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Month: August 2019

Age Of Wonders: Planetfall – A Turn For The Better Or Worse?

Age Of Wonders: Planetfall is a turn-based strategic mix of 4X and XCOM gameplay, which is changing the face of the Age Of Wonders series, since it has been traditionally focused on fantasy and not sci-fi.

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Compared to other similar games in the genre, there is one glaring difference between those and Age Of Wonders: Planetfall, which is that it focuses on the people, and not just the places where they live. You’ll find yourself becoming attached to the characters, and not just your main character but the indigenous people to the place that you’re ‘conquering’ (in reality, the story is much more complex than that) due to an amazing story-telling aspect to the game, which grips players and keeps them hooked throughout the gameplay. Age Of Wonders: Planetfall truly has something for almost everyone, and it’s been produced amazingly as well.

Age Of Wonders: Planetfall - First Impressions

When you start up your Age Of Wonders: Planetfall game, you’ll notice that the graphics are surprisingly good for a game of its type. They’re slick and up to the standards that you would expect of industry-leader Sid Meir, and aid your entry into the wild and sometimes wacky sci-fi world that Age Of Wonders: Planetfall takes place in.

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“What you may notice first about Age Of Wonders: Planetfall is that it contains an element which many other games of its type do not usually go into detail with,” Lucy Tyler, a gaming expert at Last Minute Writing and Writinity, says, “the combat. While other games will have you watching a few stick figures mess about on a tile, Age Of Wonders: Planetfall makes you create an army which you then have to actually order about and use tactically, in a turn-based environment. It’s amazing and integrates the player with their choices in-game, instead of making combat seem like one of the ‘easy’ options.”


While the story of Age Of Wonders: Planetfall might seem convoluted to a first-time player, it’s a bit easier to wrap your head around if you pay lots of attention to the in-game lore, instead of barrelling ahead with your game. Basically, the galaxy was once controlled by one entity, which acted as an empire, but now that empire is gone and the remains of the galaxy are scrambling to find land which might have been theirs, or maybe someone else’s, and you’ll be able to play as one of all six of the races in-game, giving you a fully-rounded view of the problems which arise. It also introduces the possibilities of many characters to play as and play with, with a wide range of beliefs and goals, which makes the game so interesting and diverse.

“One of the game’s focuses is actually archaeology, which is an unusual choice for a game of this type, but it works with the sci-fi setting, especially when you consider its recent history.” Bethany Gibbons, a tech journalist at DraftBeyond and Research Papers UK, states. “The campaign - which is quite substantial, but you can always go to randomized mode if you want to liven things up - allows you to interact with ruins through quests, which you can do for any one of the six groups of beings trying to exist after the collapse of the structure of their galaxy.” Communication is also a large theme within the game, since you’ll be going on quests for different factions which will sometimes conflict, leading to some tricky choices - will you betray the faction you just gained the trust of, only to make a new alliance with another? This allows you to play the game however you want, and be everyone’s friend (difficult) or no one’s friend at all (relatively easy, actually).


If you’re looking for a Civilisation-type game with a sci-fi twist and a developed story, not to mention an intricate combat system, then you’ve come to the right place with Age Of Wonders: Planetfall. It’s not your run-of-the-mill turn-based game, but it’s also not so far from the industry standard, and will be easy to get to grips with for someone new to the genre or a more experienced individual. It plays well, has decent graphics and won’t let you down in terms of story, so there’s no real reason not to give it a try!

video game content contributor

Ashley Halsey writes professionally at Lucky Assignments and Gum Essays, and has been involved in multiple projects up and down the country. As the mother of two children, she likes to travel and read with them, and also attends business training courses to further her knowledge.







Essential Gaming Hardware for the Ultimate Setup

Although default gaming hardware might allow you to casually enjoy a game, competitive play requires something else. For instance, anyone who has ever become frustrated with standard keyboard layouts or mouse functionality will know that gaming keyboards and mice offer a variety of additional features that increase both play performance and enjoyability.

