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Pokemon Ultra Sun/Moon Trailer Reveals Interdimensional Travel

Pokemon Ultra Sun/Moon Trailer Reveals Interdimensional Travel

A new trailer for Pokemon Ultra Sun and Moon revealed plenty of new details about the pair of 3DS games. The video offers a deeper look at some of the new features Gamefreak added to the upcoming titles as well as a look at a brand new legendary.

The previously revealed UB-Burst and UB-Assembly are getting a new friend in Pokemon Ultra Sun and Ultra Moon that goes by the codename, UB-Adhesive. This little guy is a mysterious (and adorable) new Poison-type, said to understand humans if it spends enough time around them.

UB-Burst and UB-Assembly Info

The trailer released today revealed some new details about UB-Burst and UB-Assembly. UB-Burst has been revealed as a Fire/Ghost-type that is exclusive to Ultra Sun. It comes packaged with a unique attack called Mind Blown. This move has the horrifying monster remove his head and lob it at the defending Pokemon. UB-Assembly is more of a defensive beast that is a Rock/Steel type and exclusive to Ultra Moon. It was also revealed that the new Ultra Beasts have the same Beast Boost ability held by the previous iterations.

Pokemon Ultra, sun, moon, nintendo, gigamax, gigamax games, video game news

Ultra Beasts come from another dimension and travel to the Alola region through portals known as Ultra Wormholes. In the two new titles, players will be able to traverse atop Solgaleo or Lunala through these rifts and visit the worlds the Ultra Beasts hail from. The trailer also revealed a dark new world known as Ultra Metalopolis, which Nintendo describes as a city that lost its light to the legendary Necrozma.

The Final Details

The final details revealed by the trailer were on a new mysterious team known as, Ultra Recon Squad, a cast of characters is made up of four trainers. In Ultra Sun, players will encounter Dulse and Zossie while in Ultra Moon, backers will run into Phyco and Soliera. Not much else was revealed on the Ultra Recon Squad but in the trailer, they show up with UB-Adhesive.

Pokemon Ultra, sun, moon, nintendo, gigamax, gigamax games, video game news

The two new games will be released on November 17th. If you buy the game before January 18th, 2018 you also get your hands on a Rockruff that can evolve into the previously revealed Dusk Form Lycanroc.

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Microtransactions: Little Bits of Joy or Tiny Problems

Microtransactions: What’s The True Cost?

In recent years microtransactions have become increasingly prevalent in video games big and small. Although they are a fundamental part of the free to play structure, they have made their way into games that players have already bought. Most of these low cost purchases only net the player cosmetic items that will make in game models look different, but that isn’t always the case. It seems that in a matter of years microtransactions have gone from a stigma, to a widely used and accepted part of the industry.

Overwatch microtransactions screen

One of the first “microtransactions” was the infamous horse armor DLC in The Elder Scrolls IV: Oblivion. This extra content was an armor set for the mounts in game. When it launched, the community responded with serious backlash. Priced at $2.49 on Xbox 360, players denounced it as a cash grab by Bethesda. It’s understandable, considering it was the early days of the DLC and previous paid for downloads were very substantial. The horse armor was not simply cosmetic, it was a functional piece as well, which is more than most mini DLC’s offer today.

The Early Days

This incident happened in 2005. It is easy to forget that the industry was still trying to figure out how to handle DLC. With modding still being a very important part of the PC gaming community, a paid download for something minuscule felt like a stab in the back. Bethesda dealt with the complaints and time went on. In 2008 the Iphone App Store released and thus started the beginning of the microtransaction structure. Mobile developers started to realize the ad’s on games or purchasing price were not nearly making enough profit and quickly found a remedy. With the addition of small incremental purchases that allowed the player to progress quickly or unlock content faster, they were seeing a huge profit.

Pokemon Go microtransactions screen

Some of the most popular games to do this are Clash of Clans and Hearthstone. These applications are considered “pay to win” which means if someone pays more they get better gear, troops, equipment, etc… which in turn gives them a higher chance of winning. Most of the time someone can download this game and earn all the rewards by playing, but typically it takes a ridiculous amount of time and effort. Some games handle the pay wall a little more subtly such as a more recent application, Pokemon Go. In this players can walk to “Poke Stops” in real life to receive items necessary to play or purchase them with actual cash. While not an unrealistic accomplishment based on location, they can be extremely accessible or extremely elusive which forces players into a pay wall.

Console Takes Control

Console games have adapted microtransactions and turned them into loot boxes containing new items. Call of Duty, Overwatch, and Battlefield are all examples of games that offer boxes containing a random set of loot. There is no guarantee that spending money will actually pay off, many have spent a lot only to not see any reward. While these rewards can be earned in game developers like Blizzard have implemented seasonal rewards. Players will only have a limited time to earn specific themed gear, which is very easy to miss if they can not log into the game.

Titanfall 2 microtransactions screen

With microtransactions becoming almost unavoidable in today’s market, it is hard not to question if they will remain. However, it looks as though these small payments are here to stay. It is hard to say whether they benefit the player or just the developer. Nothing is forcing a player’s hand, but cool content that is merely cosmetic shouldn’t be hidden behind a paywall. It can feel cheap and like something forced in by a publisher just to make a buck. On the other hand, this could encourage developers to extend the lifetime of a game because there is still profit to be had.

