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Shenmue 3 Developer Addresses Fans Concerns Over Epic Store Exclusivity

The developer behind Shenmue 3, Ys Net, revealed last week during E3 that the crowdfunded sequel will appear on the PC as an Epic Store exclusive at launch.

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Initial fan reaction was mixed, with many feeling agitated that Ys Net had moved back from their initial statement that said the game would be available on Steam. The developer still plans on launching the game on the platform, but not for 12 months after the initial release.

Ys Net has responded to the disparaging comments on their Kickstarter Page, saying that they are listening to fans. Important Representatives from the studio are currently on their way back from E3 2019, but the studio assured fans that they plan on sitting down and finding a way forward in returning fan confidence to the game when they get back home.

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"We want to make sure that the Backers are aware that we are listening to their concerns," Ys Net says in the update. "We kindly ask all our fans to have some patience, we are currently at E3 demoing the game and need to get back to our respective offices to assess the situation and together find a way forward to justify the trust you placed in us." (https://bit.ly/2ZuKek0)

Back in 2015, development was funded on Kickstarter for Shenmue 3 by 69,000 backers contributing a total of $6.3 million. The publisher behind Saints Row, Deep Silver, later stepped forward to take on publishing rights for the game.

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Shenmue 3 was just one of the titles the Epic Games Store said was coming to the platform as a timed exclusive. The studio clarified that this move was made because Epic offered them a unique sense of stability that they could not find anywhere else.

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Creator Of Doom Releases Unofficial Sequel

The original Doom from 1993 just got an unofficial sequel from the creator of the game. Known as, Sigil, the humongous mod took John Romero two years to complete and is now free for everyone.

Sigil

Sigil is Here for Everyone

Fans who purchased Sigil early had their chance at a number of premium goods that are now all sold out. Sigil serves as the fifth chapter to Doom's fourth episode "The Flesh They Consumed" and before 1994's Doom 2. Players with a good memory will remember that at the end of Doom, Doomguy's next stop is earth to save them from the demon hordes in Doom 2. In Sigil however, Baphomet has glitched the final teleporter that takes him to the even darker shores of hell.

“You fight through this stygian pocket of evil to confront the ultimate harbingers of Satan,” Romero said. Sigil is made up of 9 levels used in both single player and cooperative mode and is in "megawad" form, which is a batch of .WAD files that's about the size of a full game. Romero utilized Pascal van der Heiden's Doom Builder 2 to make the levels.

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Romero worked on the game on weekends and off time over the course of 2017-2018 and was expected to release on Doom's 25th anniversary. Delays to the physical version of the game and the premium goods pushed the release back.

Fans who are interested can also pick up a soundtrack from metal artist Buckethead for the fitting price of €6.66, which is playable only in the megawad. The other two editions had plenty of more in them, but unfortunately, these sold out soon after being made available.

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New Tool Will Help Valve Address Steam Review Bombing

Valve has revealed that it's going to reassess user reviews on its digital game market, Steam, in order to ensure developers products are not being review bombed. In a post on the Steam blog, Valve stated that it will now "identify off-topic review bombs, and remove them from the Review Score."

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"We define an off-topic review bomb as one where the focus of those reviews is on a topic that we consider unrelated to the likelihood that future purchasers will be happy if they buy the game, and hence not something that should be added to the Review Score," Valve continued. The company admits there's still a bit of a grey area with this definition, so it's developed a tool that "identifies any anomalous review activity on all games on Steam in as close to real-time as possible."

After the new tool finds reviews that pose a problem, it will alert Valve who then will launch their own investigation into the matter. If Valve then finds the user reviews are malicious and not real, the developer of the title will be notified that every review within the time period of the review bomb will be removed from the game's overall score on Steam. After all of this, the developer will have to go through the reviews and decide which ones will be deleted.

