New ESO Expansion Dragon Bones Launches in February
The next big expansion for The Elder Scrolls Online (ESO) will be arriving to the game’s various consoles soon. Bethesda released the first details on the upcoming Dragon Bones DLC pack, which is currently set to arrive next month. Besides introducing two new dungeons, it has a host of other new content for players to explore in the popular MMO.
The meat and bones of the Dragon Bones DLC is the set of dungeons named, Scalecaller Peak and Fang Lair. The developer describes the first as “the burial site of a long-dead Dragon Priest,” which is now filled with cultists who plan to unleash a deadly plague upon the world. The second dungeon is an ancient Dwenmer ruin where an evil mage is attempting to revive an ancient dragon.
New Monsters and Old Friends
Players will encounter a host of new monsters contained within the two new dungeons, such as “plague-ridden ogres, powerful sorcerers and their undead creations, and even the reanimated bones of an ancient dragon.” Both will be available in ESO’s Normal and Veteran modes. The harder difficulty will also have a new challenging boss fight at the end of each dungeon which only the strongest can vanquish.
On top of the two new dungeons, the Dragon Bones expansion adds a bunch of new items, monster sets, and achievements. One of the new items players can obtain is named Renegade Dragon Priest Mask, which Skyrim players will recognize from the insanely popular RPG and can be earned by simply entering one of the game’s two new dungeons.
Mark Your Calendars
The Dragon Bones expansion will be hitting ESO in February. Like their previous DLC’s, it non-subscribers can purchase it from the in-game Crown Store, while ESO Plus members will be able to play at no additional cost. Along with the update’s release, Bethesda will roll out Elder Scrolls Online’s next patch, known as Update 17, which all players can take advantage of.
Update 17 introduces several new aspects to ESO, which includes the ability to make your home a storage space and a new clothing system that lets players customize the appearance of their individual pieces of equipment. The update also adds two new PvP arenas: Mor Khazgur and Deeping Drome. However in order to play Battlegrounds mode, players will need the latest Morrowind expansion. If you’d like to learn more about the upcoming expansion you can find all the details from Bethesda’s website.
Sega issued an exciting announcement today. The company officially revealed Valkyria Chronicles 4 and gave it a release window of Spring 2018. Also revealed was that the highly anticipated RPG is making its way to the Playstation 4, Xbox One, and Nintendo Switch.
The Next Step In The Adventure
The fourth installment of the series is set in the same timeline as the previous entries, taking place in 1935 with a World War II inspired battle taking place between the Atlantic Federation and the Autocratic Eastern Imperial Alliance. In a press release from Sega they offered more insight into the story behind Valkyria Chronicles 4, “Although the Federation struggles valiantly against the Empire’s forces, the relentless imperial military machine threatens to consume them. With victory slipping away, the Federation executes Operation Northern Cross: a last-ditch attempt to capture the imperial capital and end the war. Commander Claude Wallace and his loyal childhood friends in Squad E are sent to fight for the desperate operation’s success, but they will have to endure harsh bone-chilling elements, waves of imperial soldiers, and the terrifying Valkyria… and unravel a grave truth that will shake them to the core.”
Valkyria Chronicles 4 keeps the same tactical RPG style the previous entries are famous for. Combat is handled in the game’s strange blend of turn-based strategy, RPG, and third-person shooting. A new class is also being added to the game currently known as The Grenadier along with more battleship support options. The developers are still keeping their unique art style in the game that is inspired by water color paintings.
The long-term composer for the series, Hitoshi Sakimoto, will be returning to make the soundtrack for the game. Sega also released a teaser website for the game to help build hype, but as of now, there isn’t much content to be found.
This is an exciting announcement for anyone that has followed this long-running series since 2008. As we draw closer to Spring of next year, more details are sure to be released so be sure to keep checking back with GigamaxGames.com for all the latest in gaming news and industry updates.
News broke late yesterday, 10/17/17, that Electronic Arts will be shutting down Visceral Games. Well known for games like Battlefield Hardline and Dead Space, this studio was working on another highly anticipated title and people are worried about its future. Visceral has been developing a new action-adventure Star Wars game that EA compared to Naughty Dog’s Uncharted series. However, now with Visceral dissolving, the fate of this Star Wars project is up in the air.
The studio was working on this single-player Star Wars game since 2013. It had a lot of people excited and EA expected to release the game in 2019 but now it has been pushed back without any information on when it could eventually be released.
A brief look at the E3 2016 preview of Visceral’s Star Wars project.
The Official Word
“Our Visceral studio has been developing an action-adventure title set in the Star Wars universe,” EA”s Executive Vice President Patrick Söderlund said. He continued to explain, “In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design.” http://bit.ly/2l0clZ1
This ‘pivot’ in design and the fall of Visceral forced other EA studios to take over the development of the Star Wars project. The shift in direction could create an interesting final product, but that would only be if it ever reaches market. Söderlund offered a few details on who will be taking lead on the project. He stated, “A development team from across EA Worldwide Studios will take over development of this game, led by a team from EA Vancouver that has already been working on the project,” http://bit.ly/2yuvQvK
Few Details But Many Questions
Electronic Arts may have offered extremely few details throughout the development process of the new Star Wars game but they did have an incredible concept and was working with some incredible talent. Amy Hennig, former Naughty Dog creative director was working on the new title, co-writing the Star Wars adventure with Todd Stashwick. An update from the site Polygon, shed some light on Amy Hennig’s future at EA. A company representative explained, “We’re in discussions with Amy about her next move.” http://bit.ly/2yuvQvK
Our thoughts are with every team member affected by the closing of this renowned studio but EA did say they will be shifting as many of the team over to other projects in the EA family. With the EA Star Wars project still in limbo as of now, Gigamax will be keeping a close eye out for any developments. Be sure to check back as the dust settles from Visceral Games closing.
