Atomic Heart, the upcoming video game by Mundfish is turning heads by standing out in a spectacular way. The game developer continues to release gameplay footage and every second of video they offer to the world, anticipation for Atomic Heart skyrockets.
It’s based in a alternate timeline where the technological revolution took place in the thick of the Soviet Union. Creepy doesn’t do gameplay of Atomic Heart justice. Coming to Steam, PlayStation 4, and Xbox One, Atomic Heart is ready to make gamers think about, and question reality.
Atomic Heart Latest Gameplay Trailer
At first glance, it’s clear Atomic Heart is cut from a different cloth. Weird creatures, floating masses of translucent goo, little round robots and absolutely breathtaking visuals all capped off with intense combat. Gamers play as a Soviet KGB officer, tasked with inspecting “facility 3826”. Exploring both aboveground and belowground, Atomic Hearts worlds are separated into different biomes. From the information on Mundfishs’ website, it seems as though combat will be split into two classifications depending on these biomes. Ordinary regions focus on melee weaponry and, what Mundfish classifies as PVP regions wont “limit the use of firearms.”
Robots will be found around every corner of this odd and uncomfortable world. In Soviet Russia, robots were a way of life. All of these machines were manufactured in “the Factory” and were designed to serve the needs of the state or help its citizens. Every one of these robots was given a combat program which is activated in time of war. These are all the threats players will be facing as they explore this upside down timeline.
The Beta is expected to arrive in Q4 of 2019. As of now, there is no official release date but pre-orders are available to purchase on the Mundfish website. With its Bioshock-esk feel and unique take on a post-apocalyptic landscape, Atomic Heart is near the top of the Gigamax Games must-play list. Be sure to stick around as more news breaks surrounding this interesting new project by Mundfish begins to surface.
City of Brass, the rogue-like adventure created by Bioshock veterans is now coming to the Nintendo Switch. This February 8th, Switch gamers will have the opportunity to enjoy this treasure filled journey on the portable console. Uppercut Games announced in a press release that the Switch version will launch with much of the newly developed content added since its release on May 4th, 2018.
City of Brass PC and PlayStation 4 Gameplay
Immediately upon release, Switch gamers will be able to get started unlocking the three new characters; the knife-fighting Brigand, spear-wielding Soldier, and lumbering Hellion genie. The original Fool and Traveler duo will also be available for new adventurers just starting out.
Along with the characters, all the new relics, weapons, enemies, and bug improvements are included in the Switch version as well. The move to bring the game to the Switch has fans excited about having the ability to bring City of Brass on the go (in bed, bathroom, or anywhere else).
It's a Shiny World Out There
Uppercut Games developed an exquisite world filled with mystery, action, and treasure. The procedurally-generated environments ensure every attempt to escape the cursed City of Brass with as much gold in players pockets as possible feels fresh and different . All the characters and items players can find add so much to create individual and unique experiences. Collecting treasure, finding creative ways to avoid or slay enemies, experimenting with all the modifiers, and working through each level is absolutely addicting.
Now that City of Brass is going to be available on Switch, the audience for Uppercut Games creation is only expected to grow. Nintendo Switch has had incredible success with indie games and City of Brass is a perfect fit for this versatile console. If the game performs like many of the other indie games to find glowing success on the Switch, it could encourage the developer to pour even more resources into the game. Only time will tell if Uppercut Games will keep adding to this exhilarating treasure-hunting roguelike but adding a Switch release is a promising development.
The Gigamax Games crew are big fans of City of Brass. There is sure to be even more gameplay available to see how the game stacks up against the PC, Xbox One, and PlayStation 4 versions. With its upcoming release on the Nintendo Switch, be sure to keep checking back on GigamaxGames.com for the latest on Uppercut Games.
The Game Awards, Game of the Year 2018 announcement has come and went. Some of the awards handed out were expected, others caught the gaming community by surprise. 2018 brought the world unforgettable video game experiences. With such a spectacular selection to choose from, it’s only natural there were some surprise winners.
Out of the 23 categories, seven awards stood out. People might tune in to The Game Awards to see which game takes home Game of the Year, but there are 22 other categories that hold incredible significance as well.
Below is a list of the seven awards that caught the world by surprise at this years Game Awards.
