After a week of teases, Ubisoft finally revealed the next Season of Rainbow Six Siege. As per usual, Operation Phantom Sight will include two new operators known as Nokk and Warden. The update will also include a map rework and some tweaks to characters already in the game.
Phantom Sight Operator Gameplay
Nokk appears to be an attacking version of the operator, Vigil. She carries a gadget called Hel that allows her to become invisible to cameras. Although the ability is set to a timer, it could be very useful for making a fast push to the objective room. Nokk's load out includes the FMG-9 SMG, the Six12 SD shotgun, and her sidearm the D-50.
Warden is a defense operator that utilizes a pair of smart glasses, which allows him to see through smoke while standing still. On top of that, his ability makes him impervious to flashbangs and other gadgets that disrupt the screen.
Part of the update includes alterations to their popular sniper character, Glaz. The thermal scope on the operator's rifle now takes more time to acquire the profile of defenders through smoke. This is intended to keep the character off of the front lines while still maintaining his long-distance advantage.
Lastly, the map Kafe Dostoyevsky has been reworked. While the changes to the map are not as extensive as the ones previously made to Hereford Base, they are a necessary step to modernizing the map for how Rainbow Six Siege has changed. As of now, Ubisoft has yet to reveal exactly when Operation Phantom Sight will start, but typically the update is added three weeks after the official reveal.
Satisfactory is the factory building simulator concocted by the gents that brought us Goat Simulator….of all games. The gameplay loop is simple enough: mine valuable natural resources to build machines that help you mine for natural resources so you can design factories that expedite the mining of resources, ad infinitum. The joy is in the planning and exploration as you traverse lush alien planets in search of natural mineral deposits to exploit, developing small mining operations into enormous, mall-sized industrial machines to pump precious rocks and things from beneath the surface.
What To Expect
There isn’t much explanation or narrative for what’s going on. A short animation plays at the start of the game offering a bit of information about who you are and what you do. You work for FICSIT, a massive, interplanetary corporation that apparently sends its employees – you – to distant, resource-rich alien planets to pump them empty of their minerals. You get the feeling that the people that pay your salary might just be the bad guys and you’re not much more than a cog in their well-oiled, planet-eating industrial machine. After landing with a dull thud on the planet’s surface (there’s a currently a choice of three planets with different biomes which you select before beginning a session), a brief tutorial offers a bit of guidance on the main mechanics of the game before leaving you to your own devices.
Some elements of survival gameplay exist in Satisfactory, though they’re clearly secondary to the main mechanics of resource mining and machine building. Combat, in particular, feels floaty, with your hits lacking weight. The lack of visual and audio feedback makes battles unsatisfying and often difficult to determine if your attacks hit their mark. Aggressive creatures are clearly a balancing mechanic, acting as deterrence for new players hoping to immediately start farming the more valuable minerals from the get-go. Hopefully, plans are in the works to improve combat overall.
Descriptions of Satisfactory tend to reduce the game to a mere 3D re-imagining of Factorio. You spend much of the game either mining for resources or slapping together combinations of different processing and resource extracting machines to help you accelerate the mining of resources. Such comparisons, while warranted, are a bit unfair to Satisfactory. The additional dimension of play, the ability to add levels and height to your buildings, adds a refreshing verticality to the planning and construction processes, yet another aspect that must be considered in the chase for ultimate efficiency. The first-person perspective also introduces a visual sense of enormousness, of the world and of your constructions, that is notably missing when played from the top-down perspective of Factorio.I still often find myself in awe at the sheer size of some of my creations, metallic monsters of conveyor belts, smelters, and automated transport robots that consume massive swathes of the planet’s surface.
The Nitty Gritty
The worlds you walk are gorgeously hand-crafted by Coffee Stain’s level designers, the team favoring carefully constructed environments to the generic creations that procedural generation algorithms tend to produce. This attention to detail can be found in the animations and texturing, as well, with a clean HUD and sharp, purposeful movements that communicate a polish and professionalism often missing in other early access titles. It certainly helps that the game, which runs on Unreal Engine 4, looks fantastic and runs smoothly.
