Red Dead Redemption 2 Gameplay, Review, and Impressions
The critically acclaimed video game series, Red Dead Redemption is finally ready to make another impact on the world. Red Dead Redemption 2 is leaps and bounds beyond the first game. Its mechanics create an incredibly immersive world all connected with an engrossing story that will leave gamers speechless. Red Dead Redemption 2 definitely isn’t for everybody. The same mechanics that make the game so great might turn some gamers off.
You decide is Red Dead Redemption 2 is for you by checking out the gameplay below.
Red Dead Redemption 2 | Gameplay, Review, and Impressions
With so much of this glorious country to explore, the Gigamax Games crew will absolutely be adding more videos to the Red Dead Redemption 2 playlist. This will be the place to find them all! There’s just an endless stream of content to consume. Even wandering around the open planes can spark a series of events that gamers won’t ever forget.
Quick Gameplay Overview
Red Dead Redemption 2 is absolutely stunning. Its graphics are amazing and every ounce of detail adds up to a beautiful game. However, its graphics aren’t the only aspect of the game that makes Red Dead 2 stand out. It’s unbelievably immersive. Gamers are tasked with keeping Arthur alive by resting, eating, drinking, and maintaining their camp. All the mechanics this game uses makes anyone playing feel like they’re actually trying to survive as an outlaw in the late 1800’s.
This was one of the most highly anticipated games of 2018 and for good reason. The original is still considered to be one of the best games to ever release. Red Dead Redemption 2 blew away the critics but some fans aren’t happy. What do you think about the latest Red Dead Redemption game? Do all those complex mechanics actually take away from the experience? Or is it perfect just the way it is?
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Game: The Invisible Hours
Developer: Tequila Works Publisher: GameTrust/Tequila Works Platforms: PC, PS4, Xbox One, HTC Vive, Oculus Rift, PlayStation VR Genre: Spherical Narrative Players: Single-player
Tequila Works was absolutely successful in delivering a unique experience with The Invisible Hours. Now available for non-VR, the flat-screen version of the game is still able to remain immersive and unbelievably exciting. The second Tesla’s body was discovered, the intricate story begins to unfold in a spectacular way. This noir is truly an experience to remember.
Watch the Review Preview on YouTube!
Following this game since its release on VR, the only thing to hold me back from actually picking up The Invisible Hours was the thought of getting sucked into a game and needing to play it on PlayStation VR all the way through. This piece of tech is awesome but it can get a bit cumbersome when gaming for hours with this hunk of plastic on your head.
Now that Tequila Works was releasing their flat-screen version, I was extremely excited to get my hands on a copy. I’m not a big noir fan, and honestly, a conversation heavy game with little to no action or incredible cinematics doesn’t often catch my attention. However, there was something a bit different about The Invisible Hours.
The Cinematic Experience Begins
Following the footsteps of Nikola Tesla and getting to the bottom of his gruesome murder felt like the right combination to catch my interest. Tequila Works sent over a review copy and I couldn’t wait to get started. They marketed The Invisible Hours as a “Spherical Narrative” something that just seemed to be clever marketing language to catch gamers attention. But it actually turned out to be so much more than that.
The spherical nature became clear in the first hour of the game. It is built, unlike anything I’ve ever played before. A story unfolding and the player doesn’t have any direct impact on the events taking place. Instead, the main character isn’t really the main character. Gamers control what seems to be a “fly on the wall” kind of entity that has the ability to fast-forward, rewind, and stop time. This primary mechanic is the gem that truly makes this game shine, taking the gamer on a circular journey back and forth to get to the bottom of this mystery.
It All Starts Coming Together
Taking place on Nikola Tesla's private island, the playable character appears without much backstory. The only option is to start walking up the winding steps in front of you. With a large body of water behind you and a sheer cliff face to your right, the steps guide you up to a large gate bearing the letters, “NT”.
A crying woman that pays no attention to your presence and a gigantic mansion are the only things of immediate interest after reaching the top of the steps. Leaving the crying woman alone, feeling slightly offended she didn’t pay any attention to me, it was time to explore the mansion. This is when the body of the famous inventor is first discovered and things start to heat up.
As the drama unfolds, tensions flare and conversations start breaking out. From the moment Tesla's body is discovered, the game truly comes alive. What seemed like an empty mansion soon started filling with characters from all walks of life. Famous historical inventors, actors, along with people that history would have never mentioned all begin to appear from seemingly nowhere. Each of the characters plays a vital role in the stories development. All have a unique perspective on the situation that’s unfolding all around them as well as develop intricate back stories that only become clear as time goes on.
