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Layoffs Hit The Chinese Room as Studio Plans to Go Dark

Layoffs Hit The Chinese Room as Studio Plans to Go Dark

Unfortunate news from The Chinese Room has reached media outlets today. According to a blog post from founder Dan Pinchbeck, the studio laid off most of its staff and has plans to go dark. The independent games creator is most famously known for works like Dear Esther, the Amnesia series, and Everybody’s Gone to the Rapture. Now the company is facing an uncertain future but there is still hope for this small studio.

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Pinchbeck detailed in his post that he had suffered from a non-life-threatening health condition back in June, which gave him and his team time to reflect on the condition of the company. This was following the development of their latest game, So Let Us Melt, and negotiation meetings for the next project the team was planning.

The Bottom Line

“To cut a long story short, the situation–between financial pressures, trying to keep the lights on for the employed team, the stress of end-of-development, health issues–just wasn’t a tenable thing anymore. It was time to take a break, recharge, recover, and have a good think about the future,” Pinchbeck said in the blog post.

Ultimately, this led to the decision to lay off the development team. “So we let our team go,” Pinchbeck continues “Layoffs are never pleasant, particularly when you’re all trying to wrap a game. We did our best to try and help the team secure new positions, and then we all–the whole team–threw everything we had at wrapping the game. It didn’t feel fair to anyone, least of all people who had spent a year working on a project, to have its completion and release overshadowed by news about the studio closing, so we’ve held off on the announcement until we felt we were clear of all of that.” (http://bit.ly/2ftvjFo)

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Time To Reflect and Recover

The developer also detailed that he was not the end of The Chinese Room, merely a small break to recollect their thoughts and goals. As of now the games currently released will stay on sale as well as merch and the fantastic soundtracks that accompany their projects. Currently, the studio has been downsized to just three people, they are working on a game known as the 13th Interior and will bring on a bigger team when the time is right. As for the future, Pinchbeck said the studio has secured funding for a follow-up game called Little Orpheus and is expected for prototyping by the end of 2017.

Pinchbeck finished the post with “Is it the end of The Chinese Room? No, I don’t think so. But it’s the end of a chapter, and we hope you can all be patient with us whilst we figure out what happens next.” Hopefully, this statement rings true because this studio is one of the most talented and has created some of the most beautiful stories in gaming. It is never easy for a studio to downsize like this but unfortunately that is the nature of the industry. An official media meeting is expected to take place later this week so keep your eyes peeled for more information.

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Square Enix Embraces “Games As A Service” Model

Square Enix Embraces “Games As A Service” Model

Square Enix has previously stated that they felt the gaming industry was heading toward a “games as a service” model, saying that the publisher “will approach game design with a mind to generate recurring revenue streams.” In a recent note to shareholders, the President of the company, Yousuke Matsuda,  said that this model is the current way forward in the industry.

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“Gone are the days in which single-player games were of primary status and multiplayer games secondary,” Matsuda said. “Lately, multiplayer games have taken the lead, and it is standard for games to be designed for long-term play.” (http://bit.ly/2fmyhLO)

In terms of a concept, games as a service are nothing new to the industry. Each company has their own way of defining this philosophy and for the Final Fantasy publisher, it means a strong emphasis on long-term user engagement.

Here’s A Bonus!

Square Enix will start making more of an effort to release games that drive the player to engage with a game for a longer period of time instead of a quick completion and moving on. The company believes that this will increase their overall customer satisfaction and create a lifetime value to the games themselves.

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To show their commitment to this style of game, Square Enix added multiplayer to Final Fantasy XV through an upcoming expansion. The company also announced a new shooter this week called Left Alive, which will have a significant online portion to keep players interested. This model makes plenty of sense as a developer can sustain their game over a period of time and sell content and the game for much longer.

Streaming and Shareholders

Matsuda also recognized the importance of streaming in the note to shareholders. He wants the company to place a growing emphasis on the matter and look into using it as a revenue stream.

