PlayerUnknown's Battlegrounds is currently undergoing some pretty big changes. The latest update, 4.1 added backstory to the game and visually revamped the first map, Erangel.
The developer behind the game, PUBG Corp. has stated that it "improved the graphical quality of Erangel's various areas and terrains across the board." The various improvements range from minor textures and details to full-on landmarks including the mansion and the prison.
PUBG Season 4 - New Terrain Elevates the Game
"We've updated existing terrain, signage, and buildings and have added a small number of buildings to some areas as well," the developer states. "To better illustrate Erangel's history, terrain elements have been added or revised. Trenches, blast marks, camo nets, and abandoned tanks have been added across different areas of the map."
The visual changes already entered the testing phase, but PUBG Corp. fine-tuned the visual improvements with the help of player feedback. The new version will live on the test server for a little longer, although it should be patched into the full game soon. PUBG Corp. expressed that more map remasters are on the way, but they have not shared when that will come.
PUBG - Season 4 Trailer
Season 4 was recently introduced with a new trailer that details the game's new lore. The new season will be kicking off on July 24th and marks a significant change to PUBG. It will add parkour type movements as well as new weapons, vehicles, and items. Along with the new season, comes a fresh battle pass that will unlock cosmetics as players level up.
Keep up with all the latest developments coming to PUBG by checking back on GigamaxGames.com!
Phoenix Labs launches the first content update for Dauntless. The developer behind this impressive indie game launched “Fortune & Glory” on all consoles July 16, 2019.
“Fortune & Glory” is now playable on Xbox One, PlayStation 4, and PC. This is the first content update for Dauntless and also kicks off the “High Skies” season. The season includes two back-to-back Hunt Passes. The first Hunt Pass is a pirate-themed adventure and introduces Lady Luck and her fleet. “Fortune & Glory” adds 50 levels of new content to unlock, the chance to experience plenty of cosmetics, and earn consumable rewards. Even more content from High Skies can be expected later this summer.
Dauntless “Fortune & Glory” Reveal Trailer
Slayers jumping into “Fortune & Glory” will find a new challenge named ‘Trials’. This is a brand-new game mode offered by Lady Luck. Lady Luck is a new NPC that hangs out around Ramsgate as she tows behind a “mysterious island”. Trials throw players into the fight of their lives as they battle against dangerous, modified Behemoths and face new environmental challenges put forth by terrain-transforming beasts.
This new game mode has both “Normal” and “Dauntless” modes that each offer unique rewards. Triumphing over a “Normal” Trail will reward Slayers with Steel Marks, a currency used to buy weapon mods and alternative special attacks. The “Dauntless” difficulty is not for the faint of heart but after completing one of these treacherous challenges, gamers accumulate Gilded Marks. The new currency, Gilded Marks, allows players to purchase exclusive cosmetic rewards. Lady Luck is the only place to spend Steel and Gilded marks and they are only given out after participating in trials.
Dauntless Stream from Gigamax Games
The addition of Trials creates an environment where Slayers can compete against each other. By Lady Luck’s shop in Ramsgate sits the Wall of Champions. It acts as a Trial leaderboard, displaying the top performers. The Wall of Champions is split between solo and group hunts. Trails reset every week so there will always be new names and Slayers can work toward getting their own name listed on the board.
Phoenix Games stated that Dauntless is the fastest-growing hunting action game of all time, currently surpassing over 12 million players. Dauntless takes Capcom’s Monster Hunter and transforms it into a free-to-play “lite” version. Phoenix Labs did an incredible job at providing gamers a Monster Hunter-like experience but with cartoony graphics, while requiring much less of a commitment. Dauntless shares the same core concept as Monster Hunter, hunt big monsters with cool weapons and gear to improve the character in order to fight and defeat larger, more powerful monsters. However, Dauntless is an independent game, developed by a small studio, and was able to release with complete cross-play - playable on PlayStation 4, Xbox One, and the Epic Games store.
To keep up with the latest news from Dauntless, keep checking back on GigamaxGames.com!
Assassin's Creed Odyssey recently gave control of mission creation to the players through their new Story Creator mode. Although, Ubisoft quickly noticed that a number of missions have popped up with the intention of earning players quick XP, and has announced their plan to halt the use and creation of these missions.
The developer said they were making this update to uphold the integrity of this creativity based mode and to keep the farming missions from crowding out the legitimate levels.
