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Valkyria Chronicles 4 Officially Announced

Valkyria Chronicles 4 Officially Announced

Sega issued an exciting announcement today. The company officially revealed Valkyria Chronicles 4 and gave it a release window of Spring 2018. Also revealed was that the highly anticipated RPG is making its way to the Playstation 4, Xbox One, and Nintendo Switch.

The Next Step In The Adventure 

The fourth installment of the series is set in the same timeline as the previous entries, taking place in 1935 with a World War II inspired battle taking place between the Atlantic Federation and the Autocratic Eastern Imperial Alliance. In a press release from Sega they offered more insight into the story behind Valkyria Chronicles 4, “Although the Federation struggles valiantly against the Empire’s forces, the relentless imperial military machine threatens to consume them. With victory slipping away, the Federation executes Operation Northern Cross: a last-ditch attempt to capture the imperial capital and end the war. Commander Claude Wallace and his loyal childhood friends in Squad E are sent to fight for the desperate operation’s success, but they will have to endure harsh bone-chilling elements, waves of imperial soldiers, and the terrifying Valkyria… and unravel a grave truth that will shake them to the core.”

Valkyria Chronicles 4 keeps the same tactical RPG style the previous entries are famous for. Combat is handled in the game’s strange blend of turn-based strategy, RPG, and third-person shooting. A new class is also being added to the game currently known as The Grenadier along with more battleship support options.  The developers are still keeping their unique art style in the game that is inspired by water color paintings.

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The long-term composer for the series, Hitoshi Sakimoto, will be returning to make the soundtrack for the game. Sega also released a teaser website for the game to help build hype, but as of now, there isn’t much content to be found.

This is an exciting announcement for anyone that has followed this long-running series since 2008. As we draw closer to Spring of next year, more details are sure to be released so be sure to keep checking back with GigamaxGames.com for all the latest in gaming news and industry updates.

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EA Plans to Launch New Game Streaming Service

EA Plans to Launch New Game Streaming Service

Seeing the success of streaming services like Netflix and Hulu inspired some of the leading game companies to emulate the idea. Sony used their own game streaming service, PS Now to some extent to show that it is possible, but more work needs to be done to make it a viable application. While speaking at the UBS Global Technology Conference this week, EA’s CFO Blake Jorgensen said you can expect the company to launch its unannounced streaming service within the next 2-3 years. According to Jorgensen, the company doesn’t plan on doing this alone and is working with an undisclosed partner.

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The Time Is Now To Do It Right

Jorgensen also said one of the variables holding back streaming in recent years was the lack of widespread data centers. If your home is located relatively far from one of these facilities, then your streaming quality immediately goes down. He credited the work of companies like Microsoft, Amazon, Facebook, Google, and Apple, saying that thanks to these companies and the data centers they’ve created, EA now has the confidence to build their own game streaming service.

The CFO also noted a host of other issues that needed to be addressed while they develop their platform. He added that internet speeds were going up in a lot of places, but not everywhere. This fact is one of the biggest downfalls of streaming services. Jorgensen also made it very clear that he doesn’t see game streaming replacing console gaming anytime soon if not ever.

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The Idea Is Building Steam

Interestingly enough head of Xbox, Phil Spencer, has been openly discussing Microsoft’s own plans to release a game streaming service. Maybe not so coincidentally, the company stated that their service will launch around 2020 as well. This would match up with EA’s timeframe also indicating that these two gaming powerhouses could be working on perfecting the medium.

With streaming becoming the norm for most peoples TV and movie watching, it is no surprise that gaming companies would want to get in on the action. Ultimately, this work could pay off big time if the service hammers out the issues that currently plague services like PS Now. An incredible amount of effort is needed, but we’re confident EA has the resources to put together a decent game streaming service (whether or not you agree with their sometimes shady business practices). We’ll be keeping a close eye on their work so be sure to check back with GigamaxGames.com for all the latest in gaming news and industry updates!