Best Art Direction
Return of Obra Dinn by 3909 was awarded Best Art Direction at The Game Awards 2018. Facing stiff competition, Assassin’s Creed Odyssey, God of War, Octopath Traveler, and Red Dead Redemption 2, it is a miracle this little indie game rose above them all. This puzzle game with its unique black and white sketched art style was able to beat out games that cost millions, even hundreds of millions to develop and produce. This surprising win at The Game Awards 2018 is just a reminder that even small projects can have a massive impact on the video game industry.
Roger Clark as Arthur Morgan in Red Dead Redemption 2 put on a spectacular performance. However, the surprise is the performances Clark was able to outshine. Bryan Dechart as Connor in Detroit: Become Human, Christopher Judge as Kratos in God of War, Melissanthi Mahut as Kassandra in Assassin’s Creed Odyssey, and Yuri Lowenthal as Peter Parker in Marvel’s Spider-Man all put on performances that will stay with gamers for years to come. Each one of these talented voice actors had a chance to take home Best Performance at The Game Awards but Clark and his interpretation of Arthur Morgan was given the honor.
Best Action Game
Leaving jaws on the floor, this category winner was unexpected to say the least. Dead Cells by Motion Twin beat out Call of Duty: Black Ops 4, Destiny 2, Far Cry 5. And Mega Man 11 for Best Action Game. Dead Cells is an amazing game but this side-scrolling roguelike-metroidvania video game taking home Best Action Game is the embodiment of a surprise win. Its Google card doesn't even categorize the game as an action game and it still won Best Action Game. This isn’t just a surprising win, it must have also been a massive hit for Treyarch, Bungie, and Ubisoft Montreal to lose to such an underdog.
Best Role Playing Game
Monster Hunter: World was awarded Best Role Playing Game of 2018. Up against some stiff competition, this grind-fest of a game rose above all others. Dragon Quest XI: Echoes of an Elusive Age, Ni no Kuni II: Revenant Kingdom, Octopath Traveler, Pillars of Eternity II: Deadfire just didn’t have what it takes to beat it out Capcoms latest creation. Among the nominees for Best Role Playing Games, Monster Hunter: World is the least obvious RPG. Focused on gearing up by killing giant monsters, the story is usually only a means to open up new monsters to slay. Monster Hunter: World did stand out when compared to previous Monster Hunter titles. It offered gamers the most engrossing and RPG-like story that those that came before it.
Best Family Game
If anyone put money on who would win Best Family Game, this announcement may have cost them. Overcooked 2 took home the prize, beating out games like Mario Tennis Aces, Nintendo Labo, Starlink: Battle for Atlas and most surprisingly Super Mario Party. Gaming is for everybody and the entire the family can get involved. When looking for a video game that everyone can enjoy, Overcooked 2 might be the best choice according to The Game Awards.
Forza Horizon 4 by Playground Games, Turn 10 Studios, and Microsoft Studios scooped up Best Sports/Racing Game at The Game Awards 2018. Not even the massively popular FIFA 19 was able to strip the crown from Forza Horizon 4. The racing game also stood up against massive hits like Mario Tennis Aces, NBA 2K19, and Pro Evolution Soccer 2019.
Game of the Year 2018
God of War deserved this award. That opinion still doesn’t make it any less surprising it surpassed Red Dead Redemption 2 or Marvel’s Spider-Man. Assassin’s Creed Odyssey, Celeste, and Monster Hunter: World were also nominated but these games were clearly going to be overshadowed. God of War was able to leave such an impression on gamers, the community, and the industry that even its early year release in April didn’t hold it back. Red Dead Redemption 2 dropped only weeks before The Game Awards but God of War was still tattooed in the brains of those who first played it over seven months ago.
Every game that was nominated at this years Game Awards deserved recognition. It was especially pleasing to see indie games once again break barriers. The list above isn’t here to say these games didn’t deserve the win, it represents games that were able to break the mold and overtake any “obvious” winners. It goes to show that gamers are an enigma. There is no sure winner when art is judged, especially in the video game industry.
Destiny 2's latest expansion, Forsaken, on Xbox One, PS4, and PC failed to meet Activision's sales expectations and the DLC's ability to re-energize the franchise. This report comes from the most recent Blizzard-Activision earnings call.