Assassin's Creed Odyssey - Story Creator Mode
"Story Creator Mode was designed to be a tool for players to let their creativity and imagination run free as they build their very own Stories to share with others, using a modified version of the tools our own designers used to develop the quests in the game," said Ubisoft. "These exploits risk jeopardizing the overall quality, integrity, and purpose of Story Creator Mode and results in less visibility for the creative, interesting and frankly fantastic community stories that have been published."
This move certainly comes with its fair share of controversy though, as Assassin's Creed Odyssey's biggest criticism was the game's massive grind. Many players found these quests extremely useful in improving their enjoyment of the game.
Meanwhile, Ubisoft is gearing up to release the final installment of their Fate of Atlantis DLC trilogy, which is releasing on July 16th. As of now, that is the last piece of downloadable content that Ubisoft has planned for the game. For more information regarding Assassin's Creed Odyssey, be sure to keep checking back with us here at GigamaxGames.com!
To follow up their recent Monster Hunter World: Iceborne beta on the PS4, Capcom released a new trailer detailing the upcoming expansion pack.
The trailer shows off a number of new monster variants that players will be able to take on, along with a beast many veteran hunters may recognize. The new gathering hub where players will spend their time in-between hunts makes an appearance as well.
Monster Hunter World: Iceborne July Trailer
As previously teased in the last Monster Hunter World: Iceborne trailer, the fire using Glavenus from Monster Hunter Generations is making its return. The expansion pack will also introduce subspecies monsters, which are described as "extreme, twisted variations that amp up the difficulty and require master-level hunting skills to defeat." The trailer showed off two of these beasts including the Fulgur Anjanath, which uses electricity-based attacks and the Ebony Odogaron which Capcom says is "more vicious than ever."
Iceborne takes place in the arctic region of Hoarfrost Reach, which features a new Gathering Hub that brings some quality of life improvements to the game. In the expansion, players will have much quicker access to tools like the Smithy, Resource Center, and Argosy thanks to their proximity to each other. Capcom added room decorating and stated that a later patch will allow other players to visit your room.
Gameplay Tweaks Incoming
The upcoming expansion introduces a number of other gameplay tweaks as well including two-player level scaling and some new Palico gadgets. These two new cat based tools are known as the Shieldspire Stooge and the Meowcano. The first is a decoy that monsters can get distracted by, while the later is a jar that shoots fireballs in all directions.
Monster Hunter World: Iceborne officially launches on September 6th on both Xbox One and PS4. PC players will have to wait until winter, but as of now no official release date has been announced. We here at Gigamax are huge fans of the Monster Hunter series so be sure to keep checking back here at GigamaxGames.com for all the latest updates!
Dr. Mario World, Nintendo’s latest venture into the mobile world of gaming released a day early on iOS and Android devices. Microtransactions leave a bitter taste.
Expected to release on July 10, Nintendo surprised fans with Dr. Mario World’s early release. This has become a trend in the world of high-profile mobile games. It seems as though developers want to avoid the issues experienced by hyped console and PC games on Day 1, massively crowded servers and severe degradation in game quality.
Those wanting an authentic Dr. Mario experience might want to turn away. Nintendo created a mobile-friendly version that more closely resembles Candy Crush rather than the classic Italian doctor. Dr. Mario World is a stage clearing marathon, where Dr. Mario uses his capsules to knock out those pesky viruses. Players need to match the colors on Dr. Mario’s capsules with at least two of that same colored virus. Rinse, repeat, clear the stage and move on to the next level.
Dr. Mario World Stays True to the Nintendo Brand
Just because it’s a free-to-play mobile game doesn’t mean Nintendo was going to let their characters and brand suffer. The world is beautiful. Each character is showcased well and there are enough colors and flashing lights to keep the most energetic child-at-heart entertained.
From the first second the game loaded, it was immediately clear that Nintendo will continue to take their brand seriously. Even with the stigma associated with mobile gaming, this is a massive segment of the gaming industry, if not the largest money maker. Nintendo is open to exploring this medium while maintaining the dignity of their characters. But, the egregious use of microtransactions leaves a stain that even this legendary game maker cannot avoid.
Mobile and Microtransactions Go Hand in Hand
Mobile game natives will not be surprised to hear that this free-to-play mobile game includes an in-game currency. To play unimpeded and unlock new characters, these microtransactions will need to be entertained. Dr. Mario Maker will be a deal breaker if a gamer can’t stand that looming paywall or the fact that microtransactions will allow people to progress faster. Anyone that wants a fun, "free", and addicting mobile game with Mario characters may enjoy this mobile-flavored Dr. Mario game.
