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So, About That Single-Player Star Wars Game

So, About That Single-Player Star Wars Game

News broke late yesterday, 10/17/17, that Electronic Arts will be shutting down Visceral Games. Well known for games like Battlefield Hardline and Dead Space, this studio was working on another highly anticipated title and people are worried about its future. Visceral has been developing a new action-adventure Star Wars game that EA compared to Naughty Dog’s Uncharted series. However, now with Visceral dissolving, the fate of this Star Wars project is up in the air.

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The studio was working on this single-player Star Wars game since 2013. It had a lot of people excited and EA expected to release the game in 2019 but now it has been pushed back without any information on when it could eventually be released.

A brief look at the E3 2016 preview of Visceral’s Star Wars project.

The Official Word

“Our Visceral studio has been developing an action-adventure title set in the Star Wars universe,” EA”s Executive Vice President Patrick Söderlund said. He continued to explain, “In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design.” http://bit.ly/2l0clZ1

This ‘pivot’ in design and the fall of Visceral forced other EA studios to take over the development of the Star Wars project. The shift in direction could create an interesting final product, but that would only be if it ever reaches market. Söderlund offered a few details on who will be taking lead on the project. He stated, “A development team from across EA Worldwide Studios will take over development of this game, led by a team from EA Vancouver that has already been working on the project,” http://bit.ly/2yuvQvK

Few Details But Many Questions

Electronic Arts may have offered extremely few details throughout the development process of the new Star Wars game but they did have an incredible concept and was working with some incredible talent. Amy Hennig, former Naughty Dog creative director was working on the new title, co-writing the Star Wars adventure with Todd Stashwick.  An update from the site Polygon, shed some light on Amy Hennig’s future at EA. A company representative explained, “We’re in discussions with Amy about her next move.” http://bit.ly/2yuvQvK

Our thoughts are with every team member affected by the closing of this renowned studio but EA did say they will be shifting as many of the team over to other projects in the EA family.  With the EA Star Wars project still in limbo as of now, Gigamax will be keeping a close eye out for any developments. Be sure to check back as the dust settles from Visceral Games closing.

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Sources:

https://www.polygon.com/2017/10/17/16490960/ea-closing-visceral-games-star-wars-game-delayed

https://kotaku.com/ea-shuts-down-visceral-games-1819623990

https://www.ea.com/news/an-update-on-the-visceral-star-wars-project

Fortnite: New Twist or Blatant Ripoff?

Fortnite: New Twist or Blatant Ripoff?

Video games are constantly evolving. A lot of the time, developers take successful ideas from other games and change it up a bit to make an entirely new title. However, sometimes, a game can be a little too similar to the original title which they took their ideas from. This has been the discussion surrounding Fortnite Battle Royale and PlayerUnknown Battlegrounds.  

Let’s take a look at the similarities between the two games and how they differ. It’s an interesting list and one that might lead to more questions than answers.

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Similarities:

1) 100 person deathmatch and the last one standing is the winner.

2) Squad mode, where players can team up to compete against other squads and the last group standing, wins.

3) Both of the games begin in ‘lobby island’ where all 100 players can run around, shoot guns, and scream loud into the mic.

4) Once the game officially starts, players are flown toward an island and can choose when to jump out of the aircraft.

5) After players jump out of the aircraft, they skydive down to their desired location and eventually float down and land gently.

6) Both only have one map as of now and bear striking similarities.

7) Players start unarmed and must scavenge around the map looking for weapons, ammo, and protective items.

8) The map begins to shrink because of an outside force which continues to close in on the players as the game goes on, forcing them into each other.

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Differences:

1) Cartoony graphics give Fortnite a different feel from the more gritty, realistic PUBG.

2) Fortnite has no prone, changing the stealth aspect when compared to PUBG.

3) Players jump out of a floating bus instead of a plane as in PUBG.

4) Gamers cannot find armor around the map in Fortnite, instead, they pick up ‘Shield Potions’.

5) Fortnite offers no attachments for the guns like in PUBG, what you see is what you get.

6) PUBG has first person servers and an option to aim down the iron sites. Fortnite is stuck in 3rd person. 

7) The feature that separates Fortnite the most from PUBG is the building aspect. Players can collect materials from around the map and build forts and cover. This is the key feature that has the most dramatic effect when it comes to the differences of  Fortnite from PUBG.