"While forsaken is a high-quality expansion with strong engagement and new modes of play, it did not achieve our commercial expectations," Activision Publishing boss Coddy Johnson said during the earnings call. "And there is still work to do to fully re-engage the core Destiny fanbase." (https://bit.ly/2DaAMdt)
The images we've chosen for the article do not reflect our view of the situation...
Johnson also mentioned during the call that Activision plans on improving the pace of innovation and cadence of in-game content in Destiny 2. The company wants to create new ways for players to engage further with the game and purchase more in-game currency via microtransactions. This statement doesn't only reflect Destiny 2, but all of Activision's current franchises.
According to the company, those that are currently playing Destiny 2: Forsaken are deeply engaged with the content. However, Activision is starting to shift their focus on drawing in old players and bringing in a new audience. This is clearly evident with Activision's recent decision to make vanilla Destiny 2 free on PC for a limited time.
"We have not yet seen the full core re-engage in Destiny, which has kind of led to the underperformance against expectations to date," Johnson said. "Some players we think are still in 'wait and see' mode. If you're in, you're deeply engaged. If you're not, we're hoping now's the time to bring players back in and win them back." (https://bit.ly/2DaAMdt)
nope definitely not...
Despite not reaching sales goals, monthly active users for Destiny 2 grew quarter over quarter and year over year for the period that ended on September 30th. Activision attributes the increased player figures to the release of Forsaken at the beginning of September.
The next big update to Destiny 2 comes in the form of the Black Armory expansion in December, which hopefully will take the games sales numbers a little closer to their projections. We here at Gigamax Games are big fans of the Destiny franchise so be sure to check back at GigamaxGames.com for all the latest details.
Australia has incredibly strict censorship laws, especially when it comes to video games. We Happy Few was the most recent video game to face the Australian Classification Board (ACB). This game was at risk of becoming unavailable to Australian audiences when it's released on August 10th, 2018.
The ACB released a statement last week announcing that they would reconsider their initial ruling of completely banning the game. News broke yesterday (7/3/18) that We Happy Few would receive an R18+ rating instead of being completely banned from the country. This all comes after their decision in May where the ACB said the game incentivized drug use. A made-up drug called “Joy” is a primary plot point in the game and that was considered to cross a line.
“A three-member panel of the Classification Review Board has unanimously determined that the computer game We Happy Few is classified R18+ (Restricted) with the consumer advice Fantasy violence and interactive drug use,” read the official statement from the Classification Review Board.
History of Australia’s Video Game Censorship
Banning video games in Australia was a much more common occurrence before 2011. Before then, Australia could only rate video games up to MA15+ (similar to T in the United States). R18+ was reserved only for film, and video games with similar content would be completely banned from the country as the appropriate classification wasn’t available. In July and August of 2011, the Australian Attorneys-General finally opened up the R18+ rating for video games as well.
Some Games Banned In Australia Over The Past 10 Years
Hotline Miami 2: Wrong Number
MeiQ: Labyrinth of Death
Omega Labyrinth Z
Saints Row IV
State of Decay
Shellshock 2: Blood Trails
Silent Hill: Homecoming
South Park: The Stick of Truth
The Witcher 2: Assassins of Kings
Valkyrie Drive: Bhikkhuni
A Close Call for We Happy Few
We Happy Few almost made it on this list above before the ACB came to their senses and awarded this video game an R18+ rating. Australia takes its censorship extremely seriously. There have been many games like the massively popular Left 4 Dead 2 that were initially banned from the country, but only after a highly edited version of the original game was it made available.
Since the R18+ rating began covering video games, Australian audiences have been granted access to some of the most popular titles on the global market. This was arguably the most important development in the Australian video game industry in the past 10 years. Especially now, as video games become more realistic, there's no telling which hits would have never made it to the massive island country.
Gigamax Games played the alpha of We Happy Few before the substantial updates the game received over the past year. This interesting universe was a colorful world filled with mystery and imagination. Gamers in Australia would have missed out on a potentially incredible adventure if the R18+ rating still didn’t cover video games.
Watch Gameplay of We Happy Few Early In Its Development
The studio behind the hit action game, Bayonetta, teased a new game in the same genre they perfected. PlatinumGames, also behind the canceled Xbox One game Scalebound, revealed their plan at the Bitsummit event when Platinum boss, Atsushi Inaba announced that the company has a number of new projects in the works. These games include Bayonetta 3 and something never before seen in the action genre.