It has been a little over a week since Hellblade: Senua’s Sacrifice was released and the developers are already patching a variety of bugs that have been plaguing players. While the independently developed game was praised as one of the best games to come out this year, it certainly had its issues. That’s why the developer, Ninja Theory, rushed to get this patch out detailed here on their blog.
There were bugs that would break the game or stop character progression entirely and these were the first to be addressed. They also fix a variety of collision issues that would send the player out of the game world and make it impossible to proceed. PC players will also be happy to hear that an issue involving the menu not loading has been patched.
There’s No Stopping Ninja Theory
Ninja Theory doesn’t plan on stopping either. The blog post also detailed that they’re still hard at work looking into bug reports so expect more updates in the near future. One patch, in particular, is the performance issues that PC players with AMD GPUs have experienced.
Below we have a full list of the patch notes that you can also find on Ninja Theory’s blog. While releasing broken games should never be acceptable, it’s hard for a small development team to take care of all the issues right at launch, sometimes it takes time for the community to find the problems and aid in pointing out where they are. Hellblade was an excellent game that should be in every gamers library especially after the patch. Gigamax managed to beat the game while only encountering one game breaking bug. If you’ve had issues make sure you report it to email@example.com.
-Fixed a crash that could happen if two Keep Guard enemies are standing close to each other and one dies.
-Russian subtitles for the Hellblade feature have been added.
-Fixed an issue where the audio would be out of sync with the Hellblade feature if it has been paused for an extended period of time.
-Fixed an issue where the Baldr Masks in the Tower Shard level are white on the inside.
-Fixed scenarios resulting in unlit geometry after reloading from checkpoint.
-Fixed a potential progression stopping bug in the Fenrir Cave by the ‘M’ rune door puzzle.
-Fixed potential progression stopping bug in Fenrir Cave due to check pointing after skipping a lit region.
-Fixed potential progression stopping bug in Fenrir Cave if player fails to collect floor rune after combat and subsequently dies.
-Fixed collision issues that could allow players to unintentionally exit the game world.
-Fixed audio cut-out issues.
-Added audio cues for hidden faces.
-Fixed audio hard cut at the end of various cut scenes.
-Fixes for audio lip sync issues.
-Audio balancing fixes.
-Various subtitle localisation fixes across a number of languages.
-Adjusted automatic difficulty enemy health scaling and Senua’s damage taken/given modifiers.
-Increased damage value of certain combo finisher attacks.
-Adjusted rate of combat focus resource build-up in Hard difficulty mode or higher.
-Fixed issue with stinger animated cameras popping if the same attack was repeated.
-Warriors now have an increased chance of evading certain heavy attacks.
-Fixed missing sound effects on certain reactions.
-Health values have been lowered.
-Will now remain vulnerable for longer after his shield guard has been broken.
Keep Guard Enemy
-Fixed a potential crash bug if Keep Guard enemies are standing close together and one of them dies.
-Tweaked rotation rate during certain attack windups.
-Fixed missing sound effects on certain attacks.
-Fixed an issue where Surtr was able to throw Senua outside of the arena.
-Fixed an issue where Valravn could not be damaged while in Focus for certain combos.
-Parried projectiles will now remove shadow state on hit.
-Health values have been adjusted.
-Fixed issue where certain attack were not dealing damage correctly to Fenrir.
-Adjusted slide properties for certain attacks.
-Adjusted cooldown for parry and evade defensive actions.
-Parried projectiles will now remove shadow state on hit.
-Fixed an issue where motion blur is applied to object incorrectly during Photo Mode.
-Removed the second slider that did nothing when cycling through the Effects tab.
PC Only fixes
-Fixed an issue where altering master volume would cause no audio to be played during the intro.
-Fixed the lack of vibration with the Steam Controller for the Blindness level
-Fixed an issue where key bindings and run toggle were not being saved between game sessions
-Fixed an issue where looking around with the mouse during the boat intro was not working.
-Fixed an issue where Focus was not able to be assigned to another key.
-Fixed an issue where tabbing out during cut scenes would cause audio to go out of sync.
-Fixed an issue where the menu would not load on start up.
Right on the heels of their Sombra release, Blizzard is already teasing a new character. In a recent forum thread game director, Jeff Kaplan confirmed that his team has “multiple characters in the works” following that up with “24 is not who you think it is.” (http://bit.ly/2mo1dke). This seemingly confirms that the next character will not be the heavily theorized Doomfist.
Players began speculating that Doomfist may be the next hero weeks ago when Terry Crews, a huge Overwatch fan/famous actor, was spotted at the Blizzard offices. This began a long running social media campaign by fans to secure Crew’s a spot to voice Doomfist. While Blizzard never gave official word on whether or not he would play the character, they’ve just put up a blog post which adds a new face to the lore.
Meet Efi Oladele, an 11 year old AI and Robotics expert from Numbani. She was the focal point of Blizzard’s post and it is now theorized that she will be the next character to join the brawl. While it is unlikely that an 11 year old will be fighting directly on the battlefield, most think that she will send one of her robots to do the work for her. Further cementing this idea lead writer, Michael Chu also confirmed that the blog post takes place in current day Overwatch time, so we won’t see an adult Efi on the field.
Blizzard Doing It Right
We hear at Gigamax are big fans of Overwatch and love that Blizzard is actively engaging the community. It’s one thing to have constant updates, but another thing entirely to keep fans in the loop through the whole development process. Games that rely on fan feedback truly stand out and this could not be more true for Overwatch, especially with its recent win of another GOTY at the DICE Awards.
While Blizzard still hasn’t announced who the character will be, you know that we’ll be on the lookout. Make sure to keep checking back with Gigamax for all the latest in gaming news and industry updates.