The sandbox nature of Satisfactory makes it the kind of game that lends itself well to the share-everything Internet culture of Youtube and Twitch where talented individuals can showcase their planning and automation prowess to the world. This strategy worked for Minecraft – and, of course, Factorio – and Satisfactory seems to have been tailor-made to go down that route with built-in co-op play and the inherent potential for putting together some amazing factories several stories in height. The skybox is literally the limit. Even now in this early stage of development, players are sharing clips of some jaw-dropping technical achievements or proofs of efficient construction patterns. The community has already done some amazing things and it’s worth exploring the plethora of information available, if only just to sit mouth agape at some of the wonders born from the minds of others.
One unexpected side effect of making this game first-person is the issue of travel. Whereas in Factorio you only need to scroll your mouse to get from one side of the map to the other, attempting a similar feat in Satisfactory is guaranteed to be a significant investment of your time. You run at quite the brisk pace, but the utter size of the map is the challenge. This really becomes a problem a few hours in, after you’ve sunk your teeth into the game proper and begun putting together factories that are sometimes kilometers in length. Naturally, there are machines and transportation vehicles for automated ferrying of resources across long distances and even a jet pack to facilitate movement from floor-to-floor, but at some point, it feels like you can never move fast enough. I have my suspicions that this may not be entirely accidental; the slowness of movement certainly incentivizes co-op play, which is one of the primary selling points of Satisfactory. Having another person on your team can cut down travel and building time significantly.
Tying Things Up
Satisfactory is a game that encourages experimentation and exploration. The real beauty of the game is in the potential for combining these simple, straightforward components into complex and intricate operations, rewarding dedication and, most of all, patience. The patience to travel from one end of your factory to the other, or to test and test and test again different machine configurations to maximize potential output or to build looming artificial constructs that kiss the clouds. Most of us will never find the patience or have the imaginative capacity to push the game to its limits, but there’s still a fun and well fleshed-out game for regular players. Its early access status has not held it back one bit, and even now in this early stage of development, Satisfactory is an enjoyable, challenging game with a polish and completeness that belies its early access status.
The developer behind Crysis, Crytek, has a new game on the way. Fans who take a few extra steps can play the first person, matchmaking survival/bounty hunting title, Hunt: Showdown, on Xbox One in Beta form right now.
Hunt: Showdown, Get The Beta
To access the Beta, players will need to log into the Xbox Insider Hub on their Xbox One. From there you'll see Hunt: Showdown. Then they will need to click the join button and the download will start.
Crytek pointed out to fans that space in the beta is limited and that spots in the game are on a first come first serve basis, so those interested in testing out this unique experience will need to act quickly.
This play test will run until 9 AM ET on Monday, May 20th. Since it's only a beta Crytek warns that their may be bugs and other issues due to the game being unfinished. The company wants fans to report all problems they see so they can improve the experience for everybody.
"There are a lot of ways to play Hunt. You can work alone, or you can work in pairs," Crytek says. "You can take a smaller risk and grind for XP, or you can risk it all and try to take out every enemy, every Hunter, and every boss you come across. And those are just a few of the options. There are so many strategic possibilities that players have a lot of space to make the experience theirs."
Sega Dreamcast was ahead of its time, changing gaming into something better. It was launched 16 months before Sony PlayStation II and 3 years before Xbox. Sadly, this console failed to reach its full potential and was forgotten by most players. However, some still adore its games and they can play them on PC, using emulators and ROMS from Gamulator. We found 5 games in particular that are truly stunning, even today.
1. Crazy Taxi
Millions adored this game in arcades back in 1999. It was ported to Sega Dreamcast in 2000 and many gamers switched over to this platform. In the game, you will drive a taxi. Your mission is to make money while transporting passengers to specific destinations across the map. The map was similar for arcade and Dreamcast devices, but the one for Sega was much bigger.
Players were able to reach bonuses by performing stunts while driving, barreling through across all kinds of terrain, enjoying its fast-paced gameplay. There was also a timed option to increase the game’s difficulty.