Final Thoughts and Your Input

Just from looking at the lists above, it’s clear that there are more similarities than differences. Most of the differences are even just splitting hairs, like not being able to go prone. However, these unique aspects from Fortnite do add some interesting dynamics which PUBG cannot provide. Still, PUBG seems as though it’s the superior shooter but this is not to say Fortnite doesn’t deliver a quality gaming experience. 

The question remains, is Fortnite walking a very fine line between blatant ripoff and unique interpretation? Or did the Fortnite developers, Epic Games, simply steal an innovative idea and implement their mechanics on top of PUBG?

With PlayerUnknown’s Battlegrounds developer, Bluehole, releasing a statement on September 22nd explaining that they felt Fortnite copied their game and might pursue legal action, the world may soon find out.

What do you think? Let us know your thoughts in the comments, we want to see how gamers feel about this complicated situation.

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Battlefield 1: In the Name of the Tsar

In the Name of the Tsar

The next big update for Battlefield 1 is available now. Aptly named, In the Name of the Tsar, this DLC offers players an opportunity to take part in the Russian civil war. As per usual, the download includes new maps, a new mode, more weapons, vehicles, and a host of various bug fixes. Remember as of now, the update is only available to season pass holders. Without exclusive access, players will have to wait two weeks before they have a chance to play.

Maps

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  • Galicia – An entrenched fight across a war-torn river valley.
  • Brusilov Keep – A small village high in the Carpathians braces for a Russian siege.
  • Albion – German ships invade the West Estonian Archipelago.
  • Tsaritsyn – Old and new Russia clash in the war-torn streets of Tsaritsyn.
  • Volga River – An epic tank battle along Volga River.

Maps for this update try to capture the severity and brutality of the Russian Civil War in the early 1900’s. The locations range from blown apart tundras to cities in all out war barely being held together. Dice also made sure In the Name of the Tsar had big vehicle battles where No Man’s Land is a death sentence for anyone outside of the metal behemoths.

Game Mode

Supply Drop is the newest way to experience Battlefield 1. Made to capture the impact planes had on resupplying across the WW1 battlefields. Players will have to rush for supplies that fall from the skies and defend the box until it’s empty and the team that comes out with the most supplies is the victor.

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New Operations

Fans of the Operations game mode, which recreates battles from WW1 in a conquest style fight, will be happy to hear that two new battles will be available.

  • Brusilov Offensive – The Russian army deploys new tactics on the Eastern Front in 1916.
  • Red Tide – The Russian Red Army and White Guard clash in civil war during 1919.

Weapons and Vehicles

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While Dice didn’t detail all of the weapons and vehicles they provided a full list of the technology included in the update.

Vehicles

  • Putilov Garford
  • Ilya-Muromets
  • Y-lighter
  • 305/52 O Coastal Gun
  • Hussar Cavalry Unit

Weapons

Assault

  • Model 1900
  • SMG 08/18

Medic

  • FA Automatic Rifle
  • General Liu Rifle

Support

  • Parabellum MG 14/17
  • Perino Model 1908

Scout

  • Mosin Nagant M91
  • Vetterli Vitali M1870/87

Pilot

  • C93 Carbine

Sidearm

  • Nagant Revolver
  • Obrez Pistol

Melee

  • Cossack Dagger
  • Dud Club

Bug Fixes

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UI

  • Fixed issue where the wrong rank icon was displayed on the Kill Card for Rank 110.
  • Fixed issue where some weapons were not being fully customizable from the front end.
  • Replaced shortcuts on Home Screen with dynamic Battlepacks and Service Assignments widgets.
  • The name filter now trims empty filter texts in the Server Browser.
  • Game servers with custom configuration are now designated as CUSTOM in the Server Browser.
  • Fixed issue accessing Options menu after leaving the server queue.
  • Fixed an issue in the End of Round screen where all Class Rank icons were gold instead of the corresponding Gold, Silver, or Bronze Rank value.

Vehicles

  • Bombers should no longer take multiple damage pings from a single bullet.
  • Changes to stationary weapon repair and respawn – if not repaired for two minutes, the QF1 AA, FK96 Field Gun, and 305/52 O Coastal Gun will be restored to full health. Players can still use a repair tool to get them back into action faster.
  • Fixed issue where dismounting a horse while it was jumping would cause it to get stuck in the jump animation.