The Invisible Hours Stands Out
The feature that makes The Invisible Hours stand out and what created such a unique experience is the time control feature. Being able to rewind, fast-forward, and stop time along with the fact that your playable character is completely invisible allows Tequila Works to create that cinematic feel while still allowing gamers to have some kind of control.
As characters appear, you can follow them with the rewind function to see where they came from in the mansion and what they were up to. You can even rewind to the point before everyone was notified of the murder and fast forward to after the large group breaks up and see what they are doing in their room when they think they’re alone. It gets a bit creepy, but all throughout the game, it feels like a playable movie so it’s really not as weird as it sounds.
Each character had an unbelievably in-depth backstory, their complex emotions that The Invisible Hours is able to portray while they were alone with their thoughts is enthralling. Hanging on every word while also anxiously waiting for their monologues to end so I could go back and follow someone else around.
Less than 30 minutes in game time went by and I already put hours into the game. Every minute that passed in game felt like it caused a chain reaction, sending me off on a wild hunt for clues, collectibles, bits of conversation, and story. It is strangely exhilarating, especially being someone who usually finds themselves losing interest in dialog heavy games.
Overview and Wrapup
The only real complaint about the game is the fact that you had to wait for the rewind and fast-forward mechanic to wind up in order for it to go faster. It would start off slow and gradually increase in speed. This is a bit annoying since it played such an important role throughout the game. It would have been nice to have the option to have control of how fast time rewound or moved forward, instantly.
Overall the game is an interesting introduction to the Spherical Narrative genre. Tequila Works did a great job bringing this VR game to flat-screen as well. The story is fascinating and kept my attention every second I was playing. I didn’t want to miss a word and at one point I advanced to chapter 2 but didn’t want to move forward because I didn’t have a chance to follow someone back to their room and see what they were up to. It was nice that Tequila Works included a quicker way to time travel through the start menu so I was able to jump right back to the beginning of the game.
There are a lot of secrets hiding in Nikola Tesla's mysterious mansion and the journey to uncover the truth about his death is filled with mind-blowing realizations and tense interactions. Tequila Works did a fantastic job putting this story together. I’m excited to go back and see what other secrets The Invisible Hours has in store.
Many players had a strange relationship with the first Destiny. Bungie told people to expect a 10-year game that will continuously grow and improve as time went on. However, this was far from the truth. The original Destiny left a bad taste in many gamers mouths, feeling as though it was disrespecting the players time and just adding enough content to string people along. Some loved the game, but there is no doubt that the game, at its core, was seriously flawed but now all eyes are on Destiny 2.
The Worry Was Real
This left gamers worried if Destiny 2 had the potential to save the franchise. When people found out all of their hard earned rewards would be stripped away and then be forced to start from scratch, it wasn’t the best introduction. But to the surprise of many Destiny 2 and the developers at Bungie took the community’s criticism of the first game to heart and it shows in a big way.
One of the main issues with original Destiny was the lack of rewards and the countless hours spent on repetitive grinding to receive any piece of worthwhile gear. This was far beyond the expected grind in this kind of ‘open’ exploration game. Bungie seemed to put all their chips in the exquisite gunplay and ignore a fully fleshed out campaign or any substance when it came to the grind. Running around a small map searching for chests that spawn in the same location on a timer is not an exciting gaming experience.
Destiny 2 May Have Done It
Destiny 2 is a monumental improvement over the original. Even though players have to start from scratch, the intro of the game provides a nice flashback of their time in the original. Milestones are remembered with a slideshow once a player starts the game, showing off their greatest achievements and even lists the players that were in the group when completed. This short but sweet ode to your original Destiny fireteams was the right kind of send off for the misstep that was Destiny.
Even those that truly enjoyed the original Destiny have said it felt as though it was just one big beta for Destiny 2. Bungie did it right with this latest installment. Each planet has a more robust environment giving the sensation of being alive, more so than anything the original ever offered. The amount of story, strikes, and content offered at launch puts the original to shame and is an incredible indicator of things to come. The story evoked emotions and NPC’s have relatable personalities. With Bungie stating that they will be adding content much more regularly, one can only imagine where it will go from here.
Overall Bungie redeemed themselves with Destiny 2. This latest title truly shows that the developers listened to their audience and put some real thought into the new game. It feels as though this is just the beginning for one of the most highly anticipated shooters in history. If Destiny was able to reach impressive heights with lackluster content, there’s no telling how far the second game can go.
It's finally here, Destiny 2 launches next week and Bungie has clarified many of the specifics behind their first person shooters release. To kick off the list of big announcements, the developer confirmed when Destiny 2's servers will go live. The game will be officially released at Midnight in countries around the world and for the U.S. that means Midnight EST.