Steam

Unfortunately, the new tool is unable to make the distinction between a good and bad review so even the real ones will be deleted in this new process. "But as we mentioned back in our first User Review post, our data shows us that review bombs tend to be temporary distortions, so we believe the Review Score will still be accurate, and other players will still be able to find and read your review within the period," Valve wrote on the blog. Negative comments that pertain to DRM or EULA changes will be considered off-topic review bombings.

If developers don't want their game included in the new algorithm, they are able to opt out of the process when putting their game on the Steam Store. The company is also working on a number of new updates for User Reviews but those won't be revealed until a later date.

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Blizzard Shares New World of Warcraft Classic Details

Brand New Info on World of Warcraft Classic

Although a release date has not been announced, Blizzard confirmed it is remaking the vanilla version of World of Warcraft. As time passes, it becomes increasingly evident that the development team behind World of Warcraft Classic is very passionate about the long-awaited project. In a recent "Dev Watercooler" blog post, Blizzard unveiled new details about their experience prototyping the game. They also went on to reassure fans that they would do the original version of the WoW justice.

"The process of restoring the classic game is not straightforward, and it's important to us to take the time and effort to get it right--this includes poring over numerous game versions, data, and code; meticulously scrutinizing all the changes we've made over the years," Blizzard's dev team wrote.

"All the work we're doing will ultimately allow us to recreate an authentic classic experience on a platform that is much more optimized and stable, helping us avoid latency and stability issues. Additional improvements will include modern anti-cheat/botting detection, customer service and Battle.net integration, and similar conveniences that do not affect the core gameplay experience." (https://bit.ly/2t2S726)

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Back To Where It All Began

World of Warcraft Classic Rebuild

Blizzard detailed that the initial World of Warcraft Classic prototype is a rebuild of Patch 1.12: Drums of War using various archives and source code. Unfortunately for the team, this revealed some pretty big problems including game crashes, issues with modern video cards, incompatibility with Blizzard's latest login system, and a host of other concerns. Using this initial prototype the development team was able to create another test version using the game's modern code and all the infrastructure enhancements it has received over the years. This build of the 1.12 patch is compatible with the latest technology available for PC's and Blizzard's current systems.

World of Warcraft Classic was initially announced at Blizzcon 2017 with a surprise trailer that delighted fans that have been requesting it for years. Hopefully, dedicated WoW players won't have to wait long to play the experience that started their journey through Azeroth. Be sure to check back with GigamaxGames.com for more information on World of Warcraft Classic when it becomes available!

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Impressive Fallout New Vegas Mod “Fallout: New California” Out Soon

More than five years of work have gone into Fallout: New California, a mod that completely transforms Fallout: New Vegas. After putting in a ton of time and effort, the talented developers behind the project, Radian-Helix Media has announced that the project will be available on October 23rd for Windows PC.

Impressive Fallout New Vegas Mod "Fallout: New California" Out Soon

The team recently celebrated the fifth anniversary of the project which began June 1st 2013, although some work had gone into the game beforehand, with a brand new trailer. The mod is intended to be a prequel story to Fallout: New Vegas which was initially developed by Obsidian back in 2010. Players will start their journey in Vault 18 as an outsider to the dilapidated Los Angeles where the facility is located.

Upon surfacing, players will immediately find themselves caught in a three-way power struggle between The New California Republic, Survivalist Army, and the Super Mutant. This is the preface for the NCR's invasion and eventual control of the Mojave Desert. The story takes place in the year 2260 which is quite a bit of time before Fallout: New Vegas.

A Long and Winding Road

Back in 2015, the head of the project Brandan Lee said that New California's narrative would feature two main paths, two subpaths, and eight companion characters, which lead to many branching paths that took the development team a lot of time to get right. Initially, they wanted the mod to release before Fallout 4 but now they are trying to beat Fallout 76's launch.

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According to the mod team, the game's features are all set and art assets are locked in, but they are taking a few months to fine tune all the side quests. “You hit this story with huge replete branches 16,000 lines of dialogue long you expect some little moments with characters off to the side of the big arcs, and there just aren’t any,” Lee explained on the mod’s moddb.com page. “I’d also like to take time to revise some plot holes and gaps in the open possibilities that appeared in testing.”