According to the video game publication DualShockers, Inaba teased that the game would "turn the action genre on its head." Although, it sounds as if the game is still early in the development process as only a certain group of people are even aware of its existence at PlatinumGames.
Platinum is also behind the cult classic Metal Gear: Revengeance and the recent hit Nier: Automata. On top of Bayonetta 3 and this mysterious game, the company is co-developing Lost Order and Granblue Fantasy Project Re: Link for both mobile and PlayStation 4.
This Is Only The Beginning
Inaba also said that back in January that PlatinumGames was already in the beginning stages of developing new games. "We've pretty much opened the company up to 'Anybody can pitch a game,' and so over the last year we've gotten about 70 design documents from different people," Inaba said. "So [2017 was] about us basically diluting which stuff we wanted to focus on and not focus on, and drilling down to the point where we now have two designs that we're genuinely focused on." (https://bit.ly/2IDNyEt)
The studio head told fans to expect the next couple of titles to have a mid-range budget. "We can't put together a AAA, $10 million-plus game, because we just don't have that sort of cash as an independent developer. However, we don't plan to go the indies route with just a few people on a team making a game, so it'll be somewhere in the middle, looking at probably about 20 people on the staff making the game, so that'll still be a healthy [size]." (https://bit.ly/2IDNyEt)
PlatinumGames is certainly a trustworthy studio that specializes in making games that break the mold, not only in terms of gameplay but story as well. It'll be exciting to see what revolutionary ideas the studio will explore next and Gigamax Games will be sure to report the latest details when this new game is revealed.
Dungeons & Dragons Creator's Unpublished Work Will See New Life as Video Games
Gary Gygax, co-creator of Dungeons & Dragons may be gone but the Gygax family is ready to bring his legendary game back to life. It’s been 10 years since Gary Gygax's death but his family and youngest son, Alex Gygax are taking the first steps to bring a new generation into the world Dungeons & Dragons. Bankrolled by the Gaygax Trust, the Gygax family wants to take Gary’s unpublished works and turn them into video games.
"D&D: Curse of Strahd"
The Trust recently announced a new partnership with the crowdfunding and investment website Fig. The goal is to work together and start a global search for video game developers that will capture Gary Gygax spirit and carry his legacy on to a new generation of gamers.
In order for all this to happen, the Gygax Trust had to bring back Gygax Games and named Alex Gygax as CEO. Alex seems like the right fit to take the position. Gaming since he could walk and talk, both digitally and tabletop, he has a passion for his fathers work.
There is an open call to developers who want to propose content or ideas. Anyone interested can send reach out through firstname.lastname@example.org and they’ll be reviewed by Figs green-light committee and Alex Gygax.
A Young Adventure Sets Off On A Quest
“My first D&D adventure I’d say was when I was four or five years old, running a solo campaign with my father on his work breaks. So I was playing D&D before I knew what any of that was,” said Alex in an interview with Polygon. He continued to explain, “I’ve played everything from Xbox games to computer games, board games, over at my brother’s house or Magic: The Gathering events at the local game store.” https://bit.ly/2qGl9m5
Alex has been working in his hometown in Lake Geneva, Wisconsin as one of the lead bartenders of a local pub. Now he and the Gygax Trust believe he is ready to take his fathers' masterpiece and bring it into the modern world. His job will be to ensure that any future projects based off of Gary Gygax’s unpublished works retain the spirit of the legendary adventurer and storyteller.
The Trust is currently working on cataloging handwritten materials from Gary’s personal effects which are known to have played a large role in the creation of Dungeons & Dragons. He even said Gygax Games will be using Gary’s personal D&D campaign that was never released to the public.
Gayax Games and Fig have now entered into a licensing agreement according to Fig CEO Justin Bailey. The goal of the agreement is to locate the right developers to pair with the project. Fig’s platform will be utilized to run crowdfunding campaigns to fund the production of the games.
“It's a good opportunity to get some games produced and work with gamers and still be able to have some direction of where some things go,” Alex said, “making sure the spirit, the essence, of Dungeons & Dragons and the RPG Realm is kept in mind.” https://bit.ly/2qEsHWE
Gail Gygax, Gary’s wife has seen first hand the development of her husband’s IP for computer games. They have worked with numerous companies over the years and some even produced incredible games but as she says, “the developers could never quite achieve the vision Gary had laid out,” https://bit.ly/2qEsHWE. Now with the partnership with Fig, the family trusts that they will be able to find the right developers and work with capable enough technology to explore and produce Gary Gygax’s imaginative stories with the depth it deserves.