Gaming Keyboard

There is nothing worse than playing in the dark and having one's fingers lose their way as a result of a poorly designed typing keyboard. Standard keyboards are made for typing, but gaming keyboards are designed to enhance gameplay. A membrane gaming keyboard is one of the most effective tools a PC gamer can choose, and the Corsair K55 is one of the best membrane keyboards available.

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First, the backlit keyboard might be a simple upgrade over traditional non-lit keyboards, but even this offers some real benefits. For example, experienced gamers can momentarily lose muscle memory. In the worst cases, especially in darkened rooms, re-orienting one's fingers can be difficult. The K55, however, offers grouped back lights, making re-orienting finger position much more straightforward.

Other features include macro capability, which allows players to assign a sequence of multi-key events to a specific key. The result is much faster and more competitive play. Although macros allow greater proficiency and game enjoyment, it should be noted that they're often illegal for multi-player games.

Other important features include the inclusion of membrane keys, which help protect against accidental key strikes by requiring slightly more pressure to trigger a keystroke. Consequently, gamers - especially fast ones - receive more protection against unintentional keystrokes.

Gaming Headset

The Razer Nari Ultimate gaming headset offers a balance between sound quality, build, and functionality. For instance, the speakers provide rich bass that pounds out every gaming explosion and sound score. However, they also offer rich sound for notes in the mid and upper ranges. The result is a gaming headset that sounds as good as one designed solely for music.

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As good as they sound, however, the Razer Nari Ultimate is a gaming headset made for one thing: gaming. This is evident from the haptic rumble sensation. Although most headsets provide very limited haptic feedback, the Razer Ultimate offers traditional vibration as well as additional game vibrations and immersive rhythms that create a variety of experiences. From dull, staccato beating to a more frill vibration, the rumble variety helps mimic different attack events across a range of games.

Gaming Mouse

The Corsair RGB Harpoon allows faster gameplay via its programmable buttons. Like gaming keyboards, gaming mice allow for the programming of macros. Instead of having to click the mouse buttons quickly in sequence, a programmed macro allows one mouse click to serve as many.

The mouse is wireless, so tangled cords are not an issue. Ergonomic contours allow for extended yet comfortable use. Finally, the lighted mouse provides just the right amount of ambient lighting.

Gaming Chair

Gaming chairs are a relatively new entry to the gaming community, and have risen substantially in popularity thanks to their use by prominent YouTubers and Twitch streamers. It’s relatively easy to find something which matches your setup at home, with brands like OPSeat offering a wide range of colors to fit your room. Gaming chairs tend to be extremely comfortable for longer play sessions, and can be a worthwhile investment for your comfort and health.

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Another alternative would be to look at high-end ergonomic desk chairs, particularly if you’re going to be spending a significant amount of time at a desk each day. While these are generally more expensive, it can make a real difference to things like your back and neck in the longer term.

VR Hardware

Tesla's haptic suit is the first multi-functional suit with haptic feedback. In terms of gaming hardware, it offers a suite of tactile features to increase the sense of immersion. For example, it provides pressure feedback at a variety of points across the player's body. These pressure points can replicate bullet shots or near misses, and they can also imitate the sensation of additional weight. This allows the suit to mimic the wearing of heavy soldier gear, or replicate the sense of stronger-than-earth gravity, making other worlds and story-lines even more convincing.

Additionally, the suit's built-in motion-capture capabilities make it perfect for sports and melee games. For instance, it can capture the movement of a golf club, baseball bat swing, or zombie club. Working in tandem with all brands of VR goggles, the result is a realistic hole in one, home run, or exploded cranium.

Perhaps most amazing is the fact the suit can help players actually feel as if they are on different planets or in different climates. It accomplishes this feat of magic via a rather compact climate-control system that can raise or lower the suit's temperature. Consequently, any VR environment, be it arctic or hellish, becomes that much more convincing.





