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Fortnite Season 7 Has Arrived With Plenty of Changes

Fortnite Season 7 Has Arrived With Plenty of Changes

Epic Games officially kicked off Season 7 of their insanely popular shooter, Fortnite, with the launch of their 7.00 update. As with every other season before it, this is a substantial patch that signifies the start of major changes to the game in the form of an event. In this update, an iceberg has collided with the Fortnite island, which expanded the map, added an icy look over sections of the terrain, added a plane, new skins, and plenty more.

"Discover new areas such as Frosty Flights, Polar Peak, and more," Epic says in the patch notes. "Uncover what’s in the new Battle Pass, rule the skies with the new X-4 Stormwing plane, and change the style of some of your favorite weapons and items with Wraps in Battle Royale."

Take to the Skys

The plane is able to hold five players, the pilot and four other people who ride along on the wings. The flying vehicle features a mounted turret that makes it a devastating mobile weapon.

With the new season also comes a new battle pass that features over 100 new cosmetic items for players to unlock by completing challenges and playing the game. Along with the typical cosmetics, Epic created a new type called Wraps which "allow you to customize your weapons and vehicles with all new looks to match and complement your favorite outfits." (https://bit.ly/2RDLdeb)

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Balloons have been adjusted so that players can still use their guns with the item. Epic also gave the boot to a bunch of items with the start of Fortnite Season 7 including Shadow Stones, Port-A-Fort, Chiller, Clinger, Double Barreled Shotgun, and Shockwave Grenade.

One of the biggest additions to Season 7 is Creative Mode, a sandbox based experience that encourages players to build unique Fortnite adventures either alone or with friends on their own private island. "It's a brand new way to experience the world of Fortnite," Epic said about the mode. "Design games, race around the island, battle your friends in new ways and build your dream Fortnite. It's all happening on your own private island where everything you make is saved."

Fortnite is currently a powerhouse in the multiplayer gaming space and it appears that Epic has no plans of slowing down on releasing updates for their popular shooter. If you'd like to see a full breakdown of all the changes, check out the full patch notes on Fortnite's website.

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Bungie Details Destiny 2: Black Armory Launch Plans

Bungie is giving Destiny 2 fans some information on what to expect with their next big paid DLC, Black Armory. The company also detailed issues that players may encounter in the week leading up to the update. Black Armory officially launches on December 4th, and Bungie wants to make sure that Guardians are aware of the changes coming to the popular FPS.

Curtain Lifted Off Destiny 2: Black Armory 

In the most recent Destiny 2 developer blog, the team announced that they were working on a list of temporary changes to keep players informed and encourages fans to post any bugs they encounter on the official help forum so they can get to work on the issue.

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Black Armory will be launched after the start of Destiny 2's next season, Season of the Forge, which begins on November 27th. It will be followed by the Season of the Drifter, which is proceeded by a season that Bungie has yet to reveal. Season of the Forge will add The Dawning event, new crucible content, and a variety of weapons. Holders of the annual pass that access Black Armory will obtain Light and Fury weapons, the new Forges of the Chain activity, a Raid Lair, and new exotics/legendaries.

Are You Ready Guardian? 

Bungie also suggested that the transition into the next year of Destiny 2 will come with a new set of changes and plans for the future. As of now, Bungie has a full year of content planned for the game and hasn't been clear on what comes after.

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"The time has come to begin a new conversation about how the Destiny endgame will continue to thrive in the months to come," says the blog. "What will each Season hold for every player of Destiny 2? How will the Annual Pass add to that experience? These are the questions we want to answer as we introduce you to a whole way to enjoy your hobby as a Guardians with new challenges to conquer and new rewards you’ll want to add to your inventory." (https://bit.ly/2TlxXMz)

This is the first developer update after Activision revealed that Destiny 2: Forsaken failed to meet sales targets. As Bungie moves forward with their plans for the game, they will definitely need to keep their revenue issues in mind. Black Armory is only a couple of weeks away so be sure to keep checking back with GigamaxGames.com for all the latest details on the expansion.

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Ubisoft Reveals Operation Wind Bastion Operators

Ubisoft revealed the next two battle-hardened operators that are making their way to Rainbow Six Siege in the next major update, Operation Wind Bastion. The two new characters go by the names Kaid the defender, and Nomad the attacker.

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Operation Wind Bastion New Operators

According to the lore of Rainbow Six Siege, Kaid is a traditionalist soldier who encourages his team to stop over-relying on technology. This new operators main gadget is the Rtila Electroclaw, which can be deployed on reinforced walls, hatches, barbed wire, and deployable shields to add an electrical effect that shocks opponents. While this may sound close to Bandit's ability, Kaid is much more of a tank and his Electroclaw is a more versatile tool that can be fired from a distance to quickly close off walls and hatches from enemies, but at a lower damage percentage.

