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Month: May 2019 (page 1 of 2)

Pokemon Go Adventure Week Revealed

Another week-long event is about to kickoff in Pokemon Go. Adventure Week is set to start on Tuesday, June 4th, and it gives trainers a chance to earn a variety of extra rewards, catch rare rock-type Pokemon, and a higher chance to catch a shiny Pokemon.

Pokemon Go

Over the course of Adventure Week, Geodude, Rhyhorn, Omanyte, Aron, Lileep, Anorith, and other Rock-type Pokemon will appear more frequently than they normally do. Certain type rock-types will also hatch from 2 km eggs like Onix, Larvitar, Lileep, Anorith, and Shieldon. Onix and other rock-types will appear in Raid Battles. On top of all that, trainers will have the chance to catch Shiny versions of Onix, Lileep, and Anorith.

Pokemon Go Adventure Week - Bonus XP and Candy

Players will earn four times the amount of Buddy Candy over the course of Adventure Week. Trainers will also receive 10x bonus XP when they spin a Photo Disc at a new PokeStop for the first time. Fans that have Adventure Sync turned on will obtain 50,000 Stardust and 15 Rare Candies when they walk 50 km.

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Lastly, Niantic will be distributing special Field Research tasks during Adventure Week. Players can find these tasks by spinning Photo Discs at PokeStops. Adventure week is set to end on 4 pm Eastern Time on June 11th. For more information, fans can check out all the latest details on the Pokemon Go Website.

We'll be sure to keep our eye out for any new information regarding Pokemon Go so be sure to keep checking back with us here at GigamaxGames.com for all the latest details!

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Dauntless Passes the 6 Million Player Mark


Dauntless Passes the 6 Million Player Mark


Over 6 million players have played Dauntless in its first week following its official release on PC, Xbox One, and PlayStation 4. This was not the only news Phoenix Labs wanted to share with the video game community via their recent Press Release. Dauntless is keeping count of key metrics and it seems as though they’ve built a strong community of Slayers. With over 20 million hunts, 15 million hours played, and more than 13 million Behemoths defeated, the first week was promising for this free-to-play action RPG.

Dauntless Gameplay on YouTube Live



Dauntless is incredibly appealing for fans of the long-running franchise, Monster Hunter. The concept is simple, go out and hunt some big monsters. In Dauntless, the dangerous creatures players are tasked with taking down are called Behemoths. Those in charge of protecting the city of Ramsgate and thwarting the Behemoth threat are known as Slayers. Dauntless received a lot of media attention leading up to their release, helping them achieve a successful launch. However, not all of this attention was positive once the game went live.

Recommended Reading: “Dauntless Releases with Complete Cross-Play: PS4, Xbox One, PC”

On day 1, Dauntless experienced some troubling server issues. People were stuck waiting hours to log in and begin their journey. Servers were crashing, gamers stuck in 2 hours ques, and some were forced to watch the same cutscene over and over only as the game kept failing and sent back to the login screen. In the stream embedded above, besides Dauntless gameplay, some of the server issues are discussed in the chat with gamers that were trying to log on.

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According to Status.PlayDauntless.com, most of the systems are now working. As of 7:17 pm EST on 5/28/19, Dauntless’ Login system is still operating at “Degraded Performance”. Many of the system issues have subsided, now categorized at “Operational” but login issues still persist.

Dauntless stole headlines when it was announced that the game would release with complete crossplay, connecting PS4, Xbox One, and PC gamers. This is the first game that was able to make this happen. According to the press release, 60% of hunting parties were made up of individuals that were playing on different consoles. Its strong numbers on launch could lead Sony, known for being difficult when it comes to crossplay, to be more open and accepting of games launching with complete crossplay. This incredible fact might be enough to keep excitement high as players continue struggling to log on to Dauntless. However, it is clear gamers weren’t happy about the performance of the game on release day.

Be sure to keep checking back on GigamaxGames.com for the latest gaming news, trends, and video game industry updates.

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The Impact Of Virtual Reality In the Industry: Or It Will Fade away?

Since the modern age, technology has been playing a significant role in our lives. How we live and how we work, these are the most crucial aspects that are being affected by technological advancements. Artificial Intelligence and machine learning have played a significant role in defining the various paths for improvements. Alongside with AI, virtual reality and its cousin technology, augmented reality, has been a trending topic since recent impressive advancements were initiated.

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So many solutions are generated which are allowing us to explore the immersive computer-generated world through VR. Devices are getting more powerful day by day, and hence, the demand for VR applications has increased throughout the industry.