While Destiny 2 may not go live until September 6th, Playstation 4 players can start pre loading the game if they have the game pre purchased (Like the dedicated guardians in the Gigamax crew). Unfortunately, Bungie has yet to state when pre loading on the PC and Xbox One will start but hopefully it will be soon.
The Hype Train Is Here
To further build up the hype, Bungie detailed when Destiny 2's first Nightfall Strike, Raid, and Trials of Osiris will begin. As for the Nightfall Strikes, they will be available from the start of the game but probably won't be completed for at least a week due to their difficult nature. The Raid will kick off at 10 AM PT/ 1 PM ET/ 6 PM BST on September 13th, with Trials of Osiris launching at the same times on September 15th.
Those that don't enjoy spoilers will be happy to hear that Bungie is being super protective of details on the raid so that nothing is ruined by a leak. "If you have witnessed the race to become the first to topple the final boss, you know we keep Raid info well under wraps," Bungie said. "These are your moments to discover--your mysteries to solve. We've given you the when. You will soon discover the who, the what, and the where. Together, as a team, you might even discover the how." (http://bit.ly/2wsXTuq)
The Guided Games feature won't roll out until September 12th at 1 PM ET and Bungie explained it will be a "Soft Beta" which essentially means only certain players will have access to the experience. Guided Games is Destiny 2's new feature that hooks solo players up with clans to help take on some of the more daunting tasks throughout the game. This may help keep people without a solid raid crew interest in the game and lend a helping hand so they can experience what the full game really has to offer.
Well this is it fellow Guardians, the countdown has started and the long awaited sequel to one of the most controversial shooters of all time is almost here. We hope to play with as many fans, friends, and newcomers as possible in the coming weeks so fill your magazines, charge your supers, throw on your freshest gear... AND LET'S GET RAIDING!
Nintendo has done it again, knocking it out of the park with Splatoon 2. Available now on the Switch, it added to the short list of titles available to the console and did so in a big way. Fast paced and heart racing action, Splatoon 2 is a colorful, charming experience all the way through. The single-player is enchanting and its replayability is high. Multiplayer modes, both ranked and unranked are exciting, thrilling and weight times are extremely short.
Overall Splatoon 2 was a welcomed addition to the Nintendo Switch repertoire of games. Gigamax Games took a close look at this unique shooter by Nintendo. Gigs and Mack show off what really makes this game more than just another shooter, and offering pro-tips along with interesting insights about the story and lore behind Splatoon 2.
Recently, Nintendo released the new I.P. ‘Arms’. Both of these latest games from Nintendo made a big splash and showed just how great of a console the Nintendo Switch will continue to be. Come take a look at ‘Arms’ in action as Gigs and Mack go head to head!
Splatoon 2 YouTube Playlist & Gameplay with Gigmax Games
Find the Splatooin 2 Playlist from Gigamax Games below! Come back here to find the latest Splatoon 2 episodes and any other updates surrounding this new release.
Thank you all so much for taking the time to watch. Be sure to stay tuned for more episodes! Keep up with the latest videos from Gigamax Games, don’t forget to Subscribe, Like and Comment for more!
The independent first-person shooter, Verdun is an excellent and action packed look into the World War I French trenches. Weaponry is more historically accurate than the World War I AAA shooter, Battlefield 1 which has an incredible impact on the overall pace of the action. Bolt action rifles, chunky machine guns and two battle lines separated by no man’s land, Verdun does a fantastic job immersing the player in the action.
World War I – Gritty Trench Warfare
Developed by M2H Game Studio and BlackMill Game, Gigamax Games was excited to see what these developers have to offer. Come take a look as Gigs and Mack try out the multiplayer mode, Frontlines. This game-type involves two teams at each side of no man’s land. One team is tasked with defending their trench as the attacking team charges across no man’s land trying to capture the front line. After the attack is successful, the defending team will need to retreat back to another trench. If the attacking team fails to gain a foothold, they need to retreat back and prepare for a counter attack. This action packed shooter is definitely one to pick up if you’re looking for something a little bit different.
Verdun on Tutube with Gigamax Games
Below you can find the first episode of Verdun by Gigamax Games. From beginning to end, see what a match of Frontline looks like and some of the different classes and factions included. Be sure to check back soon for a look at the single player. Verdun’s single-player isn’t extensive but brings with it some interesting gameplay.
Thank you so much for taking the time to watch! Hope you enjoy. Let us know in the comments if you want to see more of Verdun. Also, tell us what your favorite shooter is and we’ll be sure to include some footage soon!
