news/32258/fallout-4-vr-release-date-playstation-vr-update
http://techreport.com/news/31466/fallout-4-wasteland-is-coming-to-vr
http://fortune.com/2015/11/16/fallout4-is-quiet-best-seller/

 

Where Did Cheat Codes Go? Let’s Find Out

Cheat Codes and Modern Gaming

Once a common feature in many video games, cheat codes have seemingly disappeared from the mainstream gaming scene. These helpful tools were meant to make a game more accessible to those that may not have had the skill to beat the experience as intended. Or for some that just wanted to have some fun after beating the game. As time went on, developers slowly stopped including these in their games and not many gamers have questioned why. Cheat codes can still be found in some rare cases but for the most part these unique workarounds are almost extinct.

Cheat codes are split into many different categories that would change a player's experience depending on how they wanted to play. Some codes were intended to make the game simpler, they would give the character unlimited health or lives and make them invincible. Other cheats would make an experience tougher by giving the enemies better weapons or increasing their aggressiveness. In a lot of cases cheat codes could fundamentally change a game experience by replacing character models or adding in content that didn’t make the final cut.

The Early Days

During the early Nintendo days, it was common to see a game with cheat codes. Without the internet readily available, players would have to experiment with different button combinations to find the hidden gems. After discovering a code the only way it was shared was between friends or in the occasional gaming magazine. Eventually books were made that contained a list of games and their corresponding codes. Taking it a step further were pieces of tech like the Game Shark or Game Genie. These tools would essentially mod your game on the fly and were typically frowned upon by developers. This did not stop thousands of people from modding old school console games and making awesome workarounds the original creators never intended. For example, throwing a Game Shark into an old school Gameboy and modding Pokemon let the player get unreleased monsters like Mew.

When the PS3, Xbox 360, and Wii were released these easy to use mod tools disappeared and supported cheat codes were slowly being phased out. This could have been for many reasons, one being that games were becoming easier. With the internet becoming a larger gaming resource, gamers could look up guides and “how to” videos. The internet also increased the competitive nature of the industry. Gamers could now compare high scores and compete in online multiplayer matches and cheat codes would ruin these experiences. Achievements and trophies also saw life during this era. These bragging rights are show-offable milestones that have a specific task and value accompanied with them. Typically a player is unable to earn these awards when a cheat code is used, so most would avoid the use of them all together.

Slowly Fading Away

As the years went on, it seems that many developers took note of their fan base’s hesitance to use the cheat codes and stopped including the option. This could also be because story became a much bigger part of games. Games aren’t sprites running across a screen anymore, they are fully fleshed out worlds with epic stories attached to the experience. Maybe game creators fear the game could be broken by the use of potentially toxic codes. Although games like Grand Theft Auto still embrace the retro cheat code.

The new age cheat code seems to be mods, not like the ones mentioned earlier that were accessed by a device. These mods are created by hard working coders that will design their own experience inside a game. Many developers support mods, especially on PC and will release development kits to the public so that they can create all they want with no restriction. The mod community is slowly making its way to consoles with the help of Bethesda and their games Fallout 4 and Skyrim. Hopefully more developers add mod support to their games and gamers can see a new cheat code revolution.

It would be awesome to see more games include cheat codes. Making videos showing off wacky experiences would be great but it is not hard to understand why developers wouldn’t make them an option. It can be scary to let someone experience a game differently than originally intended. This can draw unwarranted criticism but ultimately I think more would appreciate the extra option.  

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