Impacts of VR In The Industry

Virtual reality, with its tremendous applications, has created a massive following in the different fields of industry. Some of them are:

  1. Training and Teaching Industry: Walmart has announced that it is using 17000 Oculus Go Headsets to train their employees. Along with that, the US Army has also signed a deal with Microsoft to use its HoloLens technology in its Military training. (Source)
  2. Consumer Entertainment: VR apps have enabled the use of consumer headsets and widely impacted the use of this technology in homes.
  3. Social Industry: Interaction of the people through virtual calls where they can engage better with each other is an example of how VR is playing a significant role socially.
  4. Vehicle Industry: Manufacturers have been working hard to launch level 5 – fully autonomous vehicles as quick as possible.

Impact on the Gaming Industry

Apart from these, VR has affected the gaming industry to a large extent. Developers have worked hard to introduce more of its applications. Let us look at some of the crucial areas of the gaming industry that have reached another level due to the integration of VR.

1. Higher Engagements

VR headsets allow us to enter the virtual world of gaming. There are some other gadgets like hand controls that enable us to touch different objects of that particular world. This created an immersive environment for us, and the use of headsets blocks all the outside visuals, which takes us deep inside the simulated world. It doesn’t only demonstrate to us what is happening, but actually, we can feel it.

2. Advancements in Game Designs

Two decades before, VR technology launched and failed in the gaming industry. However, in 2016 with the launch of Microsoft HoloLense, HTC Vive, Oculus Rift and Sony’s PlayStation VR, the stage was set for designers, and they have really delivered.

3. Opportunities For The Brands

With the growth of video games using VR technology and the expansion in the audience playing such games have attracted many brands to get involved in this industry. Just like Mountain Dew is sponsoring competitive gaming, other companies sponsor popular streamers if you play their games.

“The integration of intensive VR applications is bringing more business to this industry. So many brands have analyzed the market they possess relating to the AR and VR technology. Near about 2020, we will witness the ratio of companies investing in a simulated world of gaming will be more than double.” Sarah Barley – A Business Analyst at Crowd Writer

VR seems to have changed the world since the 1950s. Every decade it has been launched with some advancement but they all failed to meet expectations. Let’s hope the NextGen VR launched in 2016 will keep up with the human experience and expectations and will not fade away like the previously launched VR in 1996.

Amanda Jerelyn

Author Bio: Amanda Jerelyn has just completed her Masters from the University of London. She works hard to keep her updated with the changing world and advancing technology. Amanda is currently working as a Marketing Executive at Academist Help, and she loves to interact with students to help them with their career.

Google Set To Reveal Stadia Price And More This Summer

Back when Google first revealed their upcoming gaming console, the Stadia, they unveiled the potential of their streaming platform, but many questions lingered in the publics minds. Now, Google is teasing that answers are coming sometime this summer.

Google Stadia

Google Ready to Introduce Stadia

The timing of the announcement is vague though, as the company simply said summer. This could mean Google is preparing to reveal more about the Stadia at E3 2019, although they have not yet announced if they will be attending the event. The company could also be avoiding the costs of E3 and just stream any major reveals live on their own platforms.

Google Stadia is a streaming-only platform for video games that can run through a browser as simply as it could run through a TV with a pass-through box. Google will sell a dedicated controller for the device, but the company did mention that any controller will work on the console. While many that have gone hands-on with the console are impressed, the pricing model is still a complete mystery.

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Microsoft is another that's hard at work on their own game streaming platform, Project xCloud, which it intends to use to compete with the Google Stadia. This appears primed and ready for an E3 debut and Microsoft has said they've already moved into a testing phase with select developers. The company is stressing the ease of development and an extensive backlog of Xbox, Xbox 360, and Xbox One titles.

We'll be sure to keep an eye out for any more details regarding the Google Stadia so be sure to keep checking back with us here at GigamaxGames.com for all the latest news!

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The Division 2 – YouTube Gameplay Page

The Division 2 – YouTube Gameplay Page

The Division 2 was received well by both fans of the original Division and newcomers to the franchise. Learning a hard lesson from The Division, The Division 2 immediately released with a massive amount of content. This allowed for the Gigamax Games crew to dive right in and offer hours of gameplay. Streaming The Division 2 week after week, this playlist gives an inside look at how Division agents progress through the game.

The Division 2 YouTube Live Streaming with Gigamax Games

It’s not easy for a Division agent to survive the dangerous streets of Washing D.C. There are bandits, marauders, and thieves around every corner. With such a large game, it’ll take more than a few 15-minute videos to offer up a complete overview. Especially now since the raid is available, the Gigamax Games crew had to turn to YouTube Live. The playlist above includes all the live streams with Gigs and Mack as they play through The Division 2.