Weapons

  • Fixed issue where it was possible to spawn with duplicate gadgets.

Maps and Modes

  • Fixed collision on staircase in Fort de Vaux to allow players to climb them while prone.
  • The Best Squad screen will now appear after an operation is completed.
  • Fixed issue where character models would appear blurry in the Best Squad screen.
  • Improved loading of the Customize Soldier screen on the main menu.
  • Fixed issue where the kill card would sometimes not show while spectating other players.

Other than a few other minor changes that is everything that is added with the In the Name of the Tsar expansion. This DLC gives the perfect excuse to hop back into the game and test out all the new equipment available. This is not the end of Battlefield’s expansions though, two more are currently planned with no confirmed release date. Make sure to keep checking back with GigamaxGames.com for more information when it becomes available!

Image and Content Source:

https://www.battlefield.com/news/update-notes/in-the-name-of-the-tsar-update

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Destiny 2 Server and Raid Launch Times

Destiny 2 Server and Raid Launch Times

It’s finally here, Destiny 2 launches next week and Bungie has clarified many of the specifics behind their first person shooters release. To kick off the list of big announcements, the developer confirmed when Destiny 2’s servers will go live. The game will be officially released at Midnight in countries around the world and for the U.S. that means Midnight EST.

While Destiny 2 may not go live until September 6th, Playstation 4 players can start pre loading the game if they have the game pre purchased (Like the dedicated guardians in the Gigamax crew). Unfortunately, Bungie has yet to state when pre loading on the PC and Xbox One will start but hopefully it will be soon.


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The Hype Train Is Here

To further build up the hype, Bungie detailed when Destiny 2’s first Nightfall Strike, Raid, and Trials of Osiris will begin. As for the Nightfall Strikes, they will be available from the start of the game but probably won’t be completed for at least a week due to their difficult nature. The Raid will kick off at 10 AM PT/ 1 PM ET/ 6 PM BST on September 13th, with Trials of Osiris launching at the same times on September 15th.

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Those that don’t enjoy spoilers will be happy to hear that Bungie is being super protective of details on the raid so that nothing is ruined by a leak. “If you have witnessed the race to become the first to topple the final boss, you know we keep Raid info well under wraps,” Bungie said. “These are your moments to discover–your mysteries to solve. We’ve given you the when. You will soon discover the who, the what, and the where. Together, as a team, you might even discover the how.” (http://bit.ly/2wsXTuq)

New Features!

The Guided Games feature won’t roll out until September 12th at 1 PM ET and Bungie explained it will be a “Soft Beta” which essentially means only certain players will have access to the experience. Guided Games is Destiny 2’s new feature that hooks solo players up with clans to help take on some of the more daunting tasks throughout the game. This may help keep people without a solid raid crew interest in the game and lend a helping hand so they can experience what the full game really has to offer.

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Well this is it fellow Guardians, the countdown has started and the long awaited sequel to one of the most controversial shooters of all time is almost here. We hope to play with as many fans, friends, and newcomers as possible in the coming weeks so fill your magazines, charge your supers, throw on your freshest gear… AND LET’S GET RAIDING!

Source:

https://www.bungie.net/en/News/Article/46226

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Call of Duty: WW2 Beta Adjustments

Call of Duty: WW2 Beta Adjustments

Call of Duty: WW2’s first beta wrapped up on August 27th and overall the game was received well by the community. There were some obvious adjustments that needed to be made such as balancing issues but the fans made sure the developers knew about them. Sledgehammer, a subsidiary of Activision, is heading the Call of Duty: WW2 project and they’re taking gamers comments to heart. Players can expect the second beta to feature some improvements that could deliver a more refined experience.

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“New Maps and Modes”

Before diving into the most notable updates, Sledgehammer hinted at another bit of exciting news. In their blog post, before the update information, they mentioned hearing feedback on playlist variety and are working to improve it. The next sentence stated, “You know what else would improve it? More maps and modes.” New maps and additional game modes would make an already exciting beta even more entertaining.

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If you want to add feedback, Sledgehammer is taking suggestions on their official Reddit thread.

Major Improvements and Updates

– DOM kills are increased to 100pts, up from 50.