It’s challenging to look past the blatant money grab that free-to-play mobile games eventually become. Seeing the masterful Nintendo charge fans for in-game Diamonds is infuriating. However, Nintendo was successful in creating an artful play on Dr. Mario for the world's most popular console.
Atlus has been teasing their upcoming title Persona 5 Royal, the ultimate edition of the original title. The upcoming version is going to include plenty of new content and significant changes to the story, most of which have been detailed in short trailers named the Morgana Report. The latest of these trailers is focused on the character, Ann Tamaki, and it shows off a variety of ways they've overhauled the hero.
Persona 5 - Ann Tamaki Trailer
Ann and Morgana's partner attack is previewed in the trailer. This wacky move has the two characters appear in a flower field where Morgana flatters Ann with an offering of roses. This leads to an intense bombardment of submachine gunfire and explosives from the two Phantom Thieves.
Social events are featured as well, including ones with Ann's best friend Shiho Suzui. In the original version of Persona 5, she disappeared from the story after her role at the beginning of the game. Now it appears that Suzui, Ann, and Joker can hang out together as the game progresses. The trailer specifically shows them all speaking in the Underground Mall section.
Ann has a few other new scenes shown off in the trailer such as her taking the lead on a school clean-up project at Inokashira Park. There's also a new scene where Ann and Joker are speaking in her room In this scene she's spotted wearing a letterman jacket that was not in the previous title.
Persona 5 Royal will officially launch in Japan on October 31st, 2019 and a currently unannounced time in 2020 in the West. For all the latest updates on Personal 5 Royal be sure to keep checking back with us here at GigamaxGames.com!
After my article on Splitgate: Arena Warfare was published, 1047 Games reached out to me to do a Q&A. Without a bunch of fluff explaining exactly what is what, I’ll just let the Q&A speak for itself.
Gigamax: My name is William Griston, contributing writer for Gigamax Games.
I’ve been writing for them for a bit over a year, they have given me absolute freedom when it comes to what reviews I write and about which games.
With that being said, here’s a series of questions that the guys behind Gigamax and myself have come up with for you guys.
Splitgate: Arena Warfare | Developer 1047 Games Q&A
G:What is your name?
CJ: My name is CJ Peterson. I am the lead Community Manager for 1047 Games currently overseeing our first release, ‘Splitgate’!
G:How did you get into gaming/how old were you when you started gaming?
CJ: Being a child of the 90’s, I naturally grew up playing Nintendo 64’. I was around the age of six years old when I remember being glued to the TV for hours playing Mario games. He was the face of Nintendo, and in a lot of ways still is. So whenever there was a new Mario title released, there was always a lot of excitement that filled the house. I was also a massive fan of racing games because they were the only type of games my Dad was ever really into. I remember very fondly playing hours of Wave Race 64’ and the Star Wars Episode I pod racing game with him on his days off. That Star Wars game was a masterpiece and I still would put it in my top ten favorite games of all time to this day.
G:How did you get your start as a developer?
GJ: I have really found the description I use of, ‘sneaking into the back door and pretending I work there until people don’t realize or ask questions anymore’, is the absolute best way of describing how I got started. Working in the gaming industry is a dream job for most. On paper, I don’t have twenty years of game development experience. I have around one year with odd jobs and internships here and there. When I found out about what 1047 Games was creating early on, I did everything I could to land an interview for the team.
G:What role did you play in the development of the game?
CJ: My job at 1047 is very frontlines. We have amazing coders, artist, sound designers, the list goes on and on. I am not one of them! When I use the term, ‘frontlines’, I am mostly referring to being more in the public’s eye compared to the actual developers who get down into the bare bones of the game. I am the lead of all community-related things. I describe the job as a ‘relationship manager on a very large scale’ of sorts. If it has something to do with the players on the game, I somehow most likely contributed to it in some way. Being apart of an indie team, we all wear many hats and it’s just apart of the culture. I luckily work alongside an amazing team where we all dip our toes into different things to help each other out and aren’t afraid to do so in any way. I feel like that team drive bleeds into the game in a lot of ways, too. It doesn’t go unnoticed by the fans. Which is always another rewarding part of the job for us.
G:How was it working on the game?