While the second operator hasn't officially been revealed by Ubisoft, leaks popped up on the Rainbow Six Siege subreddit showing off the new character. Nomad's abilities appear to be a bit more mystical than players are used to, with the unique power of keeping enemies away with the wind. This appears to be a re-tooling of an enemy ability from Siege's limited time event, Outbreak. When used in the zombie mode, this ability also broke walls and objects.

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How her gadget works is less clear, but the trailer for Operation Wind Bastion seems to suggest she utilizes some sort of proximity dart. Ubisoft did drop a hint in a blog post earlier in the month that Nomad had a knack for pushing the enemy back.

Fans of Rainbow Six Siege won't have to wait long for the full reveal of Operation Wind Bastion as a full breakdown of both Kaid and Nomad, and the new fortress map will all be shown during the Pro League Finals on November 17th and 18th. Fans can watch the event on the official Siege Twitch channel. We'll be sure to keep an eye out on the latest update so be sure to check back here at GigamaxGames.com for all the latest details.

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Xbox Acquires Fallout: New Vegas Developer Obsidian Entertainment

Microsoft officially announced that it will be acquiring Obsidian Entertainment  This is the developer behind some major RPGs like Fallout: New Vegas, Star Wars: Knights of the Old Republic, South Park: The Stick of Truth, and Alpha Protocol. The company made the announcement during X018, an Xbox focused fan event that took place in Mexico City.

Microsoft Sets Sights on Xbox Exclusives

"As one of the industry's premiere RPG developers, we couldn’t be more excited about the opportunity to add their expertise to Microsoft Studios, while enabling the studio to preserve its unique culture and build on its talent and vision to fully realize their creative ambitions," Microsoft said in their statement.

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According to Microsoft, this is only one of two major acquisitions the company will be making, the second being inXile Entertainment, the studio responsible for Wasteland 2, Torment: Tides of Numenera, and The Bard's Tale IV: Barrows Deep. Microsoft pointed out that both of these developers make relatively similar games and they will continue to utilize their talents to make games for Xbox consoles.

Big Moves for Microsoft Game Development

The company also mentioned that with the acquisition of both Obsidian and inXile Entertainment, Microsoft Studios is now made of 13 development teams that differ in development expertise. During this year's E3 press conference, Microsoft confirmed that they were acquiring Santa Monica-based, The Initiative, a new studio led by Darrell Gallagher, former Head of Studio for Tomb Raider developer, Crystal Dynamics.

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Microsoft recently purchased State of Decay developer Undead Labs, Forza Horizon developer Playground Games, We Happy Few developer Compulsion Games, and the developer behind Hellblade: Senua's Sacrifice, DmC: Devil May Cry, and Heavenly Blade, Ninja Theory.

Obviously, Microsoft needs to make up for their lack of unique console exclusives that has consistently kept Xbox behind Playstation. We'll keep a close watch on this story to see what Microsoft has planned for the future for these companies. Be sure to keep checking back here at GigamaxGames.com for all the latest updates.

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Destiny 2: Forsaken Did Not Meet Sales Targets

Destiny 2's latest expansion, Forsaken, on Xbox One, PS4, and PC failed to meet Activision's sales expectations and the DLC's ability to re-energize the franchise. This report comes from the most recent Blizzard-Activision earnings call.

"While forsaken is a high-quality expansion with strong engagement and new modes of play, it did not achieve our commercial expectations," Activision Publishing boss Coddy Johnson said during the earnings call. "And there is still work to do to fully re-engage the core Destiny fanbase." (https://bit.ly/2DaAMdt)

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The images we've chosen for the article do not reflect our view of the situation...

Johnson also mentioned during the call that Activision plans on improving the pace of innovation and cadence of in-game content in Destiny 2. The company wants to create new ways for players to engage further with the game and purchase more in-game currency via microtransactions. This statement doesn't only reflect Destiny 2, but all of Activision's current franchises.

According to the company, those that are currently playing Destiny 2: Forsaken are deeply engaged with the content. However, Activision is starting to shift their focus on drawing in old players and bringing in a new audience. This is clearly evident with Activision's recent decision to make vanilla Destiny 2 free on PC for a limited time.

"We have not yet seen the full core re-engage in Destiny, which has kind of led to the underperformance against expectations to date," Johnson said. "Some players we think are still in 'wait and see' mode. If you're in, you're deeply engaged. If you're not, we're hoping now's the time to bring players back in and win them back." (https://bit.ly/2DaAMdt)

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nope definitely not...

Despite not reaching sales goals, monthly active users for Destiny 2 grew quarter over quarter and year over year for the period that ended on September 30th. Activision attributes the increased player figures to the release of Forsaken at the beginning of September.