Fans Recreating The Elder Scrolls IV: Oblivion in Skyrim Engine

The Elder Scrolls IV: Oblivion is one of the most popular TES games to ever be released, with many fans hailing it as the best entry in the series. Now, a decade after the game first came out, a new mod wants to capitalize on fans love of the game by bringing the entire experience into The Elder Scrolls V: Skyrim's engine.

The Elder Scrolls: Skyblivion - Trailer


The mod is being called Skyblivion and a group of volunteers known as TESRenewal is behind its creation. Their goal is to bring Oblivion to a new generation of gamers and to revive the game for veteran fans. They plan on doing this by rebuilding the entirety of Elder Scrolls IV: Oblivion and its corresponding DLC into the engine used in The Elder Scrolls V: Skyrim and Skyrim: Special Edition. This means that players will have to own Skyrim, Oblivion, and all DLC for both games otherwise Skyblivion will be inaccessible. Those interested that meet those requirements can access the mod by downloading it from Nexus, Steam Workshop, or Bethesda Mods. After downloading the mod, players will need to launch Skyrim and create a new character, then Skyblivion and all of its rebuilt assets including Oblivion's creatures, locations, quests, create a class system, spell making mechanics and more will be available. Also players will be able to freely travel between Skyrim, Morrowind, and Cyrodiil. Elder Scrolls, skyblivion, skyrim mod, oblivion mod, oblivion skyrim mod, new skyrim mods, nexus mods Currently, there is no set release date for Skyblivion, but it will be completely free when it eventually does come out on PC. Although, due to the size of the mod, TESRenewal stated that it will not be releasing on consoles. Progress is moving along at a steady pace, with the exterior map already finished. We'll be sure to keep an eye on this fascinating project so be sure to check back with us here at for all the latest details!




Who’s the Boss? Dead Cells Update Goes Live

Dead Cells, the 2D roguelike metroidvania action-platformer received yet another update. Six new mobs join the fray in Update 14 which Motion Twin and Evil Empire are calling, Who’s the Boss. 

Who’s the Boss is live right now on PC but the official press release mentioned that the Xbox One, PlayStation 4, and Nintendo Switch version will be coming soon. It brings brand-new enemies, a variety of weapons, Graphics/UI and quality of life improvements. Motion Twin and Evil Empire released a gameplay video showing off a few of the new weapons and monsters. Each weapon and every new mob is incredibly unique and the gameplay video below shows some in action. 

Who’s the Boss Dead Cells - New Weapons and Mobs Gameplay

Seven new weapons have been added in the new update. Five of those weapons are thematically tied to the bosses players will encounter in this latest version of the game. Essentially, Who’s the Boss is more of an expansion rather than a simple update. All six mobs are thematically tied to the bosses and each one of those bosses is sure to bring an entirely new layer of frustration and aggravation. 

A substantial update isn’t complete without a few tweaks to the foundation of the game. Beyond all the exciting new content Dead Cells received, Who’s the Boss includes plenty of community suggested improvements. Color scaling has been modified, and there have been some bestiary changes to limit “unfair deaths”. Level design and Graphics/UI was another focus of Who’s the Boss. A substantial amount of minor bug fixes were also included in the update. The developers posted the full patch notes for those looking for all the gritty details. 

This indie game has come a long way since it was first released in 2017. Dead Cells was nominated for dozens of Game of the Year awards in 2018 and were awarded took home Action Game of the Year. There is even a mobile version available for Android and Apple devices. With all the attention the game received during the Game Awards in 2018, and the high-quality nature of the content itself, it doesn’t look like the developers are going to stop adding to Dead Cells any time soon and the audience is only expected to grow.

Be sure to keep checking back on to keep up with all the latest Dead Cells announcements. 