CJ: Working on the game is a complete joy every day. Working on something like Splitgate is my childhood dream come true and I couldn’t be more thrilled that I am able to play a part in sealing it’s long future in the gaming world!
G:What was the inspiration behind the game?
CL: The game is marketed as ‘Halo meets Portal’. It’s the simplest way to describe the game in just a couple of words quickly. But it summarizes it perfectly. The inspiration is something that is very present mechanically when playing the game. As two individual things, the game is something we’ve been playing for a decade and more. But combined together brings a really unique play style that hasn’t been seen before, but still allows players to have a very nostalgic and familiar feeling when playing.
G:Other than attempting to bolster the ranked playlist’s player count/ease of finding games, how come you decided to remove the Social Playlist when it was by far more popular than the Ranked playlist?
CJ: The decision to remove the playlist at first was made because we were receiving feedback pretty strongly about how players did not want to play the random ‘mish mosh’ of game types. The decision to remove the playlist was made very innocently at first. We figured that it would help find games instantly in Ranked, and if players wanted to play those random game types, they could hop into custom games and play them. We made the decision to pull the playlist and got immediate drawback from the community. So it was very obvious that there was a want for Social, that we didn’t necessarily understand fully until we made that decision to remove it. Both Ranked and Social playlist have been put back in the game since that week and we have no plans on removing either again.
G:Did you reinstate it due to community feedback?
CJ: Absolutely. We are a team that listens to feedback extremely closely. I can promise you that a social media message or comment has not been left on one of our pages in the last year straight that was not been replied to, or at the very least read. We don’t take ourselves extremely seriously. When we are wrong about something, we want to know so we can fix it for you. We make the game, but you are the one playing it. We know that now and always. So the feedback from the community is a massive deal to us to see what exactly we are doing right or wrong. Obviously, we can’t implement things in the game requested by every message we receive. But if we see something similar pop up often our way, we decide if it’s something we need to have a discussion about. Most the time, that discussion is had and the decision to remove, modify or add the wanted feature is fixed in the following updates. So community feedback is huge to us.
G:What was the biggest challenge you faced while developing the game?
CJ: Early on, we faced the challenge of the science behind the game. Leading up to the official launch, the team was working absolutely insane hours and getting no sleep practically in order to get this shipped on time. Everyone was focused on pieces they were responsible for, and responsible for getting it done on time. They were successful, until putting all the individual pieces together. That’s when things started getting a little trickier and we ended up having to change the launch date last second. Super disappointing for everyone, but they absolutely refused to launch the game with known issues. So they went back, worked harder on figuring it out, and was able to launch a super solid game.
G:What is the biggest challenge the team faced?
CJ: We are always facing challenges. There’s never going to be a point where we aren’t. Whenever someone makes any sort of product and puts it out there to the public, it’s go time! Overall, the biggest challenge as a team is probably the unknown. There’s a lot of unknowns that are intimidating. It starts with ‘do we have something here?’ then once that decision is made it turns into ‘how can we make it and release it to be as smooth on day one as possible’. Then once that is figured out it turns into ‘will people like what we made?’ There’s a ton of unknown involved. But you just have to actually do it before figuring out if you did it right or not.
G:What is the biggest challenge the team faces as the game matures?
CJ: Being able to take the groundwork we’ve laid and figure out how to evolve and build from it correctly. We are happy with where we are at right now overall. But we obviously can’t just leave the game exactly how it is and expect to have a long lifespan. So right now, we are in a beginning stage one phase where we are focusing very heavily on polishing what we put out on full release a handful of weeks ago. Being able to immediately identify issues and pumping out fixes for them is an almost 24/7 job. But we are dedicated to doing that to ensure the game maintains that standard we have set in place.
G:What is the teams ultimate goal for the game?
GJ: To make this game exactly the game we envisioned. We have the mindset of never being comfortable with what we have, which produces an incredible work ethic. But also produces that drive needed to constantly be on top of everything game and community-related. Having personal high standards isn’t necessarily a bad thing as long as they are not unrealistic. Taking this game as absolute far as we possibly can with constant updates and tweaking is the end goal. But you don’t get the first thing without doing the second. We understand and welcome that thought process!
G: Are there plans for more official maps/weapons/game types?
CJ: Absolutely! That is something that isn’t going to be a one-time thing either. Maps, weapons, and game types are something that will admittedly come less often than normal weekly patches. Those things take a lot more time than just your normal patch. But we have full intentions to keep the game fresh and that’s definitely one of the ways we plan to achieve that.