The next big update to Destiny 2 comes in the form of the Black Armory expansion in December, which hopefully will take the games sales numbers a little closer to their projections. We here at Gigamax Games are big fans of the Destiny franchise so be sure to check back at GigamaxGames.com for all the latest details.

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Top 5 Reveals from Nintendo’s November Super Smash Direct

Top 5 Reveals from Nintendo's November Super Smash Direct

Super Smash Bros. Ultimate is a little over a month away and Nintendo finally pulled back the curtain on the final details regarding their plans for the immensely popular fighter. For this special Nintendo Direct the creator of the Super Smash series, Masahiro Sakurai, revealed a ton of details ranging from new fighters to intricate new systems meant to shake up the game.

Below we'll be listing our top 5 big reveals, but for a more detailed look, you can watch the full Direct below!

Ken & Incineroar Join the Fight

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To round out the humongous roster of 74 characters, Nintendo revealed that Ken from Street Fighter and Incineroar from Pokemon Sun/Moon will be making their way to Super Smash Bros. Ultimate. Ken is going to be an Echo Fighter to Ryu, mimicking most of his moves with slight differences and increased run speed. Incineroar on the other hand is a completely new fighter and the latest Pokemon to join the battlefield utilizing a number of moves fans will recognize from the series.

Brand New Spirit System

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Instead of the long-running trophy system the series is known for, Nintendo is trying something different for Ultimate. Spirits are supporting characters that didn't quite make the cut for the final roster and can power up fighters with a variety of abilities and bonuses. Spirits can counter each other and they all have unique artwork that makes them fun to collect!

Online Mode is Getting an Overhaul

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Super Smash 4 on the Wii U was the first game to introduce online matchmaking but separated it into two modes known as For Fun and For Glory. Ultimate is getting rid of this system and implementing a new one that will allow players to choose their own rules and find those looking for a similar experience. Those looking for a more competitive system can look forward to the Global Smash Power Ranking System where fighters are ranked based on skill. Gamers that are ranked high enough, a new special mode is unlocked.

Paid DLC Makes a Return

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Along with the 74 characters featured in the base game, five more fighters are also making their way into Super Smash Bros. Ultimate post-launch. Each character comes with a new stage and song. Each character cost $5.99 or $24.99 for the season pass bundle. On top of the five DLC characters, those that purchase the game before January 31st, 2019 will get Piranha Plant as a fighter for free a few months after the game comes out.

A New Story Mode Named "The World of Light"

For the story mode in Ultimate, Nintendo is looking back at how all of the characters got turned into the toys that have to fight their way back into the real world. This new adventure features an ongoing battle to free the fighters from the clutches of the Master Hands that are cloning evil versions of the popular heroes. The adventure starts with Kirby, the lone hero to make it away from the nasty beams, but will eventually involve the entire roster attempting to thwart evil.

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PSN Name Change Could Potentially Wipe Save Data

After plenty of fan feedback and criticism, Sony is allowing PSN subscribers to change their gamer tags. Unfortunately, this long requested addition may come with more downsides than previously expected.

When the company initially made the announcement, they warned players that their might bring some game and application compatibility issues, but it appears those testing the beta found a disclaimer that warns users they could lose a lot of information attached to their account. Some of this data includes saved data and DLC purchases.

PSN Name Change Could Cost You

This leak comes from beta testers on the ResetEra Forum. The thread points out that not all games and apps support the PSN ID switch, so those that utilize the feature may lose access to content like virtual currency, game progress, trophy completion, and leaderboard data. The users also note that some games may not function properly even when playing offline and the prior PSN ID could still be visible to other players. Those that run into issues will be able to revert back to their old tag at no additional fee, but that may not resolve all of the issues.

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As of now, it is hard to tell how widespread these issues are or if this is just Sony attempting to cover their bases in case something goes wrong. It seems like beta testers are warning interested PSN subscribers to hold off on the new feature until more information is revealed about these problems.

Once the beta ends, every PSN user will get one free name change with subsequent changes costing a $10 fee ($5 for PSN Plus). The preview program is set to finish at the end of November with the full feature making its way to consoles in 2019. Every game published after April 1st, 2018 will be compatible and Sony will release a full list of the compatible games when the feature goes live.

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Battle Beaver Custom Controller Review

A video game controller is the most important tool in a serious gamers collection. It is the portal into other worlds that allows players to traverse fantastical realms and share the experiences with friends. That’s why it’s essential for everyone that loves video games to have the right tool for the job and the custom controller company, Battle Beaver, is committed to providing exactly what people want on their device. We recently purchased a new PS4 controller through their website and decided to see how this small business holds up against some of the bigger competition.

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Battle Beavers mission statement is “Here at Battle Beaver Customs, we focus on improving our customer's gaming experience through custom gaming controllers, DIY parts, and instructional videos.” To stay in-line with this goal, they offer a variety of upgrades for gamers to experience their video games in new and interesting ways including; Tension upgrades, custom logos on home buttons, smart triggers, rear buttons, custom thumbsticks, and an assortment of colors.