Remake of XIII Delayed Until 2020

The upcoming remake of XIII, which was originally announced for a 2019 release date back in April, has been pushed back until 2020. XIII, southend interactive, remakes, xiii remake

XIII: The Cult Classic

This unique shooter quickly became a cult hit when it was released on PS2, Xbox, Gamecube, and PC back in 2003, now the remake set to update the game for a modern audience. The new game will be releasing on Nintendo Switch, PS4, Xbox One, and PC in 2020. François Coulon, Head of Production at publisher Microïds, announced in a press release that they were thrilled with the work that the developer, PlayMagic, has put into the game but more work is necessary for the game to be at the level of quality they want to deliver to fans. At this time no release window has been specified within 2020. The original XIII was published by Ubisoft and developed by Ubisoft Paris and Southend Interactive. The plot follows Thirteen, an amnesiac enigma that has been accused of murdering the President, who must figure out who he is and the wider conspiracy he's attached to. The concept art that has been posted on the Playstation Blog offers fans an idea of the game's massive visual overhaul. Although, PlayMagic has not yet shown any footage of the remake so it's unclear how extensive the visual update will be. XIII, southend interactive, remakes, xiii remake While many were critical of XIII when it was originally released, it built quite the cult following due to its ambitious story and unique cell-shaded art style. We'll be sure to have all the latest updates on the XIII remake so be sure to keep checking back with us here at!




World of Warcraft Classic – For Love of the Game

Review by, William Griston, For Love of the Game – Gigamax Games Contributor

World of Warcraft: Classic launch is about a month away as of the time of this writing, and I haven’t been this excited for a game to release since Cyberpunk 2077 was first announced. The hype is, in fact, real. It makes me think about where I was in my life when Vanilla WoW first released. I first played WoW New Years Eve/Day of 2004, I didn’t get my own copy of it until April or May of 2005, just after Maraudon was added. WoW was in its’ infancy. There were no Battlegrounds, no arena, no Honor System. Nobody knew anything. If you wanted to PVP, you went and found it and it felt more visceral for it. 

First Time With an MMORPG

At the behest of one of my friends I started playing on a PVP server, I hadn’t played an MMORPG(not including betas or alphas) since the first Asheron’s call, which I’d only played for a month. I was still relatively new to the whole “pc gaming” thing, never having a powerful PC, or at least one powerful enough to run the games that I wanted to play. I played Vanilla WoW on a  PIII 800 with 384MB of RAM. Beastly, my rig was not, it struggled to reach 15 FPS in the cities, it was in short a piece of shit and I was lucky to see 40 FPS in the middle of somewhere suitably empty like Arathi Highlands. 

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I rolled a Dwarf Priest, even though I had really wanted to play a Warrior and play as the Horde. Real-life friends sometimes choose games/factions for you, plus my friend was already preparing to do raids and I was told I could probably have a spot if I played as a Dwarf priest. In that era each priest’s racial spell was affected by race, so only dwarf priests could learn Fear Ward making them slightly more valuable for a specific raid boss, which meant absolutely nothing to me. I just wanted to play the game. Being a complete noob, as well as bull-headedly against both my friend’s and my guild’s suggestion that I level with shadow, I said: “I’m gonna be Holy at 60, I should learn how to play it.”.

35 horrific levels later, I switched to Shadow and got so mad that I had wasted so much time struggling to do much of anything as Holy. At the time Holy was the worst of the three talent trees for priests, Disc/Holy was the build used for dungeons/raiding. I want to say it was because of mana-regeneration, but I can’t say for sure. I eventually relented and switched to Shadow and it was so much easier/faster to kill things that I got so mad that I switched to leveling another warrior on a different server and quit the priest for a good six months. 