“An increasing number of our customers around the world enjoy not only playing games themselves, but also watching other gamers play them. You do not actually need to play a game yourself to enjoy it,” Matsuda said. “Watching the advanced techniques of professional gamers and the unique broadcasts of game streamers is another way to enjoy games. Watching gaming is growing into a major form of entertainment thanks to considerable advances in the online streaming environment. It is the presence of e-sports spectators that make this meaningful.” (http://bit.ly/2fmyhLO)

This is big news for any Square Enix fan. It shows that the company is learning from the market instead of sticking to old ideas that gamers are getting sick of. Games like Overwatch and Destiny 2 show that the industry is moving toward a community driven experience that receives new content on a monthly basis instead of something that can be finished in a few hours. Hopefully, this note to shareholders shows the true direction of the company and isn’t just business rhetoric. If you’d like to see the full note you can find it on their website.

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Battlefield 1: In the Name of the Tsar

In the Name of the Tsar

The next big update for Battlefield 1 is available now. Aptly named, In the Name of the Tsar, this DLC offers players an opportunity to take part in the Russian civil war. As per usual, the download includes new maps, a new mode, more weapons, vehicles, and a host of various bug fixes. Remember as of now, the update is only available to season pass holders. Without exclusive access, players will have to wait two weeks before they have a chance to play.

Maps

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  • Galicia – An entrenched fight across a war-torn river valley.
  • Brusilov Keep – A small village high in the Carpathians braces for a Russian siege.
  • Albion – German ships invade the West Estonian Archipelago.
  • Tsaritsyn – Old and new Russia clash in the war-torn streets of Tsaritsyn.
  • Volga River – An epic tank battle along Volga River.

Maps for this update try to capture the severity and brutality of the Russian Civil War in the early 1900’s. The locations range from blown apart tundras to cities in all out war barely being held together. Dice also made sure In the Name of the Tsar had big vehicle battles where No Man’s Land is a death sentence for anyone outside of the metal behemoths.

Game Mode

Supply Drop is the newest way to experience Battlefield 1. Made to capture the impact planes had on resupplying across the WW1 battlefields. Players will have to rush for supplies that fall from the skies and defend the box until it’s empty and the team that comes out with the most supplies is the victor.

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New Operations

Fans of the Operations game mode, which recreates battles from WW1 in a conquest style fight, will be happy to hear that two new battles will be available.

  • Brusilov Offensive – The Russian army deploys new tactics on the Eastern Front in 1916.
  • Red Tide – The Russian Red Army and White Guard clash in civil war during 1919.

Weapons and Vehicles

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While Dice didn’t detail all of the weapons and vehicles they provided a full list of the technology included in the update.

Vehicles

  • Putilov Garford
  • Ilya-Muromets
  • Y-lighter
  • 305/52 O Coastal Gun
  • Hussar Cavalry Unit

Weapons

Assault

  • Model 1900
  • SMG 08/18

Medic

  • FA Automatic Rifle
  • General Liu Rifle

Support

  • Parabellum MG 14/17
  • Perino Model 1908

Scout

  • Mosin Nagant M91
  • Vetterli Vitali M1870/87

Pilot

  • C93 Carbine

Sidearm

  • Nagant Revolver
  • Obrez Pistol

Melee

  • Cossack Dagger
  • Dud Club

Bug Fixes

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UI

  • Fixed issue where the wrong rank icon was displayed on the Kill Card for Rank 110.
  • Fixed issue where some weapons were not being fully customizable from the front end.
  • Replaced shortcuts on Home Screen with dynamic Battlepacks and Service Assignments widgets.
  • The name filter now trims empty filter texts in the Server Browser.
  • Game servers with custom configuration are now designated as CUSTOM in the Server Browser.
  • Fixed issue accessing Options menu after leaving the server queue.
  • Fixed an issue in the End of Round screen where all Class Rank icons were gold instead of the corresponding Gold, Silver, or Bronze Rank value.