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Very Early Impressions: The Darwin Project

Very Early Impressions: The Darwin Project

After spending a long chilly night with The Darwin Project, we’ve determined that the future for this new indie survival experience look bright, but there is obviously much work is left to be done. Scavengers Studio was kind enough to send us an Alpha key for their upcoming Battle Royale style game and the small team of 17 has pulled off quite an impressive feat. They have managed to build an original experience in a genre that seemed doomed to 100 player rounds on massive islands. This was achieved through focusing on the survival and crafting features that are often times ignored in this style of game. Could The Darwin Project be the title that steers the genre in a new direction?

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Let’s Take A Closer Look

From the start, this game is a much more contained experience. Seven competitors enter the ring to fight for their lives in a very “Hunger Games” like situation. Much like PUBG and Fortnite, players are dropped into a lobby that allows those participating some time to converse and get a feel for the competition while also given full freedom to hit each other with axes and arrows. After the countdown is up those competing are dropped into a ring that is made up of seven hexagons each representing a zone. Players are spawned in on their own portion of the map (hexagon) and the games begin. Right off the bat players will realize that to survive the harsh frozen climate, they will need a fire. This is where The Darwin Project distinguishes itself from the main players in the genre.

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It’s All About Survival 

Survival is at the forefront of this experience and if ignored, you can never hope to see the end of a match. As of now, chopping down wood and tearing apart leather sofas is the primary means of collecting resources. These actions result in materials that can be fashioned into a variety of tools that can be used to get ahead of the competition. Craftables include axe/bow upgrades, jackets to prevent freezing to death, speed improvements, and a variety of “tech” that needs the elusive electronic resources. These bizarre future upgrades can be made by collecting a piece of technology that randomly spawns around the map at various times throughout the match. The only catch to this is players are all made aware of the spawn location turning the hunt into a race, for this game-changing resource. Some examples of tools that can be fashioned out of this equipment are turrets, over shields, and teleporters.

Currently, the survival aspect is very fun but needs to be fleshed out more and while the combat can be exciting it feels a little too quick and sporadic for the slow and steady nature of the hunting and gathering you do before engaging an opponent. Luckily survival isn’t all that sets this game apart.

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Show Director Mode

The other major way Scavengers Studio is making The Darwin Project its own idea is through the game’s “Show Director Mode.” The eighth player is not a competitor on the battlefield, but instead a robot that can fly around the arena and cause havoc for the fighters. Some examples of their powers include swapping players positions or dropping bombs that disrupt the action from time to time. Overall, it is a nice twist that is still in its early stages but has a lot of potentials to truly set the game apart and maybe create a new sub-genre.

While The Darwin Project may still be very early in development, its Alpha seemed more fleshed out than most Betas that are released today. The graphics style is original and gameplay has plenty of room to become something great. This indie game has tons of potential and we can’t wait to see how the talented team at Scavengers Studio refines their experience, especially when the Battle Royale genre has grown so stagnant. Gameplay footage Gigamax recorded will be available soon so be sure to keep your eye on GigamaxGames.com for more information on The Darwin Project!

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EA Acquires Respawn Entertainment and Titanfall

EA Acquires Respawn Entertainment and Titanfall

Despite working with EA for most of Titanfall’s lifetime, Respawn Entertainment wasn’t actually owned by the gaming giant. As of today, EA announced that it has purchased the California based developer and their mech-based FPS.

EA has been the publisher for all of Respawn’s games so far, which includes last year’s hit Titanfall 2. Also announced today was that the studio is working on a new Titanfall game, a third person Star Wars title, and a VR game that has not been detailed. Not much has been said about the next new Titanfall but Respawn previously expressed interest in continuing the series. Currently, the only details known about the Star Wars title are that it is being directed by Stig Asmussen, who was previously the director of God of War III. This is good news since EA recently shut down Visceral Games, the studio behind Dead Space that was also working on a Star Wars title.

The Offical Word

EA CEO, Andrew Wilson, said in a press release “We’ve seen firsthand the world-class caliber of Respawn as a development studio with incredible vision, deep talent, and an inspiring creative mindset,” He continued “Our longtime partnership is grounded in a shared desire to push the boundaries and deliver extraordinary and innovative new experiences for players around the world. Together, we’ve brought this to life in the Titanfall franchise, and now with the Respawn team joining EA, we have exciting plans to accomplish even more amazing things in the future.” (http://bit.ly/2hoC104)

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Why Did Respawn Sell?