G:Why should someone who has not played Splitgate, play it?
CJ: Great question! What we did was take two things the gaming world is very familiar with and smashed them together to result in a very fresh and unique thing. It’s also a really great change of pace for the things that have been out on the first-person shooter scene the last handful of years. So if you are a classic Halo 2 fanatic or if you are just searching for a fresh feeling in FPS in general, this game is waiting for you to download right now.
G:What made you decide to go with a Free To Play model, rather than the standard priced model?
CJ: We saw that Free to Play doesn’t mean what it used to mean. Up to a few years ago, if you had a Free to Play game, there was a lot of assumptions behind that immediately that included ‘pay to win’ strategies from the dev team along with sometimes outdated graphics and poor mechanics. The truth is though, a lot of the times that was absolutely the case. We haven’t seen until recent time, some massive Free to Play titles actually come onto the scene and completely change the standard. Along with that, when the game was released, we weren’t close to where we wanted to be with it. So we didn’t feel right charging someone who wanted to play our game, that in our minds wasn’t where it needed to be to slap a price tag on it yet. So a mixture of personal standards as well as the recent change of being able to release a full game like ours for free and not have automatic assumptions about it, made us make that decision very easily.
A big thank you to 1047 for taking the time to do a Q&A with us, hopefully, you the reader find this as interesting as we at Gigamax did. -Will
Playing video games is an often-derided past time for children because the consensus is that they could be doing a number of other more ‘productive’ activities. Sports, playing in the company of friends, learning a musical instrument and reading are all examples of these ‘better’ pursuits. However, playing video games actually offers kids the opportunity to practice a number of skills which will stand them in good stead for their adult lives.
Learning from Mistakes
In nearly every video game that you play, there is an objective. In trying to reach that objective, you will make good choices, resulting in progress, and then you will make wrong decisions, which in some cases, will see you start from the very beginning once more (think ‘Snake’ on the old mobile phones as a great example). Now, it is hard to argue that this situation doesn’t mimic real life.
“The fact is that over the course of your life you will make mistakes: how you learn from these will often define the success you find, or don’t. That is a very valuable lesson that playing video games teaches you, and of course, in the case of most games you start again and avoid your previous mistake – a truly inspirational message for your real life,” argues Todd Grogan, a game blogger at UK Writings and Revieweal.
Closely linked to the previous point is the concept of perseverance, for you would never give up a video game after just one attempt: you would dust yourself down and start again, often numerous times, until you were able to succeed in what it was you set out to achieve. That is a truly inspirational message for life.
In many games you must learn to negotiate effectively: think the Chocolatier series of games where the objective is to become a chocolate tycoon, for example. The truth is that life involves any number of situations where an effective negotiation strategy is key: from haggling over an item in a market to discussions over your salary. This is just another example of a real-world skill that can be honed within the confines of a role-playing game, for example.
This is an obvious one but it is no less relevant. There is almost an endless list of games which involves playing as a team, from sports games such as FIFA to Fortnite, where you can participle as part of a unit. Everyone must learn to work together at some stage in your life, whether it’s in your job or in a relationship. Playing sports as a child is often stated as the best way to hone this skill, but video games can involve a high level of team participation, and that is no less valuable.
We often hear how people are becoming more impatient, and in some ways that is probably true. Social Media tends to create a ‘now’ culture and digital marketing practices tend to utilize this fact – the modern attention span has certainly dwindled to the extent that we know very well how to discern between something that is interesting and something that is not at a break-neck speed. That said, kids who play video games often have to display huge modicums of patience in order to succeed. Fortnite is once again a classic example as success will not be achieved in a short space of time – often hours must be spent perfecting your skills in order to progress.
“The high levels of patience required to succeed in many video games is a classic example of a skill that we must learn to develop if we want to succeed in life. Patience, as they say, is a virtue, and any activity in which we spend countless hours improving and perfecting technique will prove to be a valuable lesson for life,” says Therese Faulkener, a lifestyle writer at Academized and Big Assignments.
Strategy and Problem-Solving
The majority of games require a strategy in order to succeed. This is as true of role-playing games as it is with the more conventional strategy games that would spring to mind, such as Civilization. With a strategy developed through a trial-and-error process, and the ability to solve the problems that present themselves, success in these games is impossible to achieve, and if that doesn’t mirror real life, then it is hard to say what does. Those who approach life with a finely-tuned strategy can enjoy unrivaled levels of success in whatever field it is they are seeking it in, from their career to their personal life. Similarly, the ability to solve the problems that life throws at you will see you continue to prosper.