– TDM end match score is now set at 100

– Improvements are being made to hit feedback which includes better audio and a more prominent headshot indicator.

– They are reducing Molotov to x1 per Scorestreak.

– Default incendiary shells is turned off and they mentioned a future nerf is possible.

– Expect Paratrooper strength / cost balancing.

– They mention Recon Aircraft were found to be too vulnerable to rifle damage. 

– Color Blind support option will be added.

The list above includes the most major gameplay updates but you can find the full list on the official blog post

Be sure to check out the Live Stream of Call of Duty: WW2 beta below:

Beta Details

The second beta weekend begins on Friday, September 1st (10:00am PT / 1:00pm ET) and will continue through Monday, September 4th. It will be available on both PS4 and Xbox One and only to those who have preordered the game.

It was exciting to have the chance to see Call of Duty return to their roots and the beta delivered a fulfilling experience. Having the chance to play some Zombies would tie it all together however that isn’t necessarily out of the question when looking at Sledgehammer’s comments. Hopefully the developer continues to accept and embrace the feedback from the beta and makes adjustments along the way to deliver the best Call of Duty possible in November.

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New Hellblade Patch Fixes Tons of Bugs

New Hellblade Patch Fixes Tons of Bugs

It has been a little over a week since Hellblade: Senua’s Sacrifice was released and the developers are already patching a variety of bugs that have been plaguing players. While the independently developed game was praised as one of the best games to come out this year, it certainly had its issues. That’s why the developer, Ninja Theory, rushed to get this patch out detailed here on their blog.

Hellblade

There were bugs that would break the game or stop character progression entirely and these were the first to be addressed. They also fix a variety of collision issues that would send the player out of the game world and make it impossible to proceed. PC players will also be happy to hear that an issue involving the menu not loading has been patched.

There’s No Stopping Ninja Theory

Ninja Theory doesn’t plan on stopping either. The blog post also detailed that they’re still hard at work looking into bug reports so expect more updates in the near future. One patch, in particular, is the performance issues that PC players with AMD GPUs have experienced.

Below we have a full list of the patch notes that you can also find on Ninja Theory’s blog. While releasing broken games should never be acceptable, it’s hard for a small development team to take care of all the issues right at launch, sometimes it takes time for the community to find the problems and aid in pointing out where they are. Hellblade was an excellent game that should be in every gamers library especially after the patch. Gigamax managed to beat the game while only encountering one game breaking bug. If you’ve had issues make sure you report it to support@hellblade.com.

Patch Notes:

-Fixed a crash that could happen if two Keep Guard enemies are standing close to each other and one dies.
-Russian subtitles for the Hellblade feature have been added.
-Fixed an issue where the audio would be out of sync with the Hellblade feature if it has been paused for an extended period of time.
-Fixed an issue where the Baldr Masks in the Tower Shard level are white on the inside.
-Fixed scenarios resulting in unlit geometry after reloading from checkpoint.
-Fixed a potential progression stopping bug in the Fenrir Cave by the ‘M’ rune door puzzle.
-Fixed potential progression stopping bug in Fenrir Cave due to check pointing after skipping a lit region.
-Fixed potential progression stopping bug in Fenrir Cave if player fails to collect floor rune after combat and subsequently dies.
-Fixed collision issues that could allow players to unintentionally exit the game world.
-Fixed audio cut-out issues.
-Added audio cues for hidden faces.
-Fixed audio hard cut at the end of various cut scenes.
-Fixes for audio lip sync issues.
-Audio balancing fixes.
-Various subtitle localisation fixes across a number of languages.

Combat tweaks:

Global

-Adjusted automatic difficulty enemy health scaling and Senua’s damage taken/given modifiers.

Senua

-Increased damage value of certain combo finisher attacks.
-Adjusted rate of combat focus resource build-up in Hard difficulty mode or higher.
-Fixed issue with stinger animated cameras popping if the same attack was repeated.

Warrior Enemy

-Warriors now have an increased chance of evading certain heavy attacks.
-Fixed missing sound effects on certain reactions.

Protector Enemy

-Health values have been lowered.
-Will now remain vulnerable for longer after his shield guard has been broken.

Keep Guard Enemy

-Fixed a potential crash bug if Keep Guard enemies are standing close together and one of them dies.
-Tweaked rotation rate during certain attack windups.
-Fixed missing sound effects on certain attacks.