In an open letter on Respawn’s website the CEO, Vince Zampella, detailed the decision to sell the company, which specifically notes that he will remain acting CEO. “While it wasn’t necessary, going with EA made a lot of sense,” he said. “With Titanfall and Star Wars, EA has been a great development partner that supports us and doesn’t interfere with our process for making games or studio culture. EA will provide us with more resources, access to new technologies, and expertise that we can tap into that will help us make better games, and Respawn will retain the same creative freedom and culture we’ve always had. We’ve been talking closely with the leadership at EA and we share their values and vision for the future of being a developer-focused company that puts the players first.” (http://bit.ly/2zK2uNt)

EA was an integral force in getting Respawn Entertainment off the ground after its founders, Zampella and Jason West, were fired from the Call of Duty developer, Infinity Ward. The deal cost EA $151 million dollars in cash and up to $164 million in equity. Performance indicators could also raise the cash figure by another $140 million.

While many may worry that EA will ruin the Titanfall series, it must be remembered that EA was acting publisher for the series already, meaning they made a ton of major decisions for the previous games already. This move makes sure the studio has the resources necessary to continue making great games for fans of their beloved series. It will be exciting to see what the talent at Respawn will make with the vast resources EA has to offer.

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Moira: Overwatch’s Next DPS/Healer

Moira: Overwatch’s Next DPS/Healer

Overwatch is adding another hero to the roster and she goes by the name, Moira. Blizzard also announced a few other new additions to their ultra popular multiplayer game as part of the opening ceremony for BlizzCon 2017. Players can also expect to see a new map that the studio is calling BlizzWorld and draws reference to the studio’s other franchises such as World of Warcraft, Starcraft, and Diablo.

Meeting Moira

The biggest announcement from the opening ceremony was the addition of Moira. According to Blizzard she’s a shady scientist that has ties to the game’s evil mercenary group Talon and their operative, Reaper. As a former geneticist for the bad guys, she comes with a very unique set of skills that includes healing beams, teleports, and a variety of other bionic skills. Overwatch’s director, Jeff Kaplan, noted that fans want to see more healing based heroes and that’s why her abilities focus on aiding teammates but can also do serious damage when necessary.

A Detailed Look At The New Character

Kaplan also described her as a hybrid character, which is not typical for the game. Adding that he couldn’t wait to see the character in the hands of the players. He also jokingly described the character as “OP AF” on Overwatch’s official website where a detailed description of her specific skills that are outlined below.

  • Bionic Grasp: Using her left hand, Moira expends biotic energy to heal allies in front of her. Her right hand fires a long-range beam weapon that saps enemies’ health, healing Moira and replenishing her biotic energy.
  • Bionic Orb: Moira launches a rebounding biotic sphere; she can choose between a regeneration effect that heals the allies it passes through, or a decay effect that deals damage to enemies.
  • Fade: Moira quickly teleports a short distance.
  • Coalescence: Moira channels a long-range beam that both heals allies and bypasses barriers to damage her enemies.

Moira seems like a fun new addition to Overwatch’s fast growing roster. It is always exciting when Blizzard announces any new content for the game, mainly because everyone knows there won’t be a price tag. Moira is sure to hit the PTR soon so be sure to check back with Gigamax for more info on this interesting character!

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Trailer Sheds Light on Dragon Ball FighterZ Campaign

Trailer Sheds Light on Dragon Ball FighterZ Campaign

With its release date set for early next year, Dragon Ball FighterZ is expected to be one of best-licensed DBZ games to come out since they stopped making the Budokai series. Bandai Namco, the developer behind the title, is definitely well aware of this, teasing character announcements and story details whenever they get the chance. Most recently the company revealed a trailer that shed more light on Dragon Ball FighterZ’s story mode.

The game takes players on a wild journey through an original story crafted specifically for the brawler that takes place in three of DBZ’s story arcs. It starts out with a troop of clones appearing on earth followed almost immediately by the Z-Fighters losing consciousness one by one. When our main hero, Goku, finally awakens he is connected to the player which gives them control over the powerful Saiyan.