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Follow the adventure as the crew fights from street to street, visiting all the historical monuments and clearing them of the enemy element. Take a close at how Division agents level up, upgrade gear, and follow along with the story. If you’re wondering if buying The Division 2 would be a smart move, take some time to review the gameplay in the playlist above. The Division 2 isn’t for everybody but there is a large section of the video game community that will enjoy everything this game has to offer.

Thank you so much for taking the time to stop by. It means the world to everyone here at Gigamax Games.

Find Gigamax Games on Facebook, Twitter, Twitch and subscribe on YouTube to keep up with all the articles, gameplay, tips and tricks from the Gigamax Games crew.

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Moonlighter Dungeon Crawling – Let’s Play

Moonlighter Dungeon Crawling – Let’s Play

Moonlighter is an indie game masterpiece. Now available for Nintendo Switch, the Gigamax Games crew is showing off all the key components of this unique dungeon crawler. Tasked with watching over a small unassuming shop in an even smaller town, the lone shop keeper must do all he can to keep his inventory appealing to the town folk. With five dungeons to plunder, Gigs and Mack are investigating each one.

Moonlighter Dungeon Crawling – Let’s Play with Gigamax Games

Five dungeons might not sound like a lot of content but anyone that plays Moonlighter will understand the true challenge. Each dungeon is procedurally generated after entering its depths. When it’s time to unload all that priceless loot or if an adventure got a little too bloody and it’s time for some rest, the dungeon will reset and force the player to start fresh next time they enter. The only way to get out of a dungeon and save one’s progress is to use a pricey little portal, but that’s not always worth it.

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To vanquish all the dangerous bosses that await at the end of each dungeon, it requires patience and a quick hand. Grinding on a dungeon, stocking up on loot, taking the time to sell the inventory in the shop, and upgrading weapons and armor makes Moonlighter last.

As the Gigamax Games crew continues on their Moonlighter adventure, they’re taking you along for the ride! Stop by to see inside each dungeon and to eventually figure out what the last boss has in store. This will be the place to find the entire Moonlighter playthrough and to catch all the latest videos.

Thank you so much for taking the time to stop by. It means the world to everyone here at Gigamax Games.

Find Gigamax Games on Facebook, Twitter, Twitch and subscribe on YouTube to keep up with all the articles, gameplay, tips and tricks from the Gigamax Games crew.

Want to become a contributor? Ask how by emailing GigamaxGames@gmail.comand get your own featured page!

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Trailer And Closed Alpha Revealed For Nioh 2

The developer behind Nioh 2 revealed some new information regarding the title. The Tokyo based studio shared a new trailer that includes details on an upcoming closed alpha for the upcoming Dark Souls like game.

Nioh 2 Close Alpha Trailer



Fans of the original Nioh will notice that the trailer looks a lot like the first game with some notable additions. Along with playable male samurai, fans will notice that there is now playable female characters. Transformations into yokai are also shown in the gameplay, revealing different move sets that can be utilized when player characters go into this ultimate state. Many different weapons are also seen throughout the trailer, including a nodachi, dual wield axes, a naginita, and more.

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The trailer explains that the closed alpha will be held for a full week. The test starts on Saturday, May 25th and will end on Sunday, June 2nd. Strangely, Team Ninja hasn't revealed a way to request an invitation into the alpha. According to a tweet from their Twitter account, "Some PS4 users are invited to take part in the Nioh 2 closed alpha to help gather feedback for the development."

Twitter Breaks The News


Nioh 2 was first spotted during the Sony's 2018 press conference. The short teaser showed a samurai retreating from a yokai attack and after he succumbs to the wounds he grows horns and rips them from his head revealing a demon underneath. Although, Sony has said that they will not be attending E3 2019, so it is not known when the next big look at the game will drop. We will be sure to keep our eyes open for any new information so be sure to keep checking back with us here at GigamaxGames.com!

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Dauntless Releases with Complete Cross-Play: PS4, Xbox One, PC

Dauntless, a free-to-play Monster Hunter-like Action-RPG released on Tuesday, 5/21/19 on PlayStation 4, Xbox One, and the Epic Games store. Dauntless achieved a feat that has yet to be seen, launching with true cross-play functionality across all consoles.

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Dauntless crossplay includes the big three; Xbox One, PC, and the notoriously difficult to secure, PlayStation 4. Phoenix Labs, the independent game studio behind Dauntless, promised this before launch and called the initiative “One Dauntless,” a cross-platform and cross progression system.

