PUBG Map “Codename: Savage” Will Enter Player Testing Soon
PUBG is getting a new map and the first testing phase is about to start for PC players. The map is currently being called Codename: Savage and will be 4 km x 4 km, smaller than the game’s existing two maps. Early details about Codename: Savage have been popping up around the web but the map will enter its first full testing phase next week. Players around the world will get to test out the new, more competitive arena.
Codename: Savage’s beginning week of testing starts Monday, April 2 at 7 PM PT / 10 PM ET / 3 AM BST Tuesday. It will run up until Thursday, April 5 at 4 AM PT / 7 AM ET / 12 PM BST. This phase will only be offered to a select group, but players will be able to sign up to participate on Steam. The developer of the popular game, PUBG Corp. says it will offer a more detailed explanation on how to take part in the test on Monday and says players should “keep an eye on [PUBG’s] social channels to maximize your chances of getting a key.” (https://bit.ly/2Ih8M7m)
What Gamers Need to Know
PUBG creator Brendan “PlayerUnknown” Greene gave some details about Codename: Savage during his panel at the most recent Game Developers Conference. He claimed the smaller, island-based map will release by the end of this year and that it “should give you all a much more intense and faster paced Battle Royale experience.” (https://bit.ly/2Ih8M7m) After the panel, he offered an aerial view of the map on his twitter account.
PUBG Corp. is stressing to its player base that the map is in a very early stage of development and it’s opening Codename: Savage up to fans early so they can help gather as much data on the experience as possible. “We haven’t released content so early in its development since our alpha testing stage. We’re doing this because we want to start getting your feedback as soon as possible and drive the development in the right direction,” (https://bit.ly/2Ih8M7m) the developer said on Steam.
PUBG has had some troubles reaching an eSports market. Even though it’s hugely popular, the slow-paced and randomness of the matches created a difficult competitive environment. The introduction of this new map could have a huge impact on its eSports appeal and success moving forward. Gigamax Games will keep a close eye on how this new map progresses and if PUBG can successfully break into an eSports market.
Another Day, Another PUBG Update
A brand new update for the Xbox One version of PUBG is now available and it brings along some impressive changes. Included in the sizable patch are a variety of bug fixes, Game DVR support and, the biggest change so far, the removal of the 100 player starting island that let people size up their competition before the match.
PUBG will now have multiple pre-match starting locations. The developer found an issue with 100 players starting in the exact same area. When everyone starts a match together PUBG’s performance dropped on both the server and client sides. Additionally, all weapons have been removed from the starting locations.
But That’s Not All
Other changes are aimed at making driving a little easier as well as lowering the amount of damage that is done to the driver when running into trees, rocks, and other obstacles. On top of that, squad members colors are now easier to spot. Gamers also now use the right stick to rotate your character at the customization menu to get a better picture of what your avatar will look like in-game.
A host of bug fixes can with the update, too. Water sound effects have been fixed, although most never noticed they were broken in the first place. Additionally, the bug that would cause a player to teleport to another random location on the map upon landing has been corrected. The update will also patch an issue that caused some objects to float in the air.
Full Patch Notes
- Introduced multiple pre-match starting locations in order to optimize both server and game client performance
- Weapons are removed from the starting island prior to the match starting
- Game DVR is now supported for automatic recording of gameplay highlights. This feature must be enabled within the Options / Settings menu.
- We continue to listen to your vehicle feedback and have lowered the damage taken from objects throughout the world such as rocks, trees, and uneven terrain
- Adjusted the sound effects of both water and red-zone bombing
- Party matchmaking is now influenced by the player’s MMR
- Adjusted long-range blood VFX back to the original colors
- Improved visibility of squad member colors (yellow, orange, blue and green)
- Players can use the right thumbstick to rotate their character model during customization
- When customizing character appearance, the D-Pad can be held to switch between menus
- Preview is supported when customizing appearance or creating a new character
- Updated the design of the energy drink
- Fixed water sound effects
- Fixed Red Zone disappearing immediately after it starts
- Fixed random character teleportation following initial landing
- Fixed an issue where some doors could not be entered despite appearing open
- Fixed issue of recovery and boost items being able to be used when underwater
- Fixed the character animations when transitioning from jump-prone to standing
- Fixed unexpected character death caused by falling while moving
- Fixed areas of fencing where specific sides could not be penetrated by bullets
- Fixed buildings with missing stairs
- Fixed bug which caused objects to float in the air
- Fixed areas of terrain which were causing player characters to become stuck
- Fixed an issue which prevented team members being displayed following acceptance of an invite
- Fixed the issue of revive being canceled unintentionally
- Fixed hand animations when reloading/shooting the Kar98 in a prone position
- Fixed the issue limiting peak parachuting speed in FPP mode
- Fixed character animations when moving from prone to entering a vehicle
- Optimized textures, landscapes and buildings throughout the island to improve performance
- Fixed a crash occurring when HDR was enabled
- Fixed a frozen character issue when reconnecting following a crash
- Fixed a crash occurring when the player opened their inventory
- Fixed a crash occurring when the spectated player was using a scope
- Applied new Russian, Japanese and Chinese (simplified/traditional) fonts
- Japanese only: Adjusted the Katakana font
- Japanese only: Fixed incorrect order of wording during object interactions
- Portuguese only: Fixed the display of height meter when parachuting
- B button incorrectly displayed to cut parachute cable; this should be X
- When viewing the map, the X, Y, and B buttons are fully functional – please be aware that this can cause you to exit the plane or vehicle whilst in motion. Please only use the map button to return to gameplay until this is resolved.