The Fallout: New California Team will be opening beta sign-ups in July for fans that want to test it out early, which will give a look at the main quest line and the setting. As of now the launch scheduled for October 23rd is being called a Beta 2.00 release, but that does not change the excitement Fallout fans are feeling to revisit the west coast of post-apocalyptic America.

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On The Eighth Day, Iguana Created Turok…

For Love of the Game: Turok: Dinosaur Hunter

Review by, William Griston – Gigamax Games Contributor

Originally released on the Nintendo 64 in 1997, Turok: Dinosaur Hunter was one of the first FPS games designed explicitly with a console in mind. While it did receive a port to the PC, it was not as well received as the N64 version. Turok: Dinosaur Hunter was crafted by the now defunct Iguana Entertainment and subsequently published by the now equally defunct Acclaim Entertainment. Turok: Dinosaur Hunter was given new life on the PC in December of 2015 and on Xbox One in March of 2018 by Nightdive Studios

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Nightdive has succeeded in bringing a beloved game from many of our childhoods into the modern era. They seem to have a penchant for bringing old games from defunct studios back from the dead, and I feel that we all owe them for this great service. Keep fighting the good fight Nightdive.

The Setting

Taking on the role of Tal’Set as the current Turok(in the later games of the original series, you play the role of Joshua Fireseed). All Turoks function as protectors of the barrier between the Lost Lands and Earth as well as participating in an unending struggle to stem the tide of the nefarious Campaigner’s bid to rule the multiverse. Based upon a comic book series that ran from the mid-‘50s to the early ‘80s, the Turok games are one of the few game series to feature a Native American protagonist. It’s the only one to feature a pure-blood one, which is somewhat surprising given the rich lore in their culture. I would love to play through a game similar to the setting/events in the movie Apocalypto as an example. Pre-European conquest Tomb Raider? Yes, please.

The Gameplay

While the gameplay is fairly rudimentary by modern standards, that is, you point guns at bad guys and press fire until they die. Strafing in circles is your best strategy for almost every enemy in the game with few exceptions. You can also attempt to make your foes attack each other, a feat that is much easier with the ranged enemies than it is with the melee based enemies. The caveat here is that like enemies will not attack each other, except for humanoids armed with guns. That is, Raptors won’t fight Raptors, Pur-Lin won’t fight Pur-Line.

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You are given access to a veritable cornucopia of weapons with to dispatch the various flora and fauna of the Lost Lands. Most of them are stock standard FPS fare but there are few standout weapons like the Particle Accelerator, easily one of the most unique weapons in the game, hell, in any FPS game that I have played. The Particle Accelerator charges up before automatically discharging, or you can unleash a torrent of directed plasma in front of you and most enemies hit by it will be burned to a crisp before finally exploding flinging giblets every which way.

The final weapon, the Chronoscepter is only available if you find all of the missing pieces scattered across the levels. The Chronoscepter goes boom in the most satisfying of ways, at least for the era that the game came from, for modern games, it’s rather lackluster even with the updated particle effects from Nightdive Studios’ remaster. I think the only major issue I have with the weaponry is how weak the shotguns are, especially on the higher difficulties.

The vast majority of the enemies you will face in Turok are humanoids, but there is a sprinkling of non-humanoids such as the goliath Pur-Lin(Giant Ape-like creatures, that look like angry mutant frogs) and dinosaurs such as Raptors. There’s even a small handful of bosses (Four total). The amount of dinos you face is rather minuscule considering the suffix of the game is “Dinosaur Hunter”, but I guess “Turok: Hunts Dinosaurs Sometimes” isn’t as catchy.