The only upgrade we found necessary was rear buttons mapped to X and O to help give us an edge in shooting games. We wouldn’t ever have to remove our thumb from the right joystick while jumping or crouching again. What stood out about Battle Beaver, which also helps set them apart from other big name custom controllers, is that their rear triggers are not paddles, but instead a round button as you’d see on the front of the controller. This is an amazing difference for players that hold the controller with a tight grip and struggle with the sensitivity of the standard rear paddle.

Battle Beaver is definitely a small business and every email customers receive after ordering their controller makes sure they’re aware that a lot of work goes into manufacturing these devices. The company also lets you know that every purchase is greatly appreciated and all of their work is done painstakingly by hand. Unfortunately, quality takes time. The order was placed on August 8th and didn’t arrive until September 10th. While this may seem like a long time for a controller that cost around $110.00, the craftsmanship that goes into the controller is clear.

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The only issue we had with the Battle Beaver controller is that the right stick began to stick after a couple days of playing, but the issue seemingly resolved itself after a little more time. While this could have become a much greater problem on an expensive new piece of technology, the company will gladly fix the controller if you email them about the issue and explain exactly what happened.

We love our Battle Beaver custom controller and will definitely utilize them if we need any other devices. Our favorite part about this small business is their dedication to providing a quality product and their understanding that these tools are important to the people using them. For more information on Battle Beaver or to order your own custom controller visit their website and see if they’re the right fit for you!

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Fallout 76 Beta Pre-Load Open on Xbox One

The highly anticipated open world survival RPG, Fallout 76, is only a month from being released, but some dedicated fans will have a chance to experience Bethesda's next hit title in the near future. This beta follows the recent stress test held to prepare servers for the demo, which is starting off on Xbox One on October 23rd. PS4 and PC will be receiving the trial the following week. Players that have qualified to enter the beta can now begin pre-loading it onto their Xbox consoles.

Fallout 76's beta can only be accessed by those that have pre-ordered the title, although not all players will be able to access the trial at the same time. Bethesda is sending out invites into the beta in waves to ensure that everyone has a smooth experience. Players will also need to have a subscription to PlayStation Plus or Xbox Live Gold in order to play the demo.

Fallout 76 Beta Dates and Times

The first beta session is set to begin on October 23rd at 4 PM PT/ 7 PM ET and will run until 8 PM PT / 11 PM ET. Bethesda has not announced any other beta dates or times but they have said that they will run on targeted time frames. According to Bethesda, the beta is intended to stress test and break the game so players should expect some game functions to be a little buggy. The beta will run on and off until the game is released in November.

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Fallout 76 is ready to launch on November 14th and puts on a new spin on the long-running series. Instead of the single-player experience fans have come to expect, Bethesda is trying their hand at the MMO model and creating a new way to experience the Fallout universe. We here at Gigamax can't wait to try out Fallout 76 so be sure to check back here at GigamaxGames.com for all the latest details on the game.

Source:

https://fallout.bethesda.net/faq

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Rocket League Developer Optimistic About PS4 Cross-Play

The developer behind the popular indie hit Rocket League announced that it is pushing back their plan for expanded cross-platform functionality to early 2019. This announcement seems to be in line with the recent decision by Sony to allow Cross-Play with Epic Games title, Fortnite. Of course, this means that Psyonix can now prepare Rocket League Cross-Play to be compatible with the PS4.

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Roadmap for Rocket League Cross-Play

Psyonix revealed this information in their recent Rocket League roadmap. The software running this new system is called RocketID and is set up to be a connected account feature that links friends lists and parties across all platforms. Although, the system has proved to be quite a challenge for the independent developer.

"While our goal was to release RocketID before the end of 2018, we've made the difficult decision to push its release into early 2019," the announcement said. "The good news is that with Sony's recent announcements regarding full cross-platform functionality, we can now make additional changes to prepare RocketID for ALL platforms should we receive permission to do so! We're working incredibly hard to ensure that it’s as intuitive, stable, and polished as possible, before releasing it to the world."

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The most notable part of the quote is that they need permission before releasing the full version of their cross-platform function. While Sony allowed a beta version of cross-play in Fortnite to progress, it is unclear when the company will agree to include the feature on other titles or which ones will be prioritized. Rocket League was the first title to really generate demand for cross-platform play until Fortnite all but forced Sony to change their policy on the matter. Psyonix recently expressed their frustration with Sony not budging on their rule, even though the developer said they had figured out how to make the game work across different platforms.

We here at Gigamax are very interested to see how Sony moves forward with their new outlook on cross-play so we'll be sure to keep our eyes on this developing story. Be sure to check back here at GigamaxGames.com for all the latest details.

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