Surtr

-Fixed an issue where Surtr was able to throw Senua outside of the arena.

Valravn

-Fixed an issue where Valravn could not be damaged while in Focus for certain combos.
-Parried projectiles will now remove shadow state on hit.

Fenrir

-Health values have been adjusted.
-Fixed issue where certain attack were not dealing damage correctly to Fenrir.

Revenant Enemy

-Adjusted slide properties for certain attacks.
-Adjusted cooldown for parry and evade defensive actions.
-Parried projectiles will now remove shadow state on hit.

Photo Mode

-Fixed an issue where motion blur is applied to object incorrectly during Photo Mode.
-Removed the second slider that did nothing when cycling through the Effects tab.

PC Only fixes

-Fixed an issue where altering master volume would cause no audio to be played during the intro.
-Fixed the lack of vibration with the Steam Controller for the Blindness level
-Fixed an issue where key bindings and run toggle were not being saved between game sessions
-Fixed an issue where looking around with the mouse during the boat intro was not working.
-Fixed an issue where Focus was not able to be assigned to another key.
-Fixed an issue where tabbing out during cut scenes would cause audio to go out of sync.
-Fixed an issue where the menu would not load on start up.

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Sources:

HELLBLADE BLOG POST: http://www.hellblade.com/hellblade-patch-1-01-released-for-playstation-4-pc/

PLAYERUNKNOWN’S BATTLEGROUNDS Playlist

PLAYERUNKNOWN’S BATTLEGROUNDS YouTube Playlist

It’s finally happened, Mack and Gigs have taken that dive into the wonderful world of PC gaming, better known as the PC master race. To commemorate this joyous the goal now is to see “Winner Winner Chicken Dinner” in PLAYERUNKNOWN’S BATTLEGROUNDS. Gigamax Games takes a look at the First Person servers and more episodes are sure to come soon.

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PUBG is an amazing experience overall, filled with tense moments and a lot of spinning in circles. This homage to Battle Royale is the new hit experience for any PC gamer. The incredibly expansive map is just the first of more to come as PUBG is still in its very first stages of development and release.

Don’t forget to click that subscribe button for more videos of the latest games we promise to have more PC content in the future. This is only the beginning of a giant world of possibilities.

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Dissidia Final Fantasy NT: New Final Fantasy Fighter

Dissidia Final Fantasy NT: New Final Fantasy Fighter

Square Enix offered some additional information about the closed beta for their upcoming Final Fantasy fighting game, Dissidia Final Fantasy NT. Last month the company announced they will be holding a closed beta but now gamers have an idea when they can play. Between August 25th and September 3rd, select players will have the chance to give this arcade fighter a try.

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Registration is now live and gamers have until August 20th to sign up for their chance to try out Dissidia Final Fantasy NT. North and Latin American players can sign up here and other regions can visit this site to register. Unfortunately be prepared for bad news, as with any closed-beta acceptance is going to be limited.

This game looks like it’s going to be an epic adventure. Come take a look at some Dissidia Final Fantasy NT below.

It isn’t the first time Square Enix released a Final Fantasy fighter. For the 20th anniversary in 2008, they released a similar fighting game for PlayStation Portable, Dissidia Final Fantasy. The North American version released back in 2009. This latest title should be an exciting revisit, with new characters and the incredible power of the modern console. Dissidia Final Fantasy NT will be exclusive to the PlayStation 4 with an expected release in 2018.

Get Your Final Fantasy Fix Today

For those not lucky enough to be chosen for the closed-beta, they’ll have to survive on gameplay footage from the lucky few until its release or an open-beta. However, Gigamax Games does have some Final Fantasy video’s to get you through the year. Be sure to keep checking back for new episodes and the latest gameplay.

Don’t forget to Subscribe to keep up with the latest releases from Gigamax Games.

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Dynasty Warriors 9 Coming to PS4, Xbox One, and PC

Dynasty Warriors 9 Coming to PS4, Xbox One, and PC

The developer behind Dynasty Warriors 9, Koei Tecmo, announced which platforms will be receiving the upcoming installment of this long running franchise. Everyone assumed the game would appear on PlayStation 4 as usual but the developer confirmed the game would also be playable on Xbox One and PC via Steam.