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The enemies are not the only threat you’ll face on your trek through the multitude of interconnected worlds. There are a bevy of hazards sprinkled liberally throughout each level from the mundane and primitive stake traps (Long branches with sharpened stakes attached to them that swing out horizontally), flesh-eating plants that fire spikes at you, and the occasional falling rock, all of which serve to bring life to a mostly empty world.

Inexplicably, there are a series of jump puzzles across a few levels in Turok. Whose idea was it to put platforming into an FPS game? They deserve far more scorn than I can muster, maybe even more scorn than the entirety of gamedom can muster (that’s a lot of scorn for those keeping track).

Exploring The Lost Lands

On your quest to collect all the pieces of the Chronoscepter and defeat the Campaigner will find you venturing through a massive and ancient temple complex. Delve into the claustrophobic depths of a mazelike catacomb, run across bridges through a village high in the trees, trudge through a wasteland filled with fields of lava, and finally the assault the Campaigner’s fortress which is a labyrinth of steel corridors. Every level has a few secret portals that pop up from time to time, given away by the telltale throbbing hum.    

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The journey starts out in the lush* jungles on the outskirts of Lost Lands, which functions as a hub for the game itself. After collecting the first few keys, you’ll find yourself in a giant cave with slightly raised stone floor with a series of stepping stones marked with glyphs that correspond to a specific key for a specific portal on the cave floor leading to an archway that become active portals to each sub-world of the Lost Lands once you insert the needed keys into the corresponding mounting affixed on the central platform.

*There are trees, some vine covered walls, as well as few monkeys, boars, and deer.

Caveat Emptor(Let The Buyer Beware)

This is an old game, that means much of Turok’s content was limited by design choices of the original team (Iguana Entertainment) due to the technological constraints of the system it was created for in the first place (The Nintendo 64). The AI is pretty abysmal, the textures are low res, and the models are janky. The fog was initially used as a stop-gap to keep the framerate at a playable level, but it was put to good use by adding some much-needed atmosphere.

If were not for the fog, you would not be treated to seeing the monolithic structures that poke out of the mists at you as you approach them, nor would you have to tangle with dinosaurs charging at you from unexpected places. Even with Nightdive Studios stellar job bringing this game back from the abyss, there’s only so much polish you can put on a turd. I enjoyed my trip through memory lane, while I am honestly not sure how much of a factor nostalgia was, I expect it did play a rather large role in my enjoyment of the game so there may be some positive bias in my thoughts to the game as a whole.

Play Turok: Dinosaur Hunter if you want to see what helped influence the acceptance of the console FPS. Games like Turok, Goldeneye, and Perfect Dark all laid the foundation for games like Halo and Destiny.

If you want the flashiest of graphics with the gibbiest of gibs, I would just play the new Doom.

This review was written based off of the PC remaster of the game that was released in 2015 by Nightdive Studios and may not be applicable to the Xbox One version of the game.
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For Love of the Game: Sea of Thieves Review

For Love of the Game: Sea of Thieves Review

Review by, William Griston – Gigamax Games Contributor 

Rare always managed to excite my imagination, starting with their entries in the Donkey Kong Franchise on the Super Nintendo Entertainment System. Goldeneye, Perfect Dark, and the Highly Underrated(amongst people who haven’t played it, that is) Conker’s Bad Fur Day on the Nintendo 64. When Microsoft acquired Rare from Nintendo in the early 2000s, I was pretty disheartened. I had expected the monolithic Microsoft to utterly destroy the Rare I knew. I am sure many of you have experienced the same palpable dread from time to time when it comes to this hobby.  With Bethesda’s acquisition of id Software, those fears were proven immature with the eventual release of Doom(2016). Easily one of the best shooters I’ve played in the last decade.

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After a faltering start on both the Original Xbox and the Xbox 360, those misgivings were finally assuaged with Sea of Thieves. Sea of Thieves is a return to form for the legendary Rare. the world is brimming with soul, passion, and character. Often criticised for its’ lack of content, the much-maligned Sea of Thieves quickly endeared itself to me. I wasn’t a “day one” player like much of the initial player base, but I did get into the game shortly after it was released(about a week), and was quite enamored with the world that Rare managed to craft.