Vehicles

  • Bombers should no longer take multiple damage pings from a single bullet.
  • Changes to stationary weapon repair and respawn – if not repaired for two minutes, the QF1 AA, FK96 Field Gun, and 305/52 O Coastal Gun will be restored to full health. Players can still use a repair tool to get them back into action faster.
  • Fixed issue where dismounting a horse while it was jumping would cause it to get stuck in the jump animation.

Weapons

  • Fixed issue where it was possible to spawn with duplicate gadgets.

Maps and Modes

  • Fixed collision on staircase in Fort de Vaux to allow players to climb them while prone.
  • The Best Squad screen will now appear after an operation is completed.
  • Fixed issue where character models would appear blurry in the Best Squad screen.
  • Improved loading of the Customize Soldier screen on the main menu.
  • Fixed issue where the kill card would sometimes not show while spectating other players.

Other than a few other minor changes that is everything that is added with the In the Name of the Tsar expansion. This DLC gives the perfect excuse to hop back into the game and test out all the new equipment available. This is not the end of Battlefield’s expansions though, two more are currently planned with no confirmed release date. Make sure to keep checking back with GigamaxGames.com for more information when it becomes available!

Image and Content Source:

https://www.battlefield.com/news/update-notes/in-the-name-of-the-tsar-update

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Biggest September Game Releases

September Game Releases

September is here, school is back in session, and vacations are over but that only means this year’s biggest game releases are about to start! This is the time of year developers start letting the punches fly in an attempt to prepare for the upcoming holiday season. With so many big name games coming out in a short timeframe, it can be hard to keep track of what’s coming out and when. But fear not, Gigamax has your back! Below you’ll find the top September game releases so you know when to save those hard earned dollars. Check back next month for the biggest games coming out in October!

See what you might have missed in August!

Destiny 2

It’s finally here fellow guardians, Bungie’s follow up to arguably one of the best shooters of all time. It’s time to prepare your ghost for resurrection and step back into the fight to reclaim your light. This time around, Bungie promised to fix many of the problems that fans found with the previous entry. More story, more loot, more planets, and more fun. Definitely don’t miss this big hit!

Marvel VS. Capcom: Infinite

Fighting fans, prepare yourselves for more universe combining action with the next game in line for the Marvel VS. Capcom series. This time around, Ultron and Sigma believe all human life needs to be killed so they’re teaming up to take care of the problem. Unfortunately for them the heroes from both universes feel differently so the ultimate alliance of heroes is joining forces to make sure humans keep on living. If you’re into Marvel or Capcom, make sure you pick up this love letter to the series!

Metroid: Samus Returns

Hunters, it’s time to return to SR-388 and fight the metroid menace in this reimagining of Metroid II released all the way back in 1991 on the Gameboy. This is the first core Metroid game to come out since Other M, meaning we haven’t seen our hero, Samus in seven years. This is a perfect addition for any Nintendo lover’s 3DS library and the perfect start for newcomers to the Metroid series!

Dishonored: Death of the Outsider

Alright Dishonored fans you’re in for a treat this month! Step into the shoes of Billie Lurk a companion from Dishonored 2 and start your quest to kill the omnipotent Outsider. Typically known as the guy who hands out super powers, this time around the Outsider is the hit and the only solution to Billie’s beef with him is a knife in the throat. This expansion is similar to Uncharted: The Lost Legacy in that it is a small addition that is separate from the main game but also a little cheaper. If you’re a fan of Dishonored and stabbing Gods then this game is for you!

