Project Scorpio: Console Gaming's Next Big Step
Microsoft recently claimed that their upcoming console code named "Project Scorpio" is the most powerful console on the planet. A recent report from Digital Foundry seemingly supports this claim by showing off the internal specs of the upcoming hardware.
To start, the console contains 12 GB of RAM, which is currently 50 percent more than both the Xbox One and Playstation 4. The memory being used is GDDR5, the type that is seen in the PS4 now and more powerful than the current Xbox One's DDR3. The memory bandwidth has also been improved, Project Scorpio's transfer speed is 326 GB's which even faster than PS4 Pro's speed of 218 GB's.
The new console's graphical power is contained in a new System on Chip (SoC) deemed the Scorpio Engine. This new chip was designed in conjunction with AMD and contains 40 customized compute units that clock in at 1172 MHz. Scorpio's GPU is about 4.6 more powerful than the Xbox One's, which comes out to about 6 teraflops of performance.
Project Scorpio also contains eight custom x86 CPU cores that clock at 2.3 GHz. This is faster than Xbox One's eight 1.75 GHz Jaguar cores and almost equal to PS4's similar cores that run at 2.1 GHz.
Finally, the new console will include a 1 TB hard drive and will support 4K Ultra HD Blu-Rays, which are the same discs Xbox One S can use. This is better than the standard Xbox One, PS4, and PS4 Pro that can only support standard Blu-Ray.
This console sounds amazing and we can't wait to get our hands on one. Hopefully with Project Scorpio's ability to run at a consistent 60 FPS and at 4K to boot, this piece of hardware is a console gamers dream. Gigamax will be watching the developments of this console very closely, so don't forget to keep checking back for more updates.
Destiny Update 188.8.131.52
While Destiny isn't exactly a Gigamax favorite (it's complicated), we know that plenty of people around the world still love this shared world shooter. On Tuesday, Bungie is rolling out their latest update which makes some monumental changes to certain weapons. Thankfully the developers are keeping the community informed. During a live stream they detailed every change that was coming so players know exactly what to expect.
To start, Bungie went over exactly what they're changing in the primary weapons throughout the game. Slow firing auto rifles like the Suros Regime are getting a damage buff making them more appealing in PVE situations. The critical hit multiplier for auto rifles is also being raised from 1.25 to 1.3 and Players will be happy to know that aiming this popular weapon while jumping will be way easier.
Scout Rifles are also being shown love with a boost to their accuracy and the ability to utilize the benefits of high caliber rounds. Pulse rifles have also been reworked by lowering the rate of fire for low impact rifles by 7.7%. High caliber rounds in the pulse rifle will also inflict less flinch on enemies. Specific rifles like the Grasp of Malok and the Clever Dragon are having their magazine size reduced by 6 rounds. Not all the changes to pulse rifles are bad though, high impact rifles will be receiving a fire rate buff by 5.3%. Finally much like the auto rifle, this weapon will be much easier to aim while in the air.
Receiving the biggest update are hand cannons, which have recently seen a lot less use. The first shot accuracy is being brought back up to year one values, although the base range is being reduced by 5 meters. As of now Hand Cannon damage has a 50% drop off at max range but after the update it will do 33% of the base damage past the intended range. Lastly, just like the scout rifles high caliber rounds will now affect the hand cannon.
The Nerf Hammer
Primary weapons aren't the only thing seeing a change, one secondary weapon is also seeing some major updates. Shotguns have been hit with the nerf hammer pretty hard this time around with the most dramatic change being that critical damage is being removed completely. Aim assist while hip firing is also being cut and the mid air accuracy has been decreased. To make up for these changes shotguns will be receiving a 25% increase to damage in PVE zones and players agility will no longer be decreased while holding the weapon.
Destiny's upcoming update is highly anticipated by long term players, but doesn't offer much to those that have stopped playing. Feelings for these weapon changes are sure to be mixed. What do you guys think of the update? Let us know in the comments below and remember to keep checking back with Gigamax for all the latest gaming news!
Playground Games Takes The Open-World For A Ride
Every racing game fan has played or at least heard about Forza Horizon game. A staple of the genre, developer Playground Games has set the standard for racing games. Now, Playground Games is ready to try their hand at something new and it could be big, literally.
Headquartered in Leamington Spa, UK they are currently seeking a new location that will be the base of operations for their second studio. “Ideally within walking distance” according to Playground Games. The makers of Forza will be directly overseeing the development of their new project but it will create two distinct teams.
Expected to be an open world, non-racing game, this is truly out of their element. GameIndustry.biz had a diolog with Playground Games founder and creative director, Ralph Fulton where he offered his reason for experimenting with this new kind of game. The new studio will be “a great opportunity for us to test ourselves in a different genre.” Fulton said. He continues by saying, “ we’re going to need to hire some very talented people with experience that we don’t have.”
Expanding and Improving
A promising sign is that Playground Games is absolutely aware that they have limited means to get this new open-world game off the ground. Currently staffed with 115 people, they have plans to grow to around 200. The independent studio opened in 2010 and has only focused on Forza Horizon titles. Understanding that it will be absolutely vital to expand and take on new creative talent shows that they’re on the right tract to meet impressive challenge.
Playground Games will now be effectively controlled by two separate leadership teams. Each team will be able to work independently, able to focus on their own project. Great news for Forza fans as Fulton ensured this will not impact their successful racing franchise. Forza Horizon “remains the cornerstone of our business” said Fulton. “We’re not running away from racing, we still feel passionate about making new racing games and delivering new experiences for our players.”
We here at Gigamax Gamers will be keeping a close eye on the developments surrounding Playground Game's new project. No details have emerged about the theme or scope, open-world is the only information available to the public so far. Stick around, we’re excited.