From The Beginning

Sea of Thieves offers a rather large oceanic sandbox with a plethora of well designed and unique islands to explore by yourself or with a cadre of like-minded scoundrels of the sea.

The game opens up inside a fairly nondescript tavern with a bevy of pirates for you to choose as your avatar, you can lock specific models and generate more if you so choose. After choosing your pirate, you’re greeted with a screen giving you the option of playing on a Galleon(3-4 Player Vessel) or a Sloop(1-2 Player Vessel).

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The names of the various islands and outposts have a pirate-y feel to them(Keel Haul Fort, Shark Fin Camp, Skull Keep, Tri-Rock Isle). The dearth of Ocean to explore is both a blessing and a curse, with a tailwind you can cross the map in short order. With a headwind, you’re in for a slow trek across what seems to be an endless sea pocked with little bits of adventure. The RNG factor of the Wind led my crew and me to name our vessel “The Br(e)aking Wind” because you’re never too old for fart jokes.

The weakest part of the game is definitely the PVE(Player vs Environment) aspect of the game, as you’re limited to four different kinds of radiant quests given to you from one of three factions.

The Gold Hoarders, The Merchant Alliance, and finally The Order of Souls.

I am partial to the Gold Hoarders quest line, which has the stereotypical pirate’s map with an X marks the spot mechanic as well as cryptic poems of the riddle maps which start of with something like “Crescent has riches vast, from forgotten stories in the past.”

Next is the Merchant Alliance Quests, which are in essence timed fetch quests.

Go collect 300 chickens and go to this island before a fixed amount of time has passed. I found these quests to be pretty mundane if we’re being honest.

Finally, we have the Order of Souls quests, which give you a single quest or a series of quests to find and eliminate a crew of skeletons and claim the skull of the Captain.

The faction quests are akin to the quests that you are given in Skyrim, in that they generally target islands in fairly close proximity to each other, and if you pray to RNGesus, your vessel.

Where Sea of Thieves Shines

Where the game truly shines is the PVP(Player Versus Player) aspect, assuming you can find a crew of individuals with the few things required for success in Sea of Thieves: A working mic,  ears, and a couple thumbs. Sarcasm aside, with a properly crewed and run Galleon, you can rule the seas with nary a vessel to challenge your prowess. I have had the most fun trying to hit the other vessels with a Gunpowder Barrel, or simply firing myself over in a Cannon and attempting to wreak as much havoc as I can while my shipmates send a barrage of lead. The cacophony of cannons playing a boisterous dirge for the soon to be doomed ship. Something my crew and I try to do is start off our play with a Skull fort, after which we try not to visit an outpost until someone has to log off, we find that having a belly full of loot makes the PVP that much more exciting.

You play a bit harder when you have something to lose.

The meat and potatoes of the game is definitely the sailing aspect, and you are going to be doing a lot of it. Steering the vessel is done on the poop deck with the wheel, which will turn one or two full revolutions left or right depending on whether or not you’re on a Sloop or a Galleon

On each side of the ship, there are controls to raise, lower, and rotate the sails. Which controls operate which sail are pretty obvious even to a neophyte. The main key to traversing the seas is catching the wind as much as possible, otherwise, you are in for a long voyage.

Final Thoughts

Graphically, Sea of Thieves has the best looking and most realistic water effects I’ve ever seen in a video game. The character models are cartoony and have that stylised Rare feel to them, as do much of the Islands, vessels, and buildings themselves. Assuming you’re on a PC, even on the lowest graphical settings, you’ll have a gorgeous well-designed game to play.

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If you’re looking for a sandbox pirate game with enough content to keep you going for at least a week or two at a casual pace, and you enjoy PVP interactions, you’ll love Sea of Thieves.

If a set goal with a clear road of advancement is more your speed, I’d give Sea of Thieves a pass.