Full List of the September Game Releases

  • Knack II (PS4) – September 5th
  • Destiny 2 (PS4, Xbox One) – September 6th
  • NASCAR Heat 2 (PS4, Xbox One, PC) – September 12
  • Pro Evolution Soccer 2018 (PS4, Xbox One, PS3, 360, PC) – September 12
  • Divinity: Original Sin 2 (PC) – September 14
  • Dishonored: Death of the Outsider (PS4, Xbox One, PC) – September 15
  • NBA Live 18 (PS4, Xbox One) – September 15
  • NHL 18 (PS4, Xbox One ) – September 15
  • Metroid: Samus Returns (3DS) – September 15
  • Marvel Vs. Capcom: Infinite (PS4, Xbox One, PC) – September 19
  • NBA 2K18 (PS4, Xbox One, Switch, PC) – September 19
  • Pokémon Gold/Silver (3DS) – September 22
  • Pokkén Tournament Deluxe (Switch) – September 22
  • Project Cars 2 (PS4, Xbox One, PC) – September 22
  • Blue Reflection (PS4, PC) – September 26
  • Danganronpa V3: Killing Harmony (PS4, Vita) – September 26
  • Ruiner (PS4, Xbox One, PC) – September 26
  • Cuphead (Xbox One, PC) – September 29
  • FIFA 18 (PS4, Xbox One Switch, PS3, Xbox 360, PC) – September 29
  • Gundam Versus (PS4) – September 29
  • Total War: Warhammer 2 (PC) – September 29

That wraps up the September game releases! Make sure to keep an eye on the list whenever you’re itching to spend some cash. Make sure to check back next month for a look into October’s biggest releases!

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Capcom Reveals New Street Fighter 5 Character

Capcom Reveals New Street Fighter 5 Character

Capcom officially revealed Menat, a brand new DLC fighter for Street Fighter 5. A trailer for the new character was unveiled during the Hong Kong Esports festival which is currently the home for the Capcom Pro Tour. Players will have the chance to get their hands on the fighter on August 29th.

Menat is a female Egyptian character that primarily uses orbs as her weapon of choice. Fans of the series are comparing her to Rose from the Street Fighter Alpha/Zero games. Much like Rose, Menat has the ability to reflect projectiles and can summon her orbs to form a barrier around her using the V-Trigger special.

Menat’s Orbs Are Deadly


While Menat seems like a fairly complex character meant for advanced players, she looks deadly in the hands of veteran fighters. While using the character, players can position orbs around the field to control areas and launch them at opponents as well as call them back. The orbs make extending lengthy combos and juggling a breeze and seems like the perfect way to set up brutal attacks and manage distance.

Menat also has a few other tricks up her sleeve. For one, she can use a powerful divekick to close distance and has a few grab moves at her disposal. She also has access to a teleport in the form of a V-Reversal which means trapping her in a corner will not be an easy task. Capcom has also detailed the various costumes that will be available for the character when she launches.

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Menat will cost players $6 or can be gained from the $30 expansion pass for season 2 which also includes Akuma, Kolin, Ed, and Abigail. Capcom also revealed new costumes for a variety of the characters in the game to coincide with Menat’s release. Each of the new costumes will cost players $4 and will celebrate the game’s 30th anniversary.

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New Hellblade Patch Fixes Tons of Bugs

New Hellblade Patch Fixes Tons of Bugs

It has been a little over a week since Hellblade: Senua’s Sacrifice was released and the developers are already patching a variety of bugs that have been plaguing players. While the independently developed game was praised as one of the best games to come out this year, it certainly had its issues. That’s why the developer, Ninja Theory, rushed to get this patch out detailed here on their blog.

Hellblade

There were bugs that would break the game or stop character progression entirely and these were the first to be addressed. They also fix a variety of collision issues that would send the player out of the game world and make it impossible to proceed. PC players will also be happy to hear that an issue involving the menu not loading has been patched.

There’s No Stopping Ninja Theory

Ninja Theory doesn’t plan on stopping either. The blog post also detailed that they’re still hard at work looking into bug reports so expect more updates in the near future. One patch, in particular, is the performance issues that PC players with AMD GPUs have experienced.