Dauntless “Path of the Slayer” Video



“After a year in Open Beta and a ton of great feedback from over 3 million Dauntless players, we’re proud to bring our game to console and expand our PC audience through the Epic Games store,” CEO and Co-founder of Phoenix Labs, Jesse Houston stated in the press release. He continued, “When we first started talking about ‘One Dauntless,’ we knew it was a truly audacious goal. No one has ever launched on console with full cross-play support from the start, but we believed in our vision and, thankfully, our friends at Epic Games, Sony, and Microsoft did too. Keeping the community connected is one of our top priorities, and with all the new players coming in at launch, there’s never been a better time to be a Slayer in Dauntless.”

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It’s impossible not to compare Dauntless to the long-running series, Monster Hunter. Players assume the role as a Slayer, a group of heroes that put it all on the line to protect the Shattered Isles against the Behemoth. Behemoth are massive, boss-like monsters that roam the world and pose a treacherous threat against all that live in this beautiful land. Gamers will forge unique weapons and craft armor out of the very monsters they’re tasked with slaying. This all takes place in a massive, online world and it’s all free-to-play.

Phoenix Labs has made some impressive improvements since their open beta. There has been an entire campaign rework along with questing, crafting and multiplayer alterations. An “End of Hunt” screen has been added as well. This menu gives players access to loads of information and a way to track progress for all the different Mastery cards, quest rewards, and Behemoth break parts earned.

Phoenix Labs Breaks Ground with Sony

Beyond creating a highly anticipated free-to-play action-RPG, Phoenix Labs was able to get Sony to launch with cross-play. This is something that countless developers have tried to accomplish in the past, but all have failed. It is unclear how Phoenix Labs convinced Sony to agree to this, however, this could be the beginning of a new chapter for Sony. Even more impressive, Phoenix Labs is an independent game developer and still overcame a barrier that AAA developers couldn’t bypass.

Free-to-play games like Fortnite have upended the video game industry. All eyes are on Dauntless, especially after they secured “One Dauntless,”. There’s no telling the level of success this game will achieve but there is no doubt that they will go down in gaming history. Looking beyond the game itself, launching with cross-play on PS4, Xbox One, and PC has the potential to lead to more games releasing with this important feature in the future. Be sure to stick around GigamaxGames.com to keep up with the latest news and Dauntless gameplay videos coming soon.

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Dauntless <a href="https://gigamaxgames.com/kingdom-hearts-3-every-world-compilation/" title="Releases" alt="Releases">Releases</a> with Complete Crossplay - PS4, Xbox One, PC


Ubisoft Reveals Next Rainbow Six Siege Season Phantom Sight

After a week of teases, Ubisoft finally revealed the next Season of Rainbow Six Siege. As per usual, Operation Phantom Sight will include two new operators known as Nokk and Warden. The update will also include a map rework and some tweaks to characters already in the game.

Phantom Sight Operator Gameplay



Nokk appears to be an attacking version of the operator, Vigil. She carries a gadget called Hel that allows her to become invisible to cameras. Although the ability is set to a timer, it could be very useful for making a fast push to the objective room. Nokk's load out includes the FMG-9 SMG, the Six12 SD shotgun, and her sidearm the D-50.

Warden is a defense operator that utilizes a pair of smart glasses, which allows him to see through smoke while standing still. On top of that, his ability makes him impervious to flashbangs and other gadgets that disrupt the screen.

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Part of the update includes alterations to their popular sniper character, Glaz. The thermal scope on the operator's rifle now takes more time to acquire the profile of defenders through smoke. This is intended to keep the character off of the front lines while still maintaining his long-distance advantage.

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Lastly, the map Kafe Dostoyevsky has been reworked. While the changes to the map are not as extensive as the ones previously made to Hereford Base, they are a necessary step to modernizing the map for how Rainbow Six Siege has changed. As of now, Ubisoft has yet to reveal exactly when Operation Phantom Sight will start, but typically the update is added three weeks after the official reveal.

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Satisfactory Review: A Factory Sandbox on an Alien Planet

Satisfactory is the factory building simulator concocted by the gents that brought us Goat Simulator….of all games. The gameplay loop is simple enough: mine valuable natural resources to build machines that help you mine for natural resources so you can design factories that expedite the mining of resources, ad infinitum. The joy is in the planning and exploration as you traverse lush alien planets in search of natural mineral deposits to exploit, developing small mining operations into enormous, mall-sized industrial machines to pump precious rocks and things from beneath the surface.