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Next-Gen Mobile Gaming: Which Phone Will Prevail

Before you say ‘a console’ lets remember how damn accessible our phones are and how amazing it would be if we could finally take serious gaming, mobile. This next generation of mobile phone technology is supposably the tech that will bring the new world of mobile gaming into fruition.

We’re not saying mobile games aren’t already incredibly successful right now. The mobile phone video game industry is a $36.6 billion (with a B) a year industry already. What we’re implying is the ability to take console-like or near console-like gaming and push it down into your mobile phone. Mobile games have already taken a huge bite out of the leading mobile console, the Nintendo 3DS. Nintendo revised their annual sales projections for the 2015-2016 fiscal year and lowered their sales estimates for the 3DS to 6.6 million down from 7.6 million. Now that new mobile phones are promising such an incredible improvement to mobile gaming, it could have an even more dramatic impact on Nintendo’s 3DS sales.

Mobile Gaming:

The big three mobile phone generations have all recently been released or will be released soon: the iPhone 7, Samsung Galaxy Series 7 and Google’s new Pixel. These phones are supposedly able to process new mobile games that will absolutely blow our minds. “Cinematic gameplay experiences that were simply not possible before” is just one quote taken from the iPhone 7 reveal, describing a new title, ‘Ozbargain kingdom’. I do have to say Both the graphics and gameplay looked pretty sweet.

But let’s break it down to specs and fine details. Let’s look at the phones and see what’s inside to find out which of these next gen mobile phones are made with the gamer in mind. Below are the stats, side by side, and taken from the most advanced available model.

iPhone 7 Plus:

Storage: 256GB
Size & Weight: 6.21in x 3.07in / 6.63 ounces
Display: 5.5’’ Retina HD display; LED-backlit widescreen; 1920-by-1080-pixel resolution at 401pp; 1300:1 contrast ratio
‘Chip’: A10 Fusion chip with 64-bit architecture;’ Embedded M10 motion coprocessor’
(Skipping Camera Specs: We’re gaming at the moment)

The first thing that stands out is that massive hard drive, 256GB is pretty damn decent for a phone and around 3x as spacious as my first laptop. But there is no slot for an SD card, which could come in handy for gaming. The display is the same as the Samsung and Pixel as you’ll see below, but the phone is bigger than the Galaxy. This could actually be a plus for gaming because it gives you more to hold on to when the phone is flipped sideways. Resolution is great and Apple’s Chip’s have always been powerful. They’ve offered up some pretty big promises, specifically focused on gaming, which they assure the A10 can deliver.

Samsung Galaxy s7 Edge (Dual-SIM model):

Storage: 2 microSD cards up to 256GB card slots; 64GB hard drive – 4GB RAM
Size & Weight: 5.94 x 2.86 / 5.54oz
Display:5.5’’ Always-on Display Super AMOLED capacitive touchscreen, 16M colors; 1440 x 2560 pixel resolution.
‘Chip’: Qualcomm MSM8996 Snapdragon 820 Exynos 8890 Octa

“MicroSD cards” is the first thing that stood out. This gives gamers some flexibility with their games. You can clear space or turn your phone into a designated gaming machine. This might be Samsung’s big 1-Up over the iPhone when it comes to gaming. Their Always-on Display and 16M color limit seems like it won’t hold up to the iPhone 7 Plus’, Retina HD display; LED-backlit widescreen.

Pixel XL:

Storage: 128GB
Size & Weight: 6in x 2.9in / 5.93 oz
Display:5.5 in, 2560×1440, 534 ppi – 4GB RAM
‘Chip’:2.15Hz + 1.6Hz quad-core Qulcomm Snapdragon 821

Google seems to have created a nice, sleek, and functional mobile phone. In what is a classic Google move, they seem to have designed their phone to perform the most common actions a smartphone performs. Can it play and stream video and audio? Check. Can it go online and quickly navigate the internet? Check. Email and other office functions? Check. Now as for gaming: maybe it’ll perform that function just as well. Think about Google’s search engine. It’s just a blank bar and a button (essentially, I’m just describing the main functions) and everyone knows how to use it. Even when Google first came out and the internet was still relatively new, there was a reason why Google took off and crushed the competition, because it was simple and user friendly and worked better than everything else.

Results:

Maybe Google will surprise us and create the most capable gaming phone just as they did with the search engine. Maybe after the Galaxy stops catching fire, the gaming experience will be superb. But even if the iPhone is the undoubted champ of the mobile phone industry, there’s one thing we need to see happen first: exquisite and engrossing mobile games — AAA quality that will be worth dropping over $20 on for this industry to really reach its pinnacle. Until the mobile game industry starts dropping AAA titles, it will be hard to see a discernible difference in the gaming quality of these impressive machines. I feel as though they are currently being underutilised in regard to gaming. These machines have some serious power behind them and the videogames on these phones should be a representation of that technology.

-Mack

Sources:

http://www.extremetech.com/gaming/223720-nintendos-3ds-sales-are-plummeting-the-nx-console-cant-come-fast-enough
http://www.apple.com/iphone-7/specs/
http://www.apple.com/apple-events/september-2016/
http://www.gsmarena.com/samsung_galaxy_s7_edge-7945.php\
http://www.gsmarena.com/samsung_galaxy_s7_edge-7945.php
https://www.cnet.com/products/google-pixel-xl-phone/preview/
http://venturebeat.com/2016/10/04/pixel-and-pixel-xl-specs-what-google-changed/

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