Dynasty Warriors 9 marks the next main game in the series of high intensity action combat games set in the East. Humongous battles and hack-and-slash combat still lie at the core of the series but this time around the developers are trying something new. A new approach to level design is being taken. Instead of only navigating battlefields, players will be able to travel across a sprawling open world set in China. Fans will get to roam the Great Wall, wander bamboo forests, and climb snowy mountain tops.

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Image Source: http://bit.ly/2vwsHvL

Who Doesn’t Like New Stuff?

Also new to the series are a few tweaks to the tried and true combat system so familiar to fans. A new twist to the combo system has been implemented that involves hits adapting to the enemy’s state and polishing them off with an intense finishing blow. Players will also be able to interact with the world around them thanks to a context sensitive action system. Scale mountains with a grappling hook, smash a pot against someone’s head, or ignite an oil barrel and throw it at enemies. These are all options the new system opens up.

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Image Source: http://bit.ly/2vwsHvL

A release date has yet to be set for Dynasty Warriors 9 but plenty of games from the studio will precede it. Warriors All-Stars will hit the PS4 and PC on August 29th as well as the second Nintendo spinoff, Fire Emblem Warrior, which will release on the Switch sometime this fall. We here at Gigamax are huge fans of the Dynasty Warriors series so we will be sure to keep a close eye on the upcoming installments. Be sure to keep checking back for more information!

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Dead Matter: A True Zombie Survival Game

Dead Matter: A True Zombie Survival Game

Every fan of zombie fiction has at some point asked themselves “what would I do in a zombie apocalypse?” The indie developer, Quantum Integrity, is looking to help answer this question with their upcoming sandbox survival game Dead Matter. Originally developed as a mod for Crysis 2 back in 2013, the team behind the game put their heart and soul behind this project and it shows. With multiplayer, near endless customization, a humongous living world, and full mod support Dead Matter is quickly becoming the zombie survival experience everyone has been waiting for.

Kickstarter & A Dream

Quantum Integrity boasts on their Kickstarter page that Dead Matter is “true sandbox survival horror.” Players will get to fight through the zombie apocalypse however they see fit. That can include setting up a home base and defending it with their expansive crafting or barricading system all while cultivating the land or wandering the wasteland scavenging whatever tools, vehicles, weapons, and the food they can find. Set in the province of Alberta, Canada players will be able to experience the game alone or with friends as the developer intends to support both play styles equally.

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Image Source: http://kck.st/2veORjV

 

Freedom of expression is an important design choice for Quantum Integrity. Customization features have been at the core of Dead Matter since the games original inception. It starts with the character design where hair, head, and body can all be changed to whatever the player desires. When actually playing the game, customization extends to nearly every facet of the experience including weapons, vehicles, and buildings. Want to wrap a baseball bat in barbed wire? Go right ahead.  Strapping C4 onto a programmable alarm clock? Perfectly fine! Turn the family van into a zombie survivalist’s dream ride? Strap some defenses and gun racks on that bad boy and call it a day.

Alberta, Canada: Zombie Paradise 

In order to help nurture the ideas of their player base, the developer built a stunning recreation of Alberta that contains the lush wilderness of the Rockies and extends to the once bustling city of Calgary. Designed to simulate true survival any simple trip for supplies could turn into a battle against soldiers, raiders, or a family just doing what they have to in order to survive. The world was also fully designed in order to support the player’s settlements. Every building in the game is made to be barricaded, upgraded, and fitted with electricity and running water. All of the land can be farmed and the lakes can be fished. Live in the shadows of the city and survive in the wild or work together with the community to retake the city of Calgary by taking control of dams, transformers, and bridges.

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Image Source: http://kck.st/2veORjV

 

Finally, to assert their connection with the fan base and support where the game got its start, Quantum Integrity comes packed with full mod support. All of the procedural generation tools are being put into the players’ hands as well as C++ and Blueprint access. Any user can host their own server complete with all of their own settings and mods completely free of charge. The team over at Quantum Integrity are modders at their core and it shows through their devotion to the modding community.

Dead Matter looks like an amazing survival experience that we just couldn’t wait to back on Kickstarter. If this game sounds appealing to you, don’t forget to show the team some support by throwing them some money or showing them love on social media. We can’t wait to get our hands on this gem so be sure to keep checking back for more information as the game continues through its development process!

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