Call of Duty: WW2 Beta Adjustments
Call of Duty: WW2’s first beta wrapped up on August 27th and overall the game was received well by the community. There were some obvious adjustments that needed to be made such as balancing issues but the fans made sure the developers knew about them. Sledgehammer, a subsidiary of Activision, is heading the Call of Duty: WW2 project and they’re taking gamers comments to heart. Players can expect the second beta to feature some improvements that could deliver a more refined experience.
“New Maps and Modes”
Before diving into the most notable updates, Sledgehammer hinted at another bit of exciting news. In their blog post, before the update information, they mentioned hearing feedback on playlist variety and are working to improve it. The next sentence stated, “You know what else would improve it? More maps and modes.” New maps and additional game modes would make an already exciting beta even more entertaining.
If you want to add feedback, Sledgehammer is taking suggestions on their official Reddit thread.
Major Improvements and Updates
- DOM kills are increased to 100pts, up from 50.
- TDM end match score is now set at 100
- Improvements are being made to hit feedback which includes better audio and a more prominent headshot indicator.
- They are reducing Molotov to x1 per Scorestreak.
- Default incendiary shells is turned off and they mentioned a future nerf is possible.
- Expect Paratrooper strength / cost balancing.
- They mention Recon Aircraft were found to be too vulnerable to rifle damage.
- Color Blind support option will be added.
The list above includes the most major gameplay updates but you can find the full list on the official blog post.
Be sure to check out the Live Stream of Call of Duty: WW2 beta below:
The second beta weekend begins on Friday, September 1st (10:00am PT / 1:00pm ET) and will continue through Monday, September 4th. It will be available on both PS4 and Xbox One and only to those who have preordered the game.
It was exciting to have the chance to see Call of Duty return to their roots and the beta delivered a fulfilling experience. Having the chance to play some Zombies would tie it all together however that isn’t necessarily out of the question when looking at Sledgehammer’s comments. Hopefully the developer continues to accept and embrace the feedback from the beta and makes adjustments along the way to deliver the best Call of Duty possible in November.