No Man’s Sky: But It May Be Mine

Groundbreaking. This game is offering up some pretty impressive promises. We know technology has come a long way but what kind of experience do they really expect to create? If it delivers, it could be a literal game-changer.

That might sound a little dramatic, but they do claim to be creating a quadrillion planets. Only 1 in how many of these planets will actually harbor intelligent life i.e. communication and story progression?

That is if the game moves forward as I would assume, finding new planets, kingdoms empires to go around completing an epic quest to restore a lineage or something. 

If the game is how I imagine it, a truly vast universe with endless possibilities and celestial bodies to explore, it would be THE game I’ve been waiting for. Maybe that’s all it needs to be: a visionary’s idea of a beautiful piece of art, a kind of video game that has simply never been done before. However, as with all the gamers that have come before me and those that will follow my path, we have and always will be, at one time or another, let down.

If no mans sky shows anything less than a staggeringly expansive and immersive universe, it will hurt. If I find the limit of the universe in the first week, it will hurt. Or, if I dump 8 hours (like 1/1000 of the total time I can see myself playing this game) into this game and don’t find 1 “living” planet, it will hurt. My time isn’t free; none of ours is. We give our hours to these games because we appreciate them like fine wine, art, or a great meal. They make us think, feel, commit, and overcome. We need access to the content without being suffocated within it.

What I’m trying to say, is that the community built something up here . If it lives up to the developers expectations and all the hype, a new class of game might be born. On the other hand, if it doesn’t deliver it will most likely sink them. Let’s just keep our fingers crossed and hope we see something amazing here.

 

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No Man’s Sky

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