Below we have a full list of the patch notes that you can also find on Ninja Theory’s blog. While releasing broken games should never be acceptable, it’s hard for a small development team to take care of all the issues right at launch, sometimes it takes time for the community to find the problems and aid in pointing out where they are. Hellblade was an excellent game that should be in every gamers library especially after the patch. Gigamax managed to beat the game while only encountering one game breaking bug. If you’ve had issues make sure you report it to support@hellblade.com.

Patch Notes:

-Fixed a crash that could happen if two Keep Guard enemies are standing close to each other and one dies.
-Russian subtitles for the Hellblade feature have been added.
-Fixed an issue where the audio would be out of sync with the Hellblade feature if it has been paused for an extended period of time.
-Fixed an issue where the Baldr Masks in the Tower Shard level are white on the inside.
-Fixed scenarios resulting in unlit geometry after reloading from checkpoint.
-Fixed a potential progression stopping bug in the Fenrir Cave by the ‘M’ rune door puzzle.
-Fixed potential progression stopping bug in Fenrir Cave due to check pointing after skipping a lit region.
-Fixed potential progression stopping bug in Fenrir Cave if player fails to collect floor rune after combat and subsequently dies.
-Fixed collision issues that could allow players to unintentionally exit the game world.
-Fixed audio cut-out issues.
-Added audio cues for hidden faces.
-Fixed audio hard cut at the end of various cut scenes.
-Fixes for audio lip sync issues.
-Audio balancing fixes.
-Various subtitle localisation fixes across a number of languages.

Combat tweaks:

Global

-Adjusted automatic difficulty enemy health scaling and Senua’s damage taken/given modifiers.

Senua

-Increased damage value of certain combo finisher attacks.
-Adjusted rate of combat focus resource build-up in Hard difficulty mode or higher.
-Fixed issue with stinger animated cameras popping if the same attack was repeated.

Warrior Enemy

-Warriors now have an increased chance of evading certain heavy attacks.
-Fixed missing sound effects on certain reactions.

Protector Enemy

-Health values have been lowered.
-Will now remain vulnerable for longer after his shield guard has been broken.

Keep Guard Enemy

-Fixed a potential crash bug if Keep Guard enemies are standing close together and one of them dies.
-Tweaked rotation rate during certain attack windups.
-Fixed missing sound effects on certain attacks.

Surtr

-Fixed an issue where Surtr was able to throw Senua outside of the arena.

Valravn

-Fixed an issue where Valravn could not be damaged while in Focus for certain combos.
-Parried projectiles will now remove shadow state on hit.

Fenrir

-Health values have been adjusted.
-Fixed issue where certain attack were not dealing damage correctly to Fenrir.

Revenant Enemy

-Adjusted slide properties for certain attacks.
-Adjusted cooldown for parry and evade defensive actions.
-Parried projectiles will now remove shadow state on hit.

Photo Mode

-Fixed an issue where motion blur is applied to object incorrectly during Photo Mode.
-Removed the second slider that did nothing when cycling through the Effects tab.

PC Only fixes

-Fixed an issue where altering master volume would cause no audio to be played during the intro.
-Fixed the lack of vibration with the Steam Controller for the Blindness level
-Fixed an issue where key bindings and run toggle were not being saved between game sessions
-Fixed an issue where looking around with the mouse during the boat intro was not working.
-Fixed an issue where Focus was not able to be assigned to another key.
-Fixed an issue where tabbing out during cut scenes would cause audio to go out of sync.
-Fixed an issue where the menu would not load on start up.

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Sources:

HELLBLADE BLOG POST: http://www.hellblade.com/hellblade-patch-1-01-released-for-playstation-4-pc/

Star Wars Battlefront 2: EA Details Space Combat

Star Wars Battlefront 2: EA Details Space Combat

The next big gaming press conference, Gamescom, is opening its doors next week and as a preview, EA detailed what plans they have for Star Wars Battlefront 2. To start off, EA will release a brand new trailer and give a live demonstration of the upcoming Starfighter Assault mode. This new variant of combat is a new experience for the sequel after many fans complained that the first game’s aerial fights were a bit lackluster.