Soulcalibur is considered to be one of the best fighting games of all times, not just one of the best for Sega Dreamcast. Players used all kinds of weapons and complicated moves to defeat their opponents and were able to play the game in mission, time attack and survival modes. The game also offers new 3D techniques which were ahead of the time.
Rez is one of the best games due to strange gameplay which was and still is one of a kind. In the game you are in the shoes of a hacker who travels across a super network, destroying viruses and malware. But, the best part is the music. As soon as you destroy a virus, the music will change and you can get all kinds of notes while destroying your opponents. This isn’t all.
The main objective in the game is to defeat all opponents and prevent Eden, artificial intelligence from taking control of the network. The game is a unique combination of shooting and music.
4. Sonic Adventure
The game is so popular that we don’t have even to explain it. In this sequel, you were able to play in Hero or Dark story mode and switch between them at any given moment. The graphics were also significantly better than most players could have imagined.
5. Resident Evil: Code Veronica
This is the 4th sequel of the game and it’s focused on Claire Redfield who is looking for her brother, Chris. Gamers enjoyed the 3D world and the superior story. In addition, the camera was able to track the main character much better than ever before which was one of the biggest advantages of the game.
Gamers also loved the transition between the scenes which saw significant improvement when compared to the previous sequels. For most fans, this is the ultimate sequel and one of the best of all times.
These 5 games are popular among all players of Sega Dreamcast. Choose your favorite and start playing. You will understand why this console was ahead of its time and why it is considered as special, even today.
On May 13th Netflix’s Sci-Fi account, @NXonNetflix, posted a Tweet asking E3 for an invitation to the world-renowned gaming conference this year. After being asked what the panel will be called, Netflix responded with “Bringing Your Favorite Shows to Life: Developing Netflix Originals into Video Games”. It’s not yet clear which titles Netflix has plans of adapting into video games but they did ensure there will be more than just the Strangers Things game expected to release alongside Season 3.
Netflix Comes to E3 2019
Getting hype for #E32019. Hey @E3, can we get an invite?
Shortly after this exchange between E3 and Netflix, Geoff Keighley made the official announcement on his Twitter. Not only did this add fuel to the rumor fire, but it also gave both Netflix fans and the video game community even more reason to anticipate the event beginning on June 11th. Find the full post, below.
Netflix will be taking to the E3 Coliseum, the main stage presentation located at LA Live, next to the LA Convention Center. It will be hosted by Geoff Keighley and is a part of ESA and E3’s attempt to bring E3 closer to the public. Netflix is a perfect partner to be involved in the ESA and E3 initiative. Netflix provides entertainment to millions around the world and their appearance at the E3 Coliseum is expected to be just another way of reaching millions more.
Even though it will be the first appearance for Netflix at E3, this is not their first time creating a video game. They have two unique approaches to making games. The first is a narrative-driven experience like Black Mirror: Bandersnatch, the second is games for consoles and mobile devices like the Stranger Things games. Knowing Netflix dabbled in both mediums, their E3 2019 appearance can go in a variety of different directions.
Whatever Netflix has planned for the Coliseum, the community will be listening intently. Netflix upended the way people consume movies and television. However, the question remains what they truly have planned for the video game industry in the future.
More news on Netflix’s E3 2019 performance is expected to leak out closer to the event itself. Be sure to stop by GigamaxGames.com leading up to E3 and throughout the event to keep up with all the latest announcements.
The publisher of Overkill's The Walking Dead and Payday 2 may not make it another year according to its Q1 2019 financial report. The report details the company's gross profit as well as its operating profit losses.
Starbreeze Facing Financial Pressure
As reported by the UK based trade magazine MCV, Starbreeze did not try to hide that they were in a challenging situation. It was revealed that the company would have a liquidity shortfall before the middle of the year if no further funding was secured. This means that Starbreeze would not have enough money to keep the company running.
According to the in-depth look at their Q1 2019 financial results, it showed that their net sales totaled SEK 47.8 million ($4.9 million USD), with Payday 2 making up for SEK 26.7 million ($2.7 million USD), which was an increase from last quarter. Although, Starbreeze's earnings before interest, tax, depreciation, and amortization showed a loss of SEK 106.7 million ($11.1 million USD), which accounts for more than double the loss experienced in Q1 of 2018.