Any fan of Dungeons & Dragons may be a little rattled that this news is catching so much attention. It isn’t the first time Dungeons & Dragons games have been released. However, there is something a little different about this announcement. Gygax Games partnership with Fig isn’t the only unique factor, either. Reading the words from Gary’s son, Alex, it is hard not to feel his passion. The worlds his father created brought so much enjoyment to millions. Alex even had the chance to enjoy those stories and adventures with the creator, his very own father.
Where Will The Path Lead?
Now Alex is ready to help ensure his father's work makes it to this new medium while retaining that special something that made Dungeons & Dragons such a spectacular experience. It’ll be exciting to see what direction the new D&D video games take. There’s no telling how the adventure will play out or what kind of commercial success it will see. Only time will tell what comes of these new D&D games but be sure to check back on GigamaxGames.com as the crew continues to follow this story closely.
The French game publisher Ubisoft, well known for games like the Assassin’s Creed franchise and the massively popular shooter, Rainbow Six Siege fends off a hostile takeover from Vivendi, integrated content, media, and communications group. Ubisoft and fans are celebrating while Vivendi is forced to address the strategic step back as they pledged to make video games a key pillar of their business.
Vivendi’s two-year battle against the founders of Ubisoft comes to a close. The media group announced they’re willing to sell its 27.3% stake in the in the French video game publisher. Worth over $2.4 billion, Ubisoft made a call to long-time shareholders and new partners to help the publisher buy back the stocks. However, with an initial investment of 750 million Euros (around $919 million US), Vivendi walked away with a massive profit.
Ubisoft Breathes a Sigh of Relief
“The evolution in our shareholding is great news for Ubisoft,” said Ubisoft CEO Yves Guillemot. “It was made possible thanks to the outstanding execution of our strategy and the decisive support of Ubisoft talents, players, and shareholders. I would like to warmly thank them all. The investment from new long-term shareholders in Ubisoft demonstrates their trust in our future value creation potential.” http://bit.ly/2ps0QJo
Even though Ubisoft is a butt of a lot of jokes throughout the gaming community, they have progressed in an amazing way. Constantly restructuring and making a point to address community feedback has taken them to new heights.
New Friends and Money
This decision to end the hostile takeover actually opened up even more opportunities for the publisher. Tencent, Chinese internet conglomerate is one of the major new parties who is helping Ubisoft out of the massive financial void Vivendi left behind. Tencent is well known for their work on major titles including League of Legends, Fortnite, PUBG, and Clash of Clans. They also recently spearheaded the release of the mobile PUBG game that released in China and holds a 48% stake in Epic Games.
“The new strategic partnership agreement we signed [with Tencent] will enable Ubisoft to accelerate its development in China in the coming years and fully leverage a market with great potential,” Guillemot stated. http://bit.ly/2ps0QJo
The decision to align with such a prominent Chinese internet conglomerate has the potential to open entirely new markets for Ubisoft. Western games have a difficult time reaching the massive Chinese audience because of their strict standards. Having a partner that has experience with bringing western games to the Chinese market could be a huge win for the French publisher.
This is sure not to be the end of the big news coming out of Ubisoft. With their new strategic partnership, there’s no telling what’s next for this extremely successful gaming company. The Gigamax Games crew is excited to see Ubisoft stand their ground. The path the publisher has been on in recent years has gamers of all kinds excited about a future where Ubisoft has the final say about the content they release.
Brigitte Shield Charges to Overwatch on March 20th
The 27th Overwatch hero, Brigitte is heading to all platforms including PS4, Xbox One, and PC on March 20th. Blizzard announced this exciting news today (3/15/18) on Twitter along with an announcement post on their blog. Players that own a PC and want to try her right now, she is currently available on the Public Test Realm.
Blizzard is calling the new hero an "engineer with peerless armor constructing abilities," and she definitely shows her prowess when deployed on the battlefield. Her primary weapon is known as the Rocket Flail, which extends when used and can hit multiple heroes at the same time.