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EA’s plans for the new dog fighting mode go far beyond that of the first games. Starfighter Assault itself is a multi stage mode that features ships and characters from the first three Star Wars movies (4,5,6). The demo the development team is showing off will be fought on Fondor: Imperial Shipyard map. EA also detailed that there will be fighters, bombers, and ships that will be unique to certain heroes.

Building It Better From The Ground Up


The gaming studio also wants fans to know that flying will be a better experience overall in Star Wars Battlefront 2. Some of the ways they plan on improving aerial combat include better controls, deeper customization, and making ship selection role based which impacts team gameplay. The gameplay reveal will happen on August 21st at 12:30 PM ET and 9:30 AM PT.

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Fondor: Imperial Shipyard will be one of the maps available to players looking to try out the upcoming Star Wars Battlefront 2 beta in October. Dog fighting won’t be the only combat featured in the beta, a more standard Battlefront 2 mode will also be playable on the Theed Galactic Assault map.

As for Gamescom, the event runs from August 22-26th in Cologne, Germany. It is by far one of the biggest international game conferences and manages to pull in hundreds of thousands of gamers and industry experts each year. Plenty of news is set to come from this year’s event so be sure to keep checking back with Gigamax for all the latest updates!

Sources:

https://www.ea.com/en-gb/games/starwars/battlefront/battlefront-2/news/space-battles-gamescom

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Yooka Laylee Spit N’ Polish Update Out Now

Earlier this year the developers behind Yooka Laylee, Playtonic Games, launched an update for the PC version titled “Spit N’ Polish.” This update fixed many peoples issues with the platformer that was inspired by the glory days of Banjo-Kazooie and as of yesterday, the patch has been added to the PS4 and Xbox One editions of the game.

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Image Source: http://bit.ly/2wAfDUx

One of the many changes that the indie developer made was a new optional camera that gives the player way more control over where they can position the once fidgety system. This seemed to be one of the main concerns of the Spit N’ Polish update as many reviewers considered the camera to be a major downside to the experience.

In addition to the new camera, the game also makes adjustments to the game’s flying and first person aim controls, the ability to skip cutscenes and dialogue, an option to shorten the iconic “gibberish” voice acting, and tons more that Playtonic detailed on their Spit N’ Polish blog post.

Some of the bigger changes include:

  • Pagies have added signposts to Hivory Towers to help guide players to new worlds
  • Design tweaks to all arcade games
  • Improved speed when scrolling through Totals Menu
  • New moves section added to pause menu, with image guide
  • Restart option added in the pause menu during arcade games and Kartos challenges
  • “Sonar-able” objects now have clearer visual identity
  • Laser move no longer requires player to crouch
  • Improved Transformation controls
  • Minecart control and hitbox improvements
  • Improved Rampo boss fight
  • Performance improvements
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Image Source: http://bit.ly/2wAfDUx

Playtonic is still hard at work on the Nintendo Switch version,  set to replace the canceled Wii U version of Yooka Laylee. No release date has been set for their return to Nintendo but Playtonic tweeted a picture of the game running on the new console so hopefully, we’ll see it soon. The developer also detailed that the Switch version would come with the Spit N’ Polish update already implemented.

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Middle Earth: Shadow of War Getting Loot Boxes

Middle Earth: Shadow of War Getting Loot Boxes

Both Warner Brothers and Monolith showed off some new details for their upcoming game Middle Earth: Shadow of War. Surprisingly they’ve revealed that the sequel will have a microtransaction store referred to as the Market. The forum post detailed that players will be able to purchase items such as loot chests, war chests, XP boosts, and bundles. They also clarified that an internet connection is necessary to access this content, which seems to confirm that the boxes will cost real world money. However, cash won’t be the only way to acquire the in-game currency.