The company attributes their decreased earnings "due primarily to lower net sales, higher administrative costs related to the reconstruction and the negative accounting effect of the sale of System Shock 3” amounting to SEK 68.1m ($7.1 million USD).
As for the company's plans to avoid a complete shutdown, the acting CEO Mikael Nermark indicated that his main goal is to secure funding for Starbreeze to avoid this devastating situation.
“My main task is to secure financing for the company’s future operations,” Nermak said. “This involves both long-term financing we can use to build the Starbreeze of the future, but also making sure that the assets we have determined are unrelated to the core business are managed in a commercially viable way. Once this financing has been secured, we will be able to look ahead and present a more detailed strategy for the future.”
Sony revealed a number of new games during their May State of Play stream. One of these new titles is Predator: Hunting Grounds, with a release date scheduled for an undisclosed time in 2020. The announcement was followed up with a trailer that you can find below.
Predator: Hunting Grounds - Reveal Trailer
Predator: Hunting Grounds is set up like an online-asymmetric shooter, where a group of players takes on one of the iconic hunters, who is also controlled by another player. The game is being developed by Illfonic, the same studio that made Friday the 13th: The Game. In the trailer, a group of soldiers is seen sneaking through the jungle being watched from the trees by Predator, only visible by his telltale shimmer.
"As the Fireteam attempt to carry out paramilitary missions--annihilating bad guys and recovering important items--the Predator will be closing in, using its advanced vision mode to track and ambush its prey," Illfonic CEO Charles Brungardt wrote on the PlayStation blog. He added that the game was in early development so it will be a while before fans get to see what this game is made of.
Sony revealed a variety of other games during the State of Play stream. Riverbond, a 4 player couch co-op hack, and slash title is set to release this summer along with Away: The Survival Series, a third person adventure game where players take control of a sugar glider, seeking safety after natural disasters devastate his habitat.
Sony isn't ready to step off the gas in terms of original and exclusive releases. It seems as though fans have many more new adventures waiting for them in the coming months. To keep up with all the latest gaming news and latest announcements, check back on GigamaxGames.com!
The award-winning roguelike metroidvania action platformer, Dead Cells is coming to mobile.
Mobile gaming continues to wrestle with the pay-to-win stigma. This has changed over the past couple years and with Dead Cells coming to mobile, it’s another win for mobile gamers. Motion Twin teams up with Playdigious to publish Dead Cells on iPhone and iPad. It’s expected to make its way on iOS this summer.
Dead Cells Gameplay on Nintendo Switch
The indie game was developed by the French studio, Motion Twin. It was incredibly well received immediately upon its release on May 10th, 2017. Dead Cells even took the title for Best Independent Game in 2018. Currently available for Nintendo Switch, PlayStation 4, Xbox One, Windows, Linux, and Mac, it’ll soon fit in anyone’s pocket.
Dead Cells will initially be released on the iPhone and iPad but the press release promised the game will later come to Android devices. For Android users, they can get notified when this will happen.
Is Mobile Gaming All Bad?
Mobile games have come a long way since its origins. This is no Clash of Clans, instead, it is the entire, gorgeous and well designed Dead Cells just on mobile devices. Playdigious even makes a special point to mention that the mobile version will have no ads and absolutely no F2P mechanics. The game will cost €9.99 and includes all the content from the PC and console version. However, it does include two game modes. These two modes include ‘original’ and ‘auto-hit’. Any gamer that has played a mobile game adaptation of a PC or console game understands that playing on a touchscreen isn’t nearly as intuitive when compared to using a controller or mouse and keyboard. The auto-hit version of the game is expected to be a way to overcome this handicap, which will be a huge benefit in the chaotic 2D platformer.
Dead Cells mobile will allow individuals to customize their button positions and sizes as well as feature some additional touch control customizations. Those that own a mobile game controller can breathe easy since the game will come with MFi external controller support. It seems as though Motion Twin and Playdigious are doing all they can not soil the name of the award-winning game by adding features to enhance the feel of Dead Cells mobile.
