In a market over saturated with games that feel it’s necessary to launch you into space with a slew of advanced tech, Titanfall manages to stand out above the typical future based shooter. This sequel accomplishes the same intense mix of ground/robot combat mix that made the original unique and makes it feel much more natural, engaging, and exciting This entry also adds a campaign mode, satisfying many critics of the original’s lack thereof. While the game is a fun romp through kill hallways in campaign mode and action packed battle grounds of multiplayer, it is not without its flaws. These slip-ups don’t ruin the experience but they are something the development team should look back at and fine tune to make the next game perfect.
Titanfall 2 is made with the action packed shooter fan in mind, those that enjoy games like Call of Duty and Battlefield will feel right at home with the controls and may even discover a newfound love of mech fighters along the way. While the gunplay and movement feel fluid, you are left with a generic list of guns to test these improved mechanics with. The lack of diversity in firearms leaves the firefights feeling a little repetitive, if only because you will quickly find two guns that can easily carry you to the end of the level or multiplayer match. Luckily the game has its fast and easy-to-use movement system that encourages constant travel to make every combat experience feel fresh and unique despite the lack of an arsenal.
Let’s move onto the main reason most play Titanfall: the Titans. Titan combat feels faster, more diverse, and more intense than its predecessor. Gone are the three generic Titan shells: small, medium, and large. These boring frames have been replaced by completely unique titan classes that each come with their own set of powers and weapons. For example, players are able to use the ‘Ronin’ class Titan which comes with a sword and a short distance teleport ability, or they can equip the ‘Ion’ class which lets the player use a variety of laser based weaponry. Another great change to the Titans is the awesome cinematic kills that snap the camera out to third person as your machine gracefully tears apart the enemy’s giant robot.
With all the good additions Respawn Entertainment has made, it’s expected that their would be a few downsides to this otherwise great game. One of the biggest complaints to be had is the overly generic plot that is rife with cheesy military dialogue. The initial conversations with your mechanized companion ‘BT’ are endearing at first, as his trivial understanding of human based emotions lead to some funny conversations, but ultimately these jokes become overused very quickly. Platforming sections are littered throughout the campaign, and for the most part they are fun ways to split up the fighting sequences. The only problem with these parts is the game is very quick to show you how to get through them, eliminating any challenge that they may have posed.
Overall Titanfall 2 was an amazing experience I would recommend to anyone looking for a new high intensity shooter and wants a little more than the standard running and gunning. The game’s campaign, while short and lacking an interesting plot, was still a great time and multiplayer will keep players coming back for more with a plethora of different game modes and levels to gain. Respawn Entertainment has made a game that can compete with today’s big name shooters, and hopefully this series will be here to stay.