The Nemesis System

Monolith went on to justify the inclusion of this often times frowned upon game structure by stating “An important aspect of the Nemesis System now comes in forging, customizing, and leading your own army of unique Orc followers against the fortresses of Mordor.” They continued “There are different ways to do this, including dominating Orcs by exploring the vast open-world and encountering them as part of Orc society, or players can acquire Orcs and other items through the Market (in-game store).” (http://bit.ly/2va9oGD)

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Time For Some Rewards

According to the developer, these are the various rewards players can expect upon opening the various loot crates available.

Loot Chests contain Gear (weapons and armor) of varying rarity. Equipping and upgrading these weapons and armor enhance Talion’s character abilities. Loot Chests can also contain XP Boosts that help level up Talion faster.
War Chests provide Orc followers of varying rarity to help forge a strong army. They can also contain Training Orders to level up and customize Orc followers.
XP Boosts are consumables that help level up Talion faster.
Bundles package up Loot Chests, War Chests and Boosts together at a great value.

Monolith also mentioned that there were two ways to earn the in game currency necessary to purchase the micro transactions. The first way they went over was to earn “Mirian” which is attainable by accomplishing various in game activities such as defeating Treasure Orcs, destroying gear, destroying orc followers, and finding it in stashes located throughout the game. The second way detailed was to purchase a separate in game currency called “Gold”, which can be purchased with real cash from the Xbox, Playstation, or Steam store.  The developer also clarified that no content in Shadow of War will be exclusive to the Gold currency and all content is accessible by playing the game.

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Overview

No pricing details have been revealed for the micro transactions and probably won’t be available until they appear on the various e-stores. Microtransactions are nothing new to video games and as time moves on more and more developers are embracing the inclusion of using real money to access more content. Shadow of War is hitting consoles on October 10th after a small delay and Gigamax will definitely be playing this highly anticipated  title so be sure to keep checking back for more details!

Source: https://community.wbgames.com/t5/Official-Announcements/Introducing-the-Market/m-p/1611183

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Dynasty Warriors 9 Coming to PS4, Xbox One, and PC

Dynasty Warriors 9 Coming to PS4, Xbox One, and PC

The developer behind Dynasty Warriors 9, Koei Tecmo, announced which platforms will be receiving the upcoming installment of this long running franchise. Everyone assumed the game would appear on PlayStation 4 as usual but the developer confirmed the game would also be playable on Xbox One and PC via Steam.

Dynasty Warriors 9 marks the next main game in the series of high intensity action combat games set in the East. Humongous battles and hack-and-slash combat still lie at the core of the series but this time around the developers are trying something new. A new approach to level design is being taken. Instead of only navigating battlefields, players will be able to travel across a sprawling open world set in China. Fans will get to roam the Great Wall, wander bamboo forests, and climb snowy mountain tops.

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Image Source: http://bit.ly/2vwsHvL

Who Doesn’t Like New Stuff?

Also new to the series are a few tweaks to the tried and true combat system so familiar to fans. A new twist to the combo system has been implemented that involves hits adapting to the enemy’s state and polishing them off with an intense finishing blow. Players will also be able to interact with the world around them thanks to a context sensitive action system. Scale mountains with a grappling hook, smash a pot against someone’s head, or ignite an oil barrel and throw it at enemies. These are all options the new system opens up.

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A release date has yet to be set for Dynasty Warriors 9 but plenty of games from the studio will precede it. Warriors All-Stars will hit the PS4 and PC on August 29th as well as the second Nintendo spinoff, Fire Emblem Warrior, which will release on the Switch sometime this fall. We here at Gigamax are huge fans of the Dynasty Warriors series so we will be sure to keep a close eye on the upcoming installments. Be sure to keep checking back for more information!

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