Regardless, I’ll be continuing my journey.

See you on the Seas, Y’arr. This article was based upon the PC/Microsoft Store version of Sea of Thieves, and may not be applicable to the Xbox One Version in any way shape or form.

Review by: William Griston, games way more than he should, but still not enough.

Want to get involved with Gigamax Games and start contributing your own content? Find out, how!

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Firewatch Developer Campo Santo Acquired by Valve

Firewatch Developer Campo Santo Acquired by Valve

Valve purchased the indie studio Campo Santo, the critically acclaimed developer of the game Firewatch. This news comes from a blog post on Campo Santo's website, where the studio said it would be continuing work on its current project, In the Valley of the Gods. However, now the small studio has all the power of Valve behind them.

"In Valve we found a group of folks who, to their core, feel the same way about the work that they do (this, you may be surprised to learn, doesn't happen every day. In us, they found a group with unique experience and valuable, diverse perspectives. It quickly became an obvious match," explained the blog post.

"We had a series of long conversations with the people at Valve and everyone shared the satisfaction we take in working with people whose talents dwarf our own to make things we never thought possible. Both sides spoke about our values and how, when you get right down to it, we, as human beings, are hard-limited by the time we have left when it comes to making the things we care about and believe in. They asked us if we'd all be interested in coming up to Bellevue and doing that there and we said yes." https://bit.ly/2F70YDd

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All Eyes on Valve

This move caught the attention of many in the industry due to Valve having recently taken on a reduced presence in game development and production. Instead, the company has been focusing on refining Steam as a video game delivery platform and maintaining DoTA 2. Recently, they expressed interest in returning to game development and publishing, with Gabe Newell saying that his company will start shipping games again soon. The first new game to be released by the developer is the upcoming DoTA card game, Artifact, with more titles coming soon according to Newell.

There's no telling what could come of their purchase of Campo Santo. Rumors have been circulating that Microsoft showed interest in purchasing Valve but their recent activity would suggest the Gabe Newell might have other plans.

Be sure to keep checking back on GigamaxGames.com for more of the latest gaming news. The crew will be keeping a close eye on Campo Santo and their upcoming project as well as any more breaking Valve news.

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Dungeons & Dragons In A New Light: Coming to a Console Near You

Dungeons & Dragons Creator's Unpublished Work Will See New Life as Video Games

Gary Gygax, co-creator of Dungeons & Dragons may be gone but the Gygax family is ready to bring his legendary game back to life. It’s been 10 years since Gary Gygax's death but his family and youngest son, Alex Gygax are taking the first steps to bring a new generation into the world Dungeons & Dragons. Bankrolled by the Gaygax Trust, the Gygax family wants to take Gary’s unpublished works and turn them into video games.

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"D&D: Curse of Strahd"

The Trust recently announced a new partnership with the crowdfunding and investment website Fig. The goal is to work together and start a global search for video game developers that will capture Gary Gygax spirit and carry his legacy on to a new generation of gamers.

In order for all this to happen, the Gygax Trust had to bring back Gygax Games and named Alex Gygax as CEO. Alex seems like the right fit to take the position. Gaming since he could walk and talk, both digitally and tabletop, he has a passion for his fathers work.

There is an open call to developers who want to propose content or ideas. Anyone interested can send reach out through pitches@fig.co and they’ll be reviewed by Figs green-light committee and Alex Gygax.

A Young Adventure Sets Off On A Quest

“My first D&D adventure I’d say was when I was four or five years old, running a solo campaign with my father on his work breaks. So I was playing D&D before I knew what any of that was,” said Alex in an interview with Polygon. He continued to explain, “I’ve played everything from Xbox games to computer games, board games, over at my brother’s house or Magic: The Gathering events at the local game store.” https://bit.ly/2qGl9m5

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Alex has been working in his hometown in Lake Geneva, Wisconsin as one of the lead bartenders of a local pub. Now he and the Gygax Trust believe he is ready to take his fathers' masterpiece and bring it into the modern world. His job will be to ensure that any future projects based off of Gary Gygax’s unpublished works retain the spirit of the legendary adventurer and storyteller.