These are just some simple examples of how playing video games can actually prepare young people for all the rigors and complications of life. Far from being a waste of time, most video games, if not all, involve the honing of a skill which can be easily applied to real-life activities – something usually overlooked by critics.
The mech title, Metal Wolf Chaos, developed by, From Software, is getting a remastered version next month according to its publisher, Devolver Digital. The title will hit PC, Xbox One, and PS4 on August 6th and will cost $25. Fans that pre-order will get a skin for their mech specific to each platform.
Metal Wold Chaos Remaster Trailer
The upcoming re-release of Metal Wolf Chaos offers a number of improvements when compared to the original version, including improved visuals, a revised save system, and increases the resolution to 4K with 16:9 support. Metal Wolf Chaos originally released back in 2004 on the Xbox exclusively in Japan and became extremely difficult to find outside of the country.
Devolver Digital playfully announced the release of this game on July 4th (America's Independence Day) due to the game's over the top depiction of American patriotism. Metal Wolf Chaos stars fictional President Michael Wilson who pilots a mech suit to defend against a rebellion perpetrated by his Vice President. Battles take place across a variety of different American landmarks like the White House and Grand Canyon. Those interested can get a good look at the game in action in the release trailer above.
Although developed in Japan, many fans tout this as the most American game of all time. We here at Gigamax are excited to test out that bold claim, so be sure to keep checking back with us for all the latest updates on Metal Wolf Chaos!
Ubisoft adds a limited-time Cowboy Showdown event to their massively popular competitive shooter, Rainbow Six: Siege. The event is officially called Showdown and this western-themed event is only available for two weeks.
Showdown is a new 3v3 PvP mode only available from July 2nd through July 16th. Ubisoft limits weapons, removes gadgets, and eliminated the preparation phase. Rainbow Six: Siege Showdown also features a brand-new “secure area type” map, Fort Truth.
Rainbow Six: Siege: Showdown Gameplay
Guns are limited to the BOSG 12.2 and Magnum LFP586. Gun battles are forced to become more methodical with nothing but a double-barreled shotgun and classic six-shooter to defend themselves. Paired with the sunny map that feels straight out of the movie, “The Good, the Bad and the Ugly”, Ubisoft sets the perfect stage for gamers to live out their Cowboy competitive shooter fantasies.
The new game mode consists of three attackers and three defenders. Defenders are tasked with securing an area of the map while attackers push to claim that area as their own. Teams will have a minute and a half to secure the area or eliminate the opposing team. In standard Rainbow Six: Siege fashion, rounds are best of five. Smoke and frag grenades are available to attackers, and defenders have access to barbwire. However, there will be absolutely no electronics. No breaching charges, explosives, barricades or gadgets are available in Showdown.
Besides limiting guns and gadgets, Showdown only gives players the choice between 10 characters.
More Rainbow Six: Siege Showdown Details
Showdown includes 31 western-themed exclusive items. Cowboy outfits and period headgear will be available for the 10 different operators. Ubisoft also told IGN that there will be no duplicate items earned form the Showdown Collection Packs.
This isn’t the first time Ubisoft surprised fans with a unique game mode. Rainbow Six: Siege fans had the opportunity to play, Outbreak, in March of 2018. The goal-oriented PvE event released in tandem with Operation Chimera and shook up the competitive shooter in a big way. Gamers were thrown into a hellish world, infested by evil and tasked with eliminating the threats and making it out alive.
Besides the April Fools event that reskinned the game in a sickeningly sweet fashion, Showdown will be the first PvP limited-time event. A new game mode, limited weapons and characters, and a brand-new map, Rainbow Six: Siege Cowboys are in for a memorable two weeks.
PlayerUnknown's Battlegrounds is currently undergoing some pretty big changes. The latest update, 4.1 added backstory to the game and visually revamped the first map, Erangel. The developer behind the game, PUBG Corp. has stated that it "improved the graphical quality of Erangel's various areas and terrains across the board." The various improvements range from minor […]
Phoenix Labs launches the first content update for Dauntless. The developer behind this impressive indie game launched “Fortune & Glory” on all consoles July 16, 2019. “Fortune & Glory” is now playable on Xbox One, PlayStation 4, and PC. This is the first content update for Dauntless and also kicks off the “High Skies” season. […]