What To Expect

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There isn’t much explanation or narrative for what’s going on. A short animation plays at the start of the game offering a bit of information about who you are and what you do. You work for FICSIT, a massive, interplanetary corporation that apparently sends its employees – you – to distant, resource-rich alien planets to pump them empty of their minerals. You get the feeling that the people that pay your salary might just be the bad guys and you’re not much more than a cog in their well-oiled, planet-eating industrial machine. After landing with a dull thud on the planet’s surface (there’s a currently a choice of three planets with different biomes which you select before beginning a session), a brief tutorial offers a bit of guidance on the main mechanics of the game before leaving you to your own devices.

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Some elements of survival gameplay exist in Satisfactory, though they’re clearly secondary to the main mechanics of resource mining and machine building. Combat, in particular, feels floaty, with your hits lacking weight. The lack of visual and audio feedback makes battles unsatisfying and often difficult to determine if your attacks hit their mark. Aggressive creatures are clearly a balancing mechanic, acting as deterrence for new players hoping to immediately start farming the more valuable minerals from the get-go. Hopefully, plans are in the works to improve combat overall.

Descriptions of Satisfactory tend to reduce the game to a mere 3D re-imagining of Factorio. You spend much of the game either mining for resources or slapping together combinations of different processing and resource extracting machines to help you accelerate the mining of resources. Such comparisons, while warranted, are a bit unfair to Satisfactory. The additional dimension of play, the ability to add levels and height to your buildings, adds a refreshing verticality to the planning and construction processes, yet another aspect that must be considered in the chase for ultimate efficiency. The first-person perspective also introduces a visual sense of enormousness, of the world and of your constructions, that is notably missing when played from the top-down perspective of Factorio. I still often find myself in awe at the sheer size of some of my creations, metallic monsters of conveyor belts, smelters, and automated transport robots that consume massive swathes of the planet’s surface.

The Nitty Gritty

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The worlds you walk are gorgeously hand-crafted by Coffee Stain’s level designers, the team favoring carefully constructed environments to the generic creations that procedural generation algorithms tend to produce. This attention to detail can be found in the animations and texturing, as well, with a clean HUD and sharp, purposeful movements that communicate a polish and professionalism often missing in other early access titles. It certainly helps that the game, which runs on Unreal Engine 4, looks fantastic and runs smoothly.

The sandbox nature of Satisfactory makes it the kind of game that lends itself well to the share-everything Internet culture of Youtube and Twitch where talented individuals can showcase their planning and automation prowess to the world. This strategy worked for Minecraft – and, of course, Factorio – and Satisfactory seems to have been tailor-made to go down that route with built-in co-op play and the inherent potential for putting together some amazing factories several stories in height. The skybox is literally the limit. Even now in this early stage of development, players are sharing clips of some jaw-dropping technical achievements or proofs of efficient construction patterns. The community has already done some amazing things and it’s worth exploring the plethora of information available, if only just to sit mouth agape at some of the wonders born from the minds of others.

One unexpected side effect of making this game first-person is the issue of travel. Whereas in Factorio you only need to scroll your mouse to get from one side of the map to the other, attempting a similar feat in Satisfactory is guaranteed to be a significant investment of your time. You run at quite the brisk pace, but the utter size of the map is the challenge. This really becomes a problem a few hours in, after you’ve sunk your teeth into the game proper and begun putting together factories that are sometimes kilometers in length. Naturally, there are machines and transportation vehicles for automated ferrying of resources across long distances and even a jet pack to facilitate movement from floor-to-floor, but at some point, it feels like you can never move fast enough. I have my suspicions that this may not be entirely accidental; the slowness of movement certainly incentivizes co-op play, which is one of the primary selling points of Satisfactory. Having another person on your team can cut down travel and building time significantly.

Tying Things Up

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Satisfactory is a game that encourages experimentation and exploration. The real beauty of the game is in the potential for combining these simple, straightforward components into complex and intricate operations, rewarding dedication and, most of all, patience. The patience to travel from one end of your factory to the other, or to test and test and test again different machine configurations to maximize potential output or to build looming artificial constructs that kiss the clouds. Most of us will never find the patience or have the imaginative capacity to push the game to its limits, but there’s still a fun and well fleshed-out game for regular players. Its early access status has not held it back one bit, and even now in this early stage of development, Satisfactory is an enjoyable, challenging game with a polish and completeness that belies its early access status.

Special thanks to OffGamers for the guest blog submission! Read more by OffGamers!

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