The Trust is currently working on cataloging handwritten materials from Gary’s personal effects which are known to have played a large role in the creation of Dungeons & Dragons. He even said Gygax Games will be using Gary’s personal D&D campaign that was never released to the public.

Gayax Games and Fig have now entered into a licensing agreement according to Fig CEO Justin Bailey. The goal of the agreement is to locate the right developers to pair with the project. Fig’s platform will be utilized to run crowdfunding campaigns to fund the production of the games.

To Breathe New Life Into His Fathers Legacy 

“It's a good opportunity to get some games produced and work with gamers and still be able to have some direction of where some things go,” Alex said, “making sure the spirit, the essence, of Dungeons & Dragons and the RPG Realm is kept in mind.” https://bit.ly/2qEsHWE

Gail Gygax, Gary’s wife has seen first hand the development of her husband’s IP for computer games. They have worked with numerous companies over the years and some even produced incredible games but as she says, “the developers could never quite achieve the vision Gary had laid out,” https://bit.ly/2qEsHWE. Now with the partnership with Fig, the family trusts that they will be able to find the right developers and work with capable enough technology to explore and produce Gary Gygax’s imaginative stories with the depth it deserves.

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"Planescape: Torment"

Any fan of Dungeons & Dragons may be a little rattled that this news is catching so much attention. It isn’t the first time Dungeons & Dragons games have been released. However, there is something a little different about this announcement. Gygax Games partnership with Fig isn’t the only unique factor, either. Reading the words from Gary’s son, Alex, it is hard not to feel his passion. The worlds his father created brought so much enjoyment to millions. Alex even had the chance to enjoy those stories and adventures with the creator, his very own father.

Where Will The Path Lead?

Now Alex is ready to help ensure his father's work makes it to this new medium while retaining that special something that made Dungeons & Dragons such a spectacular experience. It’ll be exciting to see what direction the new D&D video games take. There’s no telling how the adventure will play out or what kind of commercial success it will see. Only time will tell what comes of these new D&D games but be sure to check back on GigamaxGames.com as the crew continues to follow this story closely.

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Blizzard Confirms WoW: Battle For Azeroth Release Date

The Battle For Azeroth Grind Begins

The launch date for the next World of Warcraft expansion known as, Battle for Azeroth, remained quite a mystery since the game was first announced. Fans speculated that it would most likely come out around the middle of September but now Blizzard has confirmed an exact date, August 14, 2018.

Battle for Azeroth is heavily influenced by the early Warcraft games, bringing a new focus on the Alliance vs. Horde conflict that the game has long ignored. Players will visit various areas around the world where the warring factions will struggle to collect naval resources from their respective islands which are, Zandalar for the Horde and Kul Tiras for the Alliance, as they complete a host of new quests and make their way through the story.

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So Much New Content!

The expansion will also see the addition of 10 brand new dungeons, new Raid zones, and new world quests. Blizzard is also adding a new event called Warfronts, which is a 20-player co-op PvE mode meant to simulate classic RTS games. Players will attempt to build up an army filled with unique troops and then attack objectives and take out enemy commanders.

As for personal character progression, the level cap is being increased to 120, and just purchasing the expansion will grant players one level 110 boost for use with a new or existing character. Fans can also look forward to new playable allied races; Alliance will receive the Lightforged Draenei and Void Elves, while Horde will get Highmountain Tauren and Nightborne.

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Blizzard also confirmed that, on top of both the standard and Digital Deluxe editions, there will be a Collector's edition for the Battle of Azeroth expansion. This will include a hardcover novella, soundtrack, and other goodies fans are sure to enjoy. Be sure to stick around for even more updates surrounding Battle of Azeroth. World of Warcraft has a long history in the gaming world and it'll be extremely interesting to see how it continues to progress.

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