PlayerUnknown’s Battlegrounds has officially launched on Steam. After shutting down servers to deal with a crashing issue, the game can finally be played. PUBG players that had to wait due to the bug that left them unable to play for many hours will find a reward waiting for them when they log into the game.
Who Doesn’t Love Free Stuff?
Over the next few weeks, players will receive a free in-game Winner Winner Chicken Dinner t-shirt, which is dropped into their inventory upon the first log in. The PUBG 1.0 release comes with a variety of new bug fixes that address balance and stability issues. Bluehole stated that previous adjustments had reduced stability issues but the latest round of improvements should help make the game more stable over time.
Bluehole also said it’s putting more time into cheat prevention measures. This comes after it already introduced improvements that saw a 66% drop in the number of players using cheats.
PUBG 1.0 also brings a few new mechanics to the main game, including climbing and vaulting, which the game’s creator says “will change the game severely.” The new release also features an official launch for the desert map called Miramar, which was recently only available to try on PUBG’s test servers. Lucky players can find new types of obstacles, weapons, and vehicles on Miramar that will affect how you get that chicken dinner.
PlayerUnknown’s Battlegrounds first released to Steam Early Access nine months ago and has taken the industry by storm. The Gigamax crew has been enjoying the game’s launch on Xbox One which came out earlier this month. PUBG is available for $30 via the Xbox Game Preview program and managed to gain over 1 million players in its first 48 hours on the console. That version received its first patch earlier this week, which helped fix a multitude of bugs that players were experiencing. If you’d like to see the full list of patch notes for the 1.0 version of the game you can find them on the STEAM blog.
PlayerUnknown Battlegrounds Goes Hardcore
In an attempt to make a challenging game even more difficult, the developers behind PlayerUnknown Battlegrounds will be adding “First Person Only” servers in the next update. This news was confirmed by a tweet sent out by the creator of this indie hit, Brendan Greene, who confirmed the new servers would be available in the next monthly update.
PlayerUnknown Battlegrounds already offers both first and third person perspective in there servers, but players are able to freely switch between the two styles on the fly. Third person is useful for checking your corners upon entering rooms and for having a wider perspective when traversing outdoors. First person however, is perfect for lining up those tricky shots that can be deceiving while using third person. Most people would agree that knowing when to switch between these two camera angles is essential to mastering Player Unknown’s Battlegrounds meta.
Image Source: pcgamer.com
Time To Get Hardcore
Fortunately for the hardcore gamers out there, these indie developers agree with the philosophy that third person mode in competitive play can be very cheap and unrealistic. Using this camera mode players are able to look over walls, check windows, and peak around doors that wouldn’t be possible in first person. Removing the player’s ability to get this tactical advantage will ultimately add to the competitiveness of this already ultra competitive game.
Image source: rockpapershotgun.com
More To Come
This isn’t the end of new updates for Battlegrounds though. Right before E3, the developers announced a zombie mode would be making its way into the game along with two new locations for fans to battle it out. To impress players even further, they unveiled new vaulting and climbing mechanics and an Xbox One version of the game at E3 itself. Unfortunately the game will remain in early access a little bit longer then expected but ultimately this will only benefit the full release of the game.
Player Unknown’s Battleground has been updating at a steady pace since launch and these new servers only prove the indie studio’s commitment to the game. Gigamax Games will be keeping a close eye on this indie hit so be sure to keep checking back for more information!