Early Issues and Discoveries

At this point I had managed to anger the self-proclaimed “Best EverQuest 2 guild in the world” declaring that my server “belonged to them” and that “anyone who dared kill one of their guild members would be camped until they stopped playing that character.”, so I posted a screenshot of me killing one of their members in Stranglethorn Vale(we were both level 28-34ish.). I was immediately hunted down, and ganked by one of their similarly leveled characters a rogue. KIlled him pretty much every time he tried to jump me, sometimes the mob I was fighting would get me, sometimes it wouldn’t. Eventually, he called in one of his higher level guildmates and he managed to kill me, they got about 20 people to sit around my corpse while I sat there in spirit form waiting for a chance to make a break for Grom’Gol, my heart was pounding. I had gotten away, I posted a really shity AVI of the whole thing set to some really shitty metal. They ended up getting so so mad that they made a second account just to talk shit to me(and track my location), which was hilarious at the time. After a week or so, I bitched out and went to the GMs and asked them for a name change.

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They left me alone after that, but it killed the fun for me on that server. I guess they held true on their threat, even though I stopped playing the character after the camping had already stopped. 

With the release of World of Warcraft Classic looming over the gaming world,  I sincerely hope that many people are able to make memories like that which I’m dubious about due to the sizes of the realms that were used then, compared to now. They said they weren’t going to have phasing, but there is going to be “layers” or something to stop an area from being overpopulated. Which you know, was part of the experience. In that era, there was more of a sense of community than there is in modern WoW, especially in early Vanilla when there was only one city that had an auction house per faction, which put a sizable part of the server in the same place at the same time. In this era of the game, once you got known you didn’t get away with anything. If you were an asshat in trade chat, people noticed and blacklisted you. If you were a ninja, you got blacklisted. Guild jumper? Blacklisted. I think that was a big part of the appeal to me back in the day.

What We Want from Blizzard

I really hope Blizzard doesn’t fuck it up and I’m hoping that the popularity of classic causes them to release expansions on-top of it, taking the story in a completely different direction. Think about that for a second. Two different chains of WoW going, one with Modern’s gameplay and one modeled after Classic with entirely different storylines. Thoughts like that excite me to my core, but I know it’s just my imagination carrying me away. At best, we’ll see Burning Crusade: Classic with an option for a paid transfer from Vanilla to Burning Crusade.

The sad part is that the era of WoW is dead. We’re in the era of Twitch*, Memes**, and eSports***, we’ll see servers of popular streamers get flooded with hordes of fans. Maybe the Twitch community will all choose the same servers and leave the rest alone, unimpeded. 

All in all, I guess I’m pretty excited about the launch/release of Classic WoW, but a part of me doubts that they’re going to manage to rekindle that magic. It’s been almost 15 years since the release of the game and modern MMOs are a different breed of game than Classic is going to be. I expect a lot of the younger crowd that wasn’t around before Blizzard changed everything will like the game as much as we did, or as much as most of us will when it goes live at the end of August.


*Woe be unto us all for the end times have come! Repent! Repent! The streamers are coming! The end is nigh!

** Memes have been around since the 90s, if not earlier, but they didn’t have the reach they do now.

*** eSports have been around since the birth of gaming, but they didn’t really enter the mainstream until the last few years.

Anthem’s Cataclysm Expansion Is Available Now

Anthem may not have had the smoothest of launches, but the developers over at Bioware are keeping their commitment to release the planned post-launch content, including the first major world event, Cataclysm. Although the studio never committed to a specific time-frame for the event, it was released alongside a major patch that included tweaks and bug fixes. Anthem, cataclysm, anthem bioware, anthem update, bioware

Anthem Cataclysm - Changes Incoming

The biggest change in the update is the inclusion of brand new story missions in the endgame's Cataclysm event. Players can access the new missions from the Expedition screen if they've completed the Incursion mission in the main story. The update also introduces modifiers to take on special missions, a seasonal store with new seasonal currency, and leaderboards. Another major changes include inversions, which modify how your Javelin reacts to the environment and enemies, and changes to how the Luck and Alliance system works. Also included was a variety of bug and weapon balancing patches that are aimed at improving the overall player experience. It seems as if the changes are aimed at providing more variety for players in the endgame and more accessible loot grinding experience. For those interested EA has also released a companion Guild app for IOS and Google Play. Anthem, cataclysm, anthem bioware, anthem update, bioware The CEO of EA recently shared his thoughts on the state of Anthem and some of the game's struggles at launch but assured fans that the game still has the potential to turn into something special. For those interested, the full patch notes can be found here. For all the latest on Anthem be sure to keep checking back with us here at!