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New Characters

A new character making their way into the series through the story mode is Android 21, who Bandai Namco also shows off in the trailer. The villain is a highly intelligent scientist that is compared to the likes of Dr. Gero, whom fans of the series will remember from the Cell Saga. She also has apparent ties to the Red Ribbon Army, which comes as no surprise because all of the other androids were built by the same organization. At one point in the trailer she can also be spotted with the Namekian Eternal Dragon, Porunga, wishing Android 16 back to life.

Much like Goku, the story will link players with a variety of different characters from throughout the series for its different arcs. One of these revolves around Frieza and Goku’s ability to go Super Saiyan, while another gives players control of Android 18 during the Cell Saga. Fighting with the character will let fans develop an in game “bond” as more enemies are defeated. As the bond builds, new conversations will be unlocked that give insight into the character’s back story.

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Dragon Ball FighterZ will be released for PS4, Xbox One, and PC on January 26th. Remember, those that pre order the game digitally on the Xbox One or Playstation Store, will be given special access to the game’s upcoming beta. Pre-ordering also unlocks Super Saiyan Blue Goku and Super Saiyan Blue Vegeta early. Gigamax Games will be keeping a close eye on Dragon Ball FighterZ so be sure to check back for more information!

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World of Tanks Won’t be Getting a Sequel

World of Tanks Won’t be Getting a Sequel

Despite being one of the largest games in the world, World of Tanks will not be getting a sequel according to its developer, Wargaming. Many may recognize this free to play game’s name and that is no surprise considering its massive player base now reaching over 130 million active users. Due to the massive success of World of Tanks, many fans anticipated that a sequel would be arriving in the near future, but that is not the case.

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Latest World From PAX Australia

Recently at PAX Australia the Regional Publishing Director of Wargaming, Alex de Giorgio, was asked during a panel if World of Tanks 2 was on the way. Ultimately, de Giorgio said that the studio did not have plans to make another game in the series, but instead had a bigger plan for their seven-year-old game. He added that Wargaming sees its title as a games-as-a-service, one that will continue to expand and update over time. With that being the case, a sequel will most likely never come out for the game.

De Giorgio explained “It’s this constant evolution; that’s been the hallmark of the game,” he continued saying that adding a sequel to World of Tanks “doesn’t really make sense to us.” (http://bit.ly/2gVGSG0)

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This games-as-a-service model is nothing new in terms of big name games. In fact, Wargaming’s stance on their game falls in line with Psyonix’s stance on Rocket League and what the developer of PUBG, Brendan Greene, has spoken about for his game. Each of these developers believes in updating and evolving their games instead of rushing to put out a sequel.

This belief in continued support of a game has shown success because it gives players a reason to stay invested in a game and spend their money on the experience. Free to play games like World of Tanks need microtransactions to survive, which many people say is a democratic system that helps developers make compelling content because if they don’t, people will just walk away from the game. It’ll be interesting to see how this game evolves. Gigamax will be keeping a close eye on these developments so be sure to check back soon.

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Animal Crossing Nintendo Direct Announced

Animal Crossing Nintendo Direct Announced

Fans of the long-running Nintendo series, Animal Crossing, will be delighted to hear that the home building simulator will be getting a Nintendo Direct this week. Unfortunately, it’s not for a Switch or 3DS version of the game but instead, it will be for a mobile version. The Nintendo Direct will take place on October 25th and the pre-recorded broadcast will stream on Youtube starting at 11:00 pm EST. According to the Japanese Nintendo twitter account, the Direct will last a total of 15 minutes.

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What Might Be Announced

If you’re hoping that the company may surprise fans with a Switch or 3DS announcement, don’t get too excited because Nintendo already said on their website that there will not be any information on either of the console versions. That’s not to say the series will never appear on the Switch. Nintendo has previously stated that they’re bringing all of their main IP’s to the console.

Nintendo initially slotted the Animal Crossing mobile game for the first quarter of this year but it was delayed into the company’s next fiscal year. This means the game could come out in March of 2018. Nintendo attributes the delay to the launch of their other two mobile games Super Mario Run and Fire Emblem Heroes, which they launched earlier this year in a partnership with DeNA.