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For Honor has offered some variety to the games out on the market today. Gigamax visits this this action, small team based melee fighter in this latest Let’s Play. It’s is a unique game and Ubisoft did well. Even though Ubisoft make a strange choice when it comes to multiplayer hosting, the online experience holds up alright.
For Honor offers a single-player campaign mode but the primary focus is on the multiplayer. The Let’s Play below offers a look at the multiplayer as Gigs takes on the competition in the Beta. To get a better idea of what the campaign looks like, our For Honor review offers a detailed picture of what gamers can expect.
For Honor – Online and Ruthless
Gigamax has been hooked on For Honor ever since it dropped. Easy to learn but difficult to master sums the game up perfectly. Always trying to hone in the melee combat system, the game is highly addictive. Quick but intense multiplayer matches allow for a lot of games in a short amount of time.
Hope you enjoy For Honor ‘Let’s Play’ with Gigamax Games. Don’t forget to subscribe to keep up with the latest videos by Gigamax! Thank you so much for stopping by! Stay tuned as we add more For Honor videos in the near future!
Nintendo has made it clear they plan on pushing further into the mobile gaming market. With the release of Super Mario Run, it marks the third entry in their collection of smartphone apps and their second game on phones. After Pokemon Go’s success earlier in the year expectations for this running simulator were high. Mario’s debut on the smartphone is a bit of a let down that has a great idea that it doesn’t fully embrace. While this game is fun at its core it never really becomes anything more than a running game with an insane price point.
Super Mario Run has very simple one touch controls that is perfect for long car rides or boring meetings in the office. Before asking you to commit to the $10 price, Nintendo offers the first three levels and a taste of the “multiplayer”. After paying you are given access to the underwhelming 6 worlds comprised of 4 levels each. 24 levels may sound like a lot but it only takes about 2 minutes to complete each, so the main story has about an hour of unique content. The game then encourages you to go back and get the hidden coins and complete the challenges in each of the world’s.
The game also implements a building feature that has the player rebuilding a destroyed Mushroom Kingdom. To earn the toads, the resource necessary for building, you need to play rally mode. This mode is a challenge against the ghost of another player and is the closest thing the game has to a multiplayer. You will have to race and earn the respect of more citizens of the Mushroom Kingdom then your competition. Accomplishing this is as simple as pulling off flashy moves and collecting more coins then the ghost. Although a lot of the pressure is taken away by the fact that a living player isn’t present on the other side. By winning you’ve effectively earned a bigger population for your world and can build more unique buildings.
It was hard not to be let down by the lack of many obvious features that were not present in the game. Mainly the most confusing thing absent is the lack of any ice or water levels. These simple additions seem like easy to add functions that Nintendo totally ignored. Super Mario Run also lacks an infinite running mode and high score leader boards. These simple features are present in even the most simple running games and the absence of them seriously impacts the quality of the game. It also doesn’t help that you need a constant internet connection to even turn it on.
Super Mario Run is a fun but way too brief experience that lacks some fundamental features and obvious level design choices. More was expected from Nintendo especially with their mascot, Mario’s, name being on the line. This game should have been an opportunity to introduce this plumber to a wider audience in a positive way but falls short by charging way too much for a disappointing amount of content. This game is not worth the steep price point and will hopefully be patched into something more worthwhile over time.
This beautiful game offers an exquisite journey nearly every step along the way. From the environment to the creatures, The Last Guardian was surely an interesting game to say the least. Opening with nearly no reason to why your character woke up next to this winged beast. The game begins.
The Last Guardian delivered gorgeous art work right off the bat. From the opening cutscene to the first environment, the game had character. As stated above, the game started out with next to no backstory and a very vague objective. This is a common theme throughout the game. However, as the game progresses, the story that eventually makes its way to the surface is absolutely stunning.
Dialogue is interesting and vague, as with most of this game. The use of subtitles helps immerse the player in the three-dimensional world filled with beasts and children that can fall from an incredible height. Seriously, the fall damage is crazy forgiving.
Controls are The Last Guardian’s biggest downfall. In the beginning it felt as though the game may be unplayable, after a frustrating few minutes that subsided. Climbing is an essential part of this game, whether it be on a side of a building or on Trico, it’s made extremely difficult by the wonky controls. The camera angles and the limited control the gamer has over them can lead to some unfortunate moments in what should be a fantastic game.
Making your way through each room and area is entrancing. This is the main grind of the game, move forward and figure out how to continue on. A series of puzzles, enemies and events stand in the player’s way. The puzzles are all relatively the same, the variables becoming more difficult as the gamer progresses. Enemies consist of the ‘Armored Knights’ and offer some challenging adventures throughout the game.