New Dragon Ball FighterZ Trailer Highlights Janemba and Gogeta

Bandai Namco officially revealed that the next downloadable character heading to Dragon Ball FighterZ is Janemba, although this is no surprise considering the various leaks leading up to the announcement. The big reveal was held at the end of the Dragon Ball Fighter Z Grand Finals'  Evo 2019 fighting game tournament.

Janemba - Control Over Matter

The amount of detail put into Janemba seems to be just as good as every other character currently in the game, with lots of animations pulled from the anime to ensure the villain looks and feels authentic. Janemba utilizes his control over matter and dimensions to put characters in difficult setups that will test even the best of players. The character also utilizes his iconic red sword to deal out serious damage to the opposition. Fans can expect Janemba to hit Dragon Ball Fighter Z on August 8th. Bandai Namco also surprised fans with a look at Gogeta at the end of the trailer. Gogeta SSGSS is the fifth planned DLC character for the second Fighter Pass, while the Dragon Ball Super version of Broly is the sixth scheduled release. The Producer behind Dragon Ball FighterZ, Tomoko Hiroki, said that the studio would have more information on Gogeta soon. Dragon Ball FighterZ, Janemba, dragon ball fighterz characters, dbz characters, dbz gameplay, dbz updates Currently, the second DLC pass for Dragon Ball FighterZ runs fans $25 and as of now contains Jiren, Videl, and GT Goku. Each of the characters can be purchased individually for $5. We're excited to see the already sizable roster for Dragon Ball FighterZ grow larger, especially with lesser-known characters only featured in movies or filler arcs. We'll be sure to have videos and articles on all the latest content so remember to keep checking back with us here at





Bungie Delays Destiny 2: Shadowkeep and Free-To-Play Version

Bungie announced that they need to push back the launch window for their major fall releases for Destiny 2, including both the New Light free-to-play version and Shadowkeep expansion. Although, the company still plans on releasing their new cross save system this month, and will not be pushing that update back. Destiny 2, Shadowkeep, shadowkeep expansion, destiny 2 news, destiny 2 update

Destiny 2 New Independent Team

"Being independent means that the future of Destiny 2 is entirely on our team," Destiny 2 director Luke Smith and general manager Mark Noseworthy wrote in a blog post. "It also means that we're agile enough to choose to do what's best for the game and our players, even if it's the hard choice."

The expansion was previously slated for release on September 17th, but the date for both Shadowkeep and New Light has been pushed to October 1st. Due to the delay, many other release dates for Destiny 2 have been pushed back as well. The next raid, Garden of Salvation, will now be open to fans on October 5th. The game's limited time event Moments of Triumph is extended through September 17th, providing players more time to complete the challenges. Bungie has plans for another Iron Banner, but that will not take place until September 17th. Destiny 2, Shadowkeep, shadowkeep expansion, destiny 2 news, destiny 2 update A date has yet to be set on cross-save, but Smith and Noseworthy assured fans that it would release a good amount of time before Shadowkeep. While the lead producer on Destiny 2, Jared Berbach,  recently tweeted that cross-save would launch this month. "We didn't make this decision lightly," Smith and Noseworthy wrote. "We know for some of you (us too), Destiny releases are events where you take time off of work or develop a sudden sickness that keeps you from school or work (we get it, a bunch of our team takes some time off to go on their own Destiny Jacket Quest)." The pair also announced that more information will be available next week.





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