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Shigeru Miyamoto, Co-Representative Director at Nintendo, has said that the company will continue to craft original games for mobile devices instead of porting old ones. This has been backed up with their previous two mobile releases, much to the chagrin of their fans who have not been happy with the titles.

Could This Be The Perfect Mobile Fit? 

Animal Crossing could potentially be the perfect fit for smartphones, with its slow and relaxing nature and home/town building, this series could take off for an entirely new audience. Hopefully, Nintendo doesn’t squander the opportunity to generate a whole new group of people that will buy consoles for the full Animal Crossing experience but their track record isn’t great so far. Either way, Gigamax will be downloading the title when it comes out so stay tuned for more information as it becomes available!

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Lawbreakers Launches Huge New Patch

Lawbreakers All-Star Update

An update has just released for the Anti-Gravity FPS Hero Based Multiplayer experience, Lawbreakers, and it’s a big one. As of now the update for Cliff Bleszinski’s new game is available on PS4 and PC. The patch adds a ton of new content, most notably Boss Leagues, a new ranked mode that fans have been anticipating since the game launched.

Even though Boss Leagues is now live, it seems like the first season is a bit of a test. Season 0 is what the studio named this “beta season” and plans on gathering feedback so they can improve future seasons. Currently, there are three game modes in Season 0: Blitzball, Uplink, and Occupy, which don’t allow doubling up on roles, much like the ever popular, Overwatch. The studio also made it easier to find players by extending matchmaking parameters.

The new update also includes a brand new map where players can test their skills in Blitzball. It’s known as Gateway and is located above the streets of San Francisco. “Gateway, the Blitzball stadium, is a such a marvel, as it floats effortlessly in the sky thanks to Hadronium’s anti-gravitational properties,” Boss Key says. The studio updated the Redfalls map to contain a Blood Moon that gives the stage an overall creepier vibe, but in terms of gameplay, this new aesthetic does not do much.


Stealth 700 Gaming Headset for PS4

Today’s update will add a bunch of new content players can unlock through the loot box system. In total there are more than 120 new items to collect. Lastly, the update adds a much-needed tutorial mode which was a confusing misstep when the game first launched. The full patch notes for the game are below and Gigamax will be keeping a close eye on Lawbreakers developments, so be sure to check back for more information!

LawBreakers PS4 2.0 Patch Notes:

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ROLE CHANGES:

HEALTH REGEN (ALL ROLES) –
  • “We’re increasing the out of combat delay so that hopping from engagement to engagement takes more strategy.”
  • Increased the time it takes out of combat for health regen to start from 3 → 5 seconds.
ASSASSIN –
  • “With the health adjustments in Patch 1.4, Assassins aren’t as squishy and don’t need as much help sustaining while in Frenzy. We’ve cut down on the healing per hit to address this.”
  • Arc Blade’s healing per hit, while Frenzy is active, has been decreased from 70 → 55.
  • Frenzy replenishes all movement charges upon activation (Patch 1.4 missing note)
BATTLE MEDIC –
  • “We’ve added more charges to Firefly so that Battle Medics can command the battlefield a bit better. Having the same amount of ammo on both weapons should help their swap timing and make them more viable in skirmish modes.”
  • Firefly’s number of charges increased from 4 → 6.
  • Increased time between replenishing Firefly charges from 0.2 → 0.25 seconds.
ENFORCER –
  • “Enforcers health has been brought down since previous patches have increased his survivability.”
  • Base health reduced from 500 → 475.
GUNSLINGER –
  • “We’ve added charge multiplier logic to the Omega that increases alongside damage. This should reward high accuracy players and curtail “spam slinger” effectiveness.”
  • *NEW* Gunslinger’s Omega headshot multiplier will now scale up based upon how long your charge your shots.
  • Omega’s min headshot multiplier is now 1.1.
  • Omega’s max charged headshot multiplier is now 1.75.
HARRIER –
  • “Harrier’s kit inherently makes them extremely survivable, so we’ve knocked 25 points off of their Base Health. The Shoc-Croc has been adjusted to deal more damage if you can train your weapon on an enemy’s head. We’ve also shortened the length of Convergence to make it less oppressive.”
  • Base health reduced from 450 → 425.
  • Shoc-Croc’s headshot multiplier increased from 1.5 → 1.75.
  • Laser Tag cooldown visual now changes from red to blue when able to fire.
  • Convergence beam duration reduced from 6 → 5 seconds.
JUGGERNAUT –
  • “Juggernaut needed a bit of help when low on ammo, so Instigator has gotten a reload speed bump. We’re working on some bug fixes to reload issues overall in future patches that will help them out.”
  • Instigator’s reload speed has been sped up by 10%.
  • Holo-Deflector can be manually destroyed by pressing the activation button again (Patch 1.4 missing note).
TITAN –
  • “Titan has gotten some quality of life improvements this patch. They can now perform more actions while in Berserk mode, and we’ve added our version of a much requested range indicator for Hammerhead rockets.”
  • *NEW* Detonation indicator will now appear when a target is within a rocket’s explosion radius.
  • Pulverize’s max damage increased from 125 → 175.
  • Titan can now kick and jump while Berserk is active.
VANGUARD –
  • “Vanguard’s Meteor Shells + Pulsar burst potential has been dialed in a bit and we’ve made the shell’s self damage less punishing.”
  • Pulsar’s damage radius lowered from 200 → 175.
  • Pulsar’s max damage lowered from 120 → 110.
  • Hydra’s time it takes to get to full fire rate has been increased by 7.5%.
  • Updated Hydra’s primary reticle.
  • Meteor Shells self-damage reduced from 100% → 50%.
WRAITH –
  • “Wraith is getting outdueled and damaged at his intended effective range. We’ve adjusted the reload speed to help them exchange fire and increased the minimum damage from Wasp to match a default kick. Chrono Switch has also seen an adjustment so that hitting targets with it should be more reliable.”
  • Spektor’s falloff start distance increased from 600 → 750.
  • Spektor’s reload speed has been sped up by 25%.
  • Wasp’s minimum stab damage increased from 30 → 75.
  • Chrono Switch’s slowing rings travel speed has been increased by 30%.
  • Increased the time between firing Chrono Switch’s slowing rings by 10%.

GENERAL ADDITIONS/IMPROVEMENTS:

  • *NEW* Multi-region Queue has been added to place players with acceptable latency in matches from all around the country and/or world.
  • *NEW* First Win of the Day XP Bonus has been added for getting your first win in any mode.
  • *NEW* Progression UI Widget has been added to the bottom right to show current Account / Boss Leagues progression, as well as a current creds total.
  • *NEW* Customizable reticle options in the Settings menu now include a Simple Dot, Simple Circle, and Simple Crosshair plus color options.
  • Increased the amount of XP awarded in all modes for time played. This means quicker account progression for everyone.
  • Added in text for score amount awarded on scoring events.
  • Added in major text announcements for carriers picking up the objective object in Blitzball, Overcharge, and Uplink.
  • Crosshairs now draw on top of all HUD elements.
  • Made it so that text chat does not switch sides during death cam.
  • General Spectator improvements to overall visuals, clarity, and bug fixes.
  • Added in a ton of stat tracking for different weapons, abilities, and scoring events for roles that are displayed on the statistics page of the player profile.
  • Improved hit registration by speeding up smoothing on replicas to make positions more accurate.
  • Added latency compensation logic to improve Arc Blade grapple hit detection.
  • Titan rocket air detonation has latency compensation (so if you detonate it when you see it near somebody, it should deal damage, even at higher pings)
  • Redesigned the “Play” mode selection screen.
  • Added bonus XP when backfilling into and completing a match that was missing players.
  • Don’t count a match as a loss for a player that joined late and filled in a missing player’s spot.
  • Visual improvements for full-screen effects like Distortion Field and Chrono Switch’s slowing effect.