Trico is the focal point of this curious little adventure. Interacting with Trico and learning its emotions is a critical aspect of The Last Guardian as a whole. As ‘The Boy’ and Trico’s relationship grows the incredible companion offers even more amazing cinematic moments. Trico also brings an additional element to the game, it’s a complete wildcard. ‘The Boy’ doesn’t know anything about this creature, it was also a little violent when they first met and it’s a damn 100+ foot high cat, dog, chicken monster! If this thing wanted to, it could bite ‘The Boy’ in half.
Overall The Last Guardian was an interesting art piece, offering cinematic wonder each step of the way. The controls hold it back a little bit, but not enough to ruin the game. The game is also in cinematic mode throughout, so it becomes incredibly easy to get completely immersed in this beautiful story. If you’re looking for an action packed, fast paced adventure, this game isn’t for you. Looking for breathtaking artwork and an emotion fueled, ambiguous story to get lost in for hours, The Last Guardian may be your choice pick.
Dead Rising is a title that has been around since the launch of the Xbox 360. This franchise has had a cult following from the time it released with many fans praising its stressful gameplay and the B-Movie style story. While Dead Rising 4 definitely removes a lot of the functions that made it unique, it manages to remain a fun zombie slaying romp through a familiar location. This sequel is by far the largest in size and is the perfect zombie slaughtering playground for all those undead hunters out there.
Right off the bat Dead Rising 4 establishes itself as different from the other entries in the series. Frank West, the game’s protagonist has a different voice actor this time around, who has a more mature sound more befitting of the character. In an unexpected move the game starts with the player being thrown into a stealth driven mission that involves more story and character building then the game has seen before. The story is still as convoluted as they get, but luckily the game never takes its silly plot too seriously. NPC’s you meet all have wacky personalities and Mr.West always has a sassy comment at hand in case things get too heavy. These jokes are a nice touch, they establish Frank as a seasoned veteran of the zombie war and fit well with the tone of the game.
Frank is lucky to have the zombie hunting experience this time around, thanks to the power of the Xbox One more zombies can fit (and die) on screen then ever before. Combat feels fluid and fun, with plenty of undead murdering tools at the player’s disposal. A reworked inventory system also ensures that Frank can carry a wider selection of gruesome weapons. The inventory is now separated into four distinct categories melee, ranged, thrown, and health. This consolidates items and allocates a button on the controller for each category, meaning that players can swap weapon types on the fly without navigating their entire inventory. Healing items have been streamlined as well, they’re now used by pressing down on the d-pad and Frank doesn’t stop moving when one is used. Combo weapons also make a return to the series but unlike the previous games, using a non-combination item is a viable option. Cutting, shooting, and exploding your way through the open world feels great, which is important considering the scope of the seamless map.
Dead Rising 4 is set in Willamette, Colorado. Fans of the series will recognize this as the location from the original game. Unlike the previous entry, the entire town of Willamette is at your disposal instead of just the iconic mall. Unfortunately, the shopping center is not the one returning players remember from Dead Rising, that one was destroyed after the events of the first game. This isn’t a bad thing though, as the rebuilt mall is much larger and offers a ton of unique themed areas with a bunch of weapons to experiment with. Vehicles make a return and operate similarly to the ones in Dead Rising 3. Getting into a vehicle and driving through the zombie hordes feels great but removes any sort of challenge from navigating the open world. Another vehicle like addition to the game is the exosuit, which Frank equips and operates like a mech. The suit offers a power trip that makes for a fun but brief change of pace while making your way through the town of Willamette.
Hardcore fans of the series will be disappointed by the drastic changes made to the time and questing system. Dead Rising 4 has completely removed the time mechanic and gives players complete freedom over where and when they want to complete objectives. Escorting survivors has also been taken out, instead randomly generated distressed citizens will pop up and the player can divert from the main path to take care of the person that needs help. After the survivor is saved they will find their own way back to a safe house. This all ties into the one major flaw of the game, the difficulty is just not there anymore. Previous releases were unforgiving and gave the player a real sense of accomplishment when they finished it was over and finally reached the true ending. Although removal of the hardcore elements could be interpreted as Capcom trying to make the game accessible to a wider audience.
Overall Dead Rising was a very enjoyable experience and is definitely something fans of the series should check out. Before purchasing, keep in mind that if you played for the time management and survivor escorting then this is not the Dead Rising for you. This game makes a very entertaining zombie sandbox and will satiate that zombie murdering itch that we all need to scratch sometimes.