Long-time gamers tend to cringe at the idea of games like Dead Cells moving over to the mobile arena. They’ve been jaded by countless and blatant money grabs so many mobile games have turned out to be. Yet, as mobile technology continues to advance and indie games that fit the platform well like Dead Cells continue to be developed, the future for mobile gaming looks bright. Mobile gaming raked in over 48 billion dollars in 2016 and is expected to reach over 74 billion dollars in 2019. This trend isn’t going anywhere. As long as quality games like Dead Cells continue to make their way onto mobile, the western gaming community may begin to widely accept mobile gaming as a serious option.
Rage 2 is the next big title from Bethesda and the developer confirmed that the game will be ready soon. The game officially releases on May 14th and to celebrate, Bethesda announced that the game has gone gold for PS4, Xbox One, and PC. The company also revealed the PC specs necessary to run Rage 2.
Rage 2 Goes Gold
When a developer says a game has "gone gold" it means work on the initial version of the game is finished. Rage 2 was developed by the studio behind Just Cause, Avalanche Studios, with support from both Bethesda and id Software.
For fans that will be playing on the PC, the minimum specs for running Rage 2 will require a 64-bit OS running Windows 7, 8.1, or 10. Players will require an Intel Core i5-3570 or AMD Ryzen 3 1330X or better processor, along with 8 GB of RAM. The minimum specs also mention that players will need Nvidia GTX 780 3G, AMD R9 280 3GB, or better for a graphics card. Rage 2 demands 50 GB of hard drive space. Those interested can find the full minimum and recommended settings below.
Bethesda detailed Rage 2's resolution and frames rate across all versions of the game. The PS4 edition of the game will run at 1080p/30FPS, Xbox One clocks in at 900p/30FPS. Both the PS4 Pro and Xbox One X will run at 1080p/60FPS. Rage 2 will have no limit on the frame rate when played on more substantial PC's as well.
PC Recommended Settings
Requires a 64-bit processor and operating system
OS: Win7, 8.1, or 10 (64-Bit versions)
Processor: Intel Core i7-4770 or AMD Ryzen 5 1600X
Memory: 8GB RAM
Graphics: Nvidia GTX 1070 8GB or AMD Vega 56 8GB
Storage: 50 GB available space
PC Minimum Specifications
Requires a 64-bit processor and operating system
OS: Win7, 8.1, or 10 (64-Bit versions)
Processor: Intel Core i5-3570 or AMD Ryzen 3 1300X
Memory: 8GB RAM
Graphics: Nvidia GTX 780 3GB or AMD R9 280 3GB
Storage: 50 GB available space
Additional Visual Features
FOV Slider (50 to 120 degrees)
Show HUD (on/off)
Reticle Style (default/simple/none)
Motion Blur (on/off)
Depth of Field (on/off)
Ultra-wide (21:9) and Super Ultra-wide (32:9) display support (PC)
Mortal Kombat 11 includes some of the most vivid, brutal, finishers to come to any Mortal Kombat game. Spines ripped out, decapitations, limbs removed, and corpses decimated, this game has them all.
The story mode is like watching a movie with spats of a fighting game thrown in and the multiplayer is as competitive and unforgiving as usual. Yet, the finishers are still the guiding light that makes this fighting game stand out.
Mortal Kombat 11 – Finishers Playlist
This playlist takes a look at all the current characters in Mortal Kombat 11 and shows off how they finish a fight. As more characters and finishers continue to be added, be sure to stop by to catch up on all the gory goodness.
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After a week of teases, Ubisoft finally revealed the next Season of Rainbow Six Siege. As per usual, Operation Phantom Sight will include two new operators known as Nokk and Warden. The update will also include a map rework and some tweaks to characters already in the game. Phantom Sight Operator Gameplay Nokk appears to […]
Satisfactory is the factory building simulator concocted by the gents that brought us Goat Simulator….of all games. The gameplay loop is simple enough: mine valuable natural resources to build machines that help you mine for natural resources so you can design factories that expedite the mining of resources, ad infinitum. The joy is in the […]