Along with Brigitte's flail, she also gets a deployable Barrier Shield, which like Reinhardt can protect allies immediately behind her. She also has the ability to throw Repair Packs to heal teammates, while her passive ability, Inspire, heals all nearby allies when she deals DPS.
Blizzard Picks Up The Pace
Brigitte was officially announced by Blizzard only a couple of weeks ago and right beforehand they revealed a lore database that will host content revealing the backstory of many of their popular heroes. To start Blizzard gave some more insight into how Torbjörn lost his arm in a tear jerking letter to his wife. With the new heroes imminent arrival, we'll be sure to show her off in action the day she becomes available to the public, so don't forget to check out our Stream Page so you know exactly when you'll have a chance to see this exciting new hero!
Rocket Flail – Brigitte's melee weapon has an extended range, enabling her to strike multiple enemies with a single swing.
Repair Pack – Brigitte throws a Repair Pack that can heal an ally. Any healing over that ally's maximum health provides them with armor instead.
Whip Shot – Brigitte throws her flail a long distance, dealing damage and knocking an enemy away from her.
Barrier Shield – Brigitte deploys a frontal energy barrier to absorb a limited amount of damage.
Shield Bash – Once her Barrier Shield is deployed, she can dash forward to stun an enemy.
Inspire – When she hits enemies with her flail, she also heals nearby allies over time.
Rally – She moves faster and provides all nearby allies with armor that lasts until it's removed by damage.
Rainbow Six Siege: New Threats Await in the Tactical Shooter
Rainbow Six Siege is gearing up to release a monstrous update. Beginning in March, Operation Chimera and the highly anticipated Outbreak event will be available to the public. Operation Chimera and Outbreak are very different experiences. One is a regular Rainbow Six Siege update and the other is something completely new to Ubisoft's' tactical first-person shooter.
Find the latest details on all the new content coming the Year 3 of Rainbow Six Siege. Directly below is the latest cryptic trailer that hints at the origins of the new threat coming to the Outbreak event.
The new Counter Terrorism Unit making its way to the dangerous world of Rainbow Six Siege is the Chemical, Biological, Radiological, Nuclear Threat Unit. With biological and chemical attacks becoming a more serious threat, the CBRN is a different kind of CTU than those previously added to the game. Focused on advanced threats, both operators have incredibly unique special abilities.
Using a drone to maintain “quarantine perimeters”, one of the new operators is Lion, a French operator and comes with a mysterious backstory. The official Rainbow Six blog post on the update explained, “Their service record is astounding, but their list of regrets seems endless.”
The second, a Russian operator named Finka, discovered the incredible world of self-dissolving nanobots through their studies in the motherland. Not much else is known how these nanobots will impact the course of battle. Ubisoft did state that the entire team will benefit from the research carried out by Finka.
Now things start to get interesting with the Year 3 content. Ubisoft is releasing a limited time co-op event unlike anything Rainbow Six Siege has seen before. An epidemic has consumed the town of Truth or Consequences, New Mexico and things get interesting. A team of three will be tasked with neutralizing the alien threat.
The new mode will include three exclusive new PvE maps and will be larger, more open and more linear than the PvP maps. These new maps are specifically designed for co-op play but will have all the destructive elements people enjoy so much.
The limited time event is available to anyone with Rainbow Six Siege. It also comes with a host of cosmetic offers including headgears, uniforms, weapon skins and new charms. Gamers will be able to play Outbreak as the Two new Chimera Operators Finka and Lion, Smoke, Ying, Buck, Kapkan, Hibana, Zofia, Fuze, Ash, Doc, Thermite, Tachanka, and Glaz.
New information will continue to become available as the release nears closer. Details on the new threat coming to Outbreak as well as a more in-depth explanation of the new operators are still scarce. Gigamax Games will continue following this new content until Gigs and Mack are able to get hands-on with the update.
Nearly halfway through 2019, it has already been an incredible year for video game releases. There have been some sleeper hits as well as hyped up games that fell incredibly short. In today’s current environment, it seems like there is a massive new video game release every week. With so many titles being announced every […]
For trainers that missed their chance to catch a Shiny Meltan back in February, Niantic is offering up a second opportunity. The Meltan themed event is returning to the game on Wednesday, April 24th, where fans can add this elusive Shiny Mythical Beast to their collection. Meltan is Back! Meltan is unique in Pokemon Go […]