BUG FIXES:

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UI –
  • Fixed framerate drop issues in the main menu.
  • Fixed issues related to Blitzball carrier’s status not updating for people who just joined a match in progress.
  • Fixed an issue where a teammate’s name would sometimes appear red when you first see them.
  • Fixed a host of in-game scoreboard alignment issues dealing with Twitch status, icons, and text placement.
  • Fixed multiple issues during the end of match podium not rendering appropriately on 21:9 aspect ratio monitors.
  • Fixed a bug where being stabbed and killed by TAC knife would cause death cam to break.
  • Fixed overtime text announcement not showing in Blitzball.
  • Fixed multiple match history issues related to missing player names and stats for matches played.
SOUND –
  • Fixed error sound not playing issue when attempting to equip a locked account portrait.
GAMEPLAY –

Gunslinger

  • Fixed an issue where shooting the Alpha while blindfiring Omega would interrupt Omega’s animation.

Juggernaut

  • Fixed issues that improve the transition from sprint super jumping into blindfire,

Wraith

  • Fixed wall jump occasionally triggering on stairs and other unintended surfaces.

Turf War

  • Tiebreaker overtime rules in Turf War fixed, so you have to capture 2 zones to win.
  • Fixed crashes occurring directly after killing an objective carrier with a kick.
  • Fixed an issue where players could potentially cycle to a new match and see a black screen during character select, they would not be able to play without restarting.
  • Fixed an issue where not all assist based scoring events were tracking for achievements.
SETTINGS –
  • Fixed a bug where holding left d-pad and left stick would cause settings to adjust twice as fast.

Sources:

http://lawbreakers.nexon.net/en/news/article/25813/

http://lawbreakers.nexon.net/en/news/article/25768/introducing-the-all-star-update

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Big Developers Raise Money for Disaster Relief

Big Developers Raise Money for Disaster Relief

Both Bethesda and Microsoft, two of the world’s largest game developers released their plans to help support those impacted by the recent natural disasters occurring around the globe. These two gaming giants are leveraging their notoriety and the community that loves their games for a good cause, showing the world the positive impact gamers can have as they help provide for those in need of disaster relief.

Bethesda’s initiative is being called “The Good Within” and is currently raising money through CrowdRise to support the American Red Cross’s disaster and humanitarian relief efforts globally. The community goal for the event is $15,000, which Bethesda said they will match when the campaign is over. You can show support by heading over to the CrowdRise site and clicking donate, you’re then able to choose whether the donation goes directly to a specific cause or the American Red Cross.

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The Gaming Community Is Awesome

Bethesda is even working with streamers and content creators who are playing the game this month.

Microsoft also revealed their initiative, which is being held with Halo 5. This charitable campaign involves fans of the game purchasing a new DLC pack where the proceeds will go to the charity, GlobalGiving. This organization is dedicated to getting non-profit groups the funding and support they need to get their work done.

To show support, Halo 5 players can purchase the Relief and Recovery Req Pack. The DLC includes five permanent Reqs,  which will be Ultra or Better rarity. Also inside the pack are 10 Ultra or Better Boost Cards. The Req Packs will go live on October 23rd and can be purchased in the Halo 5 in-game store or directly on the Xbox Live Web Store.

Disaster Relief, microsoft, bethesda, the good within

Gamers Make The World A Better Place

The developer behind Halo 5, 343, made this charming announcement on their website.

“Like countless others, many of us here at 343 have been impacted in a variety of ways by the seemingly unending string of challenges reality has thrown humanity’s way recently,”. It continued, “From the Gulf Coast to Puerto Rico, from hurricanes to earthquakes to wildfires, there’s been no shortage of unbelievable hardship suffered by folks from all walks. If there’s one thing I’ve learned about the Halo community though, it’s that when the hour seems darkest, help is always on the way. And to any community members directly affected by these recent disasters, know that we’re rooting for you every step of the way. You’ve got Spartans on the ground, and we’re not going anywhere…” (http://bit.ly/2hJTnRe)

When the gaming community comes together there is no limit to what we can achieve for not only the industry but the benefit of those around the world. It is reassuring to see that in trying times the company’s that make products we love are willing to do their part to help those in need. If you have the means, we urge you to donate and show that the